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Rendering thread exception:
Direct3DDevice->CreateDepthStencilSurface( SizeX, SizeY, (D3DFORMAT)GPixelFormats[Format].PlatformFormat, (D3DMULTISAMPLE_TYPE)MultiSampleCount, MultiSampleQuality, TRUE, Surface.GetInitReference(), NULL ) failed
at f:\Deadfall\trunk\build_ue3\Development\Src\D3D9Drv\Src\D3D9RenderTarget.cpp:344
with error D3DERR_INVALIDCALL
Address = 0x75a5969b (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x4915e1 (filename not found) [in D:\Deadfall Adventures\Binaries\Win32\ADVGame-Win32-Shipping.exe]
Address = 0x4c7163 (filename not found) [in D:\Deadfall Adventures\Binaries\Win32\ADVGame-Win32-Shipping.exe]
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