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发表于 2007-10-4 12:14:24 |只看该作者 |倒序浏览
http://nwvault.ign.com/View.php? ... elect_id=17#weapons

Neverwinter Nights 2 MoTB Crafting : MoTB Crafting Guide

Neverwinter Nights 2: Mask of the Betrayer
Crafting Guide
Version 1.0 2007/10/02
Copyright 2007 Thomas "Sajin" Bergmann
Creative Commons by-nc-sa, see Copyright Notice

Neverwinter Nights 2: Mask of the Betrayer was developed by Obsidian
Entertainment, published by Obsidian Entertainment and Atari and is
copyright 2007 Obsidian Entertainment. This guide is not endorsed by, nor
is the author associated in any way with, Obsidian Entertainment or Atari.

---------------------------------------------------------------------------
| INTRO & CONTACT INFORMATION |
---------------------------------------------------------------------------

Mask of the Betrayer has added quite a lot new crafting options. Since all
the old recipes still work, this guide can be considered an addon to the
existing crafting guides.

If you have further information or corrections, please write me:
sajin(insert at)gmx(a dot here)net

(I'm no native english speaker, feel free to point out any formal/spelling
errors, too.)

--------------------------------------------------------------------------
| TABLE OF CONTENTS |
--------------------------------------------------------------------------

Intro & contact infos
Table of Contents

Basics...........................................................CBDG19

Essences and Recipes.............................................CBDG20
- Weapons......................................................CBDG21
- Armor........................................................CBDG22
- Helmets......................................................CBDG23
- Belts........................................................CBDG24
- Amulets......................................................CBDG25
- Rings........................................................CBDG26
- Boots........................................................CBDG27
- Gloves.......................................................CBDG28
- Cloak........................................................CBDG29

Special Essences and Recipes *Spoilers*..........................CBDG30
How to get the Spirit Crafting Feats *Spoilers*..................CBDG40
Warlock Crafting.................................................CBDG50
Crafting Tips....................................................CBDG60
The Perfect Enchanter............................................CBDG70

Credits..........................................................CBDGA1
Version History..................................................CBDGA2
Copyright........................................................CBDGA3

--------------------------------------------------------------------------
| [CBDG10] BASICS|
--------------------------------------------------------------------------

This is just an addon for the new recipes in Mask of the Betrayer. For
normal crafting, please refer to one of the excellent Neverwinter Nights 2
Crafting Guides. For example the one by Jake Zahn at
http://www.gamefaqs.com/computer/doswin/file/922154/45560

New in Mask of the Berayer is the Enchanters Satchel. It works like a
portable Magicans Workbench.

Also new is the Shapers Alembic, which allows you to Divide Essences into
weaker ones, Combine them to stronger ones, and finally convert from/to
Power Essences.

You can get three properties per item. Epic Characters get four.

Adamantium still uses a slot, but its even better than in the OC, since
many enemys get Precognition etc.

-----------
| Shortcuts |
-----------

MotB Mask of the Betrayer
AC Armor Class
CL Caster Level
Str Strengh
Dex Dexterity
Con Constitution
Int Intelligence
Wis Wisdom
Cha Charisma

--------------------------------------------------------------------------
| [CBDG20] ESSENCES AND RECIPES |
--------------------------------------------------------------------------

------------------
| [CBDG21] Weapons |
------------------

~~~ Power ~~~

Greater Magic Weapon OR Greater Magic Fang on Satchel with Weapon +
1 Brilliant Power Essence (CL 12) = +2 Enhancement Bonus
2 Brilliant Power Essences (CL 15) = +3 Enhancement Bonus
3 Brilliant Power Essences (CL 18) = +4 Enhancement Bonus
4 Brilliant Power Essences (CL 21) = +5 Enhancement Bonus
1 Pristine Power Essence (CL 24) = +6 Enhancement Bonus
2 Pristine Power Essences (CL 27) = +7 Enhancement Bonus
3 Pristine Power Essences (CL 30) = +8 Enhancement Bonus

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Weapon +
1 Brilliant Spirit Essence (CL 12) = Vampiric Regeneration +1
2 Brilliant Spirit Essences (CL 15) = Vampiric Regeneration +2
3 Brilliant Spirit Essences (CL 18) = Vampiric Regeneration +3
4 Brilliant Spirit Essences (CL 21) = Vampiric Regeneration +4

Apply Feat Malleate Spirit on Satchel with Weapon +
1 Pristine Spirit Essence (CL 24) = Vampiric Regeneration +5
2 Pristine Spirit Essences (CL 27) = Vampiric Regeneration +6
3 Pristine Spirit Essences (CL 30) = Vampiric Regeneration +7

~~~ Fire ~~~

Fireball OR Flamesrike on Satchel with Weapon +
1 Brilliant Fire Essence (CL 12) = 1d6 Fire Damage
2 Brilliant Fire Essences (CL 15) = 2d4 Fire Damage
3 Brilliant Fire Essences (CL 18) = 2d6 Fire Damage
4 Brilliant Fire Essences (CL 21) = 2d8 Fire Damage

Delayed Blast Fireball or Flame Strike on Satchel with weapon +
1 Pristine Fire Essence (CL 24) = 3d6 Fire Damage
2 Pristine Fire Essences (CL 27) = 4d6 Fire Damage
3 Pristine Fire Essences (CL 30) = 5d6 Fire Damage

~~~ Water ~~~

Ice Storm OR Creeping Cold +
1 Brilliant Water Essence (CL 12) = 1d6 Ice Damage
2 Brilliant Water Essences (CL 15) = 2d4 Ice Damage
3 Brilliant Water Essences (CL 18) = 2d6 Ice Damage
4 Brilliant Water Essences (CL 21) = 2d8 Ice Damage

Ice Storm OR Greater Creeping Cold
1 Pristine Water Essence (CL 24) = 3d6 Ice Damage
2 Pristine Water Essences (CL 27) = 4d6 Ice Damage
3 Pristine Water Essences (CL 30) = 5d6 Ice Damage

