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http://uk.gamespot.com/pc/rpg/gothic4/news.html?sid=6191191
Images 里面有很多截图
机译,大家将就看[汗水]
翻译: 英语 » 中文
Arcania: A Gothic Tale First Look
The Gothic series is back from the darkness whence it came.
By Jonathan Miller, GameSpot
Posted May 17, 2008 2:18 am GMT
The Gothic franchise has forever been defined by free-roaming open-world gameplay, sweeping story and settings, and bugs. Lots of bugs. Publisher Dreamcatcher freely admits Gothic 3 was a great game in theory but an unplayable mess in execution. So former developer Piranha Bytes is gone, replaced by Spellbound Entertainment in hopes that fans of the epic RPG genre will eventually see Gothic in the same bright light as Oblivion. Spellbound’s next project: Arcania: A Gothic Tale.
The name change serves two purposes. First, it hints at a world rich in magic and fantasy. Second, and completely from a marketing perspective, it helps give the Gothic franchise a fresh start in North America where it has failed to gain significant popularity. And gaining popularity in the good old US-of-A is goal one for Dreamcatcher. The team invested months of research into the differences between European and American gaming preferences, so much so that there will be two different color palates for Arcania: North American (bright and beautiful) and European (muted and gritty). Truth be told, we didn’t notice much of a difference when Dreamcatcher stopped by our office to show off a very early build of Arcania, but you have to admire the attention to detail.
Gothic: Now featuring European or North American sun.
Arcania picks up ten years after the events of Gothic 3. The Nameless Hero from the original games has vanquished the orcs from the land and has ascended to the throne. But as the king, our former hero has become consumed with power and is no longer held in favor by much of the population, including the Witches of Fate that started him on his noble journey in the first place. Betrayed, the witches find a new Nameless Hero, most likely a humble fisherman, and charge him with righting the wrongs of the new king. Of course, being a Gothic game, you can do pretty much whatever you want, be it join the king, overthrow him, convince him to change his evil ways, or set up shop as a mercenary and mind your own business.
Our brief demo began with a placeholder hero running around a forest as Dreamcatcher showed off the new lighting and texturing models. The placeholder was actually the player model from Gothic 3 as the team is still trying do decide exactly what our new nameless hero will look like. But the sun shone brightly in the sky and the trees and grass swayed softly in the wind. A picnic table was set for lunch with plates and cups. Smoke from a nearby cabin wafted into the air as a warm fire burned in the hearth inside. The game is still more than a year from release but it’s impressive how far the game has already progressed visually.
The major focus at this early stage of development is improving the combat model. Melee attacks are currently tethered to a stamina bar, and you can hold down the attack button to charge a strong strike. We watched as our hero did battle against a human enemy yet to be programmed with any kind of AI – he just swung away randomly, much like you probably did if you played Gothic 3. It’s early and difficult to get a gauge on how deep the combat system will go – at this stage it looks rather simplistic. But we’ve yet to see the new magic abilities, archer mechanics, or the deep weapon and armor customization system. Every weapon or piece of armor can be broken down into base components, and you’ll be able to mix and match sword hilts with blades or chest pieces with chain male. While there won’t be any player creation system as you start Arcadia, the dev team is hoping that the customization system will make your character truly feel like your own.
To further reinforce this, attribute points will be more flexible. As you improve in skill within traditional classes like paladin, archer, mage and thief, you’ll be able to shift some points around if you wish to change your style. There will also be ample XP to max out in about two different classes, should you decide to undertake each of the countless side quests in addition to the main story quests.
Dreamcatcher promises that no two environments will be the same.
As indicated earlier, you’ll find a greater emphasis on magic in Arcadia. Of course, no magic has been implemented at this stage save for a glowing blue orb that is used to show off the strengths of the new lighting system. But you will find a lot more than ranged missile attacks as skilled mages will now be able to harness elemental weather. Besides changing the time of day, you can also alter the weather, causing it to rain or snow. Calling a thunderstorm over a group of patrolling guards forces them to take shelter by the warmth of a fire inside the guard hut, freeing you to sneak by unimpeded. That’s because guards hate rain.
As Gothic games tend to start slow – the Nameless Hero can barely tie his shoes early on, let alone conjure spells – you’ll dig into the story when you start interacting with the numerous villages and cities in Arcadia. Depending on your actions, you may receive a hero’s welcome from the local population as they shower you with praise and adulation. Rub them the wrong way and they’ll run you out of town, charge higher prices for items, and do everything but throw rocks at you. Rocks hurt.
You won’t have to go back and play the other three Gothic games to appreciate Arcadia, says Dreamcatcher, but you will appreciate the subtle references to past events and characters if you do. To that end, Dreamcatcher will release a Gothic 3 expansion later this year. Gothic 3: Forsaken Gods will bridge the gap between the end of Gothic 3 and the beginning of Arcadia, offering 20-25 hours of new gameplay. Of course, Forsaken Gods is being extensively bug-tested so you should be able to play through seamlessly without experience any of the crippling errors found in Gothic 3.
Arcadia will be packaged under Microsoft’s Games for Windows brand and we wouldn’t be surprised to see at least an Xbox 360 version as Dreamcatcher used an Xbox 360 wired controller during our demo. Of course, that’s more than a year away, and at this point we are just excited to see the promise of Arcadia in action. Much like Gothic 3, the game shows potential. But will it deliver? We’ll know more later this year.
