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[求助] 【泪流满面】孤岛惊魂2载入时画面卡住,接着死机↑ [复制链接]

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21#
发表于 2008-10-25 00:01:48 |只看该作者
LZ本游戏的DX10实际是10.1的、您的显卡不支持DX10.1、nVidia是从9000系列才开始对应DX10.1的......您只能用DX9才可正常运行游戏!!
还有在Vista下运行FarCry2.exe须禁用桌面元素!!!

[ 本帖最后由 AceHighGamer 于 2008-10-25 00:10 编辑 ]
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22#
发表于 2008-10-25 12:08:53 |只看该作者
Nvidia GPUs support DX10.1 features in Far Cry 2
Author: Tim Smalley
Published: 22nd October 2008
Comments (14) Email to a friend Stumble
Ubisoft has revealed that Far Cry 2 uses DirectX 10.1 to improve AA by reading the multisampled depth buffer. What's interesting is that this is also enabled on all Nvidia DirectX 10 GPUs.

Ubisoft has revealed that Far Cry 2 uses DirectX 10.1 to improve AA by reading the multisampled depth buffer. What's interesting is that this is also enabled on all Nvidia DirectX 10 GPUs.
A few days ago, we learned that Ubisoft's hugely anticipated free-roaming shooter Far Cry 2 would support DirectX 10.1 extensions for cards that support the latest-available version of Microsoft's API.

Today, we have gathered some more information from Ubisoft on the implementation and it's quite an interesting one because the capabilities are also enabled on all Nvidia GeForce 8, 9 and GTX 200 GPUs, even though they don't comply with DX10.1's requirements.

"The Ubisoft team wanted to enhance the anti-aliasing through the reading of the multisampled depth Z-buffers, explained Vincent Greco, Worldwide Production Technical Coordinator at Ubisoft. "This feature was enabled by either using DX10.1 or using a DX10.0 extension supported by Nvidia DirectX 10 GPUs."

All of Nvidia's DirectX 10 GPUs support a superset of DX10, but don't fully support all of DirectX 10.1's requirements so Nvidia cannot claim compliance with DX10.1.

When we asked what DirectX 10.1 features Nvidia supported back in May, the company was very cagey, with Tony Tamasi claiming that "the red team will go out and try to get every ISV to implement things that aren't supported [by our GPUs] for competitive reasons. That really isn't good for game developers, Microsoft and also for us too. So I'd rather not say what [DX10.1] features we don't support."

"I can tell you that one thing we support for sure is reading from the multisample depth buffer [with deferred rendering], which right now seems to be the thing that people are finding interesting in 10.1. And so for the ISVs that are doing that, we're supporting them directly [and exposing the feature to them]," explained Tamasi.

So how does this affect performance? "In the case of Far Cry 2, either option will work with similar performance," said Greco.

Stay tuned for our Far Cry 2 review tomorrow - there's also plenty more exciting Far Cry 2 coverage to follow after that as well. In the meantime, feel free to discuss these developments in the forums


Farcry2只是利用了Dx10.1的一个可选特性(类似于优化渲染路径的功能),这个特性虽然被划分在Dx10.1子集下,实际上NV从G80开始就硬性支持此特性——也就是说,GeForce 8以上即预先支持了Dx10.1的其中一部分特性,而NV认为其他特性支持无意义,故不推出完整HW Dx10.1的GPU。
BTW,这个事情在GF4 Ti时代的Dx8 VS Dx8.1之争中就已经上演过。


[ 本帖最后由 sygcx401 于 2008-10-25 12:13 编辑 ]

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23#
发表于 2008-10-25 13:02:14 |只看该作者
已更新FW180.43,仍然无改观。
试着把Music关闭,载入时仍然卡住,过会自动跳出。

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