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千两:
看看游戏目录里的README
1.HUD Mode On / Off
Enables/disables the on screen display (Health, radar, money etc.)
2.Play Mode Radio / Random / Sequential
Radio - User tracks interspersed with radio commercials.
Random - Plays the user tracks uninterrupted and at random.
Sequential - Plays the user tracks in alphabetical order.
Automatic Media Scan On / Off
Forces the game to re-scan for user tracks each time it is loaded.
Scan User Tracks
Allows the user to scan the user tracks folder for compatible audio files.
3.Radio EQ On / Off
If this option is set to on, then the bass response and audio quality of the radio will vary from vehicle to vehicle depending on what type of vehicle is being driven. When set to off, all vehicle radio will be normalized to the best possible quality.
4.Frame Limiter On / Off
Normally the frame rate of GRAND THEFT AUTO: San Andreas is capped at 30 frames per second. This option allows the game to go faster than 30 frames per second. Be warned that this will not magically make GRAND THEFT AUTO: San Andreas run better, but rather may make your experience "more variable". We do not recommend un-locking the frame rate. If you have a fast machine, it is far preferable to increase resolution, detail options, anti aliasing, etc. rather than trying to achieve a higher frame rate by un-locking the Frame Limiter. This will lead to a more variable game play experience.
Widescreen On / Off
This option is not as obvious as it sounds. Using the Widescreen toggle you can force a 4:3 aspect ratio resolution to use a 16:9 aspect ratio (so if GRAND THEFT AUTO: San Andreas only offers you 4:3 aspect ratio screen resolutions to use, but your laptop has a 16:9 ratio widescreen display, then this will force the 4:3 resolution to look like 16:9, thereby sorting out the "squashed CJ" look). A proper 16:9 resolution displayed on a 16:9 screen does not need the use of the Widescreen toggle (or this will result in "skinny CJ").
5.MIP Mapping On / Off
Turns on and off the MIP mapping function of the game. This may be greyed out, in which case you are probably forcing Mip Mapping on in your video card drivers. Mip Mapping can help smooth transitions between different sized textures. This can be noticed most in roads that go away from the player.
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