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我用UE在Ships.c 修改皇家方舟号如下:
///////////////////////////////////////////////////////////////////////////
/// 洋脲?畜?朦
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_SOLEYRU]);
refShip.Name = "SoleyRu";
refship.Soundtype = "manowar";
refShip.Class = 1;
refShip.Cannon = CANNON_TYPE_CANNON_LBS42;
refShip.MaxCaliber = 42;
refShip.Weight = Tonnes2CWT(6000);
refShip.Capacity = 15000;
refShip.CannonsQuantity = 112;
refShip.rcannon = 48;
refShip.lcannon = 48;
refShip.fcannon = 6;
refShip.bcannon = 10;
refShip.MaxCrew = 2000;
refShip.MinCrew = 160;
refShip.BoardingCrew = 800;
refShip.GunnerCrew = 280;
refShip.CannonerCrew = 304;
refShip.SailorCrew = 800;
refShip.SpeedRate = 22.6;
refShip.TurnRate = 66.0;
refShip.Price = 50000;
refShip.HP =52000;
refShip.SP = 100;
refship.EmblemedSails.normalTex = "ships\parus_SoleyRu.tga";
refship.CanEncounter = false;
refship.Type.Merchant = false;
refship.Type.War = true;
refShip.fWindAgainstSpeed = 1.0;
refShip.sea_enchantment = 1.0;
refShip.lowpolycrew = 28;
refShip.buildtime = 140;
refship.Rocking.y = 0.3;
refship.Rocking.az = 0.02 ;
refship.WaterLine = 0.5;
refship.SpeedDependWeight = 0.45;
refship.SubSeaDependWeight = 1.8;
refship.TurnDependWeight = 0.45;
refship.WindAgainstSpeed = 12.3;//boal
refship.CabinType = "Cabin_Huge"; // boal 28.03.05
refship.DeckType = "Big";
refship.InertiaAccelerationX = 2.0; refship.InertiaBrakingX = 2.0;
refship.InertiaAccelerationY = 2; refship.InertiaBrakingY = 2;
refship.InertiaAccelerationZ = 2.0; refship.InertiaBrakingZ = 2.0;
refShip.GeraldSails.rey_b2 = 1;
refShip.GeraldSails.rey_b3 = 1;
refShip.GeraldSails.rey_c1 = 1;
refShip.GeraldSails.rey_c1.vscale = 0.98;
refShip.GeraldSails.rey_b2.vscale = 0.98;
refShip.GeraldSails.rey_b3.vscale = 0.98;
refship.Track.Enable = true;
refship.Track1.ZStart = 0.30;
refship.Track1.LifeTime = 18.5;
refship.Track1.Width = "6.5, 7.5";
refship.Track1.Speed = "8.0, 9.0";
refship.Track2.ZStart = -0.15;
refship.Track2.LifeTime = 10.5;
refship.Track2.Width = "16.0, 18.0";
我用UE在ShipsUtilites.c 修改入下:
FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_TARTANE), "ship1");
FillShipParamShipyard(NPChar, GenerateStoreShip(SHIP_SOLEYRU), "ship1");
第二行是我加上去的(按照DUDU的方法)
结果悲剧了。每个港口都能买到我修改的船。数据是随机的。大炮也不是我修改的42大炮。船名也不是皇家方舟号。是随机的名字。
请问 我要修改什么文件,才能买到唯一的那艘皇家方舟号。而且不要每个港口都能买到我修改的船。只需要出现在任何1个港口一艘皇家方舟号。 |
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