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另外一条大毒草,来自著名EA打手Alex06
So I was talking with someone who went to CommandCOM (Won't mention who unless they reveal themselves, I don't want you guys to bombard him...)
So here's what he said (Yeah it's a guy):
- There will be Tiberium fauna AND Flora!
- The Nod Rocket tank is called the Mantis Tank, and it's not the Stealth Tank. Stealth Tank looks somewhat like the TS one, with 4 wheels or treads, and looks much better than the Mantis Tank.
- The environment and atmospherics are great, even the particle effects are amazing when in action. The game feels and plays different from a SAGE engine game. When you play it, you forget that it's a game on SAGE. Everything is extremely detailed and varied, unlike previous C&C games. (Yet the game itself still feels very C&C-ish)
- There is some kind of fire with a Visceroid on it that's being cooked.
- Sam Bass talked about an Intel Database of some sort being in the game. Everything left out in TW will be explained in this, and will return in the game. (Such as Forgotten, and Tiberian Fauna and Flora)
- GDI Support had a tank (Prowler Tank), that is not extremely useful when used with Support class units, but VERY useful when used in accordance with Offense Class units.
- Classic Rock-paper-scissors gameplay has been changed dramatically. There are 4 armors: Light, Medium, Heavy and Reinforced (not sure on the first 3, but sure on the last one), and there are 4 types of weapons: Gun, Cannon, Beam, Rocket. Each is great against 1 type of armor, ok against another one, and weak against the other 2.
- There was a Truck that you could build originally and send over to a TCN node, and it would deploy onto it and collect resources via the Node. Now it just spawns when units are near the Node, and there are no more credits or any kind of income. The Truck becomes a buff to prevent the enemy from getting the Node too easily. They have to blow up the truck first. This is something they were testing in this specific build.
- Support class had 6 basic units, one was an engineer, one was the Prowler tank, and the other 4 were air units. This class is mainly air-based. (Even the Crawler flies, and it deploys into a land building) The Kodiak (Not the Global Stratospheric Transport, the other GDI ship, seen in the first concept art) is the Support Crawler.
- The game is in Pre-Alpha! Some stuff like upgrades wasn't even done, or properly textured. It's a "bare bones" alpha version of the game.
- Everything is subject to change. Quoting StarCraft 2's Dustin Browder: NOTHING IS FINAL! Things will likely change, especially based on fan feedback from CommandCOM.
- There are parties in MP like with BattleNet 2.0 and Xbox Live.
- No more GameSpy, it's EA's own service.
- No more Lobbies like in past C&C games, as it will not be necessary. You will have a list of custom games, and can join them. So it's just like 1 lobby. Think of the new StarCraft 2 BattleNet experience. (Check the BlizzCon presentation online, it should be on YouTube and other sites like GameSpot) That's what it'll be like with C&C4, too.
- Once you get the game in your hands, it's FUN, and you will definately enjoy it even if it's VERY different to C&C games of past. (This is coming from someone who's a hardcore C&C fan) It's new, and it's fun.
- Nod has the Beam Artillery again. (Dunno if he meant the Pulverizer or the Scorpion Tank, or another unit altogether)
记住,所有说CNC4好话的都是邪恶歹毒的EA马甲 |
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