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现在的人怎么回事? 游戏都没出来, 就想当然的扣帽子打棍子, 还要标榜自己是"老玩家"...... 论坛里从386, 486开始就玩游戏的人多了, 做人要低调, 别没事老觉得比别人高一等, 到处瞎喷.
你玩不玩FALLOUT 3根本没有任何关系. 但是FALLOUT 1 &2的教父们却已经提前预定了FALLOUT 3 的豪华版了.
  
Tim Cain has Fallout 3 pre-ordered. The designer of Interplay's 1997 RPG masterwork Fallout is looking forward to the release of Bethesda's big budget open world sequel just like the rest of us.
But being involved so intimately with the birth of the Fallout franchise, he's hard-pressed not to analyze Fallout 3's development with a discerning eye.
He said in an interview with Edge on Tuesday, " I do like what I've seen about Fallout 3. I've talked to those guys at Bethesda about it. It's their IP now and they've gone in a certain direction and it's very intriguing.
TIM CAIN: 我确实喜欢我目前所见的FALLOUT 3. 我跟Bethesda的人谈过. 现在这是他们的财产了, 他们在F3里采用的路线令人非常感兴趣.
"It's not necessarily the direction I would've gone, but I can tell you I have my Fallout 3 pre-ordered. I want my life-sized Pip-Boy. I'm going to be playing that at the end of the month."
"(他们的路线)不一定是我会采用的, 但我可以告诉你我已经预定了FALLOUT 3. 我想要一个实物大小的哗哗小子. 这个月底我就会开始玩它. "
The game launches on October 28 in North America.
Cain was wary of offering extensive details about what he'd do differently with new Fallout games, but he expressed one basic concern that applies to Fallout 3 and Interplay's proposed Fallout MMO.
"I've hardly thought about [what I'd do different] with Fallout 3," said Cain, "but I have thought about the online version. I've also talked to the guys at Interplay about Fallout Online.
我几乎没想过自己会怎么做F3. 但我考虑过 FALLOUT ONLINE. 我也同英特卫谈过FALLOUT ONLINE这一工程.
"The biggest problem I have with expanding the game is that the original games were designed to make you feel like you were one of the last people left on Earth. And with Fallout 3 and the online version, I'm curious about how they'll handle making the game not feel too crowded--making it feel like there's not much life left out there after the war."
要扩充游戏内容最大的问题是, 前两代FALLOUT被设计成让你感觉你是地球上仅存的最后一个人. 而在FALLOUT 3和ONLINE游戏里, 我很好奇他们会怎么处理, 以使游戏感觉不那么拥挤--要让玩家感觉在战争后没多少生灵活下来.
He said he was interested in the way Bethesda is handling Fallout's "called shots" with the new "V.A.T.S." targeting system. " I like how they did called shots. It's an interesting way of adding called shots to a game that otherwise has real-time combat."
TIM也对VATS充满兴趣, "我喜欢他们做的选择性射击. 在游戏中除了实时射击外加入选择性射击是一种非常有意思的方法.
But Cain added that he's still waiting to see how components of Fallout's S.P.E.C.I.A.L. stats system translates to Fallout 3's real-time world.
"To be honest, I'm looking forward to Fallout 3 as a consumer, not a developer. I just want to play it and enjoy it," he said.
We'll have more from Cain and his new role as design director at Carbine Studios shortly.
Chris Taylor is even more reluctant to comment, other than admiring the marketing.
Personally, I have the deluxe edition of FO3 on order from Amazon. I can't wait for my PIPBoy clock... ^_^ I think Bethesda has done a tremendous job with the marketing, and, frankly, I'm jealous of what resources they have put into FO3.
As for the game itself, I'm reserving judgment until I get a chance to play it. Videos and images aren't enough for me to make a decision about gameplay... I need a hands-on experience. I am looking forward to playing FO3 as soon as it comes out.
而CHRIS TAYLOR在英特卫的论坛里讲道:
"就我个人而言, 我已经在AMAZON上预订了FALLOUT 3的豪华版. 我已经等不及我的哗哗小子闹钟了... ^_^ 我想Bethesda在推广方面做了大量工作, 坦率的说, 我对他们投入到FO 3里的资源颇有点妨忌.
而对游戏本身, 直到我上手后我会一直持谨慎态度. 图片和录像不足以让我对游戏方式作出 判断...我需要真正的上手. 我很期待在FALLOUT 3 推出后立即赏玩."
[ 本帖最后由 onward1614 于 2008-10-10 20:58 编辑 ] |
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