~~~ Air ~~~

Lightning Bolt OR Call Lightning on Satchel with Weapon +
1 Brilliant Air Essence (CL 12) = 1d6 Electrical Damage
2 Brilliant Air Essences (CL 15) = 2d4 Electrical Damage
3 Brilliant Air Essences (CL 18) = 2d6 Electrical Damage
4 Brilliant Air Essences (CL 21) = 2d8 Electrical Damage

Chain Lightening on Satchel with Weapon +
1 Pristine Air Essence (CL 24) = 3d6 Electrical Damage
2 Pristine Air Essences (CL 27) = 4d6 Electrical Damage
3 Pristine Air Essences (CL 30) = 5d6 Electrical Damage

~~~ Earth ~~~

Melfs Acid Arrow on Satchel with Weapon +
1 Brilliant Earth Essence (CL 12) = 1d6 Acid Damage
2 Brilliant Earth Essences (CL 15) = 2d4 Acid Damage
3 Brilliant Earth Essences (CL 18) = 2d6 Acid Damage
4 Brilliant Earth Essences (CL 21) = 2d8 Acid Damage

Acid Fog on Satchel with Weapon +
1 Pristine Earth Essence (CL 24) = 3d6 Acid Damage
2 Pristine Earth Essences (CL 27) = 4d6 Acid Damage
3 Pristine Earth Essences (CL 30) = 5d6 Acid Damage

Top

------------------
| [CBDG22] Armor |
------------------

~~~ Power ~~~

Stone Skin Or Magic Vestment on Satchel with Armor +
1 Brilliant Power Essence (CL 12) = +2 AC Bonus (Armor)
2 Brilliant Power Essences (CL 15) = +3 AC Bonus (Armor)
3 Brilliant Power Essences (CL 18) = +4 AC Bonus (Armor)
4 Brilliant Power Essences (CL 21) = +5 AC Bonus (Armor)
1 Pristine Power Essence (CL 24) = +6 AC Bonus (Armor)
2 Pristine Power Essences (CL 27) = +7 AC Bonus (Armor)
3 Pristine Power Essences (CL 30) = +8 AC Bonus (Armor)

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Armor +
1 Brilliant Spirit Essence (CL 12) = Spell Resistance 16
2 Brilliant Spirit Essences (CL 15) = Spell Resistance 18
3 Brilliant Spirit Essences (CL 18) = Spell Resistance 20
4 Brilliant Spirit Essences (CL 21) = Spell Resistance 22

Apply Feat Malleate Spirit on Satchel with Armor +
1 Pristine Spirit Essence (CL 24) = Spell Resistance 24
2 Pristine Spirit Essences (CL 27) = Spell Resistance ? (26)
3 Pristine Spirit Essences (CL 30) = Spell Resistance ? (28)

~~~ Fire ~~~

Protection from Energy on Satchel with Armor +
1 Brilliant Fire Essence (CL 12) = Regeneration +2
2 Brilliant Fire Essences (CL 15) = Regeneration +3
3 Brilliant Fire Essences (CL 18) = Regeneration +4
4 Brilliant Fire Essences (CL 21) = Regeneration +5
1 Pristine Fire Essence (CL 24) = Regeneration +6
2 Pristine Fire Essences (CL 27) = Regeneration +7
3 Pristine Fire Essences (CL 30) = Regeneration +8

~~~ Water ~~~

!! Incorrect Ingame Description. No Bonus Hitpoints !!

Protection from Energy on Satchel with Armor +
1 Brilliant Water Essence (CL 12) = Regeneration +2
2 Brilliant Water Essences (CL 15) = Regeneration +2
3 Brilliant Water Essences (CL 18) = Regeneration +2
4 Brilliant Water Essences (CL 21) = Regeneration +2
1 Pristine Water Essence (CL 24) = Regeneration +2
2 Pristine Water Essences (CL 27) = Regeneration +2
3 Pristine Water Essences (CL 30) = Regeneration +2

~~~ Air ~~~

Protection from Energy on Satchel with Armor +
1 Brilliant Air Essence (CL 12) = 80% of Weight
2 Brilliant Air Essences (CL 15) = 70% of Weight
3 Brilliant Air Essences (CL 18) = 60% of Weight
4 Brilliant Air Essences (CL 21) = 50% of Weight
1 Pristine Air Essence (CL 24) = 40% of Weight
2 Pristine Air Essences (CL 27) = 30% of Weight
3 Pristine Air Essences (CL 30) = 20% of Weight

~~~ Earth ~~~

Protection from Energy on Satchel with Armor +
1 Brilliant Earth Essence (CL 12) = Bonus Hit Points: 6
2 Brilliant Earth Essences (CL 15) = Bonus Hit Points: 9
3 Brilliant Earth Essences (CL 18) = Bonus Hit Points: 12
4 Brilliant Earth Essences (CL 21) = Bonus Hit Points: 15
1 Pristine Earth Essence (CL 24) = Bonus Hit Points: 18
2 Pristine Earth Essences (CL 27) = Bonus Hit Points: 25
3 Pristine Earth Essences (CL 30) = Bonus Hit Points: 35

Top
------------------
| [CBDG23] Helmets |
------------------

~~~ Power ~~~

Owls Wisdom on Satchel with Helmet +
1 Brilliant Power Essence (CL 12) = Will Save +3
2 Brilliant Power Essences (CL 15) = Will Save +4
3 Brilliant Power Essences (CL 18) = Will Save +5
4 Brilliant Power Essences (CL 21) = Will Save +6
1 Pristine Power Essence (CL 24) = Will Save +7
2 Pristine Power Essences (CL 27) = Will Save +8
3 Pristine Power Essences (CL 30) = Will Save +9

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Helmet +
1 Brilliant Spirit Essence (CL 12) = Int +3
2 Brilliant Spirit Essences (CL 15) = Int +4
3 Brilliant Spirit Essences (CL 18) = Int +5
4 Brilliant Spirit Essences (CL 21) = Int +6

Apply Feat Malleate Spirit on Satchel with Helmet +
1 Pristine Spirit Essence (CL 24) = Int +7
2 Pristine Spirit Essences (CL 27) = ? (Int +8)
3 Pristine Spirit Essences (CL 30) = ? (Int +9)

