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[公告] 1.23补丁出了 [复制链接]

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发表于 2009-7-16 15:01:22 |只看该作者 |倒序浏览
nwn2_pc_english_from1221588_to1231763.zip    http://nwvault.ign.com/fms/Download.php?id=140499

nwn2_pcx1_english_from1221588_to1231763.zip    http://nwvault.ign.com/fms/Download.php?id=140500

nwn2_pcx2_english_from1221588_to1231763.zip    http://nwvault.ign.com/fms/Download.php?id=140501

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发表于 2009-7-16 15:26:22 |只看该作者
Bug Fixes
General
•        Fixed an issue that was causing the "Character has too many feats" error message to display when attempting to cross-class a level 5 Sorceror with a level of Cleric with the Earth or War domain.
•        Players can no longer remove the last living party member from the party.
•        Fixed an issue that was causing enemies to remain highlighted if they died while being highlighted.
•        Fixed crash on exit to Desktop when hak pak(s) are in use
•        Infinite items in stores should no longer lose focus after purchasing.
•        Fixed an issue that was causing creatures to show as "Effortless" when Show CR was enabled.
Toolset & Custom Content
•        The UI Atlas system has been removed so that UI objects that are not 1:1 will no longer appear blurred.
•        Hook points should now appear properly in the toolset.
•        Compile All Scripts now compiles campaign scripts too
•        Hovering over a property sheet value in the toolset will now correctly display any truncated text as a tooltip.
•        A more friendly message is displayed when plugins fail to load, telling the user which files are not loading in a single messagebox.
•        Fixed an issue with settings that were causing hook points to not display properly.
•        Fixed 'out of bounds' issues that were causing toolset crashes.
Scripting
•        Fixed the ActionCastSpellAtLocation() script so that the nDomainLevel parameter is in the right position.
•        SetCollision() has been changed to work with placeables.  However it will only turn collision on if the blueprint for the object has collision by default.
•        Removed the setmaterialtype limitation, which required you to limit materials to predefined GMATERIAL consts.
•        Fixed an issue where compiling all scripts would dump the .ncs files into the mod folder and would ignore the campaign folder.
Multiplayer
•        Fixed an issue that was causing servers to crash when a polymorphed character would attempt to transition.
•        Players possessing their familiars will no longer lock up when transitioned by a DM
•        The Missing File error message, when attempting to connect to a server, now reports the file that is missing.
•        When examining other players and creatures, CR will no longer be displayed twice.
Spells & Invocations
•        Warlock Invocations are now properly marked as somantic in the spells.2da file.
•        Fixed an issue that was causing you to damage your own party members, on Normal difficulty setting, with AOE spells.
•        Casting invisibility will now make the affected character silent, as well as invisible.  There will no longer be an opaque appearance on invisible creatures, which should reduce confusion.
•        Concentration check for Warlock invocations is now DC10+DamageDealt+SpellLevel.
•        Fixed an issue that was causing Vampiric Regeneration to work intermittently.
•        Animal Trance has been fixed to allow for certain types of metamagic.
•        Hammer of the Gods has been fixed to allow for certain types of metamagic.
•        Animalistic Power has been fixed to allow for certain types of metamagic.
•        The Blades of Fire spell has been fixed to allow for certain types of metamagic.
•        Bladeweave has been fixed to allow for certain types of metamagic.
•        Conviction has been fixed to allow for certain types of metamagic.
•        Living Undeath has been fixed to allow for certain types of metamagic.
•        Nightshield has been fixed to allow for certain types of metamagic.
•        Reduce Person has been fixed to allow for certain types of metamagic.
•        Reduce Animal has been fixed to allow for certain types of metamagic.
•        Greater Reduce Person has been fixed to allow for certain types of metamagic.
•        Mass Reduce Person has been fixed to allow for certain types of metamagic.
•        Arc of Lightning has been fixed to allow for certain types of metamagic.
•        Blood to Water has been fixed to allow for certain types of metamagic.
•        Castigate has been fixed to allow for certain types of metamagic.
•        Dehydrate has been fixed to allow for certain types of metamagic.
•        Healing Sting has been fixed to allow for certain types of metamagic.
•        Animal Trance will now make the proper spell resistance check.
•        Healing Sting will now make the proper spell resistance check.
•        Casting the spell Avasculate will now cause the caster to become visible.
•        Casting the spell Bestow Curse will now cause the caster to become visible.
•        Casting the spell Death Knell will now cause the caster to become visible.
•        Casting the spell Hypothermia will now cause the caster to become visible.
•        Casting the spell Moon Bolt will now cause the caster to become visible.
•        Casting the spell Swamp Lung will now cause the caster to become visible.
•        Casting the spell Deep Slumber will now cause the caster to become visible.
•        Casting the Curse of Despair Invocation will now cause the caster to become visible.
•        The Bestow Curse spell is now considered supernatural and may no longer be dispelled.
•        Blade Barrier will now be properly dispelled.
•        The Blades of Fire spell now provides a benefit for two rounds.
•        Blood to Water will now properly check for spell resistance.
•        The Constitution damage caused by Blood to Water may no longer be dispelled.
•        The effects of the Camouflage and Mass Camouflage spells will no longer stack.
•        Mass Camouflage will now affect characters within a targeted area.
•        Castigate will now properly check for spell resistance.
•        Castigate will no longer affect creatures with the same alignment as the caster.
•        Gray Orcs will now be affected by the Charm Person spell.
•        Gray Orcs will now be affected by the Daze spell.
•        Gray Orcs will now be affected by the Dominate Person spell.
•        The Dehydrate spell will now properly check for spell resistance.
•        The Dehydrate spell will now be negated by a successful Fortitude save.
•        The Constitution damage caused by the Dehydrate spell will now stack.
•        The Constitution damage caused by the Dehydrate spell may no longer be dispelled.
•        The duration of the Deep Slumber spell has been reduced.
•        The Devour Magic invocation will now properly grant temporary hit points when an area effect is dispelled.
•        The Devour Magic invocation will no longer attempt to dispel temporary hitpoints granted by the use of devour magic.
•        Negative levels granted by the Enervation spell may no longer be dispelled.
•        The effects of Enlarge Person will no longer stack on a Duergar already affected by Entropic Husk.
•        The duration of the Flame Weapon spell has been reduced to one minute per level.
•        Fixed the duration of the Foundation of Stone spell to match its description.
•        Casting Lesser Visage of the Deity will no longer cause the caster to become visible.
•        Casting Greater Visage of the Deity will no longer cause the caster to become visible.
•        The gust of wind spell will no longer remove auras.
•        The Living Undeath spell will now impart a proper Charisma penalty.
•        Mass Blindness will now only effect enemies on hardcore difficulty setting.
•        Mass Deafness will now only effect enemies on hardcore difficulty setting.
•        Mass Curse of Impending Blades will now only effect enemies on hardcore difficulty setting.
•        Mass Reduce Person will no longer affect enemies.
•        Mass Reduce Person will no longer be canceled if there are non-humanoids in the area.
•        Nightshield will now provide the proper +3 bonus to saving throws for casters 9th level or higher.
•        Slay Living will no longer trigger a spell resistance check if the melee attack fails.
•        Tasha's Hideous Laughter will now be properly affected by dispel spells.
•        The Magic Fang spell has been changed from the Conjuration spell school to the Transmutation spell school.
•        The Greater Magic Fang spell has been changed from the Conjuration spell school to the Transmutation spell school.
•        The Mind Fog spell has been changed from the Illusion spell school to the Enchantment spell school.
•        The Shroud of Flame spell has been changed from the Transmutation spell school to the Evocation spell school.
•        The Bless Weapon spell can no longer be maximized.
•        The Death Armor spell can no longer be maximized.
•        The Elemental Shield spell can no longer be maximized.
•        The Flame Weapon spell can no longer be maximized.
•        The Heal Animal Companion spell can no longer be maximized.
•        The Mage Armor spell can no longer be maximized.
•        The Mass Snake Swiftness spell can no longer be maximized.
•        The Poison spell can no longer be maximized.
•        The Rejuvination spell can no longer be maximized.
•        The Cocoon spell can no longer be maximized.
•        The Tortoise Shell spell can no longer be maximized.
•        The Creeping Cold spell can no longer be extended or made persistent.
•        The Greater Creeping Cold spell can no longer be extended or made persistent.
•        The Cause Fear spell can no longer be made persistent.
•        The Lesser Dispel spell can now be made silent.
•        The Scare spell can now be made silent.
•        The Greater Resistance spell can now be cast with Still metamagic.
•        The Superior Resistance spell can now be cast with Still metamagic.
•        Fixed various issues that prevented the use of certain metamagic feats with the Animal Trance spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Animalistic Power spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Arc of Lightning spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Blades of Fire spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Bladeweave spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Blood to Water spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Castigate spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Conviction spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Dehydrate spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Healing Sting spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Living Undeath spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Nightshield spell.
•        Fixed various issues that prevented the use of certain metamagic feats with the Stabilize spell.
•        The Blindness spell will no longer have a somatic component.
•        The Deafness spell will no longer have a somatic component.
•        Changed the range for the Crushing Despair spell from medium to short.
•        Fixed an issue with Lesser Planar Binding that was preventing its use on hostile outsiders in SoZ.
•        Fixed an issue with Planar Binding that was preventing its use on hostile outsiders in SoZ.
•        The Castigate spell will now properly be centered on the caster.
•        Fixed an issue that was preventing Mordenkainen's Disjunction from targeting enemies.
Feats
•        Increased the duration of Divine Might and Divine Vengeance feats for one round, to compensate for inability to attack in same round when those abilities are activated
•        Fixed the Divine Vengeance bonus, so it gives extra 2d6 damage against undead, and not some random value between 2-12
•        AI Controlled characters with the Two-Weapon Fighting feat will no longer unequip off-hand weapons.
Racial Abilities
•        Fixed Cause Fear, Charm Person and Entangle spell-like abilities of Yuan-Ti Purebloods, so that duration and DC are not based on first class taken at character creation. Instead, as per PnP rules, DC is Charisma based and duration depends from total character level.
•        Fixed the aura used by Drowned undead, so it does not affect creatures with Iron Body, which gives immunity to drowning.
•        Fixed the Howl of Fear ability used by Shadow Mastiffs, so it will no longer affect the casting creature when part of the player's faction on Hardcore difficulty.
•        Fixed the Summon Gale ability of Air Genasi, so it will not remove auras from other creatures anymore.


