QUAKE☆雷神的小铁锤 钢铁鲨鱼 阿库拉潜艇
- UID
- 978555
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- 帖子
- 4000
- 精华
- 0
- 积分
- 3452
- 金钱
- 73899
- 荣誉
- 145
- 人气
- 12
- 评议
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Port City Scramble
- 2 player skirmish/multiplayer map
- red zone, east Vs. west S.Pos.
- 1 EMP in the middle, 4 cities, 2 ports in the corners
- players start with 1 green field, can expand to 1 blue field
- 2 tib. spikes in each port, 1 tib. spike in the bigger cities
and 1 tib. silo in the smaller cities
Tournament Red Zone
- 2 player skirmish/multiplayer map
- red zone, east Vs. west S.Pos.
- players start with 1 green field, can expand to 1 green field
and 1 blue field
- the map layout is the same like in Eas Tournament Arena, with the exeption
of two tiberium spikes/instead of one per upper/lower part of the map
Downtown BZ2
- 2 player skirmish/multiplayer map
- devastated blue zone, the whole map is a big city
- players start with a small green tiberium field and capturing the tib. spikes, then they can make an expansion, expanding to the upper green field offers a better start for expanding to the blue filed, but expanding south has its own benefits - more tech. buildings
Downtown BZ4
- 4 player skirmish/multiplayer map
- devastated blue zone, the whole map is a big city
- players start with a medium green tiberium field and can capture some tech buildings straight from start, these are very important in late game.. they can expand to green fileds and then concentrate on the map centre, that holds a large blue field.
Yellow Zone YZ2
- 2 player skirmish/multiplayer map
- yellow zone, east Vs. west S.Pos.
- 1 EMP in the middle, 2 cities, 2 oil refinerys in the corners
- players start with 1 green field, can expand to 1 green field
and then they will be forced to decide which blue field is closer
- 2 tib. spikes per city, 1 tib. spike is also in each oil refinery
Yellow Zone YZ4
- 4 player skirmish/multiplayer map
- yellow zone, east/south Vs. west/north S.Pos.
- 1 big city in the middle of the map
- players start with 1 green field, can expand to 1 green field
and then they can go for a blue field expansion
- 4 tib. spikes in the centre of the big city,
2 more tib. spikes are located in each corner of the map
Nod Factory Showdown
- 2 player skirmish/multiplayer map
- red zone, east Vs. west S.Pos.
- 1 EMP in the middle of the Nod Base, 2 cities in the corners
- players start with 1 green field, can expand to 1 green field
located in a city or to blue fields in the middle of the map
- 2 tib. spikes are located north/south of the plaxer SP in an
old Nod powerplant station
Nod Factory Showdown RZ4
- 4 player skirmish/multiplayer map
- red zone, east/south Vs. west/north S.Pos.
- 1 EMP with 4 tib. spikes in the middle of the Nod Base, 2tib. spikes for
each player near his S.Position, 4 cities with a blue tib. field each
- players start with 1 green field, can expand to 1 blue field in the cities
Two Towers
- 6 player skirmish/multiplayer map
- red zone, S.east Vs. N.west S.Pos.
- 1 EMP, 2 tib. spikes in the middle of the map, 2 cities in the corners
- players have acces to 2 green fields, can expand/base crawl to 1 blue field,
then they can expand to one large green field in the corner of the map,
near the base area, some team play is requested here, as the players share the
startting tib fields, each S.Pos has some advantages and disadvantages.. players are
pushed to work as a team
- around both the giant scrin towers are small/medium sized Scrin bases, that each offers a reward of capturable buildings and 2 tib. spikes
Sarajevo YZ8
- 8 player skirmish/multiplayer map
- yellow zone, east/south Vs. west/north starting player locations
(two players in each corner, they have sufficient build space)
- 2tiberium spikes are allways located near each player base area, then there are 12 more spikes inside the Nod base
- players start with 1 big green field (they share it), can base crawl to a blue field near the base area and they can expand to a green field, then its upto them, when will they try to race up throught the nod base and capture the 4 blue tiberium fields, that are located in its centre, controlling these could win the game
- every building in the nod base is capturable.. and there are lots of them. |
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