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[讨论] 大家怎样练怒灵的捏? [复制链接]

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21#
发表于 2009-2-23 17:58:23 |只看该作者
我的战士圣骑都是琳娜和死神通关的时候满。前两个后面用的比较少了。

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22#
发表于 2009-2-23 18:01:10 |只看该作者
冰灵的确是升的慢,没一次性杀伤技能
夜雨ing

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23#
发表于 2009-2-23 18:48:21 |只看该作者
打实力超过自己不少的敌人(体现在经验条上升1/5左右)的时候每个怒灵出来遛一圈,胜利后怒灵能连升3-4级。

也可能这就是基础经验值?

另外附上GdaRussian (G. Stepanov)攻略里的怒灵升级经验表……

+-----------------------------------------------------------------------------+
| Level Chart                                                           [750] |
+-----------------------------------------------------------------------------+
Lvl  Total  Need  Inc
  1      0     0    0   
  2     39    39   39
  3    104    65   26
  4    195    91   26
  5    325   130   39
  6    494   169   39
  7    689   195   26
  8    923   234   39
  9   1196   273   39
10   1521   325   52
11   1885   364   39
12   2301   416   52
13   2769   468   52
14   3276   507   39
15   3848   572   65
16   4472   624   52
17   5148   676   52
18   5889   741   65
19   6682   793   52
20   7540   858   65
21   8463   923   65
22   9464  1001   78
23  10530  1066   65
24  11661  1131   65
25  12870  1209   78
26  14157  1287   78
27  15522  1365   78
28  16965  1443   78
29  18486  1521   78
30  20098  1612   91

The third column is how much exp is needed to go from the previous level to the
specified one. The fourth column (Inc) Is the amount MORE exp needed to levelup
this level than the previous level; these are all multiples of 13 *shrug*.

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24#
发表于 2009-2-23 19:07:05 |只看该作者