Class Abilities
Bard
•        Fixed an issue that was causing the Chorus of Heroism to not work properly when used by NPC AI.
•        Fixed an issue with Legionnaire's March Song so the increased attack bonus is calculated properly.
Cleric
•        Turn Undead will no longer include previously turned outsiders in the Hit dice calculation for new turning attempts.
•        The 'Turning Failed' message will no longer display for a creature that cannot be turned.
Druid
•        Fixed an issue that was causing the game to crash if a druid, with a sling attached, casts Elemental Shape > Air.
Neverwinter Nine
•        The duration of the Furious Assault ability has been increased by one round.
•        Fixed an issue with Guarding the Lord so that its duration is now properly based on the character's level.
•        Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatues and characters of the same type, in the same area.
•        Fixed an issue that was causing icons for persistent aura effects to not display properly.
Paladin
•        Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatues and characters of the same type, in the same area.
•        Fixed an issue that was causing icons for persistent aura effects to not display properly.
Ranger
•        Ranger abilities will no longer be disabled when equipping mithral chainmail armor.
Blackguard
•        Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatures and characters of the same type, in the same area.
•        Fixed an issue that was causing icons for persistent aura effects to not display properly.


Doomguide
•        Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatues and characters of the same type, in the same area.
•        Fixed an issue that was causing icons for persistent aura effects to not display properly.
Hellfire Warlock
•        Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatues and characters of the same type, in the same area.
•        Fixed an issue that was causing icons for persistent aura effects to not display properly.
Warlock
•        Imbue item will now properly substitute for any spell needed in SoZ Crafting.
Warpriest
•        Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatures and characters of the same type, in the same area.
•        Fixed an issue that was causing icons for persistent aura effects to not display properly.
Items
•        Improved versions of Alchemist's Fire will now provide the correct damage bonus when applied to weapons.
•        Fixed an issue with electrical traps that caused neutral creatures to be affected by the secondary damage.
•        Electrical trap damage will now arc to other creatures when the trap is set with the Set Trap skill.
•        Fatal sonic traps will no longer damage neutral faction creatures.
•        Epic sonic traps will no longer damage neutral faction creatures.
•        Fixed an issue that was causing gas traps to apply poison twice to the same target.
•        Fixed an issue that was preventing gas traps from damaging enemies when placed with the Set Trap skill.


