- UID
- 2292149
- 主题
- 66
- 阅读权限
- 30
- 帖子
- 783
- 精华
- 0
- 积分
- 434
- 金钱
- 2151
- 荣誉
- 4
- 人气
- 26
- 在线时间
- 2591 小时
- 评议
- 0
- 帖子
- 783
- 精华
- 0
- 积分
- 434
- 金钱
- 2151
- 荣誉
- 4
- 人气
- 26
- 评议
- 0
|
马上要出的不是资料片。。。
是剧情MOD....
承诺的游戏时间是6-12小时左右,比泽西尔还少。
the mystery of west gate
西门之谜。
官网上说了这次的剧情将直接和月石面具有关哦!!
Basic Story Line
The storyline begins with the player seeking to rid themselves of a cursed object, one that haunts their dreams and threatens their very sanity. After learning from an old sage that the object is inextricably linked to the nefarious organization known as the Night Masks, the player catches the next ship to Westgate in the hopes of uncovering the cure to the curse. Soon afterwards, the player is drawn into a vicious street war between factions. Players must choose their allegiance in order to break the curse and ultimately uncover a plot that threatens Westgate itself. The story begins on the 30th day of Marpenoth (October in our calendar), 1372 DR - sometime after the most recent documented events within the region. (Ed. Note: Check out this word doc timeline from Wizards.com)
Mysteries of Westgate has been designed to provide a balanced experience for all character races, classes, and alignments. As the module is very role-play-focused, classes with varied skills such as bards and rogues will, in some situations, have an easier time of it than melee-orientated classes. Conversely, characters with strong martial skills may have an easier time overcoming the terrifying array of enemies pitted against them, should combat prove inevitable. Paladins, and priests of good deities, may have a small advantage against the more fiendish or unholy enemies in the game.
We wanted to make alignment a real factor in Mysteries of Westgate. Most modern RPGs allow the player a certain amount of freedom, but draw the line at anything that will really affect the outcome of the story, funneling the player down a certain path as a story reaches its climax. While we appreciate the advantages of this approach, we wanted to do something more, to empower the player to make the choices a real chaotic evil character might. Therefore, in Mysteries of Westgate, actions have huge consequences. Whether the player is the scourge or savior of the city is ultimately up to them.
Product Features
The adventure pack was initially planned to be between 6-12 hours in length, but it's grown somewhat from that estimate. A bare-bones core path play-through may be achievable in about 8 hours, but to complete most of the sidequests and explore the module thoroughly could take 15 hours or more. After that, players will want to play the game again with a different character, enjoying a completely different path through the story - and perhaps a different ending. So, to answer the question of how linear it is: it's about as non-linear as it can be while still delivering a top-drawer and well-paced story. We expect players to be replaying the game and discovering new things for months to come.
One of the things we did well on Daggerford, and that we wanted to replicate with Westgate, was to develop many intriguing sidequests for players to come across. Having approximately 7+ hours of optional, non-linear adventures goes a long way in making the world feel like a busy place. |
|