注册 | 登录

游侠NETSHOW论坛





查看: 47636|回复: 35
打印 上一主题 下一主题

龙歌系统扫盲 [复制链接]

帖子
563
精华
0
积分
292
金钱
905
荣誉
1
人气
1
评议
0
跳转到指定楼层
楼主
发表于 2009-3-5 22:40:00 |只看该作者 |倒序浏览
翻译自国外有爱人士扫盲贴:

The Dark Eye: Drakensang is a recently released single player RPG similar to Neverwinter Nights 2. Compared to it the game offers a long and interesting single player campaign and a complex combat system, but lacks the editor and multiplayer gameplay.


系统:


Unlike most recent RPGs of this style, Drakensang does not use the D&D rules system. Instead the game is based on the german Das Schwarze Auge (The Black Eye) rpg which is quite differently than D&D right from the beginning.
At the start of the game you create a character and compared to other RPGs the character creation is more limited. You can choose from a number of pre build characters of different origins and professions and, if you want, change the starting skills of them. The look, starting attributes, advantages and disadvantages and in the case of dwarves and amazons, the gender is fixed.
Now, before I continue to review this game, let me first explain the rules a bit to prevent any misunderstandings. DSA is point based which means that as you earn experience you can it to increase skills, attributes and weapon profiencies. Every character can learn everything, the question is just about how much points it costs. That's why it is not that bad that you don't have the complete control over you character when you create him or her.Checks in DSA are made with a 20 sided dice, like in D&D, except that you have to roll low, instead of high. Generally in order to succeed you have to roll below the target number. This is true for skill checks and for the combat.
Every skill in Drakensang is linked to three attributes and in order to succeed in a skill check you have to roll three times and get below those attributes. When you increased the skill rank you are allowed to subtract 1 point for each rank from one of those rolls. So in order to get better in a skill you can either increase the linked attributes or increase the skill itself.
After all three checks are made the remaining skill ranks you did not spend to reduce the die rolls determine how well you do something, which is especially important for spells which are resolved in the same way.
There are some exception to this rule as for some skills no checks are made, but instead you simply need a specific amount of ranks in order to do something. How many ranks you can take is also determined by the linked attributes.
All of this calculation is of course done for you in the game, but you can see that Drakensang is a bit more complex than D&D so you have to be willing to invest a little more effort to learn the rules in order to play Drakensang than for example Neverwinter Nights 2.
The skills themselves are divided into multiple categories. There are combat related skills, like stealth and self-control, nature skills like animal knowledge, social skills like diplomacy, general knowledge skills which handle treating wounds and identifying magical items and crafting skills like crafting bows.
Many skills in the game are linked to crafting and cover the crafting itself (forging, crafting bows and alchemy) and the collection of the required material.To craft something you have to buy/find a blueprint, learn it and then you can, at the correct workstation, build the item as long as you have the correct materials. The normal items can be build with store bought materials and in the end just save you some money compared to items you can buy, but the more powerful ones can only be build when using monster parts which first have to be harvested. And once you build one of those special items you will likely keep it for a long time. That is because in Drakensang you won't be flooded with magical items like in Neverwinter Nights, Magic in DSA is rare and you will hardly find any magical items. Instead the higher quality items, even the unmagical ones, are not too common. It will take quite some time to find things like a full plate or a good two handed sword.
龙哥的人物建造比一般d&d简单,而计算却比d&d更复杂,它使用Das Schwarze Auge (The Black Eye) rpg
简单来说,和D&D最大的不一样是,每次投骰子你需要投的比要求低,而不是高。每个技能都和三个属性相连,所以每次使用技能,你会投骰子三次(skill check),只有当投出来的数字低于属性值造成的要求时,技能才会成功使用,而技能升级每级能让你降低三次投掷数中的1点,除开用于降低后剩下的技能等级,将决定你使用出来的技能的威力(当然如果你投掷的结果是成功启动技能的话)。所以提升技能等级或者提升人物的属性都会提高技能成功率。属性同样决定技能的最高等级。
当然,也有的技能属于例外,成功使用除了等级外没有别的条件要求。
很多技能都和物品制造相关(craft),物品的制造中你需要蓝图,买材料而不是直接买物品会为你省很多钱,高级物品需要买不到的怪物身上收集来的材料。好的东西你将会用它很久,因为比之无冬之夜之类的d&d,龙哥里带魔法属性的物会相当的稀有。