New Features

General
•        New client command line option: -home.  Allows user to specify an alternative location to "My Documents\Neverwinter Nights 2"
•        New INI file option "Pause On Lose Focus".  A setting of 1 will cause the game to pause when losing focus.  A setting of 0 will not pause the game when it loses focus.
Multiplayer
•        New server ini option: HideChallengeRatingInExamine
•        New server ini option: HideEffectListInExamine
•        Files located in the C:\Users\<username>\Documents\Neverwinter Nights 2\hak (Vista) and in the C:\Documents and Settings\<username>\My Documents\Neverwinter Nights 2\hak directories will now load prior to character creation.
•        Added support for Server to Server transitions through the function ActivatePortal() - Currently the parameter for seamless transition must be set to TRUE
•        A new .ini option has been added to allow server admins (hosts) to toggle the auto-heal feature on or off for player login.  With the feature turned off, when a player rejoins a server, they will be in the same condition as when they logged off (HP, Spells per day, etc.).
•        A new Content Autodownloader system has been added to Neverwinter Nights 2 Multiplayer.  It is designed to be used with the dedicated server.  Changes have been made to the Dedicated Server, Game Client and Toolset to accommodate this new feature.  Two documents, Autodownloader Server Admin Guide.pdf and Autodownloader Toolset User Guide.pdf, can be downloaded separately.
•        Server admins now have the ability, as an option, to preempt the use of the override folder on clients
•        New server command line option: -home.  Allows user to specify an alternative location to "My Documents\Neverwinter Nights 2"
•        New server command line option: -cs 0/1  <- turn off/on downloader (defaults to no downloader behavior)
•        New server command line option: -du 0/1 <- turn off/on custom UI on the client (defaults to allow custom UI)
•        New server command line option: -do 0/1 <- turn off/on override folders on the client (defaults to allow override)
Scripting
•        Added script function int GetVariableValueInt(object oObject, int nIndex); Get the value of a local int stored at the index provided. 0 if no var is present.
•        Added script function string GetVariableValueString(object oObject, int nIndex); Get the value of a local string stored at the index provided, empty string if no var is present there.
•        Added script function float GetVariableValueFloat(object oObject, int nIndex); Get the value of a local float stored at the index provided. 0.00 if no var is present there.
•        Added script function location GetVariableValueLocation(object oObject, int nIndex); Get the value of a local location stored at the index provided. Invalid location no var is present there.
•        Added script function object GetVariableValueObject(object oObject, int nIndex); Get the value of a local object stored at the index provided. OBJECT_INVALID if no var is present there.
•        Added script function int GetVariableCount(object oObject); Get the number of local variables stored on this object.
•        Added script function void SetBaseAbilityScore(object oCreature, int nAbilityType, int nScore); EXPERIMENTAL! Note that any changes to skill rank will NOT be lost if the character is de-leveled. IMPORTANT: Most usages of this will cause characters to fail 'enforce legal character' restrictions.
•        Added script function void SetBaseSkillRank(object oCreature, int nSkill, int nRank, int bTrackWithLevel = TRUE); EXPERIMENTAL! set bTrackWithLevel = TRUE if you wish for the skill change to be associated with the character's level. In other words, should the character lose the skill change if they lose their current level? IMPORTANT: Most usages of this will cause characters to fail 'enforce legal character' restrictions.
•        Added script function void SendChatMessage(object oSender, object oReceiver, int nChannel, string sMessage, int bInvokeCallback = FALSE); This function is used to send a chat message, as if spoken by a PC or by the server. Except for 'CHAT_MODE_SERVER', oSender must be a PC or nothing will occur. oSpeaker - the PC who will speak, OBJECT_INVALID if channel is CHAT_MODE_SERVER. This must be a valid PC object for CHAT_MODE_PARTY to work. oReceiver - if nChannel is CHAT_MODE_TELL or CHAT_MODE_SERVER, then this must be the PC who will be receiving the message. nMode - CHAT_MODE const indicating the type of message to be sent. Only the CHAT_MODE_* values provided are accepted. sMessage - actual message text bInvokeCallback = the module's nChat script will be invoked to filter this message, if this is TRUE. WARNING: use extreme caution if setting bInvokeCallback to TRUE from within the OnChat handler itself -- this could lead to an infinite loop and hang your module!
•        Added script function int GetIsLocationValid(location lLocation); Returns TRUE if the location is a valid, walkable location.
•        Added script function int GetSurfaceMaterialsAtLocation(location lLocation); Returns a bitmask composed of 0 or more SM_* values.
•        Added script function int GetSpellKnown(object oCreature, int nSpell); EXPERIMENTAL! Returns if the spell is known to this creature under any class or level.
•        Added script function int GetItemBaseMaterialType(object oItem); returns the GMATERIAL_* const to get the base material type of the item specified. At this time, only the pre-defineid base material types work.
•        Added script function void SetItemBaseMaterialType(object oItem, int nMaterialType); EXPERIMENTAL! Set the base material type of oItem to nmaterialType, which must be a valid GMATERIAL_* const value.Added instant feat support.  New column "Instant" in feats.2da
•        GetClassLevelByPosition and related script functions will now recognize custom classes. (This also applies for anything internally that performs calculations based on class level and in particular, should correct custom classes not being used in spell caster level calculations).
•        New script function: void SetGlobalGUIVariable(object oPlayer, int nVarIndex, string sVarValue);  Sets global GUI variable, available to all UI screens as global:x.  globals can be used in most places that locals can be used. This can also be used to work with the new UI callback UIRadialNode_OnInit_TestGlobalVar, which allows you to display/hide radial nodes  based on global variable values. This value is available to all screens.  oPlayer - player whose GUI will have the variable. nVarIndex - variable index, from 100 - 400 (values outside of this range will be ignored).  sVarValue - the value to set.
•        Added support for reading texture and terrain 2da files from hak packs.
•        Added script function int FindSubString(string sString, string sSubString, int nStart = 0); // modified to add nStart
•        Added script function void SetSpellKnown(object oCreature, int nClassPosition, int nSpell, int bKnown = TRUE, int bTrackWithLevel = TRUE);
•        Added script function object GetLimboCreatureCount(object oCreature);
•        Added script function object GetCreatureInLimbo(int nTh);
•        Added script function void SendCreatureToLimbo(object oCreature);
•        Added script function void SetSkillPointsRemaining(object oPC, int nPoints);
•        Added script function int GetSkillPointsRemaining(object oPC);
•        Added script function int GetSpellSchool(object oPC, int nClassSeq);
•        Added script function void SetGender(object oCreature, int nGender);
•        Added script function void SetTag(object oObject, string sNewTag);
•        Added script function int GetArmorRulesType(object oItem);
•        Added script function void SetArmorRulesType(object oItem, int nType);
•        Added script function void SetItemIcon(object oItem, int nIcon);
•        Added script function object GetObjectByTagAndType(string sTag, int nObjectType, int nTh);
•        The following new script functions work together as a group:
o        void AddScriptParameterInt(int nParam);
o        void AddScriptParameterString(string sParam);
o        void AddScriptParameterFloat(float fParam);
o        void AddScriptParameterObject(object oParam);
o        int  ExecuteScriptEnhanced(string sScript, object oTarget);
o        int ClearScriptParams();

