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问楼主大人一个问题.我新加了一个兵种.用SPCfrigate改成能在天上的飞船,可是这个飞船不会攻击,只会飞,能指导我是哪里的毛病吗?谢谢
改动后是这样的:
<Unit id ='999' name ='Guaiwu'>
<DBID>786</DBID>
<DisplayNameID>99999</DisplayNameID>
<EditorNameID>99998</EditorNameID>
<ObstructionRadiusX>2.9900</ObstructionRadiusX>
<ObstructionRadiusZ>2.9900</ObstructionRadiusZ>
<FormationCategory>Ranged</FormationCategory>
<MaxVelocity>7.5000</MaxVelocity>
<MaxRunVelocity>9.5000</MaxRunVelocity>
<MovementType>air</MovementType>
<TurnRate>1.0000</TurnRate>
<AnimFile>units\naval\frigate\frigate.xml</AnimFile>
<ImpactType>Wood</ImpactType>
<Icon>units\naval\frigate\frigate_icon_64x64</Icon>
<PortraitIcon>units\naval\frigate\frigate_icon_portrait</PortraitIcon>
<RolloverTextID>33454</RolloverTextID>
<ShortRolloverTextID>33453</ShortRolloverTextID>
<InitialHitpoints>6500.0000</InitialHitpoints>
<MaxHitpoints>6500.0000</MaxHitpoints>
<LOS>54.0000</LOS>
<ProjectileProtoUnit>Cannonball</ProjectileProtoUnit>
<UnitAIType>RangedCombative</UnitAIType>
<Bounty>240.0000</Bounty>
<Cost resourcetype ='Wood'>300.0000</Cost>
<Cost resourcetype ='Gold'>300.0000</Cost>
<MaxContained>50</MaxContained>
<AllowedAge>1</AllowedAge>
<Armor type ='Ranged' value ='0.5000'></Armor>
<UnitType>LogicalTypeNeededForVictory</UnitType>
<UnitType>LogicalTypeHandUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeValidSPCUnitsDeadCondition</UnitType>
<UnitType>LogicalTypeRangedUnitsAutoAttack</UnitType>
<UnitType>LogicalTypeVillagersAttack</UnitType>
<UnitType>LogicalTypeHandUnitsAttack</UnitType>
<UnitType>LogicalTypeShipsAndBuildings</UnitType>
<UnitType>LogicalTypeRangedUnitsAttack</UnitType>
<UnitType>LogicalTypeMinimapFilterMilitary</UnitType>
<UnitType>Unit</UnitType>
<UnitType>UnitClass</UnitType>
<UnitType>Hero</UnitType>
<UnitType>Military</UnitType>
<UnitType>Transport</UnitType>
<UnitType>HasBountyValue</UnitType>
<UnitType>Ranged</UnitType>
<UnitType>AbstractWarShip</UnitType>
<Flag>TieToWaterSurface</Flag>
<Flag>CollidesWithProjectiles</Flag>
<Flag>DontRotateObstruction</Flag>
<Flag>ApplyHandicapTraining</Flag>
<Flag>NavalUnit</Flag>
<Flag>DecalStickToWaterSurface</Flag>
<Flag>NoFadeOnDeath</Flag>
<Flag>FadeOutDecalOnDeath</Flag>
<Flag>NoBloodOnDeath</Flag>
<Flag>HeroName1</Flag>
<Flag>HasGatherPoint</Flag>
<Flag>AllowAutoGarrison</Flag>
<Flag>ObscuresUnits</Flag>
<Flag>ForceBuildingData</Flag>
<Flag>Tracked</Flag>
<Contain>LogicalTypeGarrisonInShips</Contain>
<Command page ='10' column ='1'>Eject</Command>
<Command page ='10' column ='2'>Stop</Command>
<Command page ='10' column ='3'>Delete</Command>
<Command page ='11' column ='0'>Abilities</Command>
<Command page ='10' column ='0'>SetGatherPointMilitary</Command>
<Tactics>frigate.tactics</Tactics>
<ProtoAction>
<Name>BroadsideAttack</Name>
<Damage>45.000000</Damage>
<DamageType>Siege</DamageType>
<MaxRange>30.000000</MaxRange>
<ROF>0.050000</ROF>
<DamageBonus type ='Ship'>3.000000</DamageBonus>
<DamageArea>4.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
<ProtoAction>
<Name>RangedAttack</Name>
<Damage>45.000000</Damage>
<DamageType>Siege</DamageType>
<MaxRange>20.000000</MaxRange>
<ROF>0.850000</ROF>
<DamageArea>4.000000</DamageArea>
<DamageFlags>GAIAEnemy</DamageFlags>
</ProtoAction>
</Unit> |
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