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游侠NETSHOW论坛 游侠NETSHOW论坛 命令与征服4泰伯利亚中文版+红色警戒3起义时刻 [游侠C&C工作组]地图赏析Vol.10 MrDavidoff地图包 ...
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[分享] [游侠C&C工作组]地图赏析Vol.10 MrDavidoff地图包 [复制链接]

QUAKE☆雷神的小铁锤
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楼主
发表于 2008-1-31 10:44:21 |只看该作者 |倒序浏览
这是名叫Mr Davidoff的强人制作的地图包,包含了他为C&C3制作的十张地图,其中一些地图可能很眼熟,但它们确实是重新制作过了的;还有部分地图是专门为本地图包制作的,so~~~enjoy it~~~

一楼是小地图预览
二楼是详细介绍
三楼是下载



Port City Scramble



Tournament Red Zone



DownTown BZ2



DownTown BZ4



Yellow Zone YZ2



Yellow Zone YZ4



Nod Factory Showdown



Nod Factory Showdown RZ4



Two Towers



Sarajevo YZ8
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沙发
发表于 2008-1-31 10:44:49 |只看该作者
Port City Scramble
- 2 player skirmish/multiplayer map
- red zone, east Vs. west S.Pos.
- 1 EMP in the middle, 4 cities, 2 ports in the corners
- players start with 1 green field, can expand to 1 blue field
- 2 tib. spikes in each port, 1 tib. spike in the bigger cities
and 1 tib. silo in the smaller cities

Tournament Red Zone
- 2 player skirmish/multiplayer map
- red zone, east Vs. west S.Pos.
- players start with 1 green field, can expand to 1 green field
and 1 blue field
- the map layout is the same like in Eas Tournament Arena, with the exeption
of two tiberium spikes/instead of one per upper/lower part of the map

Downtown BZ2
- 2 player skirmish/multiplayer map
- devastated blue zone, the whole map is a big city
- players start with a small green tiberium field and capturing the tib. spikes, then they can make an expansion, expanding to the upper green field offers a better start for expanding to the blue filed, but expanding south has its own benefits - more tech. buildings

Downtown BZ4
- 4 player skirmish/multiplayer map
- devastated blue zone, the whole map is a big city
- players start with a medium green tiberium field and can capture some tech buildings straight from start, these are very important in late game.. they can expand to green fileds and then concentrate on the map centre, that holds a large blue field.

Yellow Zone YZ2
- 2 player skirmish/multiplayer map
- yellow zone, east Vs. west S.Pos.
- 1 EMP in the middle, 2 cities, 2 oil refinerys in the corners
- players start with 1 green field, can expand to 1 green field
and then they will be forced to decide which blue field is closer
- 2 tib. spikes per city, 1 tib. spike is also in each oil refinery

Yellow Zone YZ4
- 4 player skirmish/multiplayer map
- yellow zone, east/south Vs. west/north S.Pos.
-   1 big city in the middle of the map
- players start with 1 green field, can expand to 1 green field
and then they can go for a blue field expansion
- 4 tib. spikes in the centre of the big city,
2 more tib. spikes are located in each corner of the map

Nod Factory Showdown
- 2 player skirmish/multiplayer map
- red zone, east Vs. west S.Pos.
- 1 EMP in the middle of the Nod Base, 2 cities in the corners
- players start with 1 green field, can expand to 1 green field
located in a city or to blue fields in the middle of the map
- 2 tib. spikes are located north/south of the plaxer SP in an
old Nod powerplant station

Nod Factory Showdown RZ4
- 4 player skirmish/multiplayer map
- red zone, east/south Vs. west/north S.Pos.
- 1 EMP with 4 tib. spikes in the middle of the Nod Base,  2tib. spikes for
each player near his S.Position, 4 cities with a blue tib. field each
- players start with 1 green field, can expand to 1 blue field in the cities

Two Towers
- 6 player skirmish/multiplayer map
- red zone, S.east Vs. N.west S.Pos.
- 1 EMP, 2 tib. spikes in the middle of the map, 2 cities in the corners
- players have acces to 2 green fields, can expand/base crawl to 1 blue field,
then they can expand to one large green field in the corner of the map,
near the base area, some team play is requested here, as the players share the
startting tib fields, each S.Pos has some advantages and disadvantages.. players are
pushed to work as a team
- around both the giant scrin towers are small/medium sized Scrin bases, that each offers a reward of capturable buildings and 2 tib. spikes

Sarajevo YZ8
- 8 player skirmish/multiplayer map
- yellow zone, east/south Vs. west/north  starting player locations
(two players in each corner, they have sufficient build space)
- 2tiberium spikes are allways located near each player base area, then there are 12 more spikes inside the Nod base
- players start with 1 big green field (they share it), can base crawl to a blue field near the base area and they can expand to a green field, then its upto them, when will they try to race up throught the nod base and capture the 4 blue tiberium fields, that are located in its centre, controlling these could win the game
- every building in the nod base is capturable.. and there are lots of them.

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QUAKE☆雷神的小铁锤
钢铁鲨鱼 阿库拉潜艇

大头像勋章荣誉勋章战略游戏工作组专长成就勋章

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板凳
发表于 2008-1-31 10:45:11 |只看该作者
三楼是下载。。。。。。。。。。。。

[ 本帖最后由 softboy86 于 2008-1-31 10:49 编辑 ]
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游侠资深版主
绝不开枪 摄魂师
圣魔王·幽日之煌
★★★★★★★

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地板
发表于 2008-1-31 11:41:49 |只看该作者
上次的我都还没全部过一遍……………………         
先收了再说

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5#
发表于 2008-1-31 11:44:40 |只看该作者
请问楼主有这样的专门地图下载站点吗?

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QUAKE☆雷神的小铁锤
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6#
发表于 2008-1-31 12:08:57 |只看该作者

回复 #5 乀土萌萤、 的帖子

http://commandandconquer.filefront.com/
http://www.cncden.com/
这两个网站地图比较多,但是不是经常更新

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游侠资深版主
绝不开枪 摄魂师
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7#
发表于 2008-1-31 12:26:25 |只看该作者
而且第一个网站的东西极难下载,国内的话

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QUAKE☆雷神的小铁锤
钢铁鲨鱼 阿库拉潜艇

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8#
发表于 2008-1-31 13:05:25 |只看该作者

回复 #7 lin107zero 的帖子

嗯,在那里下载是要拼人品的

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9#
发表于 2008-1-31 14:21:27 |只看该作者
嘿,我Rp向来差,我来拼拼。

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10#
发表于 2008-4-8 13:35:44 |只看该作者
  多谢!!!!!!!!!!!!!!!!!!!!!!!!!

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11#
发表于 2009-8-12 10:50:39 |只看该作者
谢谢,正在寻找

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12#
发表于 2009-8-13 10:16:10 |只看该作者
如果提供納米盤/RaySource的下載就更好了…… =004=

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