经验的计算如下

Razyaschy Sword
Turns into a sword from the stone,
group of causing physical damage.
Magicians have double damage.
Maximum improvement:
Damage 470-550
Rage 9
Basic experience of 29
Relax 1
Base damage: 80-100 Rage: 7 Experience: 5 Rest: 3 Starters
Damage 1 damage: 120-150 Rage: 1 Experience: 8
Damage 2 damage: 170-210 Rage: 1 Experience: 11
Damage 3 damage: 230-280 Rage: +2 Experience: 14 Level 5
4 damage toll: 300-360 Rage: +2 Experience: 18 Level 8
Damage 5 damage: 380-450 Rage: 3 Experience: 23 Level 11
6 damage toll: 470-550 Rage: 3 Experience: 29 Level 14
Rage 1 Rage: -4 damage 3
Rage 2 Rage: -6 damage 5
Relax Relax 1: 2 Level 6
Relax 2 Relax: 1 Level 16
Stone Wall
Set the stone on the battlefield
wall, which stands until it
not destroy, or not being finished
life. The wall has 10 defense.
Maximum improvement:
Health 2500
Rage 28
Basic experience of 37
Rest 2
Lifetime Round 4
Base Health: 100 Rage: 10 Experience: 10 Rest: 4 Lifetime: 2 Level 2
Health 1 Health: 300 Rage: 3 Experience: 15
Health Health 2: 600 Rage: +4 Experience: 20
Health 3 Health: 1200 Rage: 5 Experience: 27
Health 4 Health: 2500 Rage: 6 experience: 37
Rage 1 Rage: -5 Health 2
Rage 2 Rage: -5 Health 3
Relax Relax 1: 3 Level 7
Relax 2 Relax: 2 Level 14
Time 1 Lifetime: 3 Rage: 5
Time 2 Time Life: 4 Rage: 5
Rockfall
Befalls rain of stones, causing
physical damage to all enemies in
this region.
Magicians have double damage.
Maximum improvement:
Damage 480-930
Rage 32
Basic experience of 33
Rest 2
Area 19 hex
Base damage: 90-150 Rage: 14 Experience: 15 Rest: 4 Location: 3 Level 4
Damage 1 damage: 130-230 Rage: 3 Experience: 18
Damage 2 damage: 180-330 Rage: 3 Experience: 21
Damage 3 damage: 240-450 Rage: 3 Experience: 24
4 damage toll: 310-590 Rage: 3 Experience: 27 Level 11
Damage 5 damage: 390-750 Rage: 3 Experience: 30 Level 15
6 damage toll: 480-930 Rage: 3 Experience: 33 Level 19
Rage 1 Rage: -5 damage 3
Rage 2 Rage: -5 damage 5
Relax Relax 1: 3 Level 7
Relax 2 Relax: 2 Level 19
Area 1 Area: Rage 7: +5 Level 11
Area 2 Field: 19 Rage: 5 Level 16
Groundwater blades
Shaking the battlefield, causing severe
stone blades from the ground,
causing physical damage to enemy
warriors.
Magicians have double damage.
Maximum improvement:
Toll 820-1210
Rage 40
Basic experience of 40
Rest 3
Base damage: 100-160 Rage: 26 Experience: 20 Rest: 5 Level 8
Damage 1 damage: 170-260 Rage: +4 Experience: 23
Damage 2 damage: 260-390 Rage: +4 Experience: 26
Damage 3 damage: 370-550 Rage: +4 Experience: 29 Level 12
4 damage toll: 500-740 Rage: +4 Experience: 32 Level 14
Damage 5 damage: 650-960 Rage: +4 Experience: 36 Level 19
6 damage losses: 820-1210 Rage: +4 Experience: 40 Level 26
Rage 1 Rage: -5 damage 2
Rage 2 Rage: -5 damage 4
Relax Relax 1: 4 Level 11
Relax 2 Relax: 3 Level 21
106 © 2008, Katauri Interactive, 1C Company, All rights reserved. The authors guide: alexrom66, Magic Art, spamm.
Skills Sliima
The ability to improve the description of the advancement requirements
The poisonous spittle
Astonishing goal poisonous spitting,
harmful poison and poisoning the target.
Poisonings goal weaker attacks, and
receives poison damage each turn.
Maximum improvement:
Damage 380-410
Poisoning 100-120
Rage 12
Basic experience of 25
Relax 1
Time of poisoning Round 3
Base damage: 50-80 Rage: 5 Rest: 3 Experience: 5 Poisoning: 30-40
Time of poisoning: 3 Starters
Damage 1 damage: 80-110 Rage: 1 Experience: 2
Damage 2 damage: 120-150 Rage: 1 Experience: 2
Damage 3 damage: 170-200 Rage: +2 Experience: 2
4 damage toll: 230-260 Rage: +2 Experience: 2 Level 10
Damage 5 damage: 300-330 Rage: 3 Experience: 2 Level 16
6 damage toll: 380-410 Rage: 3 Experience: 2 Level 20
Rage 1 Rage: -5 damage 3
Rage 2 Rage: -5 damage 5
Relax Relax 1: 2 Level 3
Relax 2 Relax: 1 Level 13
Poisoning Poisoning 1: 40-60 Rage: +2 Experience: 4 Level 4
Poisoning Poisoning 2: 100-120 Rage: 3 Experience: 4 Level 6
Hellish Kosyak
Encourages the five predatory fishes floating
wedge and cause physical damage
all in its path.
Maximum improvement:
Damage 400-450
Rage 26
Basic experience of 34
