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 Readme File
 ===========
 Last updated: 08/03/2009
 Version 2.64.0
 
 
 Contents
 --------
 
 1. Introduction
 2. Features
 3. Changes to the Manual
 4. Version History
 5. Known Problems
 6. System Requirements
 7. Frequently Asked Questions (FAQ)
 8. Technical Notes
 9. Driver Help
 10. Customer Support
 
 
 1. Introduction
 ---------------
 
 Welcome to the world of Ancaria!
 
 Please read the following steps carefully.
 
 
 2. Features
 -----------
 
 The current version of Sacred 2 - "Ice & Blood" contains several
 bugfixes as well as these newly implemented features:
 
 Customizability:
 It is possible to change the skin colour during character creation, whenever a new character is created.
 All female characters now have several hairstyles to choose from during character creation.
 It is possible to change the carrier imps skin colour during character creation.
 
 Carrier Imp:
 The carrier imp is now available in every game mode.
 
 Magic Missile:
 Each character that has skilled "ZAUBERSTABKUNDE" is now able to shoot magic missiles with staffs.
 This way, Wizards gain a long-range weapon that increases intelligence. The attack mode switches back to close
 combat as soon as the enemy engages in close combat.
 
 Permanent Teleport:
 It is now possible, to teleport to all revealed portals by opening the map ("m") and clicking on the portal
 icon. This also works for the last soulstone that has been visited.
 
 New Mounts:
 In the "Ice & Blood" expansion, new mounts like Unicorns and Flamehorses are available.
 There are new unique versions of all special mounts, too.
 
 Instant casts:
 in this mode, a combat art is cast immediately on the current target selected with the mouse, when triggerd by a
 shortcut. This mode can be activated in the options menu.
 
 "MEISTERHAND":
 The option, wheter combat arts regenerate the normal way or in a new way is now available. If the combat arts
 regenerate the normal way, combat arts charge their whole aspect making it possible to use a bunch of combat
 arts from different aspects. The new way charges all spells in all aspekts quicker, but is less powerfull.
 
 Character transfer from the closed.net:
 Characters, that have been created in closed.net, can be exported to you computer now. This way it is
 possible, to play you characters offline as well as in LAN-sessions.
 
 New Items:
 A lot of new items for all characters have been implemented into the game in addition to an entirely new character, the Dragon Mage.
 
 New Camera:
 In Sacred: "Ice & Blood", The camera system has been changed to a free customizable camera system, that can be
 adjusted to meet the players needs.
 
 
 
 
 
 3. Changes to the manual
 ------------------------
 
 A) Hotkeys
 
 [Esc] - Main Menu
 [F1] - Weapon 1
 [F2] - Weapon 2
 [F3] - Weapon 3
 [F4] - Weapon 4
 [F5] - Weapon 5
 [F7] - Quicksave (see descriptions below)
 [F8] - Force Respawn at current Resurrection Monolith
 or on the starting island in multiplayer mode
 [F9] - Orb 1
 [F10] - Orb 2
 [F11] - Orb 3
 [F12] - Orb 4
 
 [1] - Combat art slot 1
 [2] - Combat art slot 2
 [3] - Combat art slot 3
 [4] - Combat art slot 4
 [5] - Combat art slot 5
 [6] - Buff 1
 [7] - Buff 2
 [8] - Buff 3
 [0] - Call mount
 
 [Tab] - Minimap
 [Q] - Collect everything
 [W] - Forward
 [A] - Turn camera left
 [S] - Turn camera right
 [D] - Back
 [E] - Combat art screen
 [F] - Inventory
 [Z] - Turn character facing north
 [X] - Carrier Imp: When you push [X], a little imp carrying the player
 chest will appear immediately, allowing you to manage your items
 anywhere and not only in the cities.
 
 [C] - Skill / attribute screen
 [L] - Logbook
 [M] - World map
 [G] - Divine gift
 
 [R] - Potion 1
 [T] - Potion 2
 [Y] - Potion 3
 [U] - Potion 4
 [I] - Potion 5
 [O] - Potion 6
 [P] - Pause: This functionality is only available in single player
 mode
 
 [.] - Minion Status: Display your minions' current oder status.
 [/] - Minion Attack Mode: You can order your minions to attack as
 a group or individually.
 [\] - Minion Range: Determine the action range of your minions
 with three proximity settings.
 [Space] - Use health potion
 [Shift] - Mouse action / defensive (see descriptions below)
 [Ctrl] - Several functions in combinations with left mouse button
 (see descriptions below)
 [Alt] - Display items / world objects
 [Return] - Yes / Ok / Open chat in multiplayer mode
 [Print] - Create screenshot
 [Page Down] - Zoom in
 [Page Up] [+] (numpad) - Zoom out
 
 
 Mouse controls / hints:
 -------------
 [shift]
 This enhances your defense: press the "shift"-key to weaken enemy attacks and hits.
 
 [mousewheel]
 Zoom: by rolling or pressing the mouse wheel you can change camerea angle and zoom
 
 [middle mouse button]
 on the map: if you press and hold the middle mouse button on the map,
 a minimap of that position pops up
 
 
 [Ctrl] + [Left Mouse Click] on an item while at the Trader
 Quick buying and selling of items: If you [Ctrl] + [Left Mouse Click] on
 an item you want to buy or sell, you can do so without getting a
 confirmation query.
 
 [Ctrl] + [Left Mouse Click] on a Character Portrait
 Team teleport: When you are playing a Multiplayer game, you can use this
 combination to teleport directly to any player from your group.
 
