注册 | 登录

游侠NETSHOW论坛





游侠NETSHOW论坛 游侠NETSHOW论坛 NBA2K25+NBA2K24+NBA2K23+NBA2K22+NBA2K21+NBA2K20+NBA2K19+NBA2K18+NBA2K系列 【加子游戏快讯】40 Fixes for NBA 2K11 (Part I) (愚 ...
查看: 4945|回复: 9
打印 上一主题 下一主题

[分享] 【加子游戏快讯】40 Fixes for NBA 2K11 (Part I) (愚人节) [复制链接]

NBA洛克公园【组员】
游侠元老版主
【EASPORTS体育区】
#好东西一起分享#
游侠NBA工作组【新闻】
游侠FIFA工作组【新闻】
乔丹归来

元老版主勋章版主勋章资深版主勋章勤劳之证NBA洛克公园荣誉勋章

帖子
8281
精华
6
积分
6658
金钱
27731
荣誉
129
人气
271
评议
6
跳转到指定楼层
楼主
发表于 2010-4-1 12:08:00 |只看该作者 |倒序浏览
40 Fixes for NBA 2K11 (Part I)

Kushmir Hassan checks in over the next few weeks with 40 fixes that'd put NBA 2K11 completely over the top when it comes to gameplay. Check out his list over the coming weeks and see if you agree with all of his fixes!
1. Deflecting Passes Out of Bounds

This mechanic is perhaps the single-most important gameplay fix that could be implemented in next year’s version of the game. Backdoor plays are too effective in NBA 2K and need to be reined in a great deal. While it would certainly be nice to see more off-ball contact and defenders impeding and bumping cutting players, there is another aspect that is even more important: players being more aware of the ball.

If the players were more aware of the ball, then tipped passes that go out of bounds would dramatically reduce the ease that players pass into the painted area without turning gameplay into a sloppy turnover-fest. The introduction of this gameplay aspect would drastically reduce full-court and post passes and would also force offenses to operate late in the shot clock.

Here are two examples in NBA 2K10:

http://community.2ksports.com/commun...mediaid=142131

http://community.2ksports.com/commun...mediaid=144251

2. Ball Denial

It is great that we can finally play more effective off-ball defense. However, it would be next level if this mechanic was more dynamic. If we saw more passes deflected out of bounds and steals when someone tried to force the ball into a player who was being tightly covered off-ball, that would add a lot to the battle within a battle. On the other side of the equation, players (and specifically high-awareness guys) could attack this type of defense by going backdoor, slapping away the defender’s hand or by quickly separating from a defender trying to mirror their movements. Officials should also sometimes call grabbing fouls when a player is playing aggressive ball-denial defense to balance everything out.

(As a quick note, ball-denial defense does not always work when an offensive player sets a pick and during some dead-ball situations -- both of these things should be corrected. Also, when our user-controlled denying defenders are rubbed off by a screen or when an offensive player separates from them, the beaten defenders stand there motionless. It would be nice to see them return to their assignment instead of waiting for manipulation from the user.)

3. Auto Defense

This would be the perfect complement to ball-denial defense. Instead of the high-risk, high-reward denying defense, the user could click the R3 button to make a defender simply try to stay in front of his man. On defense, auto defense should allow our spotlighted defenders to simply follow their assignments. Therefore, the focus would be on taking minimal risks and staying with the assigned man. Auto defense would also allow our user-controlled players to stay with their men when their assignments are off the screen.

4. Challenging the Shot

Being able to use the right stick to make a defender put his hands up on defense is nice, but it would be great if these situations were more dynamic and included many more animations. There are way too many instances where non-shot blockers get blocks or cause offensive players to miss shots by just attempting to swat the ball.

It would be better to see shot blockers separated from the rest of the pack. Players like Jason Kidd, Rip Hamilton and even Kobe Bryant are not shot blockers and should be riddled with fouls when they attempt blocks. Those types of players should instead use the challenge-shot option to try and disrupt shots. Instead of one hands-up animation, it would be nice to see a bevy of light contact and disruptive animations that make shots more difficult for an offensive player.