Toolset & Custom Content
•        A new Content Autodownloader system has been added to Neverwinter Nights 2 Multiplayer.  It is designed to be used with the dedicated server.  Changes have been made to the Dedicated Server, Game Client and Toolset to accommodate this new feature.  Two documents, Autodownloader Server Admin Guide.pdf and Autodownloader Toolset User Guide.pdf, can be downloaded separately.
•        Files located in the C:\Users\<username>\Documents\Neverwinter Nights 2\hak (Vista) or in the C:\Documents and Settings\<username>\My Documents\Neverwinter Nights 2\hak (WinXP) directories will now load prior to character creation.
User Interface
•        UIObject_Misc_ExecuteServerScript no longer truncates data that contains apostrophes
•        There is now a Close option on transition doors for players. (Used to be that if a door was a transition, they could only use it - not close it.)
•        New UI callback: UIRadialNode_OnInit_TestGlobalVar(global-index,test-type,rvalue, action)
o        This UI callback allows modders to control when menu nodes are hidden or displayed, based on the results of comparing a global UI variable against a specified value. All tests are performed as int values if both values are valid ints; otherwise they're perform as case-insensitive string comparisons.
o         Parameters are as follows
        global-index: global var index in format of global:x
        test-type: test to perform (all tests are done as as int if both values are int, else as case-insensitive strings)
        EQ = two values are equal
        NEQ = two values are not equal
        LT = global value is less than the comparision value
        LTE = global value is less than or equal to the comparison value
        GT = global value is greater than the comparison value
        GTE = global value is greater than or equal to the comparison value
        rvalue: a constant value that you are comparing the global variable to.
        action: SHOW or HIDE.  
        The menu node will be displayed or hidden based on the value given:
        if the expression evaluates true and the action is SHOW, then the node will be shown
        if the expression evaluates false and the action is SHOW, then the node will be hidden
        if the expression evaluates true and the action is HIDE, then the node will be hidden
        if the expression evaluates false and the action is HIDE, then the node will be shown



2DA File Changes

Neverwinter Nights 2
•        Added Henchspells.2da
•        Spells.2da - Various spell changes
•        Feat.2da - added an "Instant" column.
Neverwinter Nights 2: Mask of the Betrayer
•        Added Henchspells.2da
•        Spells.2da - Various spell changes
•        Feat.2da - added an "Instant" column.
Neverwinter Nights 2: Storm of Zehir
•        Spells.2da - Various spell changes
•        Feat.2da - added an "Instant" column.

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板凳
发表于 2009-7-16 15:45:08 |只看该作者
召唤谷歌翻译!!!!!!!!!!!!!

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地板
发表于 2009-7-16 20:35:39 |只看该作者
留个标记,明天回去下载了。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。
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发表于 2009-7-16 20:57:15 |只看该作者
多謝通知。
住下載了,bye~
遊戲,
豐富了我的生活,
如沒有它,
也不知找甚麼替代

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发表于 2009-7-17 10:35:41 |只看该作者
纯留爪回家下
没有牺牲,就没有获得。