~~~ Fire ~~~

Eagles Splendor on Satchel with Helmet +
1 Brilliant Fire Essence (CL 12) = no Effect
2 Brilliant Fire Essences (CL 15) = no Effect
3 Brilliant Fire Essences (CL 18) = no Effect
4 Brilliant Fire Essences (CL 21) = no Effect
1 Pristine Fire Essence (CL 24) = Charisma + 4
2 Pristine Fire Essences (CL 27) = Charisma + 6
3 Pristine Fire Essences (CL 30) = Charisma + 8

~~~ Water ~~~

Bears Endurance on Satchel with Helmet +
1 Brilliant Water Essence (CL 12) = no Effect
2 Brilliant Water Essences (CL 15) = no Effect
3 Brilliant Water Essences (CL 18) = no Effect
4 Brilliant Water Essences (CL 21) = no Effect
1 Pristine Water Essence (CL 24) = Constitution +4
2 Pristine Water Essences (CL 27) = Constitution +6
3 Pristine Water Essences (CL 30) = Constitution +8

~~~ Air ~~~


Cats Grace on Satchel with Helmet +
1 Brilliant Air Essence (CL 12) = no Effect
2 Brilliant Air Essences (CL 15) = no Effect
3 Brilliant Air Essences (CL 18) = no Effect
4 Brilliant Air Essences (CL 21) = no Effect
1 Pristine Air Essence (CL 24) = Dexterity +4
2 Pristine Air Essences (CL 27) = Dexterity +6
3 Pristine Air Essences (CL 30) = Dexterity +8

~~~ Earth ~~~

Bulls Strength on Satchel with Helmet +
1 Brilliant Earth Essence (CL 12) = no Effect
2 Brilliant Earth Essences (CL 15) = no Effect
3 Brilliant Earth Essences (CL 18) = no Effect
4 Brilliant Earth Essences (CL 21) = no Effect
1 Pristine Earth Essence (CL 24) = Strength +4
2 Pristine Earth Essences (CL 27) = Strength +6
3 Pristine Earth Essences (CL 30) = Strength +8

Top
------------------
| [CBDG24] Belts |
------------------

~~~ Power ~~~

Bears Endurance on Satchel with Belt +
1 Brilliant Power Essence (CL 12) = Fort Save +3
2 Brilliant Power Essences (CL 15) = Fort Save +4
3 Brilliant Power Essences (CL 18) = Fort Save +5
4 Brilliant Power Essences (CL 21) = Fort Save +6
1 Pristine Power Essence (CL 24) = Fort Save +7
2 Pristine Power Essences (CL 27) = Fort Save +8
3 Pristine Power Essences (CL 30) = Fort Save +9

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Belt +
1 Brilliant Spirit Essence (CL 12) = Str +3
2 Brilliant Spirit Essences (CL 15) = Str +4
3 Brilliant Spirit Essences (CL 18) = Str +5
4 Brilliant Spirit Essences (CL 21) = Str +6

Apply Feat Malleate Spirit on Satchel with Belt +
1 Pristine Spirit Essence (CL 24) = Str +7
2 Pristine Spirit Essences (CL 27) = ? (Str +8)
3 Pristine Spirit Essences (CL 30) = ? (Str +9)

~~~ Fire ~~~

Eagles Splendor on Satchel with Belt +
1 Brilliant Fire Essence (CL 12) = no Effect
2 Brilliant Fire Essences (CL 15) = no Effect
3 Brilliant Fire Essences (CL 18) = no Effect
4 Brilliant Fire Essences (CL 21) = no Effect
1 Pristine Fire Essence (CL 24) = Charisma +4
2 Pristine Fire Essences (CL 27) = Charisma +6
3 Pristine Fire Essences (CL 30) = Charisma +8

~~~ Water ~~~

Bears Endurance on Satchel with Belt +
1 Brilliant Water Essence (CL 12) = no Effect
2 Brilliant Water Essences (CL 15) = no Effect
3 Brilliant Water Essences (CL 18) = no Effect
4 Brilliant Water Essences (CL 21) = no Effect
1 Pristine Water Essence (CL 24) = Constitution +4
2 Pristine Water Essences (CL 27) = Constitution +6
3 Pristine Water Essences (CL 30) = Constitution +8

~~~ Air ~~~

Cats Grace on Satchel with Belt +
1 Brilliant Air Essence (CL 12) = no Effect
2 Brilliant Air Essences (CL 15) = no Effect
3 Brilliant Air Essences (CL 18) = no Effect
4 Brilliant Air Essences (CL 21) = no Effect
1 Pristine Air Essence (CL 24) = Dexterity +4
2 Pristine Air Essences (CL 27) = Dexterity +6
3 Pristine Air Essences (CL 30) = Dexterity +8

~~~ Earth ~~~

Bulls Strength on Satchel with Belt +
1 Brilliant Earth Essence (CL 12) = no Effect
2 Brilliant Earth Essences (CL 15) = no Effect
3 Brilliant Earth Essences (CL 18) = no Effect
4 Brilliant Earth Essences (CL 21) = no Effect
1 Pristine Earth Essence (CL 24) = Strength +4
2 Pristine Earth Essences (CL 27) = Strength +6
3 Pristine Earth Essences (CL 30) = Strength +8

