- UID
- 2272322
- 主题
- 12
- 阅读权限
- 20
- 帖子
- 296
- 精华
- 0
- 积分
- 148
- 金钱
- 1826
- 荣誉
- 0
- 人气
- 4
- 在线时间
- 3906 小时
- 评议
- 0
- 帖子
- 296
- 精华
- 0
- 积分
- 148
- 金钱
- 1826
- 荣誉
- 0
- 人气
- 4
- 评议
- 0
|
如何修改,才可從第一關起就把喜欢的单位全部加好?
應該問如何修改,才可從第一關起就把喜欢的单位全部加好
"或者直接修改reservers.lua,第一关就把自己喜欢的单位全部加好,以后就不用愁了"
標題所言是聽Skwabie說的.
在無存檔的WARFARE戰火新遊戲中怎樣才能不先用console的配置文件utils.lua就可以在遊戲開始時直接調出更多的先頭部隊?
但是第一關在什麼環境下,可以在在哪里改成哪些單位,我至今仍沒找到頭緒,比較在意的是:
1有無之前的存盤是否會否有影響,修改后是讀入之前存盤的會否起效;
2修改前后與有存盤卻不繼續選擇新檔,和有存盤繼續下一關之間做齣的選擇對修改前后的效果有沒有影響
其次,我在\Warfare\basis\scripts\species\reinforcements.xml看到下文,能有人告訴我,
<Row ss:StyleID="s62">
<Cell><Data ss:Type="String">sysname</Data></Cell>
<Cell><Data ss:Type="String">unit_class_counts</Data></Cell>
<Cell><Data ss:Type="String">unit_class_counts_easy</Data></Cell>
</Row>
<Row>
<Cell ss:StyleID="s63"><Data ss:Type="String">default</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:0,tank:0,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:0,tank:0,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:0</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">mission3a_police</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:0,tank:2,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:0,tank:2,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:0</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">mission3a_judge</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:3,tank:0,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:2</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:3,tank:0,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:2</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">mission3a_school</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:1,helicopter:0,light_vehicle:0,armored_transport:2,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:1,helicopter:0,light_vehicle:0,armored_transport:2,combat_vehicle:0</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">xxx_reinf1</Data></Cell>
<Cell><Data ss:Type="String">artillery:4,infantry:8,tank:4,helicopter:4,light_vehicle:6,armored_transport:6,combat_vehicle:6</Data></Cell>
<Cell><Data ss:Type="String">artillery:4,infantry:8,tank:4,helicopter:4,light_vehicle:6,armored_transport:6,combat_vehicle:6</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">xxx_reinf2</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:4,tank:2,helicopter:0,light_vehicle:1,armored_transport:2,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:4,tank:2,helicopter:0,light_vehicle:1,armored_transport:2,combat_vehicle:0</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">xxx_reinf3</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:0,helicopter:3,light_vehicle:1,armored_transport:0,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:0,helicopter:3,light_vehicle:1,armored_transport:0,combat_vehicle:0</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">xxx_reinf4</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:0,helicopter:0,light_vehicle:1,armored_transport:1,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:0,helicopter:0,light_vehicle:1,armored_transport:1,combat_vehicle:0</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">xxx_reinf5</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:0,helicopter:0,light_vehicle:1,armored_transport:0,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:0,helicopter:0,light_vehicle:1,armored_transport:0,combat_vehicle:0</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">N3_reinf1</Data></Cell>
<Cell><Data ss:Type="String">artillery:4,infantry:10,tank:4,helicopter:4,light_vehicle:4,armored_transport:6,combat_vehicle:6</Data></Cell>
<Cell><Data ss:Type="String">artillery:4,infantry:10,tank:4,helicopter:4,light_vehicle:4,armored_transport:6,combat_vehicle:6</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">N3_reinf2</Data></Cell>
<Cell><Data ss:Type="String">artillery:1,infantry:5,tank:2,helicopter:1,light_vehicle:1,armored_transport:2,combat_vehicle:2</Data></Cell>
<Cell><Data ss:Type="String">artillery:1,infantry:5,tank:2,helicopter:1,light_vehicle:1,armored_transport:2,combat_vehicle:2</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">N2_reinf1</Data></Cell>
<Cell ss:StyleID="s64"><Data ss:Type="String">artillery:4,infantry:10,tank:6,helicopter:4,light_vehicle:6,armored_transport:6,combat_vehicle:6</Data></Cell>
