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[贴图] Dawn of War 2: Retribution [复制链接]

Ulthwe·狂嚎女妖
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发表于 2010-10-5 12:57:18 |只看该作者 |倒序浏览
We pull on our peg leg and walk the lava plank with a first look at the upcoming expansion to this popular space opera.
Fans of the Warhammer universe can’t plead entertainment famine at the moment, with a feast of new games coming out based on the much-loved franchise. In addition to third-person action adventure title Warhammer 40,000: Space Marine and the Vigil-developed massively multiplayer online role-playing game Warhammer 40,000 Dark Millennium Online, Gamescom 2010 saw the reveal of two more games based on space cavorting, Warhammer 40,000: Dawn of War II: Retribution and its eventual replacement, Warhammer 40,000: Dawn of War III.
At Gamescom 2010 we had the chance to see Dawn of War II: Retribution in action, including a look at the cranky Orks and their quest for loot. The game will take place 10 years after the events of Dawn of War II: Chaos Rising and replace the tin-can-wearing Space Marines with the garbage-can-wearing Ork Freebooterz, led by warboss Kaptin Bluddflagg. Joining his ragtag crew are Mister Nailbrain, Spookums the Kommando Nob, and Brikkfist with his jetpack and hammer. Developer Relic Entertainment is keeping the exact story details close to its chest, but it did say that it loosely revolves around the Eldar getting their hands on an important item--an item that the Orks would also like to be in possession of and are willing to smash and kill to steal.
The Ork humour and personality were on show in spades, and as we completed our gear loadout aboard our ship before jumping headlong into the combat, Kaptin Bluddflagg slipped into something a little more menacing, donning a set of sharp, dirty steel shoulder armour. As a Kommando, Spookums can equip a grappling hook, and while it’s not necessarily the most predictable device with regard to its precision, when it works it will allow you to get him close to the action, flanking fortified positions for a tactical advantage.
Our demo level took place on a lava planet. It wasn’t always a lava planet, but the frequent bombardment of the region had seen the planet surface break up, exposing the fiery core underneath. Our objective was to locate and destroy gateways. Variety is key to allowing players to experience battle the way they want to, and DOWII: Retribution is promising plenty of it. Locating war banners allows you to build and add new units to your squad of four heroes, while requisition and population points allow you to quickly amass a small army. Locating and taking control of an HQ will allow the building of vehicles, with the promise of tanks available later in the game. From what we've seen, this isn't a resource management game, so you can simply begin to build once you control the structures.
Stomping around, our main tactic was to use Kaptin Bluddflagg as a meat shield, soaking up all the incoming fire of our attackers, mitigating chunks of it with bonuses coming from our armour and character progression. Once their weapons were fixed on him up front, we used the rest of our squad to lay into them wholesale, Brikkfist rocketing into groups with his jetpack and landing heavily on top of them.
In addition to the pickup items that drop on the battlefield, once you return to your barge after successfully completing a scenario you will earn new war gear and experience points. As you level up, you will be rewarded with a choice of loot, as well as unlock new abilities to use as part of your arsenal.
From our brief look at the game, it’s already very much in the vein of its predecessor and brings with it the humour and looting personalities of the Orks. Changes to the reward system should provide new toys to play with more often. Grab your eye patch and your parrot for when these space buccaneers board the PC in early 2011.


我们拉我们的假腿,走了的熔岩在即将举行的扩展,这种流行的太空歌剧先看看木板。

战锤宇宙的球迷也不能请求此刻娱乐饥荒,有一个新的游戏出来就备受宠爱的专营权的盛宴。除了第三人称动作冒险标题战锤40000:海洋和守夜空间开发的大型多人在线角色扮演游戏战锤40000黑暗千年的联机,Gamescom 2010年看到了露出两个空间翻腾,自在优游,战锤40000的游戏:黎明二战:报应,并最终取代,战锤40000:战争黎明第三。

在Gamescom 2010年,我们有机会看到二战黎明:行动的惩戒,其中包括在胡思乱想兽人外观和他们的战利品的追求。游戏将需要10年后,二战黎明的事件发生:混沌崛起并取代垃圾可以耐磨兽人Freebooterz由warboss Kaptin Bluddflagg的带领下,锡可以耐磨空间海军陆战队员。加入他的乌合之众船员先生Nailbrain,Spookums的Kommando诺布,并与他Jetpack的Brikkfist和锤子。开发商Relic娱乐是保持准确的故事细节,接近其胸部,但它并说,它的埃尔达尔围绕松松的一个重要项目上获得他们的手 - 一个项目的兽人也想在拥有的,并愿意粉碎并杀死偷。