Top

------------------
| [CBDG25] Amulets |
------------------

~~~ Power ~~~

Superior Resistance on Satchel with Amulet +
1 Brilliant Power Essence (CL 12) = All Saving Throws +1
2 Brilliant Power Essences (CL 15) = All Saving Throws +2
3 Brilliant Power Essences (CL 18) = All Saving Throws +3
4 Brilliant Power Essences (CL 21) = All Saving Throws +4
1 Pristine Power Essence (CL 24) = All Saving Throws +5
2 Pristine Power Essences (CL 27) = All Saving Throws +6
3 Pristine Power Essences (CL 30) = All Saving Throws +7

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Amulet +
1 Brilliant Spirit Essence (CL 12) = Wis +3
2 Brilliant Spirit Essences (CL 15) = Wis +4
3 Brilliant Spirit Essences (CL 18) = Wis +5
4 Brilliant Spirit Essences (CL 21) = Wis +6

Apply Feat Malleate Spirit on Satchel with Amulet +
1 Pristine Spirit Essence (CL 24) = Wis +7
2 Pristine Spirit Essences (CL 27) = ? (Wis +8)
3 Pristine Spirit Essences (CL 30) = ? (Wis +9)

~~~ Fire ~~~

Resist Energy on Satchel with Amulet +
1 Brilliant Fire Essence (CL 12) = Resist Fire 10/
2 Brilliant Fire Essences (CL 15) = Resist Fire 15/
3 Brilliant Fire Essences (CL 18) = Resist Fire 20/
4 Brilliant Fire Essences (CL 21) = Resist Fire 25/
1 Pristine Fire Essence (CL 24) = Resist Fire 30/
2 Pristine Fire Essences (CL 27) = Resist Fire 35/
3 Pristine Fire Essences (CL 30) = Resist Fire 40/

~~~ Water ~~~

Resist Energy on Satchel with Amulet +
1 Brilliant Water Essence (CL 12) = Resist Cold 10/
2 Brilliant Water Essences (CL 15) = Resist Cold 15/
3 Brilliant Water Essences (CL 18) = Resist Cold 20/
4 Brilliant Water Essences (CL 21) = Resist Cold 25/
1 Pristine Water Essence (CL 24) = Resist Cold 30/
2 Pristine Water Essences (CL 27) = Resist Cold 35/
3 Pristine Water Essences (CL 30) = Resist Cold 40/

~~~ Air ~~~

Resist Energy on Satchel with Amulet +
1 Brilliant Air Essence (CL 12) = Resist Electricity 10/
2 Brilliant Air Essences (CL 15) = Resist Electricity 15/
3 Brilliant Air Essences (CL 18) = Resist Electricity 20/
4 Brilliant Air Essences (CL 21) = Resist Electricity 25/
1 Pristine Air Essence (CL 24) = Resist Electricity 30/
2 Pristine Air Essences (CL 27) = Resist Electricity 35/
3 Pristine Air Essences (CL 30) = Resist Electricity 40/

~~~ Earth ~~~

Resist Energy on Satchel with Amulet +
1 Brilliant Earth Essence (CL 12) = Resist Acid 10/
2 Brilliant Earth Essences (CL 15) = Resist Acid 15/
3 Brilliant Earth Essences (CL 18) = Resist Acid 20/
4 Brilliant Earth Essences (CL 21) = Resist Acid 25/
1 Pristine Earth Essence (CL 24) = Resist Acid 30/
2 Pristine Earth Essences (CL 27) = Resist Acid 35/
3 Pristine Earth Essences (CL 30) = Resist Acid 40/

Top

------------------
| [CBDG26] Rings |
------------------

~~~ Power ~~~

!!! You cannot upgrade the Bonus Spell Slot. Once lvl 2, always lvl 2 !!!

Legend Lore on Satchel with Ring +
1 Brilliant Power Essence (CL 12) = Wizard Bous Spell Slot lvl 2
2 Brilliant Power Essences (CL 15) = Wizard Bous Spell Slot lvl 3
3 Brilliant Power Essences (CL 18) = Wizard Bous Spell Slot lvl 4
4 Brilliant Power Essences (CL 21) = Wizard Bous Spell Slot lvl 5
1 Pristine Power Essence (CL 24) = Wizard Bous Spell Slot lvl 6
2 Pristine Power Essences (CL 27) = Wizard Bous Spell Slot lvl 7
3 Pristine Power Essences (CL 30) = Wizard Bous Spell Slot lvl 8

~~~ Spirit ~~~

!!! You cannot upgrade the Bonus Spell Slot. Once lvl 2, always lvl 2 !!!

Apply Feat Mold Spirit on Satchel with Ring +
1 Brilliant Spirit Essence (CL 12) = Cleric Bonus Spell Slot Lvl 2
2 Brilliant Spirit Essences (CL 15) = Cleric Bonus Spell Slot Lvl 3
3 Brilliant Spirit Essences (CL 18) = Cleric Bonus Spell Slot Lvl 4
4 Brilliant Spirit Essences (CL 21) = Cleric Bonus Spell Slot Lvl 5

Apply Feat Malleate Spirit on Satchel with Helmet +
1 Pristine Spirit Essence (CL 24) = Cleric Bonus Spell Slot Lvl 6
2 Pristine Spirit Essences (CL 27) = Cleric Bonus Spell Slot Lvl 7
3 Pristine Spirit Essences (CL 30) = Cleric Bonus Spell Slot Lvl 8

