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[求助] cod5出现下面的错误咋办啊? [复制链接]

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发表于 2008-11-11 13:17:19 |只看该作者 |倒序浏览
进入苏联阻击关就跳出这样一个对话框


.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/sniper.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 2730
Foliage: foliage model count = 2730 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 1318340 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "misc/fx_fire_manager9".
Error: Could not load fx "misc/fx_fire_manager10".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
'0.0001' is not a valid value for dvar 'bg_shock_screenBlurBlendTime'
  Domain is any number from 0.001 to 10
'0.0001' is not a valid value for dvar 'bg_shock_screenBlurBlendFadeTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundLoopFadeTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no
active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_L' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_L' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: attempted to play spatialized alias 'amb_city_wind_R' while there is
no active listener. Most likely this means you tried to play a spatialized
sound while not in a level.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  0.57 seconds
Com_TouchMemory: 1 msec. Using sum: -2060307001
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Fade in 132567 1250
MAX_SCENE_SURFS_SIZE(131072*2) exceeded - not drawing surface


Unhandled exception caught

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沙发
发表于 2008-11-11 14:07:11 |只看该作者
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