Relax 1
Base damage: 150-200 Rage: 15 Experience: 10 Rest: 3 Level 2
Damage 1 damage: 190-240 Rage: 1 Experience: 13
Damage 2 damage: 230-280 Rage: +2 Experience: 16
Damage 3 damage: 270-320 Rage: 3 Experience: 20 Level 8
4 damage toll: 310-360 Rage: +4 Experience: 24 Level 11
Damage 5 damage: 350-400 Rage: 5 Experience: 29 Level 15
6 damage toll: 400-450 Rage: 6 experience: 34 Level 20
Rage 1 Rage: -5 damage 2
Rage 2 Rage: -5 damage 4
Relax Relax 1: 2 Level 10
Relax 2 Relax: 1 Level 23
A cloud of poison
It is poisonous cloud that
moves the field toward
clusters of enemies. The cloud does
poison damage to all who get it.
Damage caused by following the progress of each
creatures on the battlefield.
(see optional)
Maximum improvement:
Damage 120-240
Rage 16
Basic experience of 50
Rest 2
ChisloAtak: 7
Base damage: 20-40 Rage: 8 Experience: 10 Rest: 4 ChisloAtak: 5 Level 4
Damage 1 damage: 30-60 Rage: +2 Experience: +5
Damage 2 damage: 50-100 Rage: 3 Experience: 6
Damage 3 damage: 80-160 Rage: +4 Experience: +7 Level 12
4 damage toll: 120-240 Rage: 5 Experience: +8 Level 16
Rage 1 Rage: -5 damage 2
Rage 2 Rage: -5 damage 3
Relax Relax 1: 3 Level 9
Relax 2 Relax: 2 Level 13
ChisloAtak 1 Rage: +2 Experience: 7 ChisloAtak: 10 Level 10
ChisloAtak 2 Rage: +2 Experience: 7 ChisloAtak: 13 Level 13
Armor Glotov
Surrounds the Federal garrison protected
which takes the resulting
group of damages. But this protection
prevents the movement of the order.
Maximum improvement:
Health 2300
Rage 30
Basic experience of 50
Rest 3
Lifetime Round 4
Base Health: 400 Rage: 7 Experience: 20 Rest: 5 Length of life: 4 Level 6
Health 1 Health: 600 Rage: 3 Experience: 25
Health Health 2: 800 Rage: +4 Experience: 30
Health 3 Health: 1000 Rage: 5 Experience: 35 Level 9
Health 4 Health: 1200 Rage: 6 experience: 40 Level 11
Health 5 Health: 1700 Rage: 7 Experience: 45 Level 16
Health 6 Health: 2300 Rage: 8 Experience: 50 Level 21
Rage 1 Rage: -5 Health 2
Rage 2 Rage: -5 Health 4
Relax Relax 1: 4 Level 11
Relax 2 Relax: 3 Level 13
107 © 2008, Katauri Interactive, 1C Company, All rights reserved. The authors guide: alexrom66, Magic Art, spamm.
Skills Lina
The ability to improve the description of the advancement requirements
Energy
Places on the battlefield a few
energy, giving the hero and Manu
rage. The squad, raising energy,
receives a 1 ML.
Maximum improvement:
Number Power 6
Bonus many 10 / rage
Rage 45
Basic experience of 55
Rest 3
Reference Number: 2 Bonus: Rage 4: 10 Experience: 20 Rest: 5 Starters
Number 1 Number: 3 Rage: 5 Experience: +5
Number 2, Number: 4 Rage: 5 Experience: +5
Number 3 Number: 5 Rage: 5 Experience: 5 Level 11
Number 4 Number: 6 Rage: 5 Experience: 5 Level 21
Bonus 1 Bonus: 6 Rage: 5 Experience: 5 Number 1
Bonus 2 Bonus: Rage 8: 5 Experience: 5 Level 11
Bonus 3 Bonus: Rage 10: 5 Experience: 5 Level 21
Relax Relax 1: 4 Level 6
Relax 2 Relax: 3 Level 16
Ice Ball
Calls on the battlefield icy ball --
a powerful military unit. By removing
field, it causes physical damage to the enemy.
For each cell of acceleration caused by
ball damage increases by 100%
(the base)
Maximum improvement:
Damage 350-400
Health 1800
Rage 60
Basic experience of 50
Rest 2
Base damage: 110-130 Health: 300 Rage: 10 Experience: 20 Rest: 4 Level 2
Attack 1 loss: + [50-60] Health: 100 Rage: 10 Experience: 5
Attack 2 loss: + [70-80] Health: 100 Rage: 10 Experience: 5
Attack 3 loss: + [90-100] Health: 100 Rage: 10 Experience: 5 Level 16
Protection 1 loss: + [10-10] Health: 200 Rage: 10 Experience: 5
Protection 2 loss: + [10-10] Health: 400 Rage: 10 Experience: 5
Protection of 3 losses: + [10-10] Health: 600 Rage: 10 Experience: 5 Level 14
Rage 1 Rage: -5 Level 7
Costs rage> 10
Rage 2 Rage: -5 Level 11
Costs rage> 10
Relax Relax 1: 3 Level 10
Relax 2 Relax: 2 Level 21
Ice spikes
Region 3 concludes in hexa in prison from
brittle ice spikes. Each spike
has 1 unit of Health.
Maximum improvement:
Rage 15
Basic experience of 30
Rest 2
Base Rage: 30 Experience: 30 Rest: 5 Level 4
Rage 1 Rage: 25 Level 7
Rage Rage 2: 20 Level 11
Rage 3 Rage: 15 Level 19