-GameSpot

-GameSpot 故事arcania :哥特式建筑的故事,先看看
哥特式系列是从黑暗whence它来了。
由乔纳森米勒,游戏
张贴在2008年5月17日上午02时18分格林尼
哥特式的专营权已永远的定义是免费的漫游开放世界的游戏,清扫的故事和设定,和臭虫。大量的错误。出版商dreamcatcher自由坦承,哥特式三是一场伟大的比赛,在理论,但弟格雷格-约翰松一塌糊涂,在执行。因此,前开发皮兰哈字节消失,取而代之的spellbound娱乐在希望的球迷史诗RPG游戏类型最终将看到哥特式在同一个明亮的光作为遗忘。 spellbound的下一个项目: arcania :哥特式建筑的故事。
名称的变更有两个目的。首先,它暗示,在世界上丰富的魔术和幻想。第二,和完全从营销的角度来看,它有助于让哥特式的专营权,一个新的开始,在北美,而不能获得显着的受欢迎程度。和日益普及,在良好的老美的一个目标之一是为dreamcatcher 。团队投资个月的研究纳入之间的差异欧洲和美国的游戏偏好,以致会有两个不同的颜色赞不绝口,为arcania :北美(光明和美好的)和欧洲(静音和gritty ) 。真相被告知,我们并没有注意到有很大的差别时, dreamcatcher停止我们的办公室炫耀很早就建立的arcania ,但你必须佩服注重细节。
哥特式:现在具有欧洲或北美的太阳。
arcania拿起十年的事件之后,哥特式3 。无名的英雄,从原来的游戏已经战胜了兽人从土地,并已跻身宝座。但作为国王,我们以前的英雄,已成为消耗功率,并且不再举行,赞成由多的人口,包括女巫的命运,开始他对他的崇高的旅程摆在首位。出卖,巫婆,找到一个新的无名的英雄,最有可能是谦虚的渔民,并控告他与纠正错误的新国王。当然,作为一个哥特式的游戏,你可以做的非常,无论您想要的,无论是加入国王,推翻他,说服他改变自己的邪恶的方式,或设立店作为一个雇佣军和铭记自己的业务。
我们简短的示范模式,开始与一个占位符的英雄,四处森林作为dreamcatcher展示了新的照明和纹理模型。占位符其实是播放器模型,从哥特式3队仍试图做的决定,正是我们新的无名的英雄会这个样子。但太阳照耀在灿烂的天空和树木和草动摇,轻轻在风中。野餐表定为午餐的盘子和杯子。烟雾从附近的一个船舱wafted到空气中作为一个温暖的火灾烧毁,在炉膛内。游戏仍是一年多来,从释放,但令人印象深刻的有多远游戏已经在视觉上的进展。
主要集中在这个早期的发展阶段,是提高战斗力的模型。混战攻击,目前栓系到一个后劲酒吧,你可以按住攻击按钮来负责一个强大的罢工。我们看到我们的英雄,没有对抗人类的敌人尚未被编程与任何形式的爱-他刚刚扭亏为盈远离随机,很像你大概没有如果您所发挥的哥特式3 。它的早期和难以得到衡量就如何深作战系统将大大-在这一阶段,看来相当简单。但是我们已经仍未看到新的魔术能力,阿彻力学,或深武器和装甲定制系统。每件武器或盔甲,可细分为基础组件,您可以混合并匹配剑hilts与叶片或胸部件与链男性。同时,将不会有任何球员创造系统作为您启动阿卡迪亚,开发团队,是希望该定制系统会使您的性格一样,真正感受到自己的。
进一步加强这一点,属性点,将更加灵活。正如你在提高技能,在传统班级一样,帕拉丁,阿彻,黑色素瘤抗原和小偷,您就可以把一些点左右,如果你想改变你的风格。此外还有充裕的XP中的最高列于两个不同的阶级,如果您决定进行的每一项无数方quests ,除了影响到主线故事的quests 。
dreamcatcher的承诺,没有两个环境将是一样的。
如前所示,您可以找到更加注重魔术在阿卡迪亚。当然,没有魔术已实施在这个阶段保存一个光辉的蓝色ORB的是用来炫耀的优势,新的照明系统。但你会发现很多以上不等的导弹攻击,作为熟练的有名望的法师,现在将能够利用元素的天气。除了改变一天中的时间,您也可以改变天气,造成雨或雪。呼唤一场雷暴超过一组的巡逻警卫力量,他们采取由住房的温暖火警内看守小屋,释放你潜入由畅通。这是因为看守恨雨。
作为哥特式的游戏,往往开始缓慢-无名的英雄,可以勉强配合他的鞋初期,更遑论c onjure阐述了-您挖掘到的故事,当您启动互动与无数村庄和城市在阿卡迪亚。根据您的行动,您可能会收到一个英雄的欢迎来自当地居民,因为他们的淋浴您的赞扬和adulation 。擦他们错误的做法,他们会运行你的城市,收取较高的价格项目,并尽一切,但投掷石块你。岩石受到伤害。
你不会要回去和发挥其他三个哥特式游戏欣赏阿卡迪亚说, dreamcatcher ,但你会明白的微妙参考过去的事件和人物,如果你怎么做。为达到这一目的, dreamcatcher会释放出一个哥特式3扩张在今年稍后时间。哥特式3 :被遗弃的神将桥之间的差距年底哥特式3和开始阿卡迪亚,提供20-25小时的新的游戏体验。当然,抛弃神,现正广泛千年虫测试,所以你应该可以扮演通过无缝没有经验的任何瘫痪发现错误,在哥特式3 。
阿卡迪亚将包装下,微软的Windows游戏品牌,我们不会感到惊讶地看到,至少有一个Xbox 360的版本作为dreamcatcher用于Xbox 360的有线控制器在我们的演示。当然,这一年多的距离,在这一点上,我们只是高兴看到的承诺,阿卡迪亚在行动上。很像哥特式3 ,游戏节目的潜力。但将它提供?这样我们就会知道更多的在今年稍后时间。
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