- UID
- 370748
- 主题
- 0
- 阅读权限
- 30
- 帖子
- 596
- 精华
- 1
- 积分
- 498
- 金钱
- 4057
- 荣誉
- 0
- 人气
- 0
- 在线时间
- 1092 小时
- 评议
- 0
- 帖子
- 596
- 精华
- 1
- 积分
- 498
- 金钱
- 4057
- 荣誉
- 0
- 人气
- 0
- 评议
- 0
|
唔,刚看了下,似乎回应了,原文如下
Hi everyone,
I know you've all been waiting for an update on the console/PC patch. While I was out at E3 this week, the devs and our QA team were working hard on testing the current crop of fixes with the hopes of releasing the PC patch through Steam at the end of this week/early next. So, that being said, keep your eyes posted for the official announce in the next few days. In the meantime, here is a brief list of fixes that you can expect for the PC version of the patch:
Fix to player menu bug
Character becomes stuck after progressing to Obisdia.
Saves new profiles when not signed in or changing signed in player.
PC can no longer maximize the window
Multiple UI fixes.
Human Fighter: The user’s character becomes stuck in the block stance and is unable to move.
Fixed the player character occasionally freezing at the end of an attack Power animation
Enemies frequently display frozen in their death animation when the player kills them from a distance.
Issue with game reloading after defeating Rezlus
Static block makes the fighter to slide if it get hit twice and the class button is released
Ability scores show correctly on PC local coop
PC does not need online invites
UI adjustments for 16:10 spec monitors.
Numerous supported resolutions added for PC
Elven Rogue: Powers: The visual effects from the powers remain on the character when the player uses Rogue Dodge and a power in rapid succession.
Missing Power points and returning them
Shield stacking
New sequence action that reset player’s health and prevent them to get status effect damage.
Level error fixes.
Cull distance volume fix.
Full rebuilds on all maps.
Multiple texture fixes
General optimization across the game
传送门:http://forums.atari.com/showthread.php?t=12354 |
|