Relax Relax 1: 4 Level 8
Relax 2 Relax: 3 Level 13
Rest 3 Rest: 2 Level 17
Gizmo
Calls on the battlefield mechanical
substance, which attacks the enemy, causing
astral damage, heals allies
removes spells, and changes
points of action (EA) (see further)
Maximum improvement:
Damage 1300-2500
Treatment 660
Removes harmful spells from
Allies
Shoots useful spells from enemies
Gives 1 ally OD
It takes 1 OD from the enemy
Rage 25
Basic experience of 60
Rest 2
Lifetime: 3 «attacks» against the enemy
Base damage: 100-300 Treatment: 140 Rage: 7 Experience: 20 Rest: 4 Level 6
Attack 1 loss: + [100-300] Treatment: +20 Rage: 5 Experience: +5
Attack 2 loss: + [200-400] Treatment: +20 Rage: 5 Experience: +5
Attack 3 loss: + [300-500] Treatment: +20 Rage: 5 Experience: +5
Shoots useful spells from enemies
The attack damages 4: [400-600] Treatment: +20 Rage: 5 Experience: 5 Reduces the level of 16 OD
Treatment 1 loss: + [50-100] Treatment: +80 Rage: +2 Experience: +5
Treatment 2 loss: + [50-100] Treatment: +100 Rage: +2 Experience: +5
Treatment 3 loss: + [50-100] Treatment: +120 Rage: +2 Experience: +5
Removes harmful spells from allies
Treatment 4 loss: + [50-100] Treatment: +140 Rage: +2 Experience: Gives +5 ML Level 16
Rage 1 Rage: -5 Level 13
Costs rage> 10
Rage 2 Rage: -5 Level 19
Costs rage> 10
Relax Relax 1: 3 Level 9
Relax 2 Relax: 2 Level 12
108 © 2008, Katauri Interactive, 1C Company, All rights reserved. The authors guide: alexrom66, Magic Art, spamm.
Skills Reaper
The ability to improve the description of the advancement requirements
Abduction of the Soul
Pulls the soul purpose of destroying%
of the number of enemies in the unit (more precisely --
% Of total health team).
It operates on the undead, and големов
plants.
(type of damage - astral)
Maximum improvement:
Dies: 50%
Rage 70
Basic experience of 15
Relax 1
Basic dies: 10% Rage: 10 Experience: 7 Rest: 3 Starters
1 dies damage: 20% Rage: 5 Experience: 9
2 losses to die: 30% Rage: 15 Experience: 11
Damage to die 3: 40% Rage: 25 Experience: 13 Level 13
Damage to die 4: 50% Rage: 35 Experience: 15 Level 17
Rage 1 Rage: -10 damage 1
Rage 2 Rage: -10 damage 3
Relax Relax 1: 2 Level 8
Relax 2 Relax: 1 Level 19
Gathering Rage
Causing damage and astral
Rage suck out all the enemies in the
field of 19 hex.
Maximum improvement:
Damage 170-300
Gives rage 40
Rage 5
Basic experience of 22
Rest 3
Base damage: 50-180 Gives rage: Rage 10: 5 Experience: 10 Rest: 5 Level 2
Damage 1 damage: 70-200 Gives fury: 15 Experience: 12
Damage 2 damage: 90-220 Gives fury: 20 Experience: 14
Damage 3 damage: 110-240 Gives fury: 25 Experience: 16
4 damage toll: 130-260 Gives fury: 30 Experience: 18 Level 11
Damage 5 damage: 150-280 Gives fury: 35 Experience: 20 Level 13
6 damage toll: 170-300 Gives fury: 40 Experience: 22 Level 15
Relax Relax 1: 4 Level 9
Relax 2 Relax: 3 Level 19
Time Back
It returns to a state of detachment, in
where he was at the beginning
last round.
Maximum improvement:
The level of goal 1-5
Rage 20
Basic experience of 44
Rest 3
Basic Level: 1-1 Rage: 20 Experience: 20 Rest: 5 Level 4
Objective 1 Level: 1-2 Rage: 5 Experience: 26
Goal Level 2: 1-3 Rage: 5 Experience: 32
Objective 3: Level: 1-4 Rage: 5 Experience: 38 Level 8
Goal 4 Level: 1-5 Rage: 5 Experience: 44 Level 13
Rage 1 Rage: -10 Goal 1
Rage Rage 2: -10 Goal 3
Relax Relax 1: 4 Level 10
Relax 2 Relax: 3 Level 15
Black Hole
Astral causes damage to all enemies.
The higher the level of enemy creatures
the more they receive damage. Enemies
2/3/4/5 levels caused by additional
12,5% / 25% / 37.5% / 50% damage.
Maximum improvement:
Damage 1100-1500
Rage 80
Basic experience of 27
Rest 2
Base damage: 300-700 Rage: 40 Experience: 15 Rest: 5 Level 6
Damage 1 damage: 500-900 Rage: 15 Experience: 18
Damage 2 damage: 700-1100 Rage: 15 Experience: 21
Damage 3 damage: 900-1300 Rage: 15 Experience: 24 Level 13
Damage 4 losses: 1100-1500 Rage: 15 Experience: 27 Level 16
Rage 1 Rage: -10 damage 1
Rage 2 Rage: -10 damage 2
Level 16
Relax Relax 1: 4 Level 11
Relax 2 Relax: 3 Level 14
Rest 3 Rest: 2 Level 18