 [Ctrl] + [Left Mouse Click] on another Character
 Trading: Opens up the trade menu on the selected character.
 
 [Shift] + [Left Mouse Button] on an Item in your Inventory
 Unstack Items: This combination allows you to separate stacked items (e.g.
 potions) in your inventory.
 
 [Right Mouse Button] on the World Map
 Drag view of the World Map: Press and hold down [Right Mouse Button] to
 drag the world map in the desired direction in order to view other areas.
 
 [Shift] + [Left Mouse Button] on an Opponent
 Clicking on an opponent while holding down [Shift] will order your
 minion to attack directly.
 
 [F9]
 Quicksave Function: Saves the current position. If you have quicksaved a
 current position you can exit the game. Once you load the quicksave, you
 will reappear at the place you quicksaved.
 However, please be aware of the following:
 o The quicksaved position will be overwritten by the following three
 actions:
 + the character dies
 + the character has clicked on a soulstone
 + you load another save game
 o Once you loaded your quicksaved game the current position is NOT
 saved again automatically. In order to save it, hit [F9] once more.
 o All enemies are back again after loading a quicksaved game! Be
 careful, because it could be dangerous to quicksave in an area where
 you've just killed enemies, or in front of a dragon...
 
 
 
 
 
 
 B) Sacred 2 Community Network
 
 Come and visit our Sacred 2 Network at http://www.sacred2.net!
 
 Sacred 2 Network is the perfect meeting place for Sacred 2 players. It
 offers a variety of features:
 
 * Compete with others in a big highscore ladder!
 
 * Found your own guild and compare your guild with other guilds in a
 separate highscore ladder!
 
 * Look for special events that are planned in Sacred 2 - Fallen Angel!
 
 * See which achievements you have already unlocked (listed in a
 separate ladder).
 
 * Get in touch with other characters and players.
 
 * Search, sell and buy items at the Marketplace.
 
 * Create your own friend list and meet your friends.
 
 * Look for many more features in Sacred 2 Network ...
 
 
 Please note: You can have a look at the Sacred 2 Network already.
 However, you can only use the full advantages of this network after
 creating your game account in the Closed Net lobby!
 
 
 C) Closed Net Lobby
 
 In the Closed Net lobby you will find a list of all available servers.
 All servers have a specific language code as name prefix.
 In order to filter servers for one language, you can use the dropdown
 menu at the right top of the list to choose the language you prefer. So
 if you want to find e.g. some French-speaking people, you will most
 probably encounter them by joining a French server (titled as "fr:
 servername").
 
 
 D) Miscellaneous
 
 Starting weapon of Dryad
 
 Unlike mentioned in the manual, the Dryad starts with a bow instead of
 blowgun/pipe.
 
 
 4. Version History
 ------------------
 
 
 Since the release of Sacred 2 - Fallen Angel we implemented many new
 features and fixed many issues to improve gameplay. The most important
 features are:
 
 
 08/03/2009; Version 2.64.0:
 
 World:
 * 2 new regions have been added: the Crystal Planes and the Cursed Forest.
 You can travel to these new regions viy the ship captain in Thylysium.
 
 * There are two new mount traders in the CUrsed Forest. They sell special mounts.
 
 
 Quests:
 * Quest companions that do not fight now stay closer to the hero
 
 * Ai bug in the "Herr des Eises" Quest has been fixed
 
 * Quest-steps in the questlog now have preview pictures
 
 * all mini-bosses now give XP-reward through miniquest and death
 
 
 Combat:
 
 * Enemy combat arts now scale correctly on all difficulty levels.
 This makes combat more challenging
 
 * Melee damage has been reduced in higher difficulty levels
 
 * Many champions and bosses now have a bonus that reduces the hero's reflection
 
 * "ZAUBERSTABKUNDE" now allows shooting with staffs
 
 * Seraphim and Dryad now have the "ZAUBERSTABKUNDE" skill
 
 * Multiplayer sync has been improved. Buffs did not display correctly on some clients
 
 * defensive stance [shift] now has a higher defence value
 
 * The combat art "DOPPELG腘GER" [Inquisitor] now works more comprehensible:
 The "DOPPELG腘GER" can now only use combat arts the hero knows
 
 * The Temple Guardian combat art "T-Shock" modification "WUT" now works with ranged weapons, too.
 
 * The Shadow warrion combat art "ATTACKE" now casts more projectiles in ranged combat
 
 * The seraphim combat art "SEELENHAMMER" modification "ZERST諶EN" now works in ranged combat, too.
 
 * The Seraphim combat art 凷chlaghagel?modification 凚esch鋎igen?now works in ranged combat, too.
 
 * Heal spells and boosts don't heal the horse or carrier imp anymore when they are cast from a combo
 
 * The effect of combat arts on team members has been improved. The calculation was wrong, before.
 
 * The circle around enemies has been expanded with more shades between yello and red to show level differences
 better. There has been added a new stage, too: Violet circles represent enemies that have a much higher level           than the hero
 
 * The garema's ghostwarriors have been changed. Now they are alsways attackable as ghosts, which is not dependent on
 the "GESCH腞FTE SINNE" skill anymore.
 
 * Right-klicking a corpse now activates the active combat art instead of making the hero walk to that location
 
 
 * The "FEINDE ZUR蹸KSTO逧N" bonus works correctly now. Prior to this change, enemies were pushed in the wrong
 direction.
 
 
 Interface:
 
 * new loading screens have been added
 
 * advanced camera options implemented
 
 * hints are shown during the loading process
 
 * There are 5 Weapon and combat art slots available now in level 20. This changed the keyboard layout slightly.
 
