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打了1号升级档后 在C:\Users\XXX\AppData\Roaming\2K Sports\NBA 2K15里 原有的VideoSettings画面设置文件旁多了一个VideoSettingsHelp文件 点开里面是所有画面设置的说明帮助 特别摘取出对玩家比较有用的 同时也是游戏里找不到的画面设置
以下选项皆为修改VideoSettings里的画面设置选项 并非修改VideoSettingsHelp文件
1.CROWDLOD Crowd mesh resolution detail level.
CROWDLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
CROWDLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
CROWDLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
CROWDLOD=3 - No crowd.
CROWDLOD改为3 隐藏所有观众 实测有效 截图见下
注意! VideoSettings文件改好后不可再进入游戏里的画面设置选项 否则隐藏观众效果会自动还原失效
请于游戏里画面设置改好后 再退出游戏 找到VideoSettings文件进行修改 也可将文件属性改为 只读 2.ABOVE_NORMAL_PRIORITY
Process priority control. This can also be set in the windows task manager.
ABOVE_NORMAL_PRIORITY=0 - Normal priority.
ABOVE_NORMAL_PRIORITY=1 - Above normal priority. Recommended for all systems.
ABOVE_NORMAL_PRIORITY=2 - High priority.
处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 改成2即为游戏超频
可能有会破音的问题 3.SUPERSAMPLE
Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
SUPERSAMPLE=0 or 1 - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
SUPERSAMPLE=2 - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
SUPERSAMPLE=3 - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
SUPERSAMPLE=4 - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
SUPERSAMPLE=5 or higher - Not recommended. May cause driver crash and/or stalling.
SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题
数值越大对配置负担越大 且会造成精确传球时球员小标偏移 慎用
头发虚影其他解决方法见此贴→ 【更新】两种解决头发虚影且保持画面平滑的方法
附文件所有设置选项说明 感谢热心会员ty0wen帮助翻译
WIDTH, HEIGHT
Display resolution.
It is recommended to choose a display resolution with the same aspect ratio