At the very least, the challenge-shot option should allow us to play semi-physical defense without fouling like we see here: http://community.2ksports.com/commun...ediaid=1292497

5. Shot Difficulty

Many users complained that jump shooting this year was too difficult. Presumably, people want to play an NBA game where players hit shots when they are open, so it would be preferable to see open shots go in at a higher rate next year. On the reverse side, contact shots probably went in at a rate that was a little high. While it is understandable that better players like Kobe, LeBron and Melo will convert some difficult shots, defenders should be rewarded more often for properly contesting attempts. In short, open shots should go in more frequently and contested shots should go in less frequently.

This double-clutch layup by Ray Allen over three defenders should go in maybe one time out of 20. http://community.2ksports.com/commun...ediaid=1198987

6. Shots Behind the Backboard

This is the NBA, right? Players shooting the ball on the wrong side of the backboard for turnovers? Jump shots into the side of the glass? If gamers never see these animations again, it will be too soon. After all, NBA players are much too skilled to forget what side of the glass the basket is on.

View a clip of the nonsense here: http://community.2ksports.com/commun...ediaid=1198840

7. Equipment

While not a core gameplay issue, users clamored endlessly about their players wearing the wrong-colored headband and other unavailable accessory combinations. While I think this type of "fix" comes after gameplay, I understand their gripe from an immersion point of view. Hopefully, users have the ability to change the colors of all accessories in the future -- in addition to a separate section for home and away accessories.

8. Full-Court Passes

These passes are too accurate. In addition to that, many times the defenders are in a position to deflect or steal the passes yet they swing and miss at them. When attempting these passes, how about a much higher percentage of turnovers combined with more wayward and bad passes out of bounds?

9. Fix My Player

While this was a very popular new mode, the bugs associated with it were disappointing and almost too much to handle. Here is to a bug- and glitch-free My Player mode next year.

10. Foul Trouble Settings

Who is tired of watching their elite players pick up silly fouls when they are already in foul trouble? It would be great to see a "foul trouble" setting in the defensive-matchup screen that would allow players to play passive defense, which would stop them from picking up easy fouls.
已有 1 人评分金钱 收起 理由
5706365 + 25 感谢分享!

总评分: 金钱 + 25   查看全部评分

使用道具 举报

~ § 境由心造,相由心生 § ~
『体育游戏区』
太空城の火箭之魂 Yao11☆路飞
黑暗圣斗士 死亡皇后地狱火
英格兰 国家队 灵魂
★★★★★

版主勋章活跃勋章特色头衔勋章大头像勋章白金会员勋章NBA洛克公园月度优秀组员勋章

帖子
22419
精华
5
积分
13828
金钱
40633
荣誉
161
人气
21
评议
0
沙发
发表于 2010-4-1 12:09:33 |只看该作者
沙发,希望有PC...

使用道具 举报

帖子
12929
精华
0
积分
6570
金钱
14720
荣誉
7
人气
121
评议
0
板凳
发表于 2010-4-1 12:10:13 |只看该作者
求翻译。。。。。。。。。。。。。。。。。。。。。。。。。。。。
主机 : 韩版黑色PS4 500G(1105A)
台式机 : 已卖
笔记本 : MacBook Pro

使用道具 举报

帖子
143
精华
0
积分
72
金钱
1034
荣誉
0
人气
0
评议
0
地板
发表于 2010-4-1 12:35:54 |只看该作者
愚人节   都是假的啊=.=

使用道具 举报

~ § Tachibana Kanade § ~
游侠资深版主
『光荣游戏区』
游侠剑阁工作组【制作】
正六位下 左近將監
アインハルト·ストラトス

★★★★★★

2013年度杰出版主勋章版主勋章资深版主勋章大头像勋章白金会员勋章《三国志12》汉化贡献勋章荣誉勋章特色头衔勋章勤劳之证剑阁工作组资深组员勋章

帖子
9705
精华
3
积分
9228
金钱
120024
荣誉
360
人气
1754
评议
18
5#
发表于 2010-4-1 12:37:39 |只看该作者
路过看看。。。英文看不懂。。。