~~~ Fire ~~~

Resistance on Satchel with Ring +
1 Brilliant Fire Essence (CL 12) = Impoved Save vs Fire +3
2 Brilliant Fire Essences (CL 15) = Impoved Save vs Fire +4
3 Brilliant Fire Essences (CL 18) = Impoved Save vs Fire +5
4 Brilliant Fire Essences (CL 21) = Impoved Save vs Fire +6
1 Pristine Fire Essence (CL 24) = Impoved Save vs Fire +7
2 Pristine Fire Essences (CL 27) = Impoved Save vs Fire +8
3 Pristine Fire Essences (CL 30) = Impoved Save vs Fire +9

~~~ Water ~~~

Resistance on Satchel with Ring +
1 Brilliant Water Essence (CL 12) = Impoved Save vs Cold +3
2 Brilliant Water Essences (CL 15) = Impoved Save vs Cold +4
3 Brilliant Water Essences (CL 18) = Impoved Save vs Cold +5
4 Brilliant Water Essences (CL 21) = Impoved Save vs Cold +6
1 Pristine Water Essence (CL 24) = Impoved Save vs Cold +7
2 Pristine Water Essences (CL 27) = Impoved Save vs Cold +8
3 Pristine Water Essences (CL 30) = Impoved Save vs Cold +9

~~~ Air ~~~

Resistance on Satchel with Ring +
1 Brilliant Air Essence (CL 12) = Impoved Save vs Electricity +3
2 Brilliant Air Essences (CL 15) = Impoved Save vs Electricity +4
3 Brilliant Air Essences (CL 18) = Impoved Save vs Electricity +5
4 Brilliant Air Essences (CL 21) = Impoved Save vs Electricity +6
1 Pristine Air Essence (CL 24) = Impoved Save vs Electricity +7
2 Pristine Air Essences (CL 27) = Impoved Save vs Electricity +8
3 Pristine Air Essences (CL 30) = Impoved Save vs Electricity +9

~~~ Earth ~~~

Resistance on Satchel with Ring +
1 Brilliant Earth Essence (CL 12) = Impoved Save vs Acid +3
2 Brilliant Earth Essences (CL 15) = Impoved Save vs Acid +4
3 Brilliant Earth Essences (CL 18) = Impoved Save vs Acid +5
4 Brilliant Earth Essences (CL 21) = Impoved Save vs Acid +6
1 Pristine Earth Essence (CL 24) = Impoved Save vs Acid +7
2 Pristine Earth Essences (CL 27) = Impoved Save vs Acid +8
3 Pristine Earth Essences (CL 30) = Impoved Save vs Acid +9

Top

------------------
| [CBDG27] Boots |
------------------

~~~ Power ~~~

Fox Cunning on Satchel with Boots +
1 Brilliant Power Essence (CL 12) = Reflex Save +3
2 Brilliant Power Essences (CL 15) = Reflex Save +4
3 Brilliant Power Essences (CL 18) = Reflex Save +5
4 Brilliant Power Essences (CL 21) = Reflex Save +6
1 Pristine Power Essence (CL 24) = Reflex Save +7
2 Pristine Power Essences (CL 27) = Reflex Save +8
3 Pristine Power Essences (CL 30) = Reflex Save +9

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Boots +
1 Brilliant Spirit Essence (CL 12) = Con +3
2 Brilliant Spirit Essences (CL 15) = Con +4
3 Brilliant Spirit Essences (CL 18) = Con +5
4 Brilliant Spirit Essences (CL 21) = Con +6

Apply Feat Malleate Spirit on Satchel with Boots +
1 Pristine Spirit Essence (CL 24) = Con +7
2 Pristine Spirit Essences (CL 27) = ? (Con +8)
3 Pristine Spirit Essences (CL 30) = ? (Con +9)

~~~ Fire ~~~

Eagles Splendor on Satchel with Boots +
1 Brilliant Fire Essence (CL 12) = no Effect
2 Brilliant Fire Essences (CL 15) = no Effect
3 Brilliant Fire Essences (CL 18) = no Effect
4 Brilliant Fire Essences (CL 21) = no Effect
1 Pristine Fire Essence (CL 24) = Charisma +4
2 Pristine Fire Essences (CL 27) = Charisma +6
3 Pristine Fire Essences (CL 30) = Charisma +8

~~~ Water ~~~

Bears Endurance on Satchel with Boots +
1 Brilliant Water Essence (CL 12) = no Effect
2 Brilliant Water Essences (CL 15) = no Effect
3 Brilliant Water Essences (CL 18) = no Effect
4 Brilliant Water Essences (CL 21) = no Effect
1 Pristine Water Essence (CL 24) = Constitution +4
2 Pristine Water Essences (CL 27) = Constitution +6
3 Pristine Water Essences (CL 30) = Constitution +8

~~~ Air ~~~

Cats Grace on Satchel with Boots +
1 Brilliant Air Essence (CL 12) = no Effect
2 Brilliant Air Essences (CL 15) = no Effect
3 Brilliant Air Essences (CL 18) = no Effect
4 Brilliant Air Essences (CL 21) = no Effect
1 Pristine Air Essence (CL 24) = Dexterity +4
2 Pristine Air Essences (CL 27) = Dexterity +6
3 Pristine Air Essences (CL 30) = Dexterity +8

~~~ Earth ~~~

Bulls Strength on Satchel with Boots +
1 Brilliant Earth Essence (CL 12) = no Effect
2 Brilliant Earth Essences (CL 15) = no Effect
3 Brilliant Earth Essences (CL 18) = no Effect
4 Brilliant Earth Essences (CL 21) = no Effect
1 Pristine Earth Essence (CL 24) = Strength +4
2 Pristine Earth Essences (CL 27) = Strength +6
3 Pristine Earth Essences (CL 30) = Strength +8

