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来自GTA4官网的最新消息,配图!!
GTA IV Trailer Observations
下面有翻译!
Now that the chaos has died down a bit, we've had a chance to pick through the trailer to see what
kind of technical upgrades might be hiding under the proverbial hood of GTA IV. Note, these aren't
all confirmed features, per se, but they do seem to indicate things will, in fact, be different.

Perhaps the most obvious technical upgrade visible in the trailer is the real-time lighting and sha
dows. Now, seeing as this is a next-gen title we're talking about, one might say this feature is a
given. However, after experiencing and modding the GTAIII Trilogy, I think this deserves a lot mor
e attention than it will probably get.In every title since GTAIII, all the environmental lighting h
as been done by pre-lit vertices. For those not technically inclined, this basically means the high
lights and shadows were painted into the models, then multiplied all together to roughly match the
time of day.While the results looked good at any given moment, as time passed by things just did
n't seem alive. With real-time lighting, on the other hand, the "living, breathing city" concept o
f GTA has just gotten a whole lot more dynamic.
Another possible no-brainer for a modern title is normal mapping. But considering the history of so
mewhat blocky peds in the series, and if this is what we think it is, it is a welcome change.If yo
u look closely around the arm and face of this ped, you can see that the lighting appears to be smo
other than the actual polygonal mesh. This trick is done by creating a smooth, highly detailed vers
ion of a 3D model, rendering a texture which stores the vertex info, then applying it to an optimiz
ed version of the model.The end result is a more detailed model with a much smaller file size. Whic
h of course is a good thing when you've got a dozen or so on the screen. It also looks as if both p
eds in the picture have individual fingers..

One of the most annoying and downright bizarre things about the series has been that it's seemingl
y inhabited by an army of clones. Granted, San Andreas fixed this a bit by adding tons of differen
t peds, but nevertheless, one would always run into the same person in the same clothes over and ov
er again. Day after virtual day.
Hiding amidst the time-lapse portion of the trailer though are clues that this may about to chang
e. To the left are a series of screenshots from the trailer showing an otherwise identical person w
earing mixed and different color outfits. If you go through the trailer frame by frame, it seems th
at there are a bunch of other peds wearing random outfits.
Yes, it is possible that they are four unique ped models. But after the player clothing options in
San Andreas, it's only natural that Rockstar North expand this to peds. And if that's really the ca
se I would expect the variety to grow even more as the game draws closer to completion.

官网络上的最新的NEWS就是这个,词汇量限制加水平有限,只能大致翻译,希望
大家不要拍我!!
第一段大致讲的是在这个新发布的视频中我们可以看出GTA4运用了新的升级技术,就其本身而言,in fact,things will, be different.
第二段大致意思是在新技术的运用中最明显的就是即时的光线和图影(可能指的是太阳的光线和物体随时间推移影子的不同),现在,在这个已经发布的视频中,我认为较之于GTAIII 的三部剧这个系统的变化可能将会得到更多的关注!
第三段大致意思是自 GTAIII 以后在每代中每代的环境照明都不能完全配合上时间,除去技术上的限制,现在这代可能和时间上配合的更好了
第四段大致意思借由即时的光影系统,新作中的GTA城市将成为一个真正的“活动的,会呼吸的城市”,这将是一整个更动态的城市概念
第五段大致意思在这一代中又有了一个更受欢迎的变化就是常规影射系统,虽然它的发展历史还很短!
第六段大致意思如果你接近去看NPC的脸孔和手臂,你就会发现当光线照射在上面时会有非常真实的多边形反光雾。这个设计是采用了新的3D model 样本,使之变得更加平滑,这一技术将应用到它的所有模型中!
第七段大致意思其中还有一些更加细小的模型,当你仔细注意了视频上的人物时,你也许能够看清楚他们的手指!
第八段
[[关于NPC的问题,笔者想说明的不是R*在像以前一样克隆NPC,搞得在同一天经常见到一模一样的人。他们会继续做一定模型的NPC,但会让他们随机的穿上不同的衣服,视为SA中主角变装系统的一种延续和升级。相同模型下的NPC,穿上不同的衣服,就会显得路人更多元化。]]
--------来自 感谢会员tonyluo01的对我原先这段错误翻译的修改,现在替换上正确的翻译
第九段大致意思在这段很短的视频中,上面的人物的衣着似乎有着混合和不同的颜色,这么看来,里面的NPC有可能是在随机环境中随意搭配自己的服饰!
第十段大致意思里面可能会有四(不知是虚指还是实指)个独特的NPC MOD!在SA中有了衣服这一选项,不知道Rockstar会不会沿用到这一版来!
英语水平有限,只能大致翻译,有很多不对的地方,很多都是直译,希望各位达
人踊跃批改,如果谁翻的更好,我会把他的内容更新上来,谢谢!
这是官网的相关信息链接:
GTA4 NEWS
[ 本帖最后由 虓龙 于 2007-3-31 12:38 编辑 ] |
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