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原帖由 pile 于 2009-7-15 21:23 发表 
第二版在游戏中无法打开debug菜单,楼主再试一下
我解決了這問題拉~
以荷蘭人號做例:
你只要打開第一版的debug.c ,
再打開第二版的debug.c ,
然後在第二版中找一找(用肉眼) F15的項目 (string descF15 = "鳳腕 滄矧腔盡擘(埻宎杅擂,湮蘿蜊峈42執)";)
string descF15 = "鳳腕 滄矧腔盡擘(埻宎杅擂,湮蘿蜊峈42執)";
void CalculateInfoDataF15()
{
idLngFile = LanguageOpenFile("ItemsDescribe.txt");
// -->
totalInfo = descF15;
ref mc = GetMainCharacter();
mc.Ship.Type = GenerateShip(SHIP_FLYINGDUTCHMAN, true);
ref rRealShip = GetRealShip(sti(pchar.Ship.Type));
rRealShip.MaxCaliber = 42;
rRealShip.SpeedRate = 15.0;
rRealShip.TurnRate = 50.0;
rRealShip.HP = 200000000;
rRealShip.WindAgainstSpeed = 5.0;
rRealShip.Capacity = 5000;
rRealShip.OptCrew = 525;
rRealShip.MaxCrew = 500;
rRealShip.MinCrew = 50;
rRealShip.Cannons.Type = CANNON_TYPE_CANNON_LBS42;
SetBaseShipData(mc);
SetCrewQuantityFull(mc);
mc.ship.sailscolor = argb(255,60,60,60 );
SetCharacterGoods(mc,GOOD_FOOD,2200);
SetCharacterGoods(mc,GOOD_BALLS,2200);
SetCharacterGoods(mc,GOOD_GRAPES,2200);
SetCharacterGoods(mc,GOOD_KNIPPELS,2200);
SetCharacterGoods(mc,GOOD_BOMBS,5200);
SetCharacterGoods(mc,GOOD_POWDER,8500);
SetCharacterGoods(mc,GOOD_Medicament,2200);
SetCharacterGoods(mc,GOOD_RUM,2200);
SetCharacterGoods(mc,GOOD_WEAPON,2200);
SetCharacterGoods(mc,GOOD_Sailcloth,0);
SetCharacterGoods(mc,GOOD_Planks,0);
Log_SetStringToLog("摒硐眒載蜊峈: 滄矧腔盡擘");
// <--
ProcessCancelExit();
}
.
..之後copy到第一版的debug.c中的 string descF15 = "鳳腕 滄矧腔盡擘(埻宎杅擂,湮蘿蜊峈42執)";
儲存,
進遊戲,
打開f11,
按f15就有荷蘭人號 了
ps:
樓主知不知怎改船炮的數量和攻擊力呢?
有的請教教小弟
[ 本帖最后由 千剎俊 于 2009-7-15 21:45 编辑 ] |
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