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SC2.CC 可爱的骨头
1. Are any other units aside from the Dark Templar going to have multiple models (ie. male and female Ghosts)?
Currently, we're not considering any other units for multiple models.
2. In the original StarCraft and Brood War, Carriers have been very rarely used for competitive matches due to their ineffectiveness in small numbers because of their critical mass effect. Up until now, what changes or ideas have played with to increase their effectiveness in small numbers with or without other ships for support, and what is the current status on the Carrier? Also, what about the Battlecruiser?
In general, it's still better if you have as many carriers or battlecruisers as possible in the battle. However, small numbers of carriers or battlecruisers will be still very useful for supporting both ground and air units.
3. We were told recently that workers can't patrol. This makes SCV auto-repair a lot less useful. (In Warcraft III, you could set a worker to patrol, and it would auto-repair any damaged buildings or mechanical units nearby. Great for keeping towers (and bunkers!) alive.)
SCVs can patrol, so if you activate auto-casting of the SCV's repair ability, that SCV will repair damaged buildings or units it encounters while on patrol. The SCV will repair nearby units and buildings and continue its designated patrol pattern again after the repairs are complete.
4. What use does the Overlord usually see versus the Nydus Worm? That is, in what capacity is each transport mechanic used?
It all depends on a player's choice in each case. When you want try out a sneaky and clever attack on the enemy's base, the nydus worm can be useful in that role as a more tactical and general choice for harassing the enemy's economy. However, you can also use a mass overlord drop just like the original StarCraft, for an aggressive, all-out attack. However, the overlord drop is riskier, as you're putting much of your supply and the cargo in jeopardy if you encounter strong anti-air defense.
5. Can Thors or Colossi be transported in any way?
Thors and colossi can be transported by each race's transportation units: the medivac and the warp prism.
6. How do you use the Thor's resurrection ability? Does it cost resources to use?
Thor doesn't have the resurrection ability any more in the current build. While the mechanic was a cool idea on paper, it didn't end up being especially practical when we tried it in internal playtesting.
7. How has more efficient AI and pathfinding affected the game? Does it make the game easier?
AI in StarCraft II is much more developed from the original StarCraft. For example, the computer is required to scout to find you now in every difficulty mode. In higher difficulty modes, the AI will adapt to what it sees you are building to counter your selected strategy with key units of their own. This means that the computer no longer cheats as far as "knowing" where you are and what you're doing. It can only react to what it sees when their scouts find your units and bases.
The pathfinding is also much improved in StarCraft II, which will reduce some frustration when directing your units to move long distances around varying terrain. Certain melee units are also smarter about attempting to surround enemies, but we don't believe this makes the game "easier." Players who choose to micro their armies will still have an advantage.
8. I would like to know if the MULE can repair air units and lifted-off buildings, and in turn, could we see MULEs being called down in the front lines to repair Battlecruisers and Thors or in the corner of the map to repair a burning Command Center that was lifted off to escape an attack? Also, at what rate does a MULE repair? Faster or slower than an SCV?
The mule is only for gathering minerals or scouting. You cannot repair units or structures with the mule.
9. Regarding the "Discussion with Artosis and Idra" video - does their prediction that Zerg vs. Zerg is degrading into "Roach spam" have any validity? Will ZvZ matchups frequent a more diverse selection of units beyond Zerglings, Roaches, and Mutalisks?
We would like to see as many units as possible being used in the battle, instead of some selected units like zerglings, roaches, and mutalisks. We are still polishing and balancing units including the roach, and hope to see how the players will make various combinations of units during the beta.
1. 除了Dark Templar外,其他的单位会有多个模型么(例如男性和女性Ghost)?
目前,我们没打算要为其他单位设计多个模型。
2. 在原版星际争霸和母巢之战中,由于Carrier的小飞机集群攻击效果的缺点很致命,所以几乎不被用于比赛中。那么现在有没有什么想法或者改变来提高它们的作用,无论有没有其他舰船支持?目前Carrier还有Battlecruiser的属性如何?
通常来说,在战斗中有尽可能多的carrier 或者 battlecruiser 仍然很不错。不管怎样,carrier 或是 battlecruiser的小单位的对地对空支持仍旧很有用。
3. 我们最近得知工人无法巡逻。这样就使得SCV的自动维修变得相当没用(魔兽争霸3中如果你把一个工人设定巡逻,那么他会自动的维修自己周围任何一个受损的建筑,或是机械单位。对保存箭塔和地堡非常有用。)
SCV当然可以巡逻,所以如果你激活SCV的自动维修技能,它就会在巡逻过程中修复受损建筑或是单位。当维修结束后,SCV会按原设定继续巡逻。
4. Overlord与Nydus Worm相比用途何在,每个运输机械在战斗中的职能是什么?
这完全取决于玩家的选择。当你想要发动一次奇袭打击敌人的基础扰乱其经济时,nydus worm会很有用。当然,你也可以像原版星际争霸那样使用Overlord运送大量单位进行一次全面攻击。不过,Overlord此时承受的风险更大,因为如果你遇到强大防空,你将使你的大部分供给与部队处于危险之中。
5. Thors 或是Colossi可以被运输么?
是的,它们可以被各自种族的运输单位运输,medivac 和warp prism。
6. Thor的复活技能要如何使用?它需要花费资源么?
Thor目前版本中没有这个技能了。当在纸上构思出来的时候的确很酷,不过当我们在内部游戏测试时却发现有些不太实际了。
7. 更高效率的AI与路径搜索会如何影响游戏?会使得游戏变得更简单么?
AI在星际争霸2中相比一代来讲已经大为改进了。例如,所有难度模式的电脑都需要经过搜索才能找到你的位置。在更高难度模式中,AI会根据侦查结果选择自己的对抗方式。这意味着电脑不会再用“作弊”的手段来得知你的位置与行动。它只会通过侦查到你的单位或是基地时来相应的做出反应。
8. 我想道知MULE是否能够维修空中单位与浮空的建筑,如果可以,那么它们可以被调派到前线维修Battlecruiser和Thor或是在地图一个角落里未避免攻击而起飞的Command Center么?另外一个MULE的维修速度是多少,与SCV相比如何?
Mule只能用来采集矿物或是侦查。它们无法用来维修。
9. 通过"Discussion with Artosis and Idra"的视频,他们预测ZvZ会演变成Roach海,这是否真的有用呢?ZvZ战斗中单位的选择会变得多样化而不只是Zergling, Roache和Mutalisk么?
我们乐于看到尽可能多的单位用于战斗,而不只是这三个兵种。我们仍在进行平衡(包括Roach),并希望可以在BETA中玩家可以创造出多种单位搭配方式来。 |
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