Top

------------------
| [CBDG28] Gloves |
------------------

Gloves and only Gloves work here: You cannot enchant bracers.

~~~ Power ~~~

*Unconfirmed* Armor Bonus

Mage Armor on Satchel with Armor +
1 Brilliant Power Essence (CL 12) = +2 AC Bonus (Armor)
2 Brilliant Power Essences (CL 15) = +3 AC Bonus (Armor)
3 Brilliant Power Essences (CL 18) = +4 AC Bonus (Armor)
4 Brilliant Power Essences (CL 21) = +5 AC Bonus (Armor)
1 Pristine Power Essence (CL 24) = +6 AC Bonus (Armor)
2 Pristine Power Essences (CL 27) = +7 AC Bonus (Armor)
3 Pristine Power Essences (CL 30) = +8 AC Bonus (Armor)

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Gloves +
1 Brilliant Spirit Essence (CL 12) = Dex +3
2 Brilliant Spirit Essences (CL 15) = Dex +4
3 Brilliant Spirit Essences (CL 18) = Dex +5
4 Brilliant Spirit Essences (CL 21) = Dex +6

Apply Feat Malleate Spirit on Satchel with Gloves +
1 Pristine Spirit Essence (CL 24) = Dex +7
2 Pristine Spirit Essences (CL 27) = ? (Dex +8)
3 Pristine Spirit Essences (CL 30) = ? (Dex +9)

~~~ Fire ~~~

*AB unconfirmed*

Fireburst OR Body of the Sun on Satchel with Gloves +
1 Brilliant Fire Essence (CL 12) = Damage Fire 1d4 AB?
2 Brilliant Fire Essences (CL 15) = Damage Fire 1d6 AB?
3 Brilliant Fire Essences (CL 18) = Damage Fire 1d8 AB?
4 Brilliant Fire Essences (CL 21) = Damage Fire 1d10 AB?

Greater Fireburst OR Inferno on Satchel with Gloves +
1 Pristine Fire Essence (CL 24) = Damage Fire 2d6 AB?
2 Pristine Fire Essences (CL 27) = Damage Fire 2d8 AB?
3 Pristine Fire Essences (CL 30) = ?

~~~ Water ~~~

*AB unconfirmed*

Cone of Cold or Creeping Cold on Satchel with Gloves +
1 Brilliant Water Essence (CL 12) = Damage Cold 1d4 AB?
2 Brilliant Water Essences (CL 15) = Damage Cold 1d6 AB?
3 Brilliant Water Essences (CL 18) = Damage Cold 1d8 AB?
4 Brilliant Water Essences (CL 21) = Damage Cold 1d10 AB?

Cone of Cold or Greater Creeping Cold on Satchel with Gloves +
1 Pristine Water Essence (CL 24) = Damage Cold 2d6 AB?
2 Pristine Water Essences (CL 27) = Damage Cold 2d8 AB?
3 Pristine Water Essences (CL 30) = ?

~~~ Air ~~~

*AB unconfirmed*

Shocking Grasp on Satchel with Gloves +
1 Brilliant Air Essence (CL 12) = Damage Electrical 1d4 AB?
2 Brilliant Air Essences (CL 15) = Damage Electrical 1d6 AB?
3 Brilliant Air Essences (CL 18) = Damage Electrical 1d8 AB?
4 Brilliant Air Essences (CL 21) = Damage Electrical 1d10 AB?
1 Pristine Air Essence (CL 24) = Damage Electrical 2d6 AB?
2 Pristine Air Essences (CL 27) = Damage Electrical 2d8 AB?
3 Pristine Air Essences (CL 30) = ?

~~~ Earth ~~~

*AB unconfirmed*

Mestifs Acid Breath on Satchel with Gloves +
1 Brilliant Earth Essence (CL 12) = Damage Acid 1d4 AB?
2 Brilliant Earth Essences (CL 15) = Damage Acid 1d6 AB?
3 Brilliant Earth Essences (CL 18) = Damage Acid 1d8 AB?
4 Brilliant Earth Essences (CL 21) = Damage Acid 1d10 AB?

Vitriolic Sphere on Satchel with Gloves +
1 Pristine Earth Essence (CL 24) = Damage Acid 2d6 AB?
2 Pristine Earth Essences (CL 27) = Damage Acid 2d8 AB?
3 Pristine Earth Essences (CL 30) = ?

Top

------------------
| [CBDG29] Cloaks |
------------------

~~~ Power ~~~

*Unconfirmed* Natural Armor ?

Tortoise Shell on Satchel with Cloak +
1 Brilliant Power Essence (CL 12) = (+2 AC Bonus)
2 Brilliant Power Essences (CL 15) = (+3 AC Bonus)
3 Brilliant Power Essences (CL 18) = (+4 AC Bonus)
4 Brilliant Power Essences (CL 21) = (+5 AC Bonus)
1 Pristine Power Essence (CL 24) = (+6 AC Bonus)
2 Pristine Power Essences (CL 27) = (+7 AC Bonus)
3 Pristine Power Essences (CL 30) = (+8 AC Bonus)

~~~ Spirit ~~~

Apply Feat Mold Spirit on Satchel with Cloak +
1 Brilliant Spirit Essence (CL 12) = Cha +3
2 Brilliant Spirit Essences (CL 15) = Cha +4
3 Brilliant Spirit Essences (CL 18) = Cha +5
4 Brilliant Spirit Essences (CL 21) = Cha +6

Apply Feat Malleate Spirit on Satchel with Cloak +
1 Pristine Spirit Essence (CL 24) = Cha +7
2 Pristine Spirit Essences (CL 27) = ? (Cha +8)
3 Pristine Spirit Essences (CL 30) = ? (Cha +9)

