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北通龙盾,就是2166,vista 64 sp1
可以用这个补丁
但是那个xbox360cemu.ini要自己改,内容如下
[PAD1]
Left Analog X=1
Left Analog Y=-2
Right Analog X=6
Right Analog Y=-3
D-pad POV=1
A=1
B=2
X=3
Y=4
Left Shoulder=5
Right Shoulder=6
Back=7
Start=8
Left Thumb=9
Right Thumb=10
Left Trigger=a4
Right Trigger=a5
这样的话,其他用到xinput的游戏因该也可以了,就是北通的2166vista64的驱动还没有搞好,震动不能用
这里把原作者的一个说明转贴一下,以供有多于4轴的游戏控制器的朋友参考
To configure the DLL, you'll have to stick a file called xbox360cemu.ini into the C:\Windows directory. See the sample INI for an example setup. The INI file itself is pretty simple, you have a section [PAD1], underneath you have the key=value mappings. The possible keys fall into a few categories, each with differently interpreted values.
The buttons simply have a positive integer assigned to them, indicating the index of the mapped button (starting from 1). The keys for the buttons are:
A, B, X, Y, Left Shoulder, Right Shoulder, Back, Start, Left Thumb, Right Thumb, D-pad Up, D-pad Down, D-pad Left, D-pad Right
Analog sticks each have an axis assigned, again starting from 1. If you want to invert a particular axis, use negative indexes. The keys for the analogs are:
Left Analog X, Left Analog Y, Right Analog X, Right Analog Y
Triggers can be assigned to a button, axis, or slider. If the first character of the value is 'a', it refers to an axis, if it is an 's' it's a slider, otherwise it's a button. The rest is the index, which is used the same way as in the previous two cases. The keys for the triggers are:
Left Trigger, Right Trigger
The last key is "D-pad POV", if you give it a value (starting from 1), the POV/hat-switch with that index will be assigned to the D-pad. |
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