战斗:
Lets move on the combat system. Like with skills it requires you to roll low. Each character has, for each weapon category, a attack and a parry value. If he wants to attack someone successfully he simply has to roll below his attack value which is rather easy. The problem is that the enemy has now the chance to parry the attack by rolling below his parry value which is equally easy. If you already used parry in this round then you can only try to dodge further attacks as you can only parry once without special skills and dodging blows is a bit harder, especially when you wear heavy armour. On the other hand this armour reduces the damage you receive when you do get hit, so it is always a tradeoff between endurance and dodging.Because of parrying and dodging, combat tends go on for a rather long time in Drakensang and very often a lucky hit is the deciding factor in bigger battles.
因为有了打击和格挡,龙哥的战斗将会比一般的更长,往往某个幸运的攻击成功将成为胜负的决定因素
每个人对每种武器都有一个攻击和格挡(parry)值,投出比攻击低的数字你就攻击,这很容易办到,问题是,当敌方受到攻击后,如果也投出比格挡低的数字,就会格挡避开攻击,而这也很容易办到。
如果你这回合已经使用格挡(除开使用其他技能每回合你只能使用格挡一次),那么之后你就只有靠闪避(dodge)了,而闪避会因为你的重装甲变的极其困难,反之,重装甲将大大的降低你受的伤害,所以这是个耐力值(Edu.)和躲避值(Dodging)不能兼得的问题。





——————————————————ok,以下是原作者对游戏的评价:————————————————————


背景:
Now for the most important part of an rpg, the world it plays in. In Drakensang it is the continent Aventurien which has a more mediveal feeling than comparable D&D worlds. Magic is less prevalent, the deities play a much more important roles in the lives of everyone and even the names sound more mediveal. Although here I might be a bit biased. As a German myself I might be more tolerant about the names, which are also rather German inspired, than others, although I don't know how, if at all, they will be translated. But even in German the names of some spells sound silly and they are generally named in a very "Harry Potter" like manner.You will spend most of the time in the city Ferdok which has numerous primary and secondary quests, a lot of traders and your headquarters where you can change your companions. All this has the disadvantage that the city it quite big and you sometimes have to walk for a while to reach your destination.From time to time the main quest sends you to a other region which has its own story arch and quests. Here you have to be careful as it is not possible to go back to the city before you completed the quest of the region and after you did that and left the area there is also no coming back. So any loot or quests you leave behind will be gone forever. That can be frustrating when you took the wrong companions with you and lack a skill. While skills can be increased everywhere new skills can only be learned at trainer which might not be available in the area you are.
Aventurien 比一般的d&d世界更加"中世纪"一些,最大的特征是,魔法更加稀少,不如d&d流行,神明们对人们的影响似乎更大



同伴:
Speaking of companions, there are quite a lot of them from all races and professions so you shouldn't have a problem with creating your dream team. You just have to be patient as not all characters are available from the beginning or even shortly after it. Sadly they don't interact with each other much like in the Bioware/Obsidian games.
种类繁多,多彩多样,要造出一个你梦寐以求的明星组不会是难事,但他们却不会想bioware的游戏那样有声有色,互相交流。



游戏:
Drakensang is a very long game, so you definitely get enough for your money. I played this game for longer than what I needed for Mass Effect with all side quests and I am still not even near the end.Also in other aspects this game does not follow the trend of the industry. Drakensang is remarkably bug free. Some people have problems with it but not many and some problems can be traced back to them trying to bypass the copy protection.The graphics is good, not Crysis pretty, but still nice to look it and, for the graphics quality, it require only very few resources. The game runs fast, has short load times and can be played on older machines.The sound is adequate and sometimes a bit too quiet. Whats irritating is that only the first paragraph an NPC speaks has a voiceover. The rest of the conversation is text only.
游戏很长,英文作者说他玩这游戏时间上远超过质量效应(带支线全通)后还摇摇不见结尾。。。
画质优秀虽然不是孤岛危机那级别但却算的上秀色可餐,而且最重要的是优化好不吃机子bug极少(有问题的大部分是因为用的d版),音效可圈可点就是有时候显得太"静",对话只有开头一句有语音。