~~~ Fire ~~~

Endure Elements on Satchel with Cloak +
1 Brilliant Fire Essence (CL 12) = Resist Fire 5/
2 Brilliant Fire Essences (CL 15) = Resist Fire 5/ Save vs Fire +2
3 Brilliant Fire Essences (CL 18) = Resist Fire 10/ Save vs Fire +2
4 Brilliant Fire Essences (CL 21) = Resist Fire 10/ Save vs Fire +4
1 Pristine Fire Essence (CL 24) = Resist Fire 15/ Save vs Fire +4
2 Pristine Fire Essences (CL 27) = Resist Fire 20/ Save vs Fire +4
3 Pristine Fire Essences (CL 30) = Resist Fire 25/ Save vs Fire +5

~~~ Water ~~~

Endure Elements on Satchel with Cloak +
1 Brilliant Water Essence (CL 12) = Resist Cold 5/
2 Brilliant Water Essences (CL 15) = Resist Cold 5/ Save vs Cold +2
3 Brilliant Water Essences (CL 18) = Resist Cold 10/ Save vs Cold +2
4 Brilliant Water Essences (CL 21) = Resist Cold 10/ Save vs Cold +4
1 Pristine Water Essence (CL 24) = Resist Cold 15/ Save vs Cold +4
2 Pristine Water Essences (CL 27) = Resist Cold 20/ Save vs Cold +4
3 Pristine Water Essences (CL 30) = Resist Cold 25/ Save vs Cold +5

