天邈汉化组翻译【初级】 地下先遣军沙虫卫士 寄生坦克
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相关链接: 凯恩之怒进阶技巧指导I
相关链接: 凯恩之怒进阶技巧指导II
地图意识和侦察
英文作者:Sub
尽管在CC3的世界里有多种多样取胜的战略战术,这篇指导对大家还是非常有意义的。这里有一些方法可以让你避免陷入困境,经常探索地图可以将敌人偷袭的风险降到最低。
首先,让我们谈谈小地图。尽管在小地图上很难分辨单个单位,它仍然是非常有用的工具,而且不该被忽略。相比TW,KW的战争之雾有所加强,这使得侦察变得更加必要。消除战争之雾让你可以更好的掌握敌人的动向以便提前防备。

另一个好工具是你的空格键。当有事发生并引起你的注意的时候,比如“发现敌人”“单位被攻击”“发现敌军特种兵”,通过按空格键可以让你自动跳到发生事件的地点。

让我们谈谈预料。如果你的对手是GDI,你要小心你的矿车被空袭。如果你的对手是Scrin,要小心侧翼攻击的蜈蚣。一般来说,你会得到通报,并且除非是敌人用单个单位攻击你的基地,你应该可以很容易的在小地图上看到敌人的部队。在游戏中,你一般不需要不停地关注你的小地图。迅速的运用鼠标,永远不要呆呆的等着东西建造,在整个游戏中要眼观六路耳听八方,这样做的越好,你就越不可能输掉。不过,话说回来,如果你没有正确的侦察,这一切也许都太晚了。
在KW中,侦察甚至比阵营差异和整体建造顺序还要重要。早期侦察是最重要的,在侦察的同时,你也拥有了早期地图的控制权。
驻守建筑在整个游戏进程中都是非常重要的,当建筑可用的时候,它们应该被用来侦察。它们可以增加你在战争之雾中的视野范围,使你可以更早的发现进犯的敌军,为你赢得额外的时间来抵抗。
发现你的对手在做什么是至关重要的,因为这样可以给你提供时间和正确的方法来抵抗。在游戏早期,每个阵营都有不同的适合抵抗的单位。所有Nod阵营都有四驱车和攻击摩托,它们非常适合侦察和早期骚扰。GDI有斗犬,它的速度为GDI提供了一个最佳的早期骚扰侦察工具。另一方面,Scrin,在早期侦察上略显劣势。不过正确使用蜂群利用它们的速度可以轻松打入敌人基地。
你的部队在行进中可以去除战争之雾,在战争之雾再次覆盖之前,你有30秒的时间可以观看地形。这就是说,持续不断的侦察地图是非常重要的。这里有些简单的选择:
对于GDI
GDI的空军行动迅速机动灵活。好好利用这个优势,如果你给敌人喘息之机,要确保注意你的侧翼。另外,也不要忘了使用雷达扫描技能,只需花费500就可以让你指导敌人正在做什么是非常值得的。

对于Nod
在早期游戏中,Nod应该好好利用四驱车。它们便宜,却是侦察敌人基地的好东西。在游戏中期,在你不能轻易派出侦察部队的时候,可以复制一辆矿车(除非你是黑手),这是便宜的得到隐形侦察部队的好方法,经济实惠,物超所值。

对于Scrin
还是一样,Scrin天生处于劣势,不过你需要确保你的部队总是在移动着。定时让你的蜂群在地图上游荡下,以便侦察敌人的科技等级和部队的部署位置。

你越好的掌握敌人的生产力和单位生产的情报,就越容易对抗他们。也就是说,当你发现你的敌人想要侦察你时,不论是在游戏早期还是后期,把它消灭掉,优先保证自己的神秘,以便出奇制胜。
选另外的路