 * jumping to portals that have been revealed on the worldmap is possible now.
 
 * camera shaking can be deactivated now, if a file named "optionscustom.txt" is crated in the same folder, that
 contains the "options.txt" file. The optionscustom must contain the following line :
 camera.cameraShake = 0
 
 * several small fixes for pause mode. Its not possible to activate pause mode as long as the world map is opened
 
 
 Items:
 
 * rings and amulets with a bonus on skills have been slightly enervated
 
 * new items for all heroes
 
 * new items for the dragon mage
 
 * mage staffs and throwing weapons now drop in better quality
 
 Sounds:
 
 * combat music can be deactivated, if a file named "optionscustom.txt" is crated in the same folder, that
 contains the "options.txt" file. The optionscustom must contain the following line :
 sound.volume_group02 = 0
 
 * A temple guardian combat art "PROJEKTIL" sound-bug has been fixed
 
 * A shadow warrior combat art "KNOCHENTURM" sound-bug has been fixed
 
 
 
 Miscellaneous:
 
 * There are many new options available during character creation, including skin colour, Hairstyle, Regeneration
 mode, carrier imp - skincolour and others
 
 * The carrier imp is available now in all game modes
 
 * several achievements have been fixed: "VEREDLER" can not be achieved by putting itms into a forging-slot,
 "GRUPPENKUSCHELN" should be achieved now with a full "Free Game" server, a bug was fixed when dungeons were
 not counted correctly to achieve "dungeo master", "HANDLUNGSREISENDER" can not be achieved using quest-npc
 shortcuts  (achievements can not be credited backdated)
 
 * The calculation of free disk space during the installation process now checks more accurately if there is enough
 disk space available
 
 
 
 
 07/03/2009; Version 2.43.0:
 
 New Features:
 
 * It is now possible to disable the camera shake via an entry in the
 optionscustom.txt. The entry is: camera.cameraShake = 0
 
 Bugfixes:
 
 * Insufficient armor against certain damage types now gives correct feedback.
 
 * Reflection damage from NPCs has been reduced.
 
 * The Sakkara demon on the "Start Island" no longer attacks the player
 unless he has been attacked first.
 
 * Gold and XP amounts will now be displayed using periods as the
 thousands separator. (For example 123.456.789.000)
 
 * When fight music is disabled, the region music will continue to play
 during combat.
 
 * The bonus "push rider from mount" has been removed.
 
 * Blowpipes are now able to hit mounted creatures.
 
 * Achievements will only be shown ingame and commented by the hero the
 first they are accomplished.
 
 * The achievement "Group Hug" is now possible to accomplish.
 
 * Other heroes in multiplayer game sessions are now less chatty.
 
 
 03/03/2009; Version 2.40.0:
 
 New Features:
 
 * nVidia PhysX technology implemented for two combat arts of each
 respective hero
 o Direct impact on immediate environment
 o Particle effects
 o Variable wind speeds
 
 * Pause functionality for single player mode (default key [P])
 
 * Controls for minions:
 o Attack range
 o Attack mode
 o Select opponent
 
 * New achievement system (available in logbook)
 
 * Turn characters 360?in the character selection screen
 
 * Inventory screen changes: Equipped items now have a new layout
 which is individual for each character
 
 * The Crystal Planes now feature a new quest series as well as new
 opponents
 
 * New items may drop
 
 * Three new mini bosses. All mini bosses now have their own quests.
 
 * The logbook now features a new graphical appearance.
 
 * New options under 凙udio Settings?to adjust the frequency of battle
 chat
 
 * New death screams for all creatures even if battle chat has been set
 to 凬ever?under 凙udio Settings?
 
 * Added a tool tip display for the duration of purple and blue potions
 
 * Incoming messages will now open the chat window. After seven seconds
 the window will close automatically
 
 * New option under 凙udio Settings?to switch acoustic notifications
 for chat messages on or off.
 
 Bug Fixes:
 
 * Several causes for crashes have been fixed.
 
 * The Dryads' shrunken heads now work as intended, boosting the
 effectiveness of the combat arts Malicious Totem, Black Curse and
 Viperish Disease.
 
 * The bonus Deadly Wounds does no longer stack. In extreme cases
 the overall hitpoints were reduced to 1 due to that issue.
 
 * The bonus Deep Wound does no longer stack. In extreme cases
 the overall hitpoints were reduced to 1 due to that issue.
 
 * Fixed an issue that dead horses could be mounted in certain
 situations.
 
 * Fixed an issue that mounted heroes did not sustain damage when
 they touched a T-Energy pool.
 
 * Heroes will now sustain the correct amount of damage when touching a
 T-Energy pool.
 
 * Heroes will now sustain damage when they walk through the boss monster
 "Swirling Mist of Miasma" ("Fog Monster").
 
 * The boss monster "Swirling Mist of Miasma" ("Fog Monster") now fires
 projectiles.
 
 * The skill Alchemy now increases the amount of health replenished
 by healing potions.
 
 * The modification Evade of the Inquisitor's combat art Reverse
 Polarity will now be displayed correctly in all parts of the interface.
 
 * Damage over time did work properly for Elite Boar Riders. This has
 been fixed.
 
 * The Divine Gift Kuan's Breath also effected opponents who were above
 the defined maximum opponent level. This has been fixed.
 
 * Various fixes concerning Pierce.
 
 * "Power leveling" using the the combat art Expulse Magic on the
 "Swirling Mist of Miasma" ("Fog Monster") is no longer possible.
 