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发表于 2009-7-17 12:01:01 |只看该作者
google翻译
错误修正
一般
•修正了一个问题,是造成“字符太多功勋”的错误讯息显示在尝试跨A级与5级魔法的水平牧师与地球或战争域。
•玩家可以不再移除最后的生活党员出党。
•修正了一个问题,是造成敌人仍然强调,如果他们去世时被强调。
•固定意外退出到桌面时学利( S )的使用
•无限物品商店不再购买后失去重点。
•修正了一个问题,是造成生物显示为“轻松”当查看责任已启用。
工具和自定义内容
•用户界面Atlas系统已被删除,这样用户界面对象不是1:1将不再出现模糊。
•钩点现在应该会出现适当的工具。
•编译脚本现在所有的脚本编译运动太
•上空盘旋财产负债表中的值的工具现在将正确地显示任何截断文字作为提示。
•更友好的邮件时显示插件无法负荷,告诉用户该文件没有装载在一个单一的2会。
•修正了一个问题,设置了连接点,造成无法正确显示。
•固定的'出界'的问题,造成工具崩溃。
脚本
•固定的ActionCastSpellAtLocation ( )脚本使nDomainLevel参数是正确的立场。
• SetCollision ( )已变更为工作placeables 。然而,它只会反过来碰撞如果蓝图物体碰撞默认。
•删除了setmaterialtype限制,这需要您来限制材料,以预先确定的GMATERIAL consts 。
•修正了一个编译所有脚本将转储。新生档案到国防部的文件夹,将忽略该运动的文件夹中。
多人
•修正了一个问题,是导致服务器崩溃时, polymorphed特征将试图转型。
•球员拥有自己的家庭将不再锁定时由马克转换
•丢失的文件的错误信息,当尝试连接到一台服务器,现在报告的档案遗失。
•在审查其他球员和动物,富将不再显示两次。
法术及调用
•术士调用正妥善标示为somantic在spells.2da文件。
•修正了一个问题,是造成损害您自己的党员,对正常的困难环境中,与受教法术。
•铸造隐形现在受影响的性质沉默,以及无形的。将不再有一个不透明的外观上看不见的生物,应减少混乱。
•集中检查术士调用现在DC10 + DamageDealt + SpellLevel 。
•修正了一个问题,是造成吸血再生工作间歇。
•动物恍惚中已得到修复,允许对某些类型的metamagic 。
•锤众神已得到修复,使某些类型的metamagic 。
•动物电力已得到修复,允许对某些类型的metamagic 。
•刀片消防规定已得到修复,允许对某些类型的metamagic 。
• Bladeweave已经被固定,以便对某些类型的metamagic 。
•信念是固定的,允许对某些类型的metamagic 。
•生活Undeath已被固定,以便对某些类型的metamagic 。
• Nightshield已经被固定,以便对某些类型的metamagic 。
•减少人已被固定,允许对某些类型的metamagic 。
•减少动物中已得到修复,使某些类型的metamagic 。
•大降低人已被固定,允许对某些类型的metamagic 。
•质量降低人已被固定,允许对某些类型的metamagic 。
•电弧的闪电已得到修复,使某些类型的metamagic 。
•血液的水已经被固定,允许对某些类型的metamagic 。
•鞭挞已得到修复,使某些类型的metamagic 。
•脱水已得到修复,使某些类型的metamagic 。
•愈合斯汀已得到修复,允许对某些类型的metamagic 。
•动物恍惚现在将作出适当的法术抵抗检查。
•愈合斯汀现在将作出适当的法术抵抗检查。
•铸造拼写Avasculate现在将导致连铸成为可见。
•铸造拼写赋予诅咒现在导致连铸成为可见。
•铸造拼写丧钟现在将导致连铸成为可见。
•铸造拼写低温现在将导致连铸成为可见。
•铸造拼写月球螺栓现在将导致连铸成为可见。
•铸造拼写沼泽龙现在将导致连铸成为可见。
•铸造拼写沉睡现在将导致连铸成为可见。
•铸造的诅咒绝望调用现在将导致连铸成为可见。
•在赋予诅咒法术现在认为超自然的和可能不再驱散。
•叶片壁垒现在将得到妥善化解。
•刀片消防法术现在提供了一个好处两轮。
•血液水将正确检查拼写阻力。
•宪法所造成的损害血液水可能不再消除。
•的影响和群众迷彩伪装法术将不再堆栈。
•质量伪装现在将影响字符在一个目标区域内。
•鞭挞将正确检查拼写阻力。
•鞭挞将不再影响到动物的相同路线的脚轮。
•灰色兽人现在将受到影响的人的魅力拼写。
•灰色兽人现在受到大泽拼写。
•灰色兽人现在受主导人拼写。
•在脱水法术现在将正确地检查拼写阻力。
•在脱水法术现在将否定一个成功的毅力保存。
•宪法所造成的破坏脱水法术现在将堆栈。
•宪法所造成的破坏脱水拼写可能不再消除。
•的期限沉睡拼写已经减少。
•在吞噬魔法援引现在将适当给予临时击中点时,一个地区的影响是打消。
•在吞噬魔法援引将不再试图驱散临时hitpoints授予使用吞噬魔法。
•负数水平所给予Enervation拼写可能不再消除。
•影响放大人将不再堆栈上Duergar已经受熵稻壳。
•的期限火焰武器法术已减少到一分钟内每级。
•固定的期限基金会石拼写,以符合其描述。
•铸造小的Visage的神将不再导致连铸成为可见。
•铸造大的Visage的神将不再导致连铸成为可见。
•在一阵风法术将不再删除光环。
•活Undeath法术现在将传递一个适当的魅力死刑。
•质量盲现在只影响敌人的铁杆困难设置。
•大众性耳聋现在将只影响敌人的铁杆困难设置。
•质量诅咒即将叶片现在将只影响敌人的铁杆困难设置。
•质量降低人将不再影响敌人。
•质量降低人将不再被取消,如果有非类人在该地区。
• Nightshield现在将提供适当的奖励,以节省3全脚轮9级以上。
•斯莱生活将不再触发法术抵抗检查是否混战攻击失败。
• Tasha的骇人听闻的笑现在将得到妥善的影响消除法术。
•魔术方拼写已由学校的咒语法术的嬗变拼写学校。
•大魔术方拼写已由学校的咒语法术的嬗变拼写学校。
•心雾拼写已由学校的幻想法术的增益法术学校。
•外罩的火焰法术已改为嬗变拼写学校的招魂拼写学校。
•在保佑武器法术不再能够最大化。
•死亡护甲拼写再也不能最大化。
•元素护盾法术不再能够最大化。
•火焰武器法术再也不能最大化。
•在治疗动物伴侣拼写再也不能最大化。
•在法师护甲法术不再能够最大化。
•地下蛇迅捷拼写再也不能最大化。
•毒药拼写再也不能最大化。
•在Rejuvination拼写再也不能最大化。
•茧法术不再能够最大化。
•在龟甲法术不再能够最大化。
•在蠕动寒流再也不能延长或持续。
•大爬行寒流再也不能延长或持续。
•在引起恐惧法术不再能够取得持续的。
•小消解法术现在可以保持沉默。
•布莱德利法术现在可以保持沉默。
•在更大的阻力法术现在可以投依然metamagic 。
•高级抵抗法术现在可以投依然metamagic 。
•固定的各种问题,避免使用某些metamagic功勋与动物恍惚拼写。
•固定的各种问题,避免使用某些metamagic功勋与动物电力拼写。
•固定的各种问题,避免使用某些metamagic功勋与电弧的闪电法术。
•固定的各种问题,避免使用某些metamagic功勋与叶片消防拼写。
•固定的各种问题,避免使用某些metamagic功勋与Bladeweave拼写。
•固定的各种问题,避免使用某些metamagic功勋的鲜血水拼写。
•固定的各种问题,避免使用某些metamagic功勋与鞭挞拼写。
•固定的各种问题,避免使用某些metamagic功勋时深信拼写。
•固定的各种问题,避免使用某些metamagic功勋与脱水拼写。
•固定的各种问题,避免使用某些metamagic功勋愈合斯汀与拼写。
•固定的各种问题,避免使用某些metamagic功勋的生活Undeath拼写。
•固定的各种问题,避免使用某些metamagic功勋与Nightshield拼写。
•固定的各种问题,避免使用某些metamagic功勋拼写与稳定。
•的盲目性法术将不再有一个体的组成部分。
•失聪法术将不再有一个体的组成部分。
•变更范围破碎绝望拼写由中等至短。
•修正了一个较小的平面结合这是防止其使用敌对外人丁索兹。
•修正了一个与平面结合这是防止其使用敌对外人丁索兹。
•在鞭挞法术现在将适当地集中在连铸机。
•修正了一个问题是防止Mordenkainen的析取从针对敌人。
功勋
•增加的期限神圣力量和神圣的复仇壮举的第一轮,以弥补不能在同一轮攻击时,这些能力被激活
•固定的神圣复仇的奖金,所以它使额外2d6损害对亡灵,而不是一些随机值之间2月12日
•人工智能控制的角色与双武器攻击壮举将不再unequip离手的武器。
种族歧视能力
•固定引起恐惧,魅力的人,并缠绕拼写一样的能力远钛Purebloods ,因此,会期和DC不是一流的基础上采取的性质创造。相反,每即插即用规则,直流是魅力的基础和持续时间取决于总字符水平。
•固定的光环所使用的沉沦不死,因此不会影响生物铁机构,从而使免疫溺水。
•固定的恐惧嚎叫能力使用阴影獒,因此将不再影响铸造动物的一部分,当球员的派系对硬困难。
•固定的召唤烈风空气Genasi能力,所以它不会删除光环从其他动物了。