兽人和个性的幽默在上展示,黑桃,正如我们前完成扎进跃入我们的作战装备装车乘坐我们的船,Kaptin Bluddflagg陷入险恶的东西多一点,穿上一个尖锐的,肮脏的钢肩铠甲。作为一个Kommando,Spookums可以装备一个抓钩,虽然它并不一定就其精确度,工作时它可以让你让他接近的行动,侧翼的战术优势攻坚最可预测的设备。

我们的演示水平发生在一个熔岩星球的地方。这并不总是一个熔岩星球,但该地区的频繁轰炸已经看到了地球表面的破裂,露出下面的火热的核心。我们的目标是找到并摧毁网关。品种是关键,让玩家体验到战斗的方式,他们要和DOWII:报应看好它的很多。定位战争的横幅让你建立和增加新的单位,你的四个队的英雄,而征用和人口点允许您迅速聚集了小军。定位,并采取控制的总部将允许车辆建设,与现有的坦克后,在游戏中的承诺。从我们已经看到,这不是一个资源管理游戏,所以你可以简单地开始建立,一旦你控制的结构。

踏歌左右,我们的主要策略是将其作为肉盾Kaptin Bluddflagg,吸纳一切对我们的攻击炮火,减轻来自我们的盔甲和性格发展来奖金,它的块。一旦他们的武器是他前面固定的,我们用我们的其他球员进入他们打下批发,Brikkfist将带着他Jetpack的起降,其中最严重的群体急速扩大。

除了皮卡项目,在战场上落,一旦你回到你的驳船在成功完成情况下,您将获得新的战争装备和经验值。当你的水平,你会得到回报的战利品与选择,以及解锁新的能力以作为您的武库的一部分。

从我们在游戏短暂的看,它已经非常的多,其前身静脉与它带来的兽人的幽默和抢劫的个性。在奖励系统的变化提供了新的玩具应发挥更加频繁。抓住你的眼睛和你的补丁,因为当这些空间鹦鹉海盗船上的电脑在2011年初。

[ 本帖最后由 CaiMM 于 2010-10-5 19:13 编辑 ]
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修习观者当观一切世间有为之法,无得久停,须臾变坏。一切心行,念念生灭,以是故苦。应观过去所念诸法,恍惚如梦。应观现在所念诸法,犹如电光。应观未来所念诸法,犹如于云,忽尔而起。应观世间一切有身,悉皆不净,种种秽污,无一可乐。
道可道,非常道;名可名,非常名。无名天地之始,有名万物之母,故常无欲以观其妙;常有欲以观其徼。此两者同出而异名,同谓之玄,玄之又玄,众妙之门。

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沙发
发表于 2010-10-5 13:06:57 |只看该作者
Dawn of War II: Retribution on Steamworks NO GFWL![/url]
Discuss !
Hussar finally no more silly GFWL !

The official announcement. That's right, no Games For Windows Live for Retribution:

We are excited to announce that Warhammer® 40,000®: Dawn of War II ® - Retribution™ will use Valve’s Steamworks networking and matchmaking to provide co-operative and competitive online play. This new back end will allow players to invite friends into matches from their Steam friends lists, and take advantage of the full set of Steam community features including groups, achievements, and Steam overlay chat channels. We are also going to include an all new matchmaking and ranking set up, built specifically for Dawn of War II Retribution.

The move to Steamworks will also allow us to provide features like guest passes, free multiplayer weekends, pre-loading and the ability to provide fast turn-around on future patches and updates.

To accomplish this transition, Dawn of War II - Retribution will be a completely stand alone title in the series and will provide multiple campaigns to play, as well as all six multiplayer races, with new units for each of the existing five races and one new unannounced one. In a change from our previous strategies with expansion packs, we will not be patching this content back into Dawn of War II and Chaos Rising.

Owners of Dawn of War II and Chaos Rising will get the chance to try out the full set of Retribution’s Steam features in a multiplayer beta that will take place in the new year. More details on the beta will be announced at a later date.

Dawn of War II and Chaos Rising will continue to operate on Games for Windows LIVE, in order to preserve the owners of those titles ability to earn LIVE achievements as well as their established friends lists.

