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[原创] 两个世界:诱惑-------介绍  关闭 [复制链接]

精靈族 圣剑骑士
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发表于 2008-12-5 22:41:02 |只看该作者 |倒序浏览
获得部分玩家好评的魔幻RPG《两个世界:诱惑》发布了最新一期的游戏截图。与截图共同到来的,还有部分制作人员对游戏的简单介绍。当然,我们可以说这些人或许在刻意的称赞他们的游戏,但是,当你真正的融入到这个魔幻而瑰丽的世界中时,你还会在意什么评价呢?

开发人员-Karlsruhe:

    Two Worlds的世界宏大的难以想象。马上将要推出试玩版的“诱惑”中,玩家的一举一动将给这个世界带来更大的影像,我们正在开发的新内容会让这个世界更具特色。目前的开发还比较顺利,已经可以完成打倒敌人或利用道具爬到山上等动作了。你甚至可以进行上下梯子的运动了。


    如果你能爬上一个较高的山坡,展现在你眼前的将是我们专门为你特制的广阔世界。比如现在你所看到的草原和雨林。红树林、藤蔓植物、仙人掌、各种你从未见过的动物。这是一个魔幻世界,这是一个瑰丽的世界。


CEO Alexandra Constandache:

    我们在“诱惑”中可以体验到“彻底”的游戏乐趣。真正让你感觉到震撼的将是我们再次精炼了包括前代游戏的所有部分。举例来说,你在游戏中随便翻动路边的某一块石头的时候,接下来的进展也许会成为你整个游戏的转折点。在“诱惑”的世界中,一切都是有可能的。


    强调真实感的这部作品让玩家们乐此不疲的一个要素就是它无限的自由度,在游戏中,玩家的任何一个小小的动作都有可能引起周围NPC,甚至你的敌人态度的变化。不过说到真实...这完全就是另一个世界啊!


更多请查看
官网www.2-worlds.com

---来源:互联网

[ 本帖最后由 ateng888 于 2008-12-5 22:52 编辑 ]
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大頭龍的玩家地带
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精靈族 圣剑骑士
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沙发
发表于 2008-12-5 22:45:01 |只看该作者

+++ Experience the most realistic Antaloor of all time +++
  
Worlds like "the "Two Worlds" universe of Antaloor depend on a really realistic atmosphere that players can truly soak up! Depending on the region, various different light and atmospheric effects must give the player a realistic impression of warmth, cold and impending danger. Dark cave entrances, complex swamp areas or action-packed battles only seem realistic if the right stylistic devices are put to good use. One good example of this is a brand-new image from the latest stage of development. The many graphic technical features implemented into the new engine, like fog and light effects, already look great - and believe me, all your senses will come alive on the banks of a certain small stream in the early morning!
The further development of trees, plants and flowers is also very apparent. The trees really seem to be 'organic' and the ground vegetation is so detailed and dense that you might even reach back from your computer stool and touch a dank creeper! Water imagery is also an important factor in the world of realism - we ran a story about Reality Pump's impressive further developments in realistic water effects in one of the earlier issues of the AP. From waves to reflections and transparency, every detail - and it's all there.  



+++ Special rewards are waiting for explorative spelunkers +++
  
The new dungeon and cave system from "The Temptation" gives Antaloor a true sense of depth (pardon the pun). In addition to the top-to-bottom improvement of graphics and diversification, this time Reality Pump has also made sure that certain sections of the underworld have received super enhancements. This makes it more appealing for players to expose themselves to dangers in the darkness. Especially powerful weapons or very rare, magical gemstones are just begging to be discovered down there!
And it's exactly these two items that remind us of another theme which has also been enhanced: the magical reinforcement of certain weapons with special crystals. This feature was already available in the first part - but it's now a lot more complex in "The Temptation". And if you have the right talent, you can take these crystals off one weapon and put them on another. So now when you change a weapon, you won't lose the magical effects that you've worked hard to collect. However, the magic crystal can also be ruined during a weapon change - just how successfully you are able to swap crystals from one weapon to another depends on how many development points you've invested in your blacksmith's skills. So in "The Temptation" you'll have to be very careful how you invest those skill points.  
  