 * Fixed the faulty damage display of the boss monster "Facetteleon".
 
 * When several boosts were active, the fist boost to terminate also
 ended all other boost graphics effects even if the remaining boosts
 were still active. This has been fixed.
 
 * The faulty damage of the modification Self Repair of the Temple
 Guardian's combat art Jolting Touch has been fixed.
 
 * The faulty damage of the Seraphim's combat art Pelting Strikes has
 been fixed.
 
 * Corrected several translation errors in English and French.
 
 * Fixed wrongly saved values of the explored map.
 
 * Amulets and rings have become distinctly different now. This will apply
 to all amulets including already existing ones.
 
 * Pressing [Del] when the cursor is positioned at the start of a
 text field in the menu does no longer cause crashes.
 
 * Fixed an issue that Blacksmith Arts could not be removed from forge
 slots if they had been placed there temporarily.
 
 * The Closed Net player chest accessible for all characters was deleted
 when players logged in to the Open Net lobby for the first time. This
 has been fixed.
 
 * Sometimes, items that we rearranged in the inventory were lost due to
 server lag. This has been fixed.
 
 * Fixed an issue that made it impossible to open a server for
 diffculty levels gold or higher even if the character met the
 requirements.
 
 * Fixed an issue that made it possible to switch from a hardcore
 game to a default game and vice versa via the Buddy list.
 
 * The skill Toughness will no longer yield strange results in higher
 levels. Warning: Toughness did block high amounts of damage even while
 being broken. Since the fix, Toughness works more predictable, but might
 therefore be less effective in some situations.
 
 * The mini boss Forest Guardian will now scale to the player's
 level who is close to him rather than that of the first player who
 entered the server.
 
 * The unique spear Gronkor's Downfall does no longer carry a bonus
 for ranged weapons.
 
 * All mounted opponents now fight and die as intended.
 
 * The acoustic signal of the heartbeat sometimes did not end. Now, the
 heartbeat sound will play no longer than twelve seconds.
 
 * The survival bonus will increase at a slower rate.
 
 * The Dryad's combat art Malicious Totem will now have a stronger effect
 when the proper shrunken head is being used.
 
 * The Temple Guardian's combat art Furious Emblazer is now more
 powerful.
 
 * The Seraphim combat's art Divine Protection now has a slightly
 reduced duration per level.
 
 * The amount of experience points per killed opponent will no longer
 be as drastically reduced on very high levels as before.
 
 * The safe area (spawn protection) around resurrection monoliths has been
 extended; monsters will not attack players immediately anymore.
 
 * Several side quests have been fixed
 
 * Throwing daggers will now rely on dexterity rather than strength
 
 * The skill Magic Staffs didn抰 apply to two-handed mage staffs, this
 
 has been fixed
 
 * Temple Guard combat art Battle Extension did not work correctly in
 
 combos, this has been fixed
 
 * Seraphim combat art BeeEffGee is now capped at level 200; the tooltip
 
 has been fixed accordingly
 
 * Shadow Warrior combat art Reflective Emanation reflected conditions such
 
 as blindness and stun and not just the damage, this has been fixed
 
 * Several combos did not work correctly when combat arts with different
 
 targeting systems were combined, e.g. area spells first and direct
 
 damage such as flash second. This has been fixed
 
 * Some descriptions for combat art modifications were misleading or wrong.
 
 They have been corrected.
 
 * Bossmonster "Carnach" teleported one last time while dying, this has
 
 been removed.
 
 * Unforging items at the blacksmith broke the forge slots in rare
 
 occasions, this has been fixed.
 
 * Fixed an issue where OpenAL caused noisy sounds in the main menu after
 
 leaving a game session.
 
 * Pressing [print] did not save screenshots when a dialog window was open.
 
 This window will only be seen in the screenshot when both [ctrl] and
 
 [print] are being pressed.
 
 * Typing [% n] into the chat crashed the game, this has been fixed.
 
 * The tooltip of special mounts had value discrepancies at a trader and in
 
 the inventory.
 
 * Framerate drop caused by certain graphical effects has been lessened.
 
 * Added more pictures for quest targets in the quest log.
 
 * Fixed an issue in the MP server list that could cause players to join a
 
 different server than the one that had been selected
 
 * The mastery of the skill Riding now unlocks the correct bonuses.
 
 * Lore-skills increased the casting speed more efficiently than stated in
 
 the tool tip.
 
 * Skill Spell resistance did not work in some cases, this has been fixed.
 
 
 12/12/2008; Version 2.34.0:
 
 New Content:
 
 * New area with 24 aboveground sectors and about 6 additional underground
 sectors
 
 * New textures and objects to create a snowy landscape
 
 * Additional sounds for the snowy landscape
 
 * 20 new creatures
 
 * New NPCs
 
 * New full quest chain
 
 * Additional armor set for each character
 
 * New armor items and weapons
 
 
 Fixes:
 
 * It was not possible to load an old save after patching, if the
 character in the old save had an item in their hand (held by the mouse
 pointer) at the time the save occurred.
 
 * Characters over lvl 61 were unable to create game channels (only able
 to join them).
 
 * Sometimes after rebirth at a resurrection monolith, the character
 started at an incorrect position on the map leading to a dead end.
 
 * The fourth Guardian of the Big Machine could sometimes be killed while
 it still idled. This skipped the end boss fight.
 
 * Crystal Monster: The lightbeam adjustment didn抰 rotate which led to
 confusion about why the hero was stunned.
 
 * When tabbing out of the game then going back, the position of the
 mounted hero had changed.
 