In the end Drakensang is a very good game. Like everything it has its flaws, but compared to its strengths they are negligible. The gameplay is nice, the story interesting and the world draws you in easily. You just have to be willing to learn the rules of the system which are a bit more complex than normal.
And as a small extra, the game, at least the German version I own, contains the core rulebook of the DSA pen and paper game.
总的来说,这是一个好游戏,虽然没有十全十美,但是故事有趣,世界很吸引人,只要你费点心去了解它的系统,你就会乐在其中。(正版德文版貌似还送真正的桌面游戏,╯▽╰)

[ 本帖最后由 KonW 于 2009-3-11 18:02 编辑 ]
已有 1 人评分金钱 收起 理由
1027227 + 20 + 2 文章不错,继续努力!

总评分: 金钱 + 20  + 2   查看全部评分

使用道具 举报

帖子
16
精华
0
积分
8
金钱
787
荣誉
0
人气
0
评议
0
沙发
发表于 2009-3-6 04:05:17 |只看该作者
先粗略地补充一下关于战斗的系统。
p.s. 先前写的时候有点想当然了,看了下规则书,先前攻击和格挡的计算方式有错误,现在更正。

每个人物,一回合只能做一次攻击和格挡,计算的方式是,你的筛子数小于等于你的AP,则算攻击成功。同样,筛子数小于等于DP, 则算格挡成功。如果你的闪躲技能高于格挡技能,则会用闪躲技能代替格挡。
如果你有盾牌,则允许一回合2次格挡,其中一次算作用盾格挡,顺序是按照格挡加权由大到小排列。如果对方用远程武器,则只能用闪躲,或者盾牌来格挡。远程武器攻击时,要计算目标的形体加权,体型越大,越容易命中。如果从被面攻击,则不能闪躲,和格挡,而且还会负伤(p.s. 负伤4个,不能用任何技能,5个就算死亡)。闪躲的条件,次数非常非常的复杂,还和距离,对手数量等等有关,这里就不详细说了。

[ 本帖最后由 iamwp 于 2009-3-7 01:35 编辑 ]

使用道具 举报

帖子
298
精华
0
积分
149
金钱
317
荣誉
0
人气
0
评议
0
板凳
发表于 2009-3-6 04:13:44 |只看该作者
游戏内说明是,闪躲比武器格挡高的话,用闪躲值代替武器格挡值来鉴定。
就是没盾一次闪躲或武器格挡,有盾额外加一次盾格挡鉴定

[ 本帖最后由 augenblick 于 2009-3-6 04:17 编辑 ]

使用道具 举报

帖子
192
精华
0
积分
96
金钱
636
荣誉
0
人气
0
评议
0
地板
发表于 2009-3-6 09:26:22 |只看该作者
低于属性值?感觉上有点像DND第二版的设定

使用道具 举报

帖子
1200
精华
0
积分
600
金钱
230
荣誉
0
人气
0
评议
0
5#
发表于 2009-3-6 10:37:44 |只看该作者
我就想知道怎么采矿。。。。。。。。。。。

使用道具 举报

帖子
353
精华
0
积分
177
金钱
549
荣誉
0
人气
0
评议
0
6#
发表于 2009-3-6 11:07:36 |只看该作者
好,不知道种子能用吗?.................

使用道具 举报

帖子
563
精华
0
积分
292
金钱
905
荣誉
1
人气
1
评议
0
7#
发表于 2009-3-6 12:22:30 |只看该作者
原帖由 iamwp 于 2009-3-6 04:05 发表
先粗略地补充一下关于战斗的系统。

每个人物,一回合只能做一次攻击和格挡,计算的方式是,你的筛子数加上攻击加权 AP 去和对方的筛子数加上格挡加权 DP(好像是) 比大。如果你的闪躲技能高于格挡技能,则会用闪躲技能代替格 ...



