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[转贴] 3DM的1.0.0.621补丁破解和DX9修正补丁 [复制链接]

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楼主
发表于 2010-11-19 13:28:39 |只看该作者 |倒序浏览
3DM的1.0.0.621补丁破解


http://u.115.com/file/t25ad244b6
注意:1。dx9可能不能使用,只能使用dx11进入游戏,需要使用下面的修正补丁
      2。各种规则类mod可能不能使用


下面是DX9的修正补丁:
[补丁] 文明V 1.0.0.621 破解修正补丁(修正D9问题) - PANDORA
1. 修正DX9版本破解的问题
2. 修正地图编辑器无法使用的问题
3. 修正生成STEAMSTART垃圾文件的问题。

BTW:
1. 破解不会使程序变卡,打了补丁说变卡的,那是游戏加新内容导致的,一切 卡,载入时间长,启动时间慢之类的问题跟我无关
2. 英文原版破解,没捆绑任何版本的汉化。测试兼容塞爱维论坛的汉化补丁,3DM的1.4版本不兼容,别试。
3. 使用Skidrow小组的SteamClient.dll,在此表示感谢。
4. 旧版存档无法用,正版也如此,不要再问同类问题。
5. 旧版的一些MODs不支持,原因同上。

游戏更新内容如下:
1.0.0.621
Released 10/26/2010
Legacy saves for players who own Babylon will work correctly.
Mods that broke (will not load, and saves would crash on load) as the result of the .62 patch (full Civ mods mainly) now work correctly.
Scenario menu glitch corrected.
Exploit – Raze/Annex happiness fix.
1.0.0.62
Released 10/22/2010
UI
Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
Aircraft banner corrections – now when you rebase an aircraft, the number will move with it.
Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.
Selecting a great general will no longer cause yield icons to appear.
Added option to disable auto-unit cycling.
Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the “open” side, and not be able to scroll the map in that direction.
Misc additional fixes to mouse controls, and other interface issues.
Rounded out financial information in the Economic Overview screen. Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.
Auto-populate save menu with save file name
Allow selection of other cities by hex from within the city screen
Added detailed trade route info to Economic Overview screen
Added new tab to the Economic Overview Screen: "Resources & Happiness."
Added option to activate the mp score list in single player (for “always up” score similar to Civ IV.)
The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action.
If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them.
Added Yield & Culture tool-tip info to the production popup.
Tweak information on the Global Politics tab in the Diplomacy Overview screen.
MODDING
Category list now displays correctly
“Installed” panel now displays ALL versions of a mod but prevents the user from enabling multiple versions.
GAMEPLAY
Workers - Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot).
Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
Economy – Increased city wealth setting to 25%
Economy – Multiple fixes to the way trade-routes are tabulated and recognized.
Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).
Trade – Found and corrected a Trade problem that could cause your Resource inventory to multiply.
City States - Fixed a bug where you could not gift aircraft to city states.
Military - Medic promotion now only provides healing bonus for adjacent units.
Military – Fix for Minuteman movement.
Military – Correct promotions for “archer-like” units (horse archers, chariots).
Military - Embarked units will no longer slow enemy land units
Military - Improved unit cycling logic. Camera will jump around much less.
Balance - Engineers +1 hammer
Balance - Disbanding units now provides only 10% of their production cost in gold.
Request – Enable “one more turn” button if you lose, but are still alive.
AI
Military – Better handling of unit need (navy vs land, etc.) .
Military - AI will tend to build ships to deal with blockaded cities more often
Military – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
Diplomacy – AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
Diplomacy – Fix for never ending deals (peace, research agreements, etc).
City – City specialization and city focus improvements.
City - Cities that are Avoiding Growth will not grow while that option is selected
Workers – Priority of trading posts reduced, and rebalanced priorities on other improvements
Workers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.
City - Make sure Puppets don't construct buildings that require Resources.
City - Add a Puppet city strategy that turns off training buildings and emphasizes gold.
Military – Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city.
MULTIPLAYER
Exploit – Fix for gifting unit exploit
Chat – Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
Deals – Additional deal validation put in place to verify deals before they are committed
MISC
Research treaties that end because you declare war will no longer grant the free tech
Save/Load – Fix for corrupted saves being experienced by some players in late-game.
Map - Huge map crash-during-load fix that were reported on some specific systems.
Map – Terrain caching fix that could cause problems for certain video cards (the “glowing red orbs” seen on the map are an indicator of this).
Map – Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
Strategic View – Crash fix for units rendering in background.
Strategic View – Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
Eyefinity – Better handling of leader scenes when using Eyefinity displays.
Tutorials – Many tutorial tweaks and adjustments.
Multiple crash fixes.
Taller than wide map crash fix.

安装顺序:
1.游戏本体(SkidRow)
2.SkidRow Update 1
3.100621补丁
4.本帖补丁

下载地址:
http://u.115.com/file/t898008d81

如果你知道还有哪些游戏满足如下条件请跟帖说明:
1. Steam平台有发布
2. 国外组织没有破解或存在重要升级没有破解
3. 有一定可玩性

满足上面三个条件 可以跟帖说明 我会抽空看看能否破解。

谢谢各位小白鼠。


[ 本帖最后由 李少侠1985 于 2010-11-20 02:19 编辑 ]

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沙发
发表于 2010-11-19 15:07:19 |只看该作者
LZ有没有用过破解呢,这个补丁应该就是那个解决卡的补丁吧

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板凳
发表于 2010-11-19 17:21:14 |只看该作者

回复 #2 kanvinv 的帖子

用过,真的可以用啊,有蒙古的dlc,呵呵

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地板
发表于 2010-11-19 20:25:05 |只看该作者
下载真慢啊,着急。。。。

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5#
发表于 2010-11-19 20:42:50 |只看该作者
谁可以重新做个种啊,新蛋上的那个太慢了,谢谢!

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6#
发表于 2010-11-19 22:41:45 |只看该作者
晕,dx9不能使用,就是说xp系统的不能使用啊?

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7#
发表于 2010-11-20 05:00:25 |只看该作者
十分感谢,去试试,楼上的看看清楚有补丁的

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8#
发表于 2010-11-20 07:49:59 |只看该作者
试试去~~~~~~~~20你妹。。。。。。。。。。。。

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9#
发表于 2010-11-20 12:00:39 |只看该作者
ddddddddddddddddddddddddddd

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10#
发表于 2010-11-20 20:37:24 |只看该作者
D9 的WIN7下也可以进入,但是玩一阵子会跳出.

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