 * Temple Guardian抯 揂mplifying Discharge?with Mods 1b & 2b "
 Ricochet": Rebounding projectiles did not cause further damage after
 the first rebound.
 
 * Temple Guardian抯 揅ombat Alert?with Mod 1a "Assault": The
 increase in attack value was not shown on the tooltip.
 
 * Temple Guardian抯 揇edicated Blow? The damage conversion for
 'prone to ice' for fire elementals converted damage into poison.
 
 * High Elf抯 揃lazing Tempest?dealt too much damage.
 
 * High Elf抯 揊ire Demon?with just achieved mod "Enliven": The
 increased damage was only visible after changing the CA slots. New
 damage is now instantly shown.
 
 * High Elf抯 揋lacial Thorns?dealt too much damage and caused
 massive frame rate fall off when used on bosses.
 
 * The 揊ire Demon?and 揗oribund Animus?buffs restarted
 automatically. Now you need to reactivate them again manually.
 
 * Inquisitor憇 揜uthless Mutilation?didn抰 work properly with
 ranged weapons.
 
 * Shadow Warrior抯 揜allied Souls?with Mod 1a "Armament"
 resistance values were too high.
 
 * Seraphim抯 揂rchangel's Wrath?with Mod 1b "Salve": Additional
 fireball was added but damage didn抰 decrease.
 
 * At the end of a combat-art move the Dryad erroneously shot another
 round of shuriken/knifes.
 
 * Dryad抯 Hireling 揗oribund Animus?no longer lies down every few
 seconds.
 
 * It was possible to forge high-level items into low-level weapons and
 armor. This could lead to overpowered items. Now the highest level of
 the forged items will be the new level of the item.
 
 * Slot boni on forged items didn抰 work properly. Now silver slots give
 7 % bonus and gold slots give 15 % bonus.
 
 * Item bonus "+x to all CA抯" didn抰 work correctly.
 
 * Monster attacks had a motionblur-effect that lasted too long.
 
 * The audio option 揅haracter Effects on Center?had no effect on
 playback in 5.1 surround sound.
 
 * Several sound issues fixed for boss music, deathsplatter-effect and
 unique items.
 
 * Missing sound profiles added for T-mutant Human and High Elves as well
 as for new mini-bosses.
 
 * All sounds were initiated with a short snapping sound.
 
 * Singleplayer CoOp: When you started an SP game and opened the game as
 MP, the server started without a name. Now the name is
 CharacternameXXXX where XXXX stands for a random 4 digit number.
 
 * Rivers had dust clouds instead of water splashes.
 
 * Inventory picture for 揅eldrahil's Gloves?was missing.
 
 
 
 26/11/2008; Version 2.31.0:
 
 * Implemented a new ingame options menu.
 
 * Added new bosses to reward exploration.
 
 * Added eight new portals for more convenient travelling around Ancaria.
 
 * New "level-of-detail"-system for better general performance.
 
 * Better pathing in some areas.
 
 * End bosses use more/improved special abilities.
 
 * Opponents in dungeons are more challenging now.
 
 * Buffs can no longer be activated when the selected combat art slot is
 empty.
 
 * Improved targeting with combos.
 
 * Improved drop reward for the completion of side quests.
 
 * "Mastery" of the skill 揈nhanced Perception?will now yield
 significantly better chest drops.
 
 * Failed quests no longer count as resolved quests in the game
 statistics.
 
 * PvP: It is no longer possible to attack another player during his
 fade-in by joining a server at the start island.
 
 * PvP: Target circle now shows under mounted players.
 
 * Fixed that Inquisitor抯 armor and clothes were detached from body
 with certain graphic settings.
 
 * Fixed that PvP was possible in some cities.
 
 * Fixed clipping issue during praying animation.
 
 * Fixed sound issues for the mainquest dialogs.
 
 * Fixed several possible causes for crashes.
 
 * Fixed one cause for random decrease of fps.
 
 * Several minor fixes for combat arts.
 
 * Multi-hit combat arts performed with ranged weapons now have a limit of
 three projectiles.
 
 * Fixed that the Temple Guardian did not move to attack when mounted on a
 horse.
 
 * Mainquest related holograms in the jungle area are now working
 correctly.
 
 * Quest log does no longer need to be activated after exit/load.
 
 * New mini-sets are now dropping.
 
 * Set-items now drop much more often and earlier.
 
 * MP-Servers can now be opened and joined at any difficulty.
 
 * In MP the difficulty of the enemies is not global for the whole server
 anymore. If two or more players with different levels play in different
 parts of the world, each player has its own enemies with their own
 spawn level.
 
 * MP - mode "free game" and PvP now has open ship ports between the
 isles.
 
 * The teleporters in cities will be activated as soon as the city is
 discovered.
 
 * Boni on items are now displayed in red if they don抰 affect the
 character. This can happen for example if they apply to the wrong
 character-class or if they augment a skill that the player has not yet
 learned.
 
 * Facetteleon now has less graphical effect issues with different detail
 levels.
 
 * Quest items that need to be collected now stack in the log.
 
 * In the sidequest "Cobold chief" it was possible that the sound was
 muted, this has been fixed.
 
 * Sidequest "A strange machine" had missing texts, this is now fixed.
 
 * The tooltip for selling a mount to a trader mentioned saddles, this has
 been fixed.
 
 * Traps now work correctly.
 
 * Only 5 sidequests with hirelings can be accepted at the same time.
 
 * If quest-hirelings died before the quest was solved, they got
 resurrected together with the hero, this has been fixed.
 
 * Dead enemies sometimes stood upright after they died, this has been
 fixed.
 
