- UID
- 2682336
- 主题
- 5
- 阅读权限
- 60
- 帖子
- 4570
- 精华
- 0
- 积分
- 2287
- 金钱
- 1838
- 荣誉
- 0
- 人气
- 0
- 在线时间
- 0 小时
- 评议
- 0
- 帖子
- 4570
- 精华
- 0
- 积分
- 2287
- 金钱
- 1838
- 荣誉
- 0
- 人气
- 0
- 评议
- 0
|
Innovation is a precarious proposition; at times rewarded handsomely and at others dispelled without a second thought. This is one of those ‘others’ situations. According to reports surfacing today, EA has stopped development on Mirror’s Edge 2.
The publisher was shown a working prototype by DICE and subsequently declined to move forward with the sequel. The dev team that had been working on the Mirror’s Edge follow up has now been shifted to other projects.
Late last year, EA boss Frank Gibeau commented on the lackluster reception garnered by the original game: “There were issues with the learning curve, the difficulty, the narrative, and then there was no multiplayer either.”
So how does this news break for YOU? Was Mirror’s Edge 2 a sequel that could have properly executed the unique (but admittedly flawed) first attempt or a pointless follow up to a game that never lived up to its potential? Hit us back in the comments and tell us which and why!
来源:http://www.gametrailers.com/news/mirror-s-edge-2-cancelled/3006
创新是一个危险的主张,获得丰厚回报的同时,却在其他的想法下被无情打消。这正是一个“其他想法”的例子:EA今天证实镜之边缘2取消开发。
原镜之开发的开发小组已经被转移到了其他的项目上。
去年,EA老总Frank Gibeau就镜之边缘差强人意的评价说过:该游戏的上手程度,难度,叙述方式都有问题,并且没有多人模式。 |
|