,,parry当初我想了好一下没找到词语,开始写的躲避却和后面的dodge躲闪/闪避重复,,,,,原来是格挡,,,囧

使用道具 举报

帖子
3039
精华
2
积分
2343
金钱
24990
荣誉
42
人气
30
评议
0
8#
发表于 2009-3-6 12:31:54 |只看该作者
游戏很不错,系统计算的确比较繁琐。
不知道游戏系统设计师为什么要新创一个类DnD的规则,
有些地方真的搞得人头痛,主要是目前还没有完全摸清规则,以后可能会好一些。

这游戏真的很费时间,光是建任务看规则就用了我不少时间,而且职业有点“太多”了,
有好处也有坏处,好处是选择游戏时间可以大大延长,因为有很多职业可以选择,
不过同伴最多带3个,也就是说一次游戏可以玩到4种职业;坏处是职业分太细了,
像盗贼类职业也细分了三个之多,射手还分人和精灵的,有很多雷同的地方。

游戏刚刚开始玩没多久,最强烈的感觉就是任务一大堆,采药、剥皮杂七杂八忙得不亦乐乎,
这个游戏真的可以玩很长很长时间,现在这样的游戏真的不多,基本都是“快餐式”游戏了。

我的Desktop配置不太好,而且硬盘也比较紧张,所以高制材包我没有安装,
感觉就算没高制材包画面表现也是挺不错的,而且在低配置上运行可以完全流畅。

音乐方面比较差些,操作方面也有点不顺手,主要是镜头方面比较晕,不过这是习惯问题,
多玩了就好了。

游戏对英文能力要求算比较高的了,里面很多词汇都不是常用词汇,对话量也比较多,
我个人感觉还可以,有些对话还蛮有意思的,对话中NPC的语气往往对NPC的性格有很好的描写。
对那些英文不是很好的朋友其实可以略过对话,直接看任务,任务里的英文还是很简介明了的,
不过会错过不少有趣的对话,民间要汉化的话,工作量不小,估计不会亚于Fallout3的,呵呵。

刚刚开始玩,还没有很深入的去了解游戏,以上都是粗略的感受。
说实话,这款名不见经传的游戏要比近年来很多所谓的“RPG大作”都要做得好,
至少可以感到制作小组的用心,真庆幸自己没有错过这款值得一玩的RPG。

使用道具 举报

帖子
3039
精华
2
积分
2343
金钱
24990
荣誉
42
人气
30
评议
0
9#
发表于 2009-3-6 12:34:27 |只看该作者
原帖由 KonW 于 2009-3-6 12:22 发表



,,parry当初我想了好一下没找到词语,开始写的躲避却和后面的dodge躲闪/闪避重复,,,,,原来是格挡,,,囧


呵呵,parry是指用武器去格挡对方的攻击,也就是架开对方的武器,
还有一种是用盾,盾格挡的话一般叫做block。

使用道具 举报

帖子
115
精华
0
积分
88
金钱
398
荣誉
3
人气
5
评议
0
10#
发表于 2009-3-6 16:00:57 |只看该作者
有不同于dnd的rpg选择是好事 20202020

使用道具 举报

爱拼才会赢
游侠资深版主
★★★★★★★★★

元老版主勋章精华勋章版主勋章活跃勋章荣誉勋章资深版主勋章大头像勋章youki贡献勋章

帖子
14268
精华
17
积分
15565
金钱
51390
荣誉
503
人气
1
评议
0

11#
发表于 2009-3-6 17:13:27 |只看该作者
我觉得游戏的战斗部分有些难,我选的是战士,打怪的时候需要多次按左键。有时候会失效。

使用道具 举报

帖子
152
精华
0
积分
76
金钱
555
荣誉
0
人气
0
评议
0
12#
发表于 2009-3-6 17:17:15 |只看该作者
原帖由 polo800000 于 2009-3-6 17:13 发表
我觉得游戏的战斗部分有些难,我选的是战士,打怪的时候需要多次按左键。有时候会失效。




打架只需要操作移动和技能,其实都是自动打的,不需要像其他arpg游戏那样反复点击才能攻击的。

使用道具 举报

帖子
152
精华
0
积分
76
金钱
555
荣誉
0
人气
0
评议
0
13#
发表于 2009-3-6 17:20:17 |只看该作者
原帖由 233471407 于 2009-3-6 10:37 发表
我就想知道怎么采矿。。。。。。。。。。。