+++ Fantastic new region is full of atmosphere and adventure +++
  
We recently took Reality Pump on their offer to take a trip into a new region in Antaloor - and even chance a few nervous steps into the fantastic swamp! And I can tell you this, folks, it was a truly realistic and unbelievable experience - we even got our virtual feet wet! The results of Reality Pump's extensive technical development, together with the combination of graphics and sound really makes an impact on you in those swamps... marshy ground sucks at your hero's feet with horrible noises, but he walks more quietly on dry terrain - and if he steps in a puddle or fords a small stream, the splashing sound is wonderfully realistic. Also graphically the swamp is just stunning: Tendrils of mist are lying on the water, mossy ruins are jutting out of dead branches and the eerie Dead Knights are wandering through the everglades.
Sooner or later your hero will encounter a very special resident of the swamp! The Swamp Witch is supposed to be one of the oldest beings on Antaloor - and if she ever had any human qualities, they're long gone. This secretive sorceress practices her evil arts high up in the top of a huge tree... and watches your hero like a hawk too! In spite of her advanced age, take care never to underestimate her - she's highly intelligent, can see into the future and likes to decorate her body with a human skull... be a shame if it was your head dangling from her belt! As if all this weren't enough, she's gonna give you a really horrible quest to complete too...  



+++ New movements turn player into a high-wire artist +++
  
Mobility is a big issue in "The Temptation"! Your hero can now use ladders and projections on walls to climb up buildings and scramble over rooftops using beams and small catwalk platforms. Up until now, these movements have been carried out in an upright walking position - but the developers have recently programmed a couple of new movements, adding even more realism to climbing and balancing! Now your hero can automatically go into a slower sideways motion mode when he reaches a catwalk, meaning you can control him much better on tight passageways... and this sideways movement also drastically reduces your hero's chances of executing a painful landing in a busy marketplace 12 yards beneath him!
If he does fall, however, no need to hide... the second new feature is made to lessen the effects of a fall... capes! These new capes are endowed with magical features and move realistically with your hero's movements and gusts of wind - an optical jewel that will help distract the angry NPC's in the marketplace when you land among them on your --- !
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板凳
发表于 2008-12-5 22:54:20 |只看该作者
我们星空祖国版的两个世界至今还没有消息....

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地板
发表于 2008-12-5 23:17:47 |只看该作者
个人觉得两个世界最大的 缺点就是 没有编辑器

看看 上古4 。。。
多么红火

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5#
发表于 2008-12-6 00:23:08 |只看该作者
囧,最后一幅图怎么那么像刺客面条

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6#
发表于 2008-12-6 11:12:32 |只看该作者
是刺客信条,不是面条
2020202020

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7#
发表于 2008-12-6 11:13:19 |只看该作者
前作玩通关了,感觉还是不错的。。。。。。。。。。。。。。。。。。。。。

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8#
发表于 2008-12-6 13:02:22 |只看该作者
话说6楼真是太缺乏戏谑的精神了

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9#
发表于 2008-12-6 14:19:54 |只看该作者
画面貌似比前作提高了不少啊。。。不知道其他细节怎么样。我记得前作所有武器打击的音效都一样。。。箭射到敌人身上都是“梆梆”的。。。

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10#
发表于 2010-7-28 17:14:03 |只看该作者
2年多了,还是没有汉化……         

,'''╭⌒╮⌒╮.',''',,',.'',,','',.  
╱◥██◣''o',''',,',.''.'',,',.  
|田|田田│ '',,',.',''',,',.''  
╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬

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11#
发表于 2010-7-28 17:24:25 |只看该作者
哎~~没有汉化一切都是浮云..... (如果有全剧情攻略附带大量关键对话 ~~并且操作比较简单的话英文也没关系~~比如刺客面条1.. ..)
吾乃罗马之帝,众王之王
---—西吉斯蒙德,神圣罗马帝国皇帝,曾召集康斯坦茨宗教会议

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12#
发表于 2010-7-28 22:15:07 |只看该作者
= =最后那图好雷人啊。。


。。。。。。。。。。

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13#
发表于 2010-8-1 22:13:20 |只看该作者
这个游戏在场景互动  和野外环境复杂度上能不能和哥特王朝媲美                           ?     ·

游戏代入感才是最重要的     ·

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14#
发表于 2010-8-3 11:53:08 |只看该作者
无汉化    再好的游戏都不能尽兴 ......
A  man  out  of  style

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