一流的能力
巴德
•修正了一个问题,造成了合唱团,以英雄主义不能正常工作时所使用的全国人大人工智能。
•修正了一个与军团三月宋以便增加攻击奖金的计算方法正确。
教士
•将亡灵将不再包括先前拒绝外人点击骰子计算的新的转折点企图。
•在'谈到失败'的信息将不再显示了动物,不能打开。
德鲁伊
•修正了一个问题,是导致游戏崩溃如果一个德鲁伊,以吊索重视,注塑元素形状“空气。
无冬九
•期限激情攻击能力增加了1轮。
•修正了一个与护卫上帝,这样的期限是正确的性质的基础上的水平。
•修正了一个问题是防止并行使用持久光环从多个creatues和字符的类型相同,在同一地区。
•修正了一个问题,是造成图标持续光环效果无法正确显示。
帕拉丁
•修正了一个问题是防止并行使用持久光环从多个creatues和字符的类型相同,在同一地区。
•修正了一个问题,是造成图标持续光环效果无法正确显示。
游侠
•游侠能力将不再被停用时,装备mithral链铠甲。
浑蛋
•修正了一个问题是防止并行使用持久光环从多种动物和人物的同一类型的,在同一地区。
•修正了一个问题,是造成图标持续光环效果无法正确显示。


Doomguide
•修正了一个问题是防止并行使用持久光环从多个creatues和字符的类型相同,在同一地区。
•修正了一个问题,是造成图标持续光环效果无法正确显示。
海尔术士
•修正了一个问题是防止并行使用持久光环从多个creatues和字符的类型相同,在同一地区。
•修正了一个问题,是造成图标持续光环效果无法正确显示。
术士
•贯穿项目现在将正确地取代任何法术需要丁索兹手工艺。
Warpriest
•修正了一个问题是防止并行使用持久光环从多种动物和人物的同一类型的,在同一地区。
•修正了一个问题,是造成图标持续光环效果无法正确显示。
项目
•改进的版本的炼金术士的消防现在提供正确的损害时,适用于红利武器。
•修正了一个与电子陷阱,造成中立生物受到的二次伤害。
•电气陷阱损害现在弧向其他生物的陷阱时,设置陷阱的设置技巧。
•致命声波陷阱将不再损害中性派生物。
•史诗声波陷阱将不再损害中性派生物。
•修正了一个问题,是造成煤气中毒陷阱申请两次同样的目标。
•修正了一个问题,是防止有害气体陷阱从敌人时,存放在设置陷阱技能。


