天上天下·零zXr0·唯我独尊 圣魔王·圈圈会零zXr0·炽天使 戰地☆"Абакан
- UID
- 1612612
- 主题
- 681
- 阅读权限
- 60
- 帖子
- 7155
- 精华
- 0
- 积分
- 4772
- 金钱
- 4520
- 荣誉
- 118
- 人气
- 141
- 在线时间
- 8897 小时
- 评议
- 0
- 帖子
- 7155
- 精华
- 0
- 积分
- 4772
- 金钱
- 4520
- 荣誉
- 118
- 人气
- 141
- 评议
- 0
|
信息来源:<a href="http://www.eurogamer.net/articles/digitalfoundry-dice-criterion-need-for-speed-blog-entry" target="_blank">http://www.eurogamer.net/article ... or-speed-blog-entry</a><br>
编辑:零zXr0<br>
<br>
著名的拉力与城市赛车游戏制作组DICE并不是一个专业的FPS游戏制作组或者战地制作组,从来都不是.<br>
<br>
Criterion的艺术总监Henry La Bounta证实了这一点,他透露有DICE的美工在Johannes
Söderqvist的带领下参与了极品飞车:热力追踪的研发.并且很高兴得益于EA强大的授权能力,能和DICE的人一起创作他们首款基于现实授权车辆
的赛车游戏.<br>
<br>
而Criterion的高级引擎师Alex
Fry表示他并不知道具体有多少DICE的人加入,他估计15-25人,虽然数字并不庞大,但他们的工作很快就卓有成效.他还说虽然多数DICE的人并没
有过来,只是通过通信手段彼此交流,但这不属于外包,而是DICE的人真正参与进来,其中一名负责创建世界环境的高级美工和一名图像代码师已经坐飞机过来
了.<br>
<br>
<br>
(15-25已经很多了,要知道DICE已经为荣誉勋章贡献了原战地1943制作小组的19人,叛逆连队2的总负责人GVD也调任到了EA Visceral,这样就有40多人调走,甚至超过了从IW跳槽到Respawn的人数)<br>
<br>
<br>
DICE这些小P孩都成了大叔开始怀旧了啊<br>
<img src="http://bf2mod.cn/attachments/month_1008/1008170754143ef734b5d19982.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="" border="0"><br>
<br>
<br>
<br>
<br>
或许Lars在GDC10上的讲解幻灯片里面没有战地,只有拉力挑战和叛逆连队并不是开玩笑的,他们真的准备好了<br>
<img src="http://bf2mod.cn/attachments/month_1008/100817075405c9733fd7fe710f.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="Click here to open new window
CTRL+Mouse wheel to zoom in/out" border="0" width="716"><br>
<br>
<br>
<br>
<br>
2002年拉力挑战1<br>
<img src="http://bf2mod.cn/attachments/month_1008/1008170754e6190db0c4de6561.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="Click here to open new window
CTRL+Mouse wheel to zoom in/out" border="0" width="716"><br>
<br>
<br>
2004年拉力挑战2<br>
<img src="http://bf2mod.cn/attachments/month_1008/100817075425b5345f545996c5.jpg" onload="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new window\nCTRL+Mouse wheel to zoom in/out';}" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" onmousewheel="return imgzoom(this);" alt="Click here to open new window
CTRL+Mouse wheel to zoom in/out" border="0" width="716"><br>
<br>
<br>
Refractor2还是更适合赛车游戏啊 比同年的BF1942和越南强多了 |
|