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25#
发表于 2009-2-23 19:28:59 |只看该作者
受教了~ [谢谢]

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26#
发表于 2009-2-23 19:30:52 |只看该作者
死灵的吸怒,好像无论多少回合后都能每次增10左右的EXP 死灵是练得最快的
夜雨ing

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27#
发表于 2009-2-24 10:16:56 |只看该作者
我的法师全练满了,带一条龙去打,敌人全部都是紫色不可战胜的,经验张得很快。

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28#
发表于 2009-2-24 10:21:11 |只看该作者
原帖由 yy11171015 于 2009-2-24 10:16 发表
我的法师全练满了,带一条龙去打,敌人全部都是紫色不可战胜的,经验张得很快。

这个真要试试..........

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29#
发表于 2009-2-24 21:21:06 |只看该作者
怒灵30级就满了啊。。。。。才打精灵大陆一个任务,镰刀30级了,其他都20多了。

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30#
发表于 2009-2-26 18:30:59 |只看该作者
原帖由 sowick 于 2009-2-23 00:56 发表
真的有经验么,我之前想练练的,但是发现我扔石墙放魔盾或是能量球,这些放完还是那么多经验,好象是打怪的才有经验吧,伤害换得的经验最多样,不知道具体怎么算的 ...

我练怒灵的体会,敌方战场上存留的兵越多,怒的经验就越多。把敌人兵都灭差不多了,怒灵基本就不涨经验了。还有敌我英雄等级差别越大,怒灵经验就越多。所以最好的练等级的地方就是杀自己镜像那,身上带5种兵,圣裁和女妖必带,其余带经验总值高的,但是必须可以被睡(怎么看着这么别扭呢),方法就是女妖无限睡。火灵用墙或者陨石雨;毒灵用罩子或者群蛙;玲娜随便,但是不要放外星人;死神用吸怒或回流,反正就是用等级最高,经验最多的那种。要注意的就是不要碰敌人的兵,意思就是都放空炮。这样每回合都有50左右的经验吧,这还是没升战士系加怒灵经验的技能情况下。
    方法适合练级狂人。一句话,太累,不过平时战斗时看情况合适也可以练练。用这种办法可以不升战士系的加经验技能,可以省很多红符石,尤其对fs来说,最缺的就是红石头了。

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