没有采矿系统,只有采集植物, 从动物的尸体上采集材料两种。
矿材基本都是在杀怪、箱子、木桶里面收集到的。
尤其在第五章,城堡保卫战,矿材更是多的离谱。

使用道具 举报

圣魔王 撒旦

大头像勋章白金会员勋章活跃勋章人气勋章·初级

帖子
76647
精华
6
积分
41251
金钱
56083
荣誉
139
人气
3376
评议
11
14#
发表于 2009-3-6 17:23:01 |只看该作者
既然有汉化那我打算等汉化出来再玩了~

使用道具 举报

帖子
1286
精华
1
积分
1220
金钱
5385
荣誉
37
人气
73
评议
0
15#
发表于 2009-3-7 11:23:17 |只看该作者
原帖由 jsisw9i9 于 2009-3-6 12:31 发表
游戏很不错,系统计算的确比较繁琐。
不知道游戏系统设计师为什么要新创一个类DnD的规则,
有些地方真的搞得人头痛,主要是目前还没有完全摸清规则,以后可能会好一些。

这游戏真的很费时间,光是建任务看规则就用了我不少时 ...

不是游戏设计者新创的规则,是基于德国最流行的桌面游戏规则改编的,也是有一定历史的规则了,游戏设计者为了让新玩家入门还大大简化了,据说完整规则里光是技能就有上百种。
这里有一个相当详细的规则说明,虽然是英文的:
http://forum.dtp-entertainment.com/viewtopic.php?f=63&t=12047

使用道具 举报

帖子
1286
精华
1
积分
1220
金钱
5385
荣誉
37
人气
73
评议
0
16#
发表于 2009-3-7 11:27:50 |只看该作者
原帖由 jsisw9i9 于 2009-3-6 12:34 发表


呵呵,parry是指用武器去格挡对方的攻击,也就是架开对方的武器,
还有一种是用盾,盾格挡的话一般叫做block。

其实游戏里都是叫parry,weapon parry和shield parry,再加上dodge,三者最高的用来做防御检定,所以只要有计划的练好其中一个就行。

使用道具 举报

帖子
1286
精华
1
积分
1220
金钱
5385
荣誉
37
人气
73
评议
0
17#
发表于 2009-3-7 11:33:23 |只看该作者
原帖由 polo800000 于 2009-3-6 17:13 发表
我觉得游戏的战斗部分有些难,我选的是战士,打怪的时候需要多次按左键。有时候会失效。

人物右下角可以设定offensive(武器图标)还是defensive(盾牌图标),设成offensive就会自动攻击了,技能和魔法要手动放。法师类还是建议defensive,否则放完魔法没有进一步指令了就会自动冲上去找打。另外偶尔会自动变回defensive,战斗时注意一下。

使用道具 举报

帖子
22
精华
0
积分
11
金钱
52
荣誉
0
人气
0
评议
0
18#
发表于 2009-3-8 19:13:37 |只看该作者
汉化,游戏中的英文词汇太多了

使用道具 举报

帖子
797
精华
0
积分
399
金钱
4695
荣誉
0
人气
0
评议
0
19#
发表于 2009-3-11 16:55:46 |只看该作者
一般好像parry是理解为 招架
而block 才是格挡

使用道具 举报

帖子
65
精华
0
积分
33
金钱
244
荣誉
0
人气
0
评议
0
20#
发表于 2009-3-11 20:45:31 |只看该作者
想问个问题:
我是练的军士,用双手大剑的那种,没有盾牌,所以对你们说的格挡,也就是block有个疑问,成功格挡后,是完全免伤还是部分免伤?如果是部分免伤的话,那么block的价值就不如parry和dodge了。另外,在计算的时候,比如我的dodge非常高,parry相对低一点,如果在dodge鉴定失败后,parry还能否起作用?

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 苏ICP备2023007791号 )

GMT+8, 2025-9-1 13:34 , Processed in 0.351145 second(s), 13 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到