 * 揝wirling Mist of Miasma?sometimes stopped spawning undead and
 could not be killed, this has been fixed.
 
 * NPC and PC forging have been rebalanced. The values are now dependent
 on the difficulty level. PC forging is now less strong.
 
 * The animation of the Inquisitor for the combatart 揗ortifying
 Pillory?was broken if he had throwing stars or throwing daggers
 equipped, this has been fixed.
 
 * Several levitating objects and minor terrain issues have been fixed.
 
 * In the MP - Lobby there is now a refresh button for the server list.
 
 * It was not possible to make a trade with a mounted Hero, this has been
 fixed.
 
 * It was possible to equip halberds into the left hand, this has been
 fixed.
 
 * If the player placed stacked potions and trophies with more than two
 items into the playertrade window and cancelled the deal with [ESC],
 than only one returned to the inventory, this has been fixed.
 
 * Sidequest 揋hosttown?did not teleport the player properly in some
 cases, this has been fixed.
 
 * Dismounting is now quicker.
 
 
 
 24/10/2008; Version 2.12.0:
 
 * Some players suffered lags while clicking on NPC抯 and objects since
 hotfix 2. This has been fixed.
 
 * Under specific circumstances, it was possible for a savegame to
 overwrite another character. This has been fixed.
 
 * Sometimes players were not able to join servers, receiving the
 erroneous message that there was a version conflict. This has been
 fixed.
 
 * It is now possible to use the character slots [8] and above in the
 Closed Net Lobby.
 
 * Occasions, in when quests that require a certain amount of collected
 items didn抰 grant enough of those items have been improved.
 
 * The function of [F12] has been improved. [F12] now teleports the
 character to the resurrection point. This works for both singleplayer
 and multiplayer games.
 
 * The sidequest arrow does no longer point to completed sidequests.
 
 * The removal of the fog of war has been improved.
 
 * On multiplayer campaign servers clients that accomplished side quests
 occasionally interfered with the progress of the server. This has been
 fixed.
 
 * Corpses no longer block projectiles.
 
 * Mounts sometimes lost XP after exit/load. This has been fixed.
 
 * A sporadic problem with sounds on the 5.1-subwoofer-channel has been
 fixed.
 
 * An exploit concerning hero statues has been closed.
 
 * An exploit using the smith to duplicate items has been closed.
 
 * An exploit using the buddy list to duplicate items has been closed.
 
 * A redundant window concerning the connection to the chat server has
 been removed.
 
 * Hotfix 3 introduces an auto-updater that will facilitate future
 updates.
 
 
 
 15/10/2008; Version 2.11.2:
 
 * Progress in "Silver" campaign games is now stored on Closed Net
 servers.
 
 * When saving in multiplayer mode, the message "Game Saved" will be
 displayed.
 
 * Crashes will no longer occur in connection with the death of Shadow
 Warrior/High Elf characters.
 
 * Singleplayer coop is no longer treated as a single player game.
 
 * Chat functionality is no longer faulty or non-existent.
 
 * Scorpion King (desert boss enemy) no longer kills players instantly.
 
 * The game no longer has to be executed with administrative rights under
 Vista.
 
 * Items cannot be stolen by using the ALT key.
 
 * F12 now correctly teleports MP characters to the MP start location, not
 the singleplayer start location or a resurrection monolith.
 
 * Keyboard configuration updates will be correctly stored now.
 
 * Nether Allegiance is no longer inactive after teleport.
 
 * Divine Gift of "Testa" now works correctly.
 
 * The severed tentacles of the giant octopus can no longer be picked up
 as items, but players can still pick up their normal loot drops.
 
 * SP character playing MP: When you see the message "Your quest progress
 will be preserved" your progress is now saved.
 
 * Books are now being displayed in quest log.
 
 * OpenAL exception no longer occurs.
 
 * There is no longer a sound loop when encountering opponents using trap
 spells.
 
 * Sounds no longer disappear after playing the Kobold Chieftain quest.
 
 * There are no longer sound problems when videos play (i.e. no spoken
 text during the intro etc.).
 
 * Voice overs are played less frequently.
 
 * Fight music is played less frequently; regional music is played more
 frequently.
 
 * When clicking on a player in the lobby, it now tracks that player
 instead of the person in that position on the lobby player list.
 
 
 
 02/10/2008; Version 2.10.0:
 
 * Hardware cursor implemented (better playability on low-end computers)
 
 * [ALT] key now shows the names of items on the ground
 
 * [F9] key now saves your current position in the save game (will be
 reset if you die)
 
 * [F12] key now respawns your hero at your current respawn point
 
 * Improved game balancing and enemy AI
 
 * Massive quest polishing (polished questbook, new/changed texts,
 alternative endings)
 
 * More items, drops and weapons
 
 * Automatic update function included
 
 * New button in lobby screen allows you to recover your password in case
 you lost it
 
 * Reduced memory for footprints
 
 * Various performance boosts especially in the main menu
 
 * Even more sound FX
 
 * Moving the mouse over a hireling now not only shows his hitpoint bar
 but also the quest that the hireling refers to
 
 * Side quest compass will stay on the active quest now, even if you have
 accepted a new one
 
 * Limit of 5 hirelings per player (player can only accept quests with
 hirelings if the count is lower than 5. (Player will be informed by a
 text message.)
 
