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[求助] 弱弱地问一下,COD5启动不了啊...... [复制链接]

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楼主
发表于 2008-11-27 07:32:32 |只看该作者 |倒序浏览
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 128 MB of video memory and 807 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 1 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------


Error during initialization:
Unhandled exception caught

电驴上下的  6.95的压缩包的那个版本    安全模式下进入就停止工作了   然后出现以上对话框.....
各位大哥  救救我吧~    太想玩了......

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沙发
发表于 2008-11-27 10:18:11 |只看该作者
你的显卡支持sm3.0?????
AMD X2 4600
HD3690
1G X 2
190c

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板凳
发表于 2008-11-27 11:17:15 |只看该作者
我也出现楼上的问题了,怎么解决啊,斑竹!!

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地板
发表于 2008-11-27 11:26:41 |只看该作者
说实话,我也有同样的问题,但下载个光盘版的,破解下就解决

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