普通侦察路线 | 可选侦察路线
侦察单位都是行动迅速的,不过他们的装甲像纸一样薄,在大多数情况下,如果它们径直冲入敌军基地,那么它们大多会在得到有用信息之前就被敌军歼灭。一个比较好的使用侦察单位的方法是选择其他可选的道路。不要让你的部队沿着主要战斗方向或是常规侦察路线;试着让它们潜入到敌人基地后面以得到最大的效果。这种简单的战略可以很大程度上提高它们的存活能力,以便得到更多敌人的情报。
附:英文原文
With even more ways to pull out wins and strategies in the world of CnC3, the community is in dire need of this TotW. There are a few ways to easily check yourself before you wreck yourself, and navigate your way around the map fluently and minimize the risk of allowing a sneak attack.
First, lets sit down and talk about the mini map. Although it is very difficult to depict single units, it is still a useful tool and it shouldn’t be neglected. The fog of war is more intense in Kanes Wrath than it was in Tiberium Wars, which makes scouting even more of a necessity. Revealing the Fog of War allows you to see your opponents units trying to make a move.
Another nice tool you are given is your spacebar. If anything happens and grants you notification i.e. “enemy spotted” “Unit under attack” “enemy commando detected” by pressing the spacebar you will automatically be jumped to the location of this event.
Lets talk a bit about anticipation. If your opponent is GDI, you need to look for air on your harvesters. If your opponent is a variant of Scrin, look out for flanking Mechapedes. Generally you will be notified, but unless it is just a single unit barreling towards your base, you should have no trouble seeing the incoming unit on your mini map. In a game you generally shouldn't have to constantly consult your minimap. Be quick with your mouse and never sit idol waiting for something to build (unless your microing) keep an open eye and ear throughout the game and the better this is done, the less you will be wondering why you lost. However, going back to fog of war, if you aren’t properly scouting, it might be too late.
In Kanes Wrath, scouting is even more important given the faction diversity and overall options in building your arsenal. Early game scouting is generally the most important and in scouting, you are also setting up early game map control.
Garrisoning Buildings is very important throughout games, and when buildings are available they should be utilized for scouting. They increase the range lifted off the fog of war and allow you to see your enemy incoming and have some extra time to counter it.
It is crucial that you find what your opponent is doing so you are given all the time and options necessary to counter it. In the early game, each faction has different units that do a good job countering. All Nod factions have the Raider Buggy and Attack Bikes, which are great for scouting, and early game harassment. GDI has the Pitbull, and its speed gives GDI an early harassment and scouting tool. Scrin, on the other hand, got the short end of the stick in regards to early game scouting. Make good use of Buzzers and their speed allow them to work their way into your opponents base.
As your unit moves along it reveals the fog of war and gives you 30 seconds of peeking time before it is covered again. That said, it is very important that you are constantly scouting the map. Here are a few easy options:
With GDI
GDI's air is very fast and maneuverable. Use this to your advantage and be sure that if you are giving your opponent time to breathe, that you watch your flanks. Dont forget to use your Radar Scan either, at only a measly $500 you can see what your enemy is up to instantly.
With Nod
In the early game, Nod should make use of its Raider Buggies. They are cheap, and a great way to scout your opponents base. In the Mid game, when you can't squeeze a light scout by your opponent, try using your decoy army on a harvester. (unless you are BH) It is a cheap way to stealthily scout your opponent that is very cost effective and well worth the sticker price.
With Scrin
Yet again, Scrin receives the short end of the stick, but you need to be sure you are always moving your army around. Keep Buzzers roaming the map periodically to check in on your opponents teching process and where his units are located.
The better control you have over your opponents productivity and unit production, the better your odds are when it comes to countering his arsenal. That said, when you see your opponent trying to scout you, weather it be early game or late game; stop his scout in its tracks and make it a priority to keep the element of surprise in your favor.
Taking the alternative route
Scouts may be fast, but their armor is almost paper and in most cases if they run into an enemy base head on, then the chances are they will be annihilated before getting any vital info. A good way to use your scouts is to take the alternative route. Dont send your units along the main battle fronts or regular scouting paths; try and sneak them behind the enemy base for maximum effect. This simple strategy can greatly improve their survivability and get you more intel on your opponent.
[ 本帖最后由 hfmouse 于 2008-7-2 19:40 编辑 ] |
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