新功能

一般
•新的客户端命令行选项:回家。允许用户指定其他位置,以“我的文档\无冬之夜2 ”
•新的INI文件选项“暂停失去焦点” 。设置为1将导致比赛暂停时失去重心。如果设定为0 ,将不会暂停比赛时,失去焦点。
多人
•新的服务器此选项: HideChallengeRatingInExamine
•新的服务器此选项: HideEffectListInExamine
•文件位于C : \用户\ <用户名> \文件\无冬之夜2 \学( Vista的)和在C : \的Documents and Settings \ <用户名> \ My Documents文件\无冬之夜2 \学目录现在负荷之前,性格创造。
•时间支持服务器到服务器的功能,通过转换ActivatePortal ( ) -目前,该参数的顺利过渡,必须设置为TRUE
•一个新的。此选项已添加到允许服务器管理员(主持人)开启自动愈合功能或关闭播放机登入。随着功能关闭,当玩家相聚一台服务器,它们将在相同条件下,当他们注销(惠普,法术每天等) 。
•新的内容Autodownloader系统已添加到冬之夜2多人。它是设计用来与专用服务器。改变已作出的专用服务器,游戏客户端和工具,以适应这一新功能。两份文件, Autodownloader服务器管理Guide.pdf和Autodownloader工具箱用户Guide.pdf ,可另行下载。
•服务器管理员现在可以作为一种选择,以先发制人的使用覆盖文件夹中的客户
•新的服务器的命令行选项:回家。允许用户指定其他位置,以“我的文档\无冬之夜2 ”
•新的服务器的命令行选项: -政务司司长0 / 1 “ -关闭/上下载(默认为不下载行为)
•新的服务器的命令行选项: -杜0 / 1 “ -关闭/自定义用户界面的客户端上(默认为允许自定义用户界面)
•新的服务器的命令行选项: -做0 / 1 “ -关闭/上覆盖客户端上的文件夹(默认为允许覆盖)
脚本
•时间脚本功能诠释GetVariableValueInt (对象oObject ,国际nIndex ) ;获得的值存放在当地国际指数提供。 0如果没有变种存在。
•时间脚本功能字符串GetVariableValueString (对象oObject ,国际nIndex ) ;获得的值的字符串存放在当地的指标规定,空字符串如果没有变种是目前。
•时间脚本功能浮动GetVariableValueFloat (对象oObject ,国际nIndex ) ;获得的值存放在当地浮动指数提供。 0.00如果没有变种是目前。
•时间脚本功能定位GetVariableValueLocation (对象oObject ,国际nIndex ) ;获取价值的地方位置存放在该指数提供。无效的位置没有变种是目前。
•时间脚本函数对象GetVariableValueObject (对象oObject ,国际nIndex ) ;获得的值本地对象存储在索引提供。 OBJECT_INVALID如果没有变种是目前。
•时间脚本功能诠释GetVariableCount (对象oObject ) ;取得一些局部变量存储在此对象。
•时间脚本功能无效SetBaseAbilityScore (对象oCreature ,国际nAbilityType ,国际nScore ) ;实验!请注意,任何更改技能等级也不会丢失的特点是,如果日层次。重要说明:大多数的惯例这将导致字符失败'执行法律性质'的限制。
•时间脚本功能无效SetBaseSkillRank (对象oCreature ,国际nSkill ,国际nRank ,国际bTrackWithLevel =真) ;实验!设置bTrackWithLevel =如果你希望的技巧变化是与性质的水平。换言之,应该失去的性质变化的技能,如果他们失去现有水平?重要说明:大多数的惯例这将导致字符失败'执行法律性质'的限制。
•时间脚本功能无效SendChatMessage (对象oSender ,对象oReceiver ,国际nChannel ,字符串sMessage ,国际bInvokeCallback = FALSE时) ;此功能是用来发送聊天信息,好像讲的一台PC或服务器。除了' CHAT_MODE_SERVER ' , oSender必须是一个PC或什么都不会发生。 oSpeaker -电脑谁发言, OBJECT_INVALID如果渠道是CHAT_MODE_SERVER 。这必须是一个有效的PC对象CHAT_MODE_PARTY工作。 oReceiver -如果nChannel是CHAT_MODE_TELL或CHAT_MODE_SERVER ,那么这一定是谁的个人电脑将接收邮件。 nMode - CHAT_MODE常量说明类型的邮件发送。只有CHAT_MODE_ *价值观提供接受。 sMessage -实际的消息文本bInvokeCallback =该模块的nChat脚本将被援引过滤此邮件,如果这是事实。警告:使用非常谨慎,如果设置为TRUE bInvokeCallback内OnChat处理器本身-这可能会导致一个无限循环和挂起您的模块!
•时间脚本功能诠释GetIsLocationValid (位置lLocation ) ;返回TRUE ,如果是有效的位置,步行游览的地点。
•时间脚本功能诠释GetSurfaceMaterialsAtLocation (位置lLocation ) ;返回一个位掩码组成的0个或更多SM_ *价值观。
•时间脚本功能诠释GetSpellKnown (对象oCreature ,国际nSpell ) ;实验!回报如果拼写是众所周知的这一生物下任何类别或级别。
•时间脚本功能诠释GetItemBaseMaterialType (对象oItem ) ;返回GMATERIAL_ *常量得到基本材料类型的项目指定。在这个时候,只有前defineid基材类型工作。
•时间脚本功能无效SetItemBaseMaterialType (对象oItem ,国际nMaterialType ) ;实验!设置基本材料类型oItem以nmaterialType ,其中必须有一个有效的GMATERIAL_ *常量增值即时壮举支持。新列“速成”的feats.2da
• GetClassLevelByPosition和相关脚本功能将现在认识到自定义类。 (这也适用于任何国内执行计算一流水平的基础上,特别是应该纠正的自定义类中没有使用说明连铸水平计算) 。
•新的脚本功能:无效SetGlobalGUIVariable (对象oPlayer ,国际nVarIndex ,字符串sVarValue ) ;集全球的GUI变量,提供给所有的用户界面屏幕全球:十全局变量可以用在大多数地方,当地人都可以使用。这也可以被用来与新的UI回调 UIRadialNode_OnInit_TestGlobalVar ,你可以显示/隐藏径向节点基于全局变量的值。此值是提供给所有的屏幕上。 oPlayer -播放器的图形用户界面将有变数。 nVarIndex -变量指数,从100 - 400 (价值这一范围以外的将被忽略) 。 sVarValue -的价值确定。
•时间支持阅读纹理和地形2da档案学包。
•时间脚本功能诠释FindSubString (字符串sString ,字符串sSubString ,国际nStart = 0 ) ; / /修改,添加nStart
•时间脚本功能无效SetSpellKnown (对象oCreature ,国际nClassPosition ,国际nSpell ,国际bKnown = TRUE时,国际bTrackWithLevel =真) ;
•时间脚本函数对象GetLimboCreatureCount (对象oCreature ) ;
•时间脚本函数对象GetCreatureInLimbo (国际n次方) ;
•时间脚本功能无效SendCreatureToLimbo (对象oCreature ) ;
•时间脚本功能无效SetSkillPointsRemaining (对象的OPC ,国际nPoints ) ;
•时间脚本功能诠释GetSkillPointsRemaining (对象的OPC ) ;
•时间脚本功能诠释GetSpellSchool (对象的OPC ,国际nClassSeq ) ;
•时间脚本功能无效SetGender (对象oCreature ,国际nGender ) ;
•时间脚本功能无效SetTag (对象oObject ,字符串sNewTag ) ;
•时间脚本功能诠释GetArmorRulesType (对象oItem ) ;
•时间脚本功能无效SetArmorRulesType (对象oItem ,国际nType ) ;
•时间脚本功能无效SetItemIcon (对象oItem ,国际nIcon ) ;
•时间脚本函数对象GetObjectByTagAndType (字符串雄鹿,国际nObjectType ,诠释第n个) ;
•以下新的脚本功能共同努力作为一个群体:
ö无效AddScriptParameterInt (国际nParam ) ;
ö无效AddScriptParameterString (字符串sParam ) ;
ö无效AddScriptParameterFloat (浮动fParam ) ;
ö无效AddScriptParameterObject (对象oParam ) ;
ö国际ExecuteScriptEnhanced (字符串sScript ,对象oTarget ) ;
ö国际ClearScriptParams ( ) ;