 * All boss und elite opponents are easier to defeat now
 
 * Adjusted hero combat arts
 
 * More sets and unique items
 
 * Adjusted prices for horses
 
 * Reduced price for forging items
 
 * Townpeace also in PvP now
 
 * When starting the game for the first time, graphics are being set to
 medium instead of high (being more accommodating for low-end computers)
 
 * Minor text changes
 
 
 5. Known Problems with Sacred 2 - Fallen Angel
 ----------------------------------------------
 
 * Activating PhysX may lead to sound problems on certain systems. Please
 deactivate PhysX effects in these cases.
 
 * For troubleshooting with Sacred 2 - Fallen Angel, please refer to "7.
 Frequently Asked Questions (FAQ)"
 
 * Windows 2000/NT/ME/98/95 are NOT supported: Those operating systems are
 too old. The minimum OS requirement is Windows XP.
 
 
 
 6. System Requirements
 ----------------------
 
 Minimum System Requirements:
 
 * 2.4 GHz processor
 
 * 1 GB RAM
 
 * Graphics card with 256 MB RAM, DirectX?9.0c compatible, with Pixel
 Shader 2.0 support:
 (nVidia?GeForceTM 6800 or ATI?RadeonTM X800 or higher)
 
 * DirectX compatible sound card
 
 * DVD-ROM drive
 
 * 20 GB free Hard Drive (HDD) space
 
 * Microsoft?Windows?XP (32 / 64 Bit) with Service Pack 3 / Vista?(32 /
 64 Bit) with Service Pack 1
 
 * DirectX 9.0c (included with game)
 
 
 Recommended requirements for a fast, smooth-running game:
 
 * Dual Core 2.0 GHz processor
 
 * 2 GB RAM
 
 * Graphics card with 512 MB RAM, DirectX 9.0c compatible, with Pixel
 Shader 2.0 support:
 (nVidia GeForce 8800 GTS or ATI Radeon HD 3870 or higher)
 
 * DVD-ROM drive
 
 * 5.1 surround sound card (EAX 5.0 compatible, DirectX 9.0c [for XP] or
 DirectX 10.0 [for Vista] compatible), with surround speakers or
 headphones
 
 * Mouse with mouse wheel
 
 * 25 GB free Hard Drive (HDD) space
 
 * Microsoft Windows XP (32 / 64 Bit) with Service Pack 3 / Vista 32 / 64
 Bit) with Service Pack 1
 
 * DirectX 9.0c (included with game)
 
 * Optional: DSL modem or network card for multiplayer games.
 
 
 
 Please make sure that you have the most recent version of DirectX 9.0c
 installed.
 
 
 7. Frequently Asked Questions (FAQ)
 -----------------------------------
 
 
 Q: Where and how can I access/read the manual of Sacred 2?
 
 A: Normally, the game contains a printed and an electronic manual. If a
 friend has copied your version of Sacred 2 within the scope of the "Make
 your Friend a Copy" campaign, or if you purchased it as a download, you
 will only have an electronic manual.
 You can read the manual by following these steps:
 
 * If Adobe?Reader?(also called Acrobat Reader) has already been
 installed on your computer, you can access the manual in three ways:
 
 
 
 1. If you've got the DVDs, insert Disc 1 into your DVD drive and wait
 until the menu appears automatically. Click on Manual.
 
 2. After Installation, you can also open the manual easily from the
 Windows start menu (Start --> Programmes --> Ascaron Entertainment
 --> Sacred 2 - Fallen Angel --> Sacred 2 Manual).
 
 3. If the menu does not appear automatically, or if you don't have the
 DVDs, you can also start the file Manual.pdf from the main directory
 where you installed Sacred 2.
 
 
 
 * If Adobe Reader has not been installed on your computer, please observe
 the following steps.
 There are different ways to install the program:
 
 
 
 1. If you've got the DVDs, insert Disc 1 into your DVD drive and wait
 until the menu appears automatically. Click on "Acrobat Reader" and
 follow the instructions. After Installation of the program, the same
 menu will now show "Manual" instead of "Acrobat Reader". When you
 click on it, the manual will open automatically.
 
 2. If the menu does not appear automatically or you don't have the
 DVDs, go to the AdobeReader directory and execute the
 AdbeRdr90_en_US.exe file.
 
 3. You can download it from the internet: Go to http://www.adobe.com
 and click the button "Get Adobe Reader".
 
 
 
 --------------------------------------------------------------------------
 
 
 Q: I want to play an adhoc network session but it doesn't work. What can I
 do?
 
 A: Your PC/laptop needs a working WLAN card. Additionally, if you use
 Windows XP please ensure that you have already installed Service Pack 3
 because this feature will only work properly with the latest updates.
 Furthermore, it is strongly advised to carefully read the security warning
 in your Sacred 2 - Fallen Angel game manual.
 
 --------------------------------------------------------------------------
 
 
 Q: I have a copy protection issue regarding SecuROM. What can I do?
 
 A: Please go to http://unlock.sacred2.com where you will find ample
 information on how to handle your problem.
 
 --------------------------------------------------------------------------
 
 
 Q: I have wrong/broken graphics and there are no world objects displayed.
 What can I do?
 
 A: If you have a PC with Windows Vista in combination with a Creative X-Fi
 soundcard, you can use a workaround: Try starting Sacred2.exe with the
 command line parameter -skipopenal and the game should display everything
 fine. Creative is working on a solution. As soon as there are new drivers
 installed, the workaround should not be required anymore.
 In case you have another PC, please make sure to have installed the very
 latest graphics drivers.
 
 --------------------------------------------------------------------------
 
 
 Q: What does "An exception has been thrown! error #: 9 function:
 cPhysics::init" mean?
 
 A: Does the error message looks like this?
 