~~~ Air ~~~

Endure Elements on Satchel with Cloak +
1 Brilliant Air Essence (CL 12) = Resist Electr 5/
2 Brilliant Air Essences (CL 15) = Resist Electr 5/ Save vs Electr +2
3 Brilliant Air Essences (CL 18) = Resist Electr 10/ Save vs Electr +2
4 Brilliant Air Essences (CL 21) = Resist Electr 10/ Save vs Electr +4
1 Pristine Air Essence (CL 24) = Resist Electr 15/ Save vs Electr +4
2 Pristine Air Essences (CL 27) = Resist Electr 20/ Save vs Electr +4
3 Pristine Air Essences (CL 30) = Resist Electr 25/ Save vs Electr +5

~~~ Earth ~~~

Endure Elements on Satchel with Cloak +
1 Brilliant Earth Essence (CL 12) = Resist Acid 5/
2 Brilliant Earth Essences (CL 15) = Resist Acid 5/ Save vs Acid +2
3 Brilliant Earth Essences (CL 18) = Resist Acid 10/ Save vs Acid +2
4 Brilliant Earth Essences (CL 21) = Resist Acid 10/ Save vs Acid +4
1 Pristine Earth Essence (CL 24) = Resist Acid 15/ Save vs Acid +4
2 Pristine Earth Essences (CL 27) = Resist Acid 20/ Save vs Acid +4
3 Pristine Earth Essences (CL 30) = Resist Acid 25/ Save vs Acid +5

*/

Top

--------------------------------------------------------------------------
| [CBDG30] SPECIAL ESSENCES AND RECIPES |
--------------------------------------------------------------------------

*Spoilers*

Myrkuls Essence: Works only with a weapon blessed to Myrkul, a broken
Skythe in the Dead Gods Vault. Didnt find it, if anybody knows more
tell me !

There are other special essences, like the one from the Fire Spirit
in Ashenwood, but i was too lawful good in my first game ;)
So, tell me more...

*Spoilers*

--------------------------------------------------------------------------
| [CBDG40] HOW TO GET SPIRIT CRAFTING FEATS |
--------------------------------------------------------------------------

*Spoilers*

Mold Spirit:
- required for recipes with volatile and brilliant spirit essences
- get it from the Golem in the Teleporter Room on the Shadowplane
(in the theatre)

Malleate Spirit:
- required for recipes with pristine spirit essences
- Mold Spirit is Prequisite for Malleate Spirit
- get it by using the strange box from the Thayan Academy on a brilliant
spirit essence

/*Spoilers*


--------------------------------------------------------------------------
| [CBDG50] WARLOCK CRAFTING |
--------------------------------------------------------------------------

MotB finally added Warlock Crafting with the Feat "Imbue Item".
Unfortunately, Obsidian forgot to allow the required Feats "Craft Magical
Arms and Armour" and "Craft Wonderous Items" for Warlocks.

There are two workarounds:

1) Get ndsmans fix on Nwvault:
http://nwvault.ign.com/View.php?view=NWN2Scripts.Detail&id=65

2) Use the console to add the feats:

Enter Console (Key left to 1 / ^ on german keyboards)
DebugMode 1
givefeat 1093
givefeat 1092
DebugMode 0

So, how does Warlock crafting work now ?

- Drag the feat into the quick access bar and use it on the enchanters
satchel instead of the required spell. Everything else remains the same.

--------------------------------------------------------------------------
| [CBDG50] CRAFTING TIPS |
--------------------------------------------------------------------------

1)
Use already existing items with properties you cannot reproduce, for
example feats, and continue from there.

For example Boots of the Sun Soul

normal - Dodge AC +5, Dexterity +3
crafting - Dodge AC +5, Dexterity +8, Constitution +9, Reflex Save +9

2)
Think about your spells ! If you can cast Keen Edge and Greater Magic
Weapon, you dont need to use valuable slots for those propertys.
Max Enhancement Bonus from crafting is +8 AB/+8 Damage
Max Enhancement Bonus from casting is +5 AB/+5 Damage
Compare the lost +3/+3 to another 5d6 Elemenal Damage


--------------------------------------------------------------------------
| [CBDGA1] CREDITS |
--------------------------------------------------------------------------

Obsidian Entertainment - they made the game
Me - i wrote this guide
The guy - who created the ascii-art aeons ago in IRC
ndsman - Warlock Crafting

--------------------------------------------------------------------------
| [CBDGA2] VERSION HISTORY |
--------------------------------------------------------------------------

V.1.0 2007/10/02
- Finished the game with the good path
- Basic Layout
- All recipes for Weapons and Armor
- Special Recipes
- Crafting Tips
- Warlock Crafting

--------------------------------------------------------------------------
| [CBDGA3] COPYRIGHT NOTICE |
--------------------------------------------------------------------------

This document is distributed under the Creative Commons by-nc-sa license.
See http://creativecommons.org/licenses/by-nc-sa/3.0/us/
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沙发
发表于 2007-10-4 12:39:28 |只看该作者
good~~

迫不及待去用用了~~

顺便贴下刚才toolset里找到的物品代码
Pristine Essence


nx1_cft_ess_air03
nx1_cft_ess_earth03
nx1_cft_ess_fire03
nx1_cft_ess_water03
nx1_cft_ess_power03
nx1_cft_ess_spirit03

嗯~~~
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板凳
发表于 2007-10-4 14:08:30 |只看该作者
这下精了.....................................

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地板
发表于 2007-10-4 15:50:02 |只看该作者
顶。。。。。。。。
通关后,就是研究这个了。。。。。

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5#
发表于 2007-10-7 15:51:59 |只看该作者
这个要顶起[害怕]

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活跃勋章

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6#
发表于 2007-10-7 17:32:00 |只看该作者
原帖由 kdashworld 于 2007-10-4 15:50 发表
顶。。。。。。。。
通关后,就是研究这个了。。。。。



造东西我一点也不懂,以前打原版的时候也没造过东西~~~~你就写点经验出来分享一下吧~~~~

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7#
发表于 2007-10-7 23:25:15 |只看该作者

回复 #7 Pharaoh 的帖子

其实你只要把光头法师MM的法术都按照LZ里需要的法术习得即可,其中关于武器的只有acid fog偶没看到(按理说应该有的,属于法师6级法术。。。。。),对于制造身上穿的,对应的法术比较多,可能会把光头MM弄废掉。。。。。。,所以还是不要弄为好,其实很多的配方都只适用于MOD,OC里很难都弄成功,另外,就是warlock的点化物品,可惜游戏里又没有给制造物品和装备的技能[伤心啊] 。。。。。。。更何况,warlock不是一般的难啊。。。。。。。

最后,关于LZ发的配方中所有注明不确定附魔+AC是哪一类,统一属于Deflect(偏斜)AC。。。。。。。

最后,就剩下特殊精华的配方了,还没研究。。。。。呵呵

下面就是你游戏全程下来最有可能达到的境界了。。。。。。吸血武器也不是一般的难。。。。。。。偶通关也只合成了1个 Pristine Spirit Essences[害怕]
Greater Magic Weapon
3 Pristine Power Essences (CL 30) = +8 Enhancement Bonus

Apply Feat Mold Spirit
3 Pristine Spirit Essences (CL 30) = Vampiric Regeneration +7

Delayed Blast Fireball
3 Pristine Fire Essences (CL 30) = 5d6 Fire Damage

Ice Storm
3 Pristine Water Essences (CL 30) = 5d6 Ice Damage

Chain Lightening
3 Pristine Air Essences (CL 30) = 5d6 Electrical Damage

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8#
发表于 2007-10-8 11:53:18 |只看该作者
原帖由 kdashworld 于 2007-10-7 23:25 发表
其实你只要把光头法师MM的法术都按照LZ里需要的法术习得即可,其中关于武器的只有acid fog偶没看到(按理说应该有的,属于法师6级法术。。。。。),对于制造身上穿的,对应的法术比较多,可能会把光头MM弄废掉。。。。。。,所以还 ...


看来你的光头mm和我的那个一样是改变系专精法师,不能用咒法系,所以acid fog。。。

另外你最后合成的武器为啥能有5个属性?应该只能由4个吧?

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9#
发表于 2007-10-8 12:54:39 |只看该作者

回复 #9 copysteel 的帖子

对呀,只有4个属性啊,偶只是列一下好用的配方而已。。。。。。。呵呵

问一下,用shadow of void能合成什么东东啊。。。。。。有没有加负能量伤害的。。。。。

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10#
发表于 2007-11-1 07:48:32 |只看该作者
Dao让你去干掉的那个超巨大土元素=1 Pristine Spirit Essence……

高等的不死生物,也都能吸出不少Spirit Essence
比如在Hags门口排队的那个貌似Lich King的老梆子,他身上就能吸出三个Brilliant Spirit Essence……
The Fallen...
The Forsaken...
The Unforgiven...

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11#
发表于 2007-11-1 11:49:18 |只看该作者
MS这些个配方已经发过了,既然想要合成装备,那就要大力的改出才料来了 [哈哈]

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12#
发表于 2007-12-15 21:15:16 |只看该作者
为什么都是英文无翻译版本啊,晕,无冬区都是E文高手吗

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13#
发表于 2007-12-15 21:27:51 |只看该作者
额,你可以去ODY。。。。那里有翻译好的。。。。。。偶们这里都是E文苦手。。。。。。

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14#
发表于 2007-12-15 21:35:02 |只看该作者
哈哈哈哈哈哈~~~~
  誤打誤撞把我的黑鋼武士刀加到5啦~~~~
哈哈哈哈哈~~~~~
  火2d8~~冰2d8~~侵蝕2d6~~暗1d4最後是武器自己附加的電1~~~
哈哈哈哈哈~~~~~
  不要問我暗屬性是怎麽來的~~~
因爲我也不知道~~~~~
  亂來的~~~
哈哈哈哈哈哈哈~~~~
  笑死我啦~~~~
哈哈哈~~`

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15#
发表于 2007-12-30 00:35:49 |只看该作者
原帖由 KennyWind 于 2007-12-15 21:35 发表
哈哈哈哈哈哈~~~~
  誤打誤撞把我的黑鋼武士刀加到5啦~~~~
哈哈哈哈哈~~~~~
  火2d8~~冰2d8~~侵蝕2d6~~暗1d4最後是武器自己附加的電1~~~
哈哈哈哈哈~~~~~
  不要問我暗屬性是怎麽來的~~~
因爲我也不知道~~~~~
  亂來 ...


2d8... 2d6... 拜托,别人那个是5d6

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16#
发表于 2008-11-30 21:47:22 |只看该作者

为什么我附魔不了。。。

到底是怎么附魔啊。。。不是把武器和精华放进那小绿包里,然后光头MM的ICE STORM 打到绿包上吗?

为什么我的武器怎么进去的还是怎么出来?

多谢

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