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[注意] Deep Silver:关于【死亡岛】1号升级档的声明 [复制链接]

S.T.A.L.K.E.R☆榮耀のFive-seveN
青銅聖鬥士·天龍座·廬山升龍霸

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楼主
发表于 2011-9-7 08:21:15 |只看该作者 |倒序浏览
本帖最后由 askwho 于 2011-9-7 08:31 编辑

·         First, the correct version of the title is now available on Steam and fans are able to download it now.
·         Second, the day 1 patch notes in their entirety are below.  Please note that the lists circulating around the internet in the past day were not final.  Also note that this update may cause incompatibilities between the incorrect version of Dead Island that was released and the fixed version and cause a wipe on saved games. We tried every avenue possible in order to avoid fans having to wipe their saved games and it’s important that fans are made aware of this ASAP.  However, we have a solution to help regain some quest progress:  When the game opens, select New Game -> Select the same character as you were using before, and then there will be an  option for “Chapter Select” which will allow the player to jump to the last chapter they were playing in.
·         Third, Deep Silver plans to announce a “make up” to fans who were affected by the day 1 PC issues, stay tuned in coming days for those details as internal discussions are ongoing on our end.
·         Fourth, the Bloodbath DLC is still on schedule as planned – fans who preordered the title will still receive the Bloodbath DLC when it launches (date TBA shortly!) as stated previously.
·         Fifth, we are aware of The Ripper activation bug which will not load as a result of the version update and this will be fixed in the next game update, coming soon.
Again, we are deeply sorry for the inconvenience caused to fans who  wanted to spend their day crushing some zombie skulls. We are right there with you.


Fair enough.  At least the issues are being addressed asap.

Here are the official and final day one patch notes:

Dead Island Patch Notes

Multiplayer and Matchmaking improvements
·        Maps are now correctly synchronized when player joins during map loading
·        Games now filter correctly in lobby
·        After joining a coop game enemies now spawn correctly
User guidance improved. (Quest guidance, UI, shop)
Additional Interface polishing
·        Map tracking now works correctly after loading checkpoints
·        Health and stamina bars of enemies now display correctly in coop.
·        Locations of invisible NPCs are no longer shown
·        More than one player can now use the same ladder simultaneously
·        Focus on items in shops is not changing after operation (sell, buy)
·        Additional Interface polishing
·        Fixed displaying gather rings near some door
Player death behavior improved
·        Respawn position now saved when playing in cooperative mode
·        If player dies whilst inside vehicle, menu will now be hidden
Save game mechanics extended
·        Added distinction between quest checkpoints and other saves
Minor animation fixes
·        AI animation now displays correctly after fast travel or travel through portals
AI improvements
·        Improved enemy awareness (zombies)
·        Enemies reaction to fire adapted
·        Enemies are now able to successfully reach player on some arenas
·        Shooting enemies no longer spawn infinitely
Balancing changes in difficulty
·        Item level will be calculated correctly when playing in second playthrough
·        Kick interrupting reload now adapted; after clip is inserted reload is treated as successful
·        Health regeneration is now disabled during grab.
·        More HP for all escorted NPCs
·        Removed all instances of Butcher during escorts
·        Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
·        Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree
Pause Option added
·        Added information about players requesting pause (Co-op)
Looting rules improved
·        Thrown items now cannot be picked up by another player for 5 minutes.
·        Items from just-opened containers cannot be picked up by another player for 5 seconds.
Minor graphical glitches fixed.
·        Rectified occasional graphical glitch with NPC’s hands bending awkwardly
·        Animations now display correctly when trading
·        Stomper animation now displays correctly when same target is hit by another player
Sound bugs fixed
·        Volume of pickup’s engine has been increased
Quest bugs removed
·        All side quests in Laboratory can now be successfully completed
·        Potential walkthrough blocker removed when quest “Knockin’ on Heaven’s Door” is completed before talking to Dominik during “On the air” quest

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S.W.A.T☆久经沙场の巨蟒9毫米
猎兵系 海克力斯之眼 

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沙发
发表于 2011-9-7 09:16:10 |只看该作者
本帖最后由 yhb19820419 于 2011-9-7 09:17 编辑

如图情况我只有重开档了,你们这有车么?我这不但有车还能上车去,前面的门已进不去,任务全挂调。{:22:}


附件: 你需要登录才可以下载或查看附件。没有帐号?注册

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板凳
发表于 2011-9-7 09:23:03 |只看该作者
卖 英格力士 意思 闹特 古德 一那副 图 俺德斯蛋德 沃特 有服 透得{:2:}

摸爬滚打学功夫,苦尽甘来成事业。

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地板
发表于 2011-9-7 09:26:54 |只看该作者
产卵多搞笑的翻译。。。谢特

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5#
发表于 2011-9-7 09:27:07 |只看该作者
产卵多搞笑的翻译。。。谢特

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6#
发表于 2011-9-7 09:27:08 |只看该作者
首先,正确的版本的名称现在可以在蒸汽和歌迷能够下载吧。
  第二,第一天·补丁笔记从整体列在下面。请注意,该列表循环在因特网上,过去一天里都不是最终的决定。还注意到,本次更新可能导致不正确的版本相互之间不相容死去的岛被释放,固定版本并引起抹上保存的游戏。我们尝试各种途径,为了避免球迷不得不擦吨

  首先,正确的版本的名称现在可以在蒸汽很公平。至少正在得到解决的问题联系。
  
  这是官方的也是最后一天一贴注:
死亡笔记岛补丁
  
  配对改善多层和
  ·图是现在可以正确的球员在地图时加入同步载入
  游戏现在滤镜·正确的大厅
  加入一个比赛后的土块·敌人如今正确。产卵
  用户指导改进。(任务指导、介面,商店)
  额外的界面抛光
  现在将会正确的作用·地图跟踪加载后检查站
  健康和耐力·酒吧现在正确显示敌人在鸡舍。
  ·地点


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7#
发表于 2011-9-7 09:30:11 |只看该作者
楼上这条机翻给力的透露给我们一些关于该版本“敌人可以正确产卵”的信息。
技嘉P61-S3
INTER3770
内存8 GBytes KINGSTEK
索泰GTX680 4G
SyncMaster BX2231
航嘉 500W

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