 An exception has been thrown!
 Error #: 9
 Function: cPhysics::init
 Description: NxCreatePhysicsSDK failed!
 
 Probably the installation of the PhysX drivers failed or is corrupt. Sacred
 2 requires version 7.11.13 of the PhysX drivers, which are included in the
 installation of Sacred 2. A re-installation should solve the problem.
 
 If not, the PhysX drivers should be installed manually.
 
 User of graphics devices from Nvidia should also try installing the latest
 graphics device drivers, which will now include the PhysX drivers.
 
 --------------------------------------------------------------------------
 
 
 Q: Sacred 2 installs fine, but does not run on my computer.
 
 A: Please make sure your system meets the minimum system requirements and
 refer to our technical notes.
 
 --------------------------------------------------------------------------
 
 
 Q: Where can I choose a name for my character?
 
 A: In the "New Character" screen, on the top right of the screen, you can
 edit your character's name. Per default, it is identical to your character
 class, like for example Seraphim, Shadow Warrior etc.
 
 --------------------------------------------------------------------------
 
 
 Q: How do the bonus codes work?
 
 A: The bonus codes are only available in closed multiplayer mode (e. g. for
 the Carrier Imp or special items).
 
 The Activation works as follows: Multiplayer Online > Closed Net > Unlock
 Content > Enter Keycode
 
 Please do never enter your codes into the chat!
 
 The codes are not related to your activation, but to your account. That
 means that your features will not get lost after a re-installation. Every
 character can use all features.
 
 --------------------------------------------------------------------------
 
 
 Q: Can I copy my savegames to transport them for example from one computer
 to another?
 
 A: Yes, of course you can copy them.
 
 Under Windows XP you can find the savegames here: C:\Documents and
 Settings\Your_Name\My own files\Ascaron Entertainment\Sacred 2
 
 Under Windows Vista you can find them here: C:\User\Your_Name\Saved
 Games\Ascaron Entertainment\Sacred 2
 
 --------------------------------------------------------------------------
 
 
 Q: I'm using a graphics device from Nvidia series 8xxx, 9xxx, 2xx. Why is
 the performance all the same so low?
 
 A: Recently, Nvidia built a PhysX Support into their graphics device
 drivers. It seems that the PhysX acceleration is set to "enabled" by
 default. If you deactivate it, you can, depending on the device, improve
 your performance from 5 up to 20 FPS.
 
 In order to deactivate it, open the Nvidia PhysX menu in the system control
 center of Windows, click on Settings and on "No acceleration".
 
 --------------------------------------------------------------------------
 
 
 Q: I have another problem. What can I do?
 
 A: We strongly recommend checking out our Sacred 2 website and our Sacred 2
 Forum for further information. You will also find a (more detailed) FAQ
 section there.
 
 
 8. Technical Notes
 ------------------
 
 
 Please make sure that you have no applications running in the background
 (e.g. anti-virus software). These applications should be deactivated.
 
 Please also make sure that you have the latest updates and Service Packs
 installed with Windows XP / Windows Vista. The most recent updates on the
 creation date of this Readme file are Service Pack 3 for Windows XP and
 Service Pack 1 for Windows Vista. In order to install these Service Packs
 please run a Windows Update from the Internet Explorer / Tools / Windows
 Update.
 
 
 9. Driver Help
 --------------
 
 Important notice: Always make sure to deactivate all applications
 (especially your Anti-Virus software) before installing a driver, as it
 might interfere with the self-configuration of the driver you are
 installing.
 If you are experiencing problems with your game, an outdated (graphics
 card) driver might well be the cause. Even if you just recently purchased
 your graphics card the drivers might be outdated as the card could have
 been manufactured several months earlier and only the drivers available at
 that time will be included with your hardware. Here is how you can find the
 latest drivers.
 
 Before installing any drivers please make sure that you know exactly which
 chip-set type your graphics card features!
 
 NVIDIA
 (i.e. GeForce)
 http://www.nvidia.com (International)
 
 --------------------------------------------------------------------------
 
 
 ATI / AMD
 (i.e. Radeon)
 http://www.ati.com (International)
 
 --------------------------------------------------------------------------
 
 
 Intel
 http://www.intel.com (International)
 
 --------------------------------------------------------------------------
 
 
 Sound Card Manufacturers
 http://www.creative.com - Creative Labs (Soundblaster)
 http://www.terratec.com - Terratec
 
 --------------------------------------------------------------------------
 
 
 10. Customer Support
 -------------------
 
 
 We have put this product through rigorous tests and you shouldn't
 experience any problems. However, it's impossible to test every
 configuration and should you experience any problems regarding this
 
 
 
 product, please go to www.kochmedia.com support section. Here you will be
 
 able to browse through our Frequently Asked Questions (FAQ) where the most
 common problems are identified.
 
 If the FAQ section does not cover your problem or contain the information
 you seek, please find contact details below or call the following numbers:
 
 Technical Support Hotline
 +44 (0) 906 732 9005 (calls are charged at 1.00 GBP per minute, for British
 customers)
 Available: Mon - Fri 11am - 7pm. Weekends and Public Holidays 11am - 5pm
 
 Technical Support Helpdesk
 support@kochmedia.co.uk
 
 Tips & Tricks Hotline
 +44 (0) 906 906 0015 (calls charged at 1.50 GBP per minute, for British
 customers)
 Available: Mon - Sun 9am - 12pm
 
 The Ascaron Team wishes you many enjoyable hours playing Sacred 2 - Fallen
 Angel!
 
 
 Copyright:
 All names, trademarks and logos are property of their respective owners.
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