注册 | 登录

游侠NETSHOW论坛





查看: 36025|回复: 7
打印 上一主题 下一主题

[分享] 王国风云2自制的修改event文件 [复制链接]

帖子
691
精华
0
积分
346
金钱
10195
荣誉
0
人气
0
评议
0
跳转到指定楼层
楼主
发表于 2012-2-19 13:19:51 |只看该作者 |倒序浏览
在common文件夹中event_modifiers加入
aa_aa = {
supply_limit = 5
castle_levy_size = 0.25
city_levy_size = 0.25
temple_levy_size = 0.25
city_tax_modifier = 0.25
castle_tax_modifier = 0.25
temple_tax_modifier = 0.25
disease_defence = 0.5
local_build_time_modifier = -0.5
        local_revolt_risk = -0.15
        tech_growth_modifier = 0.5
        icon = 31
        archers = 20
heavy_infantry = 20
pikemen = 20
        knights = 20
        galleys = 4
        levy_reinforce_rate = 1.5
        tax_income = 2.5
}
在common文件夹中traits加入
ww_w1 = {
education = yes

intrigue = 4
martial = 4
diplomacy = 4
stewardship = 4
        learning = 4
fertility = 3
        health = 40
monthly_character_piety = 1
ai_rationality = 30
        ai_honor = 30
monthly_character_wealth = 1
icon = 31
}

在event文件夹下随便某个event文件中加入
province_event = {
id = 200001
desc = "EVTDESC68000"

picture = "GFX_evt_bandits"

only_playable = yes
trigger = {
  owner = { demesne_efficiency = 100.0 }
  NOT = { has_province_modifier = incompetent_rule }
}


mean_time_to_happen = {
  months = 3600
  
}
option = {
  name = "EVTOPTA68000"
ai_chance = { factor =0 }
  add_province_modifier = {
   name = aa_aa
   duration = 7200
  }
}
option = {
  name = "EVTOPTA68000"
ai_chance = { factor =100 }
   wealth = 25
   prestige = 5
   piety = 5
  }
       }

character_event = {
id = 300001
desc = "EVTDESC73002"
picture = GFX_evt_bishop

is_triggered_only = yes

min_age = 1
only_playable = yes
prisoner = no

trigger = {
  year = 2012
}
mean_time_to_happen = {
  months = 1
}

option = {
  name = "EVTOPTA73002" # It is for the glory of God1!
ai_chance = { factor =0 }
                add_trait = ww_w1
}
option = {
  name = "EVTOPTA73002" # It is for the glory of God3!
ai_chance = { factor =0 }
                        wealth = 10000
   prestige = 1000
   piety = 1000
}
option = {
  name = "EVTOPTB73002" # If the Church wants it, the Church pays for it
                    ai_chance = { factor =100 }
   wealth = 25
   prestige = 5
   piety = 5
      
  }
}
character_event = {
id = 400001
desc = "EVTDESC73002"
picture = GFX_evt_bishop

is_triggered_only = yes

min_age = 1
only_playable = yes
prisoner = no

trigger = {
  year = 2012
}
mean_time_to_happen = {
  months = 1
}

option = {
  name = "EVTOPTA73002" # It is for the glory of God1!
ai_chance = { factor =0 }
                 create_character = {
   random_traits = yes
   dynasty = random
   religion = random
   culture = random
   female = no
   age = 17
   attributes = {
   intrigue = 6
                 martial = 14
                 diplomacy = 10
                 stewardship = 10
    }
  }
}
option = {
  name = "EVTOPTA73002" # It is for the glory of God2!
ai_chance = { factor =0 }
  create_character = {
   random_traits = yes
   dynasty = random
   religion = random
   culture =random
   female = yes
   age = 17
   attributes = {
   intrigue = 10
                 martial = 10
                 diplomacy = 10
                 stewardship = 10
                 learning = 10
    }
  }
}
option = {
  name = "EVTOPTB73002" # If the Church wants it, the Church pays for it
                    ai_chance = { factor =100 }
   wealth = 25
   prestige = 5
   piety = 5
      
  }
}
在游戏中~后输入event ID号 启动
这几个修改event是我随便拿了两个游戏event改的。
paradox公司产品的一个特点就是它的所有作品都可以像这样只作一些很小的修改就作出各种MOD来,这也是我喜欢这类游戏的原因。
说明:只能用于二代,一代系统与二代不一样,二代人物属性修改似乎只能通过traits来,但二代与战国一样自建traits很容易,一代就不太容易。
附一些一代可用的修改(二代不可)
character_event = {
id = 40001
picture = "event_intrigue2"
trigger = {
  condition = { type = not value = { type = ai } }
}
mean_time_to_happen = {
  months = 3600