We are going to have more exciting announcements in the coming weeks, so stay tuned.

Thanks for playing!  
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轻骑兵终于不再傻GFWL!

官方公布。这是正确的,没有对于Windows为惩戒现场游戏:

我们很高兴地宣布,40000战锤® ®:战争黎明2 ® - 惩戒™将使用Valve的Steamworks网络和牵线搭桥,提供合作和竞争的在线播放。这个新的后端将让玩家邀请朋友到他们的汽相匹配的好友名单,并考虑到蒸汽全套功能,包括社会团体,所取得的成果,蒸汽覆盖聊天频道。我们也将包括一个全新的牵线搭桥和排名成立,专为二战专门报应黎明。

对Steamworks此举也使我们能够通过提供诸如客户的特点,免费多人周末,预加载,并能够提供快速掉头对未来的补丁和更新。

为了完成这一过渡,二战的曙光 - 惩戒将是一个完全独立的称号,该系列将提供多种运动,玩,以及所有六场比赛多人与新单位,每个现有五个种族和一个新的突击之一。在扩展包从我们以前的战略转变,我们不会修补此内容放回二战和混沌崛起的曙光。

黎明二战崛起与混沌业主将有机会尝试在多人测试版将在新的一年有何报应的蒸汽全套功能。在测试的更多细节将在晚些时候公布。

战争黎明II和混沌崛起将继续为Windows LIVE游戏操作,以保持这些产品的能力,赚取现场的成就,以及他们的朋友名单确定业主。

我们将在未来几周内公布更多精彩,敬请关注。

谢谢你玩!
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修习观者当观一切世间有为之法,无得久停,须臾变坏。一切心行,念念生灭,以是故苦。应观过去所念诸法,恍惚如梦。应观现在所念诸法,犹如电光。应观未来所念诸法,犹如于云,忽尔而起。应观世间一切有身,悉皆不净,种种秽污,无一可乐。
道可道,非常道;名可名,非常名。无名天地之始,有名万物之母,故常无欲以观其妙;常有欲以观其徼。此两者同出而异名,同谓之玄,玄之又玄,众妙之门。

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板凳
发表于 2010-10-5 13:25:18 |只看该作者
翻译的真叫人蛋疼
LZ 啥时候来盘LAST STAND阿

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Ulthwe·狂嚎女妖
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地板
发表于 2010-10-5 19:10:38 |只看该作者
我随时都在的...................
修习观者当观一切世间有为之法,无得久停,须臾变坏。一切心行,念念生灭,以是故苦。应观过去所念诸法,恍惚如梦。应观现在所念诸法,犹如电光。应观未来所念诸法,犹如于云,忽尔而起。应观世间一切有身,悉皆不净,种种秽污,无一可乐。
道可道,非常道;名可名,非常名。无名天地之始,有名万物之母,故常无欲以观其妙;常有欲以观其徼。此两者同出而异名,同谓之玄,玄之又玄,众妙之门。

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5#
发表于 2010-10-5 19:24:01 |只看该作者
神翻译....

厉害.......

呵呵......

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天邈汉化组翻译【初级】

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6#
发表于 2010-10-8 05:01:39 |只看该作者
……这是google translate搞出来的东西么[害怕]
资金准备:Diablo 3: at least $100
               Final Fantasy XIII: at least $150

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Ulthwe·狂嚎女妖
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7#
发表于 2010-10-8 13:53:31 |只看该作者
素!















修习观者当观一切世间有为之法,无得久停,须臾变坏。一切心行,念念生灭,以是故苦。应观过去所念诸法,恍惚如梦。应观现在所念诸法,犹如电光。应观未来所念诸法,犹如于云,忽尔而起。应观世间一切有身,悉皆不净,种种秽污,无一可乐。
道可道,非常道;名可名,非常名。无名天地之始,有名万物之母,故常无欲以观其妙;常有欲以观其徼。此两者同出而异名,同谓之玄,玄之又玄,众妙之门。

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8#
发表于 2010-10-8 17:37:33 |只看该作者
。。。天书啊........................................
Grand Theft Auto

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天邈汉化组翻译【初级】

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9#
发表于 2010-10-10 02:02:31 |只看该作者

回复 #7 CaiMM 的帖子

下次你要翻译东西给我我来翻好了[害怕]
资金准备:Diablo 3: at least $100
               Final Fantasy XIII: at least $150

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