<Cell ss:StyleID="s64"><Data ss:Type="String">artillery:4,infantry:10,tank:6,helicopter:4,light_vehicle:6,armored_transport:6,combat_vehicle:6</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">region1_reinf</Data></Cell>
<Cell><Data ss:Type="String">artillery:1,infantry:5,tank:1,helicopter:0,light_vehicle:2,armored_transport:1,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:1,infantry:5,tank:1,helicopter:0,light_vehicle:2,armored_transport:1,combat_vehicle:0</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">a3r_reinf1</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:0,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:2</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:0,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:2</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">a3r_reinf2</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:1,helicopter:0,light_vehicle:0,armored_transport:2,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:2,tank:1,helicopter:0,light_vehicle:0,armored_transport:2,combat_vehicle:0</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">intro_reinf</Data></Cell>
<Cell ss:StyleID="s65"><Data ss:Type="String">artillery:0,infantry:1,tank:0,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:1</Data></Cell>
<Cell ss:StyleID="s65"><Data ss:Type="String">artillery:0,infantry:1,tank:0,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:1</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">reinf1_3c2</Data></Cell>
<Cell><Data ss:Type="String">artillery:4,infantry:8,tank:4,helicopter:4,light_vehicle:6,armored_transport:6,combat_vehicle:6</Data></Cell>
<Cell><Data ss:Type="String">artillery:4,infantry:8,tank:4,helicopter:4,light_vehicle:6,armored_transport:6,combat_vehicle:6</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">reinf2_3c2</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:0,tank:0,helicopter:2,light_vehicle:0,armored_transport:0,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:0,tank:0,helicopter:2,light_vehicle:0,armored_transport:0,combat_vehicle:0</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">reinf1_11a</Data></Cell>
<Cell><Data ss:Type="String">artillery:4,infantry:8,tank:4,helicopter:4,light_vehicle:6,armored_transport:6,combat_vehicle:4</Data></Cell>
<Cell><Data ss:Type="String">artillery:4,infantry:8,tank:4,helicopter:4,light_vehicle:6,armored_transport:6,combat_vehicle:4</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">reinf2_11a</Data></Cell>
<Cell><Data ss:Type="String">artillery:2,infantry:7,tank:3,helicopter:2,light_vehicle:2,armored_transport:3,combat_vehicle:4</Data></Cell>
<Cell><Data ss:Type="String">artillery:2,infantry:7,tank:3,helicopter:2,light_vehicle:2,armored_transport:3,combat_vehicle:4</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">reinf3_11a</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:7,tank:1,helicopter:2,light_vehicle:0,armored_transport:2,combat_vehicle:2</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:7,tank:1,helicopter:2,light_vehicle:0,armored_transport:2,combat_vehicle:2</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">mis_airport_reinf1</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:4,tank:1,helicopter:1,light_vehicle:1,armored_transport:2,combat_vehicle:1</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:4,tank:1,helicopter:1,light_vehicle:1,armored_transport:2,combat_vehicle:1</Data></Cell>
</Row>
<Row>
<Cell><Data ss:Type="String">reinf1_3c</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:4,tank:1,helicopter:0,light_vehicle:3,armored_transport:2,combat_vehicle:2</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:4,tank:1,helicopter:0,light_vehicle:3,armored_transport:2,combat_vehicle:2</Data></Cell>
</Row>
能有人告訴我,以下這部分是否是指第一關可以改齣更多的先頭部隊?
<Cell ss:StyleID="s63"><Data ss:Type="String">default</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:0,tank:0,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:0</Data></Cell>
<Cell><Data ss:Type="String">artillery:0,infantry:0,tank:0,helicopter:0,light_vehicle:0,armored_transport:0,combat_vehicle:0</Data></Cell>
和地圖關卡全開有沒有關係?
完全沒有之前的存檔有沒有影響,可以改嗎?
如果是空白的第一關還還有哪里能在哪些腳本、可以改出合理的數量的哪些單位而進入遊戲還不衝突的?
(reinforcements.xml改動的話,是否連帶Warfare\basis\scripts\species\spawns.xml、
Warfare\basis\scripts\lua\reserves.lua等是否也要做齣相應的改動,還有哪里是怎麼做,請大家指點)
這几個問題解決之后,我可不可以再貪心問下軍階能簡單的改改嗎? |
|