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[原创] 暗黑3装备后绑定(BOE)的若干问题 [复制链接]

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发表于 2010-3-4 18:30:54 |只看该作者 |倒序浏览
详细内容: http://www.china-diablo.com/Article/ShowArticle.asp?ArticleID=431

我认为对装备后绑定的争论的是对变革的畏惧。对于很对人来说,暗黑2的乐趣就在于获得最棒的装备并且将其作为一种(可交易的)有价物。假如我厌倦了我的法师,我会交易我的occy,skulders,军帽和一切我愿意拿出来的东西。装备后绑定却让这一切成为泡影。我想正是因为这样,很多人都很反感装备后绑定/拾取绑定系统。

Bashiok:诚然,装备后绑定确实让无法让同一件稀有物品在角色之间交易。但这也同时对创造一个稳定的物价有帮助。


我更希望有一个交易体系能够超越比如魔兽世界那样的建立在金币上,但某些时候金币却一无是处的,并且很容易获取的交易系统。

Bashiok:在魔兽世界中交易经济体系仍然建立在金币基础上,同时在游戏问世的5年时间里,金币已经贬值的情况下,其仍然是相对稳定的。There have been spikes to be sure *coughOgri’lacough*, and probably not enough there to regularly siphon gold out of the economy *lolmountslol*. But some of that is likely by design. It hasn’t been a completely linear incline I’m sure,但是因为其贬值就说他一无是处就是在无视一个事实,就是其在魔兽世界中仍软运转良好。但暗黑3不是MMO,所以你仅能在对表象进行一下比较。



装备后绑定可以在不影响经济的情况下相对提高其掉率。

Bashiok:我真的很想华丽的无视这个问题。我们根本不需要因为绑定物品而提高爆率。大家不要在自欺欺人了-在暗黑2中,经济一塌糊涂。“修复”这样一个破碎的经济系统,通常做法,就是重头来过。所有的角色和物品全部清除,也没有天梯了,我们有了一个需要交易的原始经济体系。。。直到这个体系变得垃圾然后又周而复始下一个轮回。这样糟烂的体系也会有(排名/唯一物品/等等)这些东西,并且这些对创造一个稳定的经济系统确有帮助。

我们将让暗黑3和暗黑2有一致的掉率,并且通过对最高等物品的装备后绑定系统来创造一个更稳定的经济体系。但是仅仅加入装备后绑定显然不可能完全修复所有的事情。必须注意的是,装备后绑定并不是在修复经济体系争论中唯一的问题。 还会有更多的不同的愤青的各式各样的批评来保证我们有一个不错的稳定的经济体系。装备后绑定只是这些被抨击的问题之一。



基于物物交易的经济系统比基于金币的更灵活。

Bashiok:这么说吧,物物交易完美诠释了什么叫管理不能。

暗黑2的解决之法是通过重置天梯。我们认为更有更好的办法,但这需要时间和努力来开发这些东西。


引用 Meh, i think the real issue people take with BoE is an inherent fear of change. For a lot of people, myself included, the joy of d2 was in acquiring the nicest equipment and that equipment had a sort of equity to it. If i got sick of my sorc i could trade my occy, skulders, shako and whatever else for other objects of my desire. BoE outright limits if not destroys most of your equity in that character. I think that is what most people would find distasteful about any BoE/BoP system.


Bashiok: Sure, it’s a valid point that by making items BoE you can’t break a character down to trade directly for similarly rare items for a different character. But that’s also what helps create a stable economy.



Personally i prefer a trading econ over a system like say WoW’s where gold is virtually worthless at a point, and a very easily obtainable point i might add.


Bashiok: The trading economy in WoW is still based on a gold standard, and while it has inflated substantially in the 5 year life of the game, it’s still relatively stable. There have been spikes to be sure *coughOgri’lacough*, and probably not enough there to regularly siphon gold out of the economy *lolmountslol*. But some of that is likely by design. It hasn’t been a completely linear incline I’m sure, but to say it’s worthless because there’s been inflation is missing the fact that it works in WoW, has worked in countless games, and continues to work. But Diablo III is not an MMO, and you can only really make some superficial comparisons.



Am I missing another reason why you actually might want to force people to have bound equipment other than you want everyone to find their own stuff which deminishes the trading economy and inflates prices beyond belief to the point where people feel almost forced to buy gold in order to afford the few rare items that actually are tradeable? (WoW AH memories, yuck)


Bashiok: You seem to be confusing BoE (Bind on Equip), with BoP (Bind on Pickup). We do not have Bind on Pickup items. Except for quest items and things like that obviously.



BoE also allows drop rates to be higher without flooding the economy.


Bashiok: I want to downplay or even kill this notion now. We do NOT need to drop items more frequently because of Bind on Equip. Let’s not kid ourselves here - the economy in Diablo II is broken. The “fix” for this broken economy is to, every so often, wipe it clean. All characters and items are swept into the trash bin that is non-ladder and we have a pristine economy ready to welcome trading with open arms… until it turns to crap and the whole cycle begins again. This wonderful dystopia also comes with incentives to play there (rankings/unique items/etc.) and it all works to help create a somewhat stable economy. For a little while.

We could have drop rates in Diablo III with the exact same frequency as Diablo II, and by making the highest items BoE, create a far more stable economy. But just adding in BoE items obviously isn’t going to totally fix things all by itself. It’s important to note that BoE items are not the one stop fix for all economic issues. It’s going to take a lot of different attacks from a lot of different angles to ensure we have a nice stable economy. Bind on Equip items are just one of those attacks.



An item based trading economy is much more dynamic than one based on gold.


Bashiok: This is a very nice way of saying it’s completely unmanageable.

The solution for Diablo II was wiping everything with ladder resets. We think there are better solutions, and they’ll take time and effort to develop all of them.



Whole thread is silly either way, honestly. Bind on Equip/Pickup is a very large change to the game but, more importantly, it’s something that has to be looked at holistically. We just don’t have enough information to even put out some theorycraft either way.


Before we can even guess what impact this would have, we would need to know about:
1. Crafting system if there is one.
2. Any improvements to the trading system which, let’s be honest, any change at all is going to be an improvement.
3. Upgrading system for items if it exists, and what it consists of.
4. Usage of items beyond selling to a merchant or another player, or using that item yourself.

Kinda the bare minimum of information needed before an actual judgment can even be thought about. :p


更多:http://www.china-diablo.com/Article/ShowArticle.asp?ArticleID=431

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