}
action_a = {#Indulge in the passion
  ai_chance = 0
  effect = { type = create_courtier value = marshal }
  
  
}
action_b = {#Try to resist the passion
  ai_chance = 0
  effect = { type = gold value = 10000 }
  effect = { type = piety value = 1000 }
  effect = { type = prestige value = 1000 }
  
}

action_c = {#Try to restrain the passion
  ai_chance = 0
  effect = { type = martial value = 5}
  effect = { type = diplomacy value = 5 }
  effect = { type = intrigue value = 5 }
  effect = { type = stewardship value = 5 }
  effect = { type = health value = 20 }
  effect = { type = fertility value = 3 }
  }
action_d = {#Refuse the passion
  ai_chance = 100
  effect = { type = gold value = 100 }
  effect = { type = piety value = 10 }
  effect = { type = prestige value = 10 }
}

}
character_event = {
id = 40002
picture = "event_intrigue2"
trigger = {
  condition = { type = not value = { type = ai } }
}
mean_time_to_happen = {
  months = 3600

}
action_a = {#Indulge in the passion
  ai_chance = 0
  effect = {  type = add_regiment
    strength = {
     archers = 1000
     heavy_cav = 1000
     heavy_inf = 500
      pikemen = 500
    }
  }
  }
  
action_b = {#Try to restrain the passion
  ai_chance = 0
                effect = { type = badboy value = -20 }
  }
  action_c = {#Refuse the passion
  ai_chance = 100
  effect = { type = gold value = 100 }
  effect = { type = piety value = 10 }
  effect = { type = prestige value = 10 }
}
}

使用道具 举报

帖子
691
精华
0
积分
346
金钱
10195
荣誉
0
人气
0
评议
0
沙发
发表于 2012-2-19 15:44:41 |只看该作者
必须作一些修改,
traits中的新建特性会被电脑随机生成的人物调用,不想电脑随机生成的人物有该特性,要把ww_w1移到common文件夹中event_modifiers下,
然后character_event 改为
character_event = {
id = 300001
desc = "EVTDESC73002"
picture = GFX_evt_bishop

is_triggered_only = yes

min_age = 1
only_playable = yes
prisoner = no

trigger = {
  year = 2012
}
mean_time_to_happen = {
  months = 1
}

option = {
  name = "EVTOPTA73002" # It is for the glory of God1!
ai_chance = { factor =0 }
               add_character_modifier = {
   name = ww_w1
   duration = 36000
  }
}
option = {
  name = "EVTOPTA73002" # It is for the glory of God3!
ai_chance = { factor =0 }
                        wealth = 10000
   prestige = 1000
   piety = 1000
}
option = {
  name = "EVTOPTB73002" # If the Church wants it, the Church pays for it
                    ai_chance = { factor =100 }
   wealth = 25
   prestige = 5
   piety = 5
      
  }
}
我想这样随机人物应不会出现该能力

使用道具 举报

帖子
112
精华
0
积分
56
金钱
602
荣誉
0
人气
0
评议
0
板凳
发表于 2012-3-21 10:38:39 |只看该作者
修改了之后都有什么效果???能详细列出么?

使用道具 举报

帖子
47
精华
0
积分
24
金钱
156
荣誉
0
人气
0
评议
0
地板
发表于 2012-3-31 16:45:42 |只看该作者
支持下~~~~~~~~~~~~~

使用道具 举报

帖子
27
精华
0
积分
14
金钱
278
荣誉
0
人气
0
评议
0
5#
发表于 2012-4-2 14:13:09 |只看该作者
能给EVENT40001得到的人物加指定的Trait吗?还有什么让女的做大臣啊?{:18:}

使用道具 举报

帖子
21
精华
0
积分
11
金钱
221
荣誉
0
人气
0
评议
0
6#
发表于 2012-4-10 11:53:00 |只看该作者
都改了些啥?

使用道具 举报

帖子
21
精华
0
积分
11
金钱
221
荣誉
0
人气
0
评议
0
7#
发表于 2012-4-10 11:54:06 |只看该作者
改了些啥?

使用道具 举报

帖子
25
精华
0
积分
13
金钱
608
荣誉
0
人气
0
评议
0
8#
发表于 2012-6-10 17:28:19 |只看该作者
阁下还是说清楚的好……

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 苏ICP备2023007791号 )

GMT+8, 2025-11-17 02:45 , Processed in 0.301534 second(s), 11 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到