工具和自定义内容
•新的内容Autodownloader系统已添加到冬之夜2多人。它是设计用来与专用服务器。改变已作出的专用服务器,游戏客户端和工具,以适应这一新功能。两份文件, Autodownloader服务器管理Guide.pdf和Autodownloader工具箱用户Guide.pdf ,可另行下载。
•文件位于C : \用户\ <用户名> \文件\无冬之夜2 \学( Vista的) ,或在C : \的Documents and Settings \ <用户名> \ My Documents文件\无冬之夜2 \学(操作系统)的目录现在负载性质之前建立。
用户界面
• UIObject_Misc_ExecuteServerScript不再截断数据,其中包含撇号
•现在有一个关闭选项过渡大门的球员。 (曾经是,如果一门是一个过渡时期,他们只能使用它-而不是将其关闭。 )
•新的UI回调: UIRadialNode_OnInit_TestGlobalVar (全球指数中,试验型, rvalue ,行动)
ö此界面回调允许modders控制节点时,菜单是隐藏或显示的基础上,比较的结果,一个全球性的用户界面变量对一个指定的值。所有的测试是为国际价值,如果这两个值都是有效的ints ,否则他们履行作为不区分大小写的字符串比较。
ö参数如下
全球指数:全球无功指数格式全球: x
测试类型:测试执行(所有测试都是因为作为国际如果价值观诠释,否则为不区分大小写的字符串)
情商=两个值相等
 NEQ =两个值不相等
的LT =全球价值少于比较价值
 LTE的=全球价值小于或等于价值的比较
燃气轮机=全球价值大于比较值
肾小球=全球价值大于或等于的比较价值
 rvalue :恒定值,你是比较全球变量。
行动:显示或隐藏。
菜单节点将显示或隐藏的价值的基础上考虑:
如果真正表达评估和采取行动的节目,然后将显示节点
如果评估不实言论和行动表明,当时的节点将会隐藏
如果评估的表达和行动真正是隐藏的,那么将隐藏节点
如果评估不实言论和行动是隐藏的,然后该节点将显示



2DA文件更改

无冬之夜2
•时间Henchspells.2da
• Spells.2da -各种拼写变化
• Feat.2da -添加了“即时”一栏。
冬之夜2 :背叛者的面具
•时间Henchspells.2da
• Spells.2da -各种拼写变化
• Feat.2da -添加了“即时”一栏。
冬之夜2 :泽希尔风暴
• Spells.2da -各种拼写变化
• Feat.2da -添加了“即时”一栏。
玩无冬2的请加无冬群70638246

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8#
发表于 2009-7-17 13:09:00 |只看该作者
晕升级完一打开MOD就死机了 有没人遇到同样问题
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9#
发表于 2009-7-17 13:21:10 |只看该作者
继续观望,谷歌翻译很强大。。。

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10#
发表于 2009-7-17 13:31:03 |只看该作者
可怜我成了试验品[伤心啊] [伤心啊]
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11#
发表于 2009-7-17 13:34:38 |只看该作者
也不知道和MINGPRC补充包有没有冲突

召唤更多小白鼠

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活跃勋章

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12#
发表于 2009-7-17 15:07:08 |只看该作者

回复 #7 solowing 的帖子

完全看不懂

~~~~~~~~~~~~~~~

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13#
发表于 2009-7-17 15:32:38 |只看该作者
没办法只能重装了 3DVD+无尽的补丁 修正列表看了下 修正的大都是一些法术效果
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14#
发表于 2009-7-17 20:10:07 |只看该作者
谷歌翻译 ,翻译出来那玩意就不叫人话 [汗水]
苍苍四海,莫非同胞?茫茫人间,相争何为?

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15#
发表于 2009-7-18 08:01:49 |只看该作者
我也升了,一点问题也没有啊,玩了半小时,一切正常

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16#
发表于 2009-7-18 08:17:37 |只看该作者
顺便说下,还要等1.23的免dvd。。我还是用的1.22的
1.23有些新词条还没翻译,不知道星空。。。

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17#
发表于 2009-7-18 08:37:37 |只看该作者
我昨天装了补丁,玩了4个钟头,没啥问题,AI补丁、OCT、gps-packhorse、PHB都没问题

不过,MoW和SoZ还没来得及试

The trouble ain't that there is too many fools, but that the lightning ain't distributed right.

- Mark Twain

DECEPTICONS TRANSFORM AND RISE UP !

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18#
发表于 2009-7-18 08:48:18 |只看该作者
Feats
•        Increased the duration of Divine Might and Divine Vengeance feats for one round, to compensate for inability to attack in same round when those abilities are activated
•        Fixed the Divine Vengeance bonus, so it gives extra 2d6 damage against undead, and not some random value between 2-12
•        AI Controlled characters with the Two-Weapon Fighting feat will no longer unequip off-hand weapons.
Racial Abilities
•        Fixed Cause Fear, Charm Person and Entangle spell-like abilities of Yuan-Ti Purebloods, so that duration and DC are not based on first class taken at character creation. Instead, as per PnP rules, DC is Charisma based and duration depends from total character level.
•        Fixed the aura used by Drowned undead, so it does not affect creatures with Iron Body, which gives immunity to drowning.
•        Fixed the Howl of Fear ability used by Shadow Mastiffs, so it will no longer affect the casting creature when part of the player's faction on Hardcore difficulty.
•        Fixed the Summon Gale ability of Air Genasi, so it will not remove auras from other creatures anymore.

就上面的几个修正比较实在。。。。。。。。。

DM、DV的持续时间增加1轮
修正DV对不死的2D6伤害
AI控制的人物使用双持时不在会自动卸载掉副手武器
蛇人的种族能力修正DC
有钢铁意志专长的角色将免疫溺死光环
不知道
纠正了风元素后裔的种族技能。。。。。。。。

The trouble ain't that there is too many fools, but that the lightning ain't distributed right.

- Mark Twain

DECEPTICONS TRANSFORM AND RISE UP !

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圣魔王 撒旦

大头像勋章白金会员勋章活跃勋章人气勋章·初级

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19#
发表于 2009-7-18 08:56:04 |只看该作者
资料片的升级补丁还是原版的?

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20#
发表于 2009-7-18 09:43:13 |只看该作者

回复 #19 satan023 的帖子

官方针对各个版本都有对应的升级补丁。。。。。。。。。。。
顶楼贴的就是三个不同版本的补丁,对应于原版、面具、暴风

The trouble ain't that there is too many fools, but that the lightning ain't distributed right.

- Mark Twain

DECEPTICONS TRANSFORM AND RISE UP !

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