使用道具 举报

河南建业 最佳射手
NBA名人堂球员 ☆→Μаg iС←☆

大头像勋章

帖子
3571
精华
0
积分
1886
金钱
1814
荣誉
10
人气
0
评议
0
6#
发表于 2010-4-1 12:51:29 |只看该作者
坐等翻译                   .
操作系统        Windows 7 旗舰版 64位 SP1 ( DirectX 11 )
       
处理器        英特尔 Core i7-4700MQ @ 2.40GHz 四核
主板        Type2 - Board Vendor Name1 Type2 - Board Product Name1 (英特尔 Haswell)
内存        8 GB ( 尔必达 DDR3L 1600MHz / 三星 DDR3L 1600MHz )
主硬盘        HGST HTS541010A9E680 SCSI Disk Device ( 1000 GB )
显卡        NVIDIA GeForce GTX 760M ( 2 GB )
显示器        友达 AUO21ED ( 15.3 英寸 )

使用道具 举报

帖子
3305
精华
0
积分
1663
金钱
7908
荣誉
1
人气
5
评议
0
7#
发表于 2010-4-1 13:03:30 |只看该作者
真的假的???

使用道具 举报

巴塞罗那 主力中场
赛季盖帽王☆→ 603 ←☆

帖子
1471
精华
0
积分
776
金钱
4358
荣誉
4
人气
0
评议
0
8#
发表于 2010-5-29 17:52:38 |只看该作者
坐等翻译吧

使用道具 举报

帖子
91
精华
0
积分
46
金钱
1566
荣誉
0
人气
0
评议
0
9#
发表于 2010-5-29 18:03:30 |只看该作者
1. Deflecting Passes Out of Bounds
這也許是一個機械的最重要的遊戲解決方案,以在明年實施的版本的遊戲。後門次是太有效了NBA 2K和需要在一個很大的遏制。雖然它一定會很高興看到更多的把球接觸和捍衛者阻撓和碰撞切割機,還有另外一個方面,這是更重要的是:球員更加意識到球。

如果球員們更加意識到了球,然後去通風報信傳球出界將大大減少,玩家容易傳遞到油漆區沒有把遊戲變成草率營業額的海洋。這個遊戲的引進方面將大幅減少全場和郵政通行證和罪行,也迫使經營晚在進攻時間。

這裡有兩個例子在NBA 2K10:

http://community.2ksports.com/commun...mediaid=142131

http://community.2ksports.com/commun...mediaid=144251
2. Ball Denial
這是偉大的,我們終於可以發揮更有效的把球防守。不過,這將是一個新的水平,如果這種機械是更有活力。如果我們看到更多及格偏轉出界和搶斷,當有人試圖強行進入一球的球員誰被蓋好了球,這將增加了很多在戰役戰鬥。在另一邊的方程,球員(特別高的認識球員)可以攻擊這種類型的防禦去後門,打耳光剝奪了後衛的手迅速分開或辯護人試圖以反映他們的行動。政府官員有時也應該呼籲抓住一名球員犯規時,球是打侵略性否定了一切防禦平衡。

(作為一個快速注意到,球拒絕辯護並不總是工作時,進攻球員樹立了一個選秀權和部分在死球的情況下 - 這些事情都應該予以糾正。此外,當我們的用戶控制否認捍衛者脫落通過一個屏幕或當進攻球員分開他們,打後衛站在那裡一動不動。這將是很高興見到他們返回自己的任務,而不是等待來自用戶的操作。)
3. Auto Defense
這將是完美的補充,以球拒絕辯護。取而代之的是高風險,高回報的否認防禦,用戶可以點擊 R3按鈕,使一名後衛只是想留在他前面的人。在防守方面,應該讓我們的自動防禦聚焦捍衛者只需按照自己的任務。因此,重點將放在以最小的風險和保持與指定的人。自動防禦也讓我們的用戶控制的球員留在她們的男人當他們的任務是關閉屏幕。
4. Challenging the Shot
能夠使用正確的堅持,使他的一名後衛,把手中的防守很好,但將是巨大的,如果這些情況更有活力,更包括許多動畫。有太多的情況下非開槍阻斷劑得到塊或造成進攻球員錯過投籃只由企圖捉球。

這將是更清楚地看鏡頭阻滯劑分開,其餘的包。玩家喜歡基德,漢密爾頓和科比甚至沒有開槍攔截,並應千瘡百孔犯規時,他們試圖阻止。這些類型的球員應該改用挑戰拍攝選項,試圖破壞射擊。而不是一個動手了動畫,這將是很好看身邊圍滿光接觸和破壞性的動畫,使拍攝更加困難進攻球員。

至少,挑戰拍攝選項應該讓我們玩半物理防禦,不結垢,一如我們在這裡看到:http://community.2ksports.com/commun...ediaid=1292497
5. Shot Difficulty
許多用戶抱怨說,今年是跳躍射擊太難。據推測,人們希望在那裡發揮 NBA比賽的球員擊球時,他們是開放的,所以這將是最好看開的球總是在AT一較高下一個年。在背面,很可能去接觸球的速度是在是有點高。雖然它是可以理解的更好的球員像科比,勒布朗和梅洛將轉換一些困難的球,防守隊員應該得到獎賞往往妥善角逐嘗試。總之,空位投籃的機會應該更頻繁,在有爭議的鏡頭應該較少。

這雙離合器由阿倫上籃得分超過三名後衛或許應該在同一時間進行的20。 http://community.2ksports.com/commun...ediaid=1198987
6. Shots Behind the Backboard
這是NBA,不是嗎?運動員投籃,球在錯誤的一邊,籃板的失誤?跳投把一面玻璃?如果玩家沒有再看到這些動畫,這將是太快了。畢竟,NBA的球員過於熟練忘記什麼副作用,是玻璃的籃子。

查看剪輯在這裡胡說:http://community.2ksports.com/commun...ediaid=1198840
7. Equipment
雖然沒有一個核心的遊戲問題,用戶不斷叫囂對他們的球員穿著錯誤的彩色頭帶和其他不可用的配件組合。雖然我覺得這種類型的“修復”之前,遊戲,我明白他們的抱怨從浸泡觀點。我們希望,用戶有能力改變顏色的所有配件在未來 - 在另外一個單獨的一節主客場配件。
8. Full-Court Passes
這些車票是太準確。此外,許多倍的捍衛者有能力通過轉移或竊取但他們揮桿,錯過他們。當試圖通過這些,怎麼樣的比例要高得多的結合更加任性的失誤和壞傳遞出界?
9. Fix My Player
雖然這是一個非常流行的新模式,與它相關的錯誤,幾乎令人失望太多處理。這裡是一個錯誤和無故障模式我的球員明年。
10. Foul Trouble Settings
誰是厭倦了眼看著自己的精英球員拿起愚蠢的犯規時,他們已經在犯規麻煩?這將是非常高興看到一個“犯規麻煩”設置在防守對決畫面,讓玩家扮演被動防禦,這將阻止他們從拿起容易犯規。

使用道具 举报

帖子
91
精华
0
积分
46
金钱
1566
荣誉
0
人气
0
评议
0
10#
发表于 2010-5-29 18:04:41 |只看该作者
修復對於 NBA 2K11(第一部分)

Kushmir哈桑檢查,在未來幾週內與 40個修補程序就會把NBA的2K11完全在上面說到的遊戲。看看他的名單在今後幾個星期,看看您是否同意他所有的補丁!
以上是我用GOOGIE翻譯的~期待2K11發售

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 苏ICP备2023007791号 )

GMT+8, 2025-8-28 11:08 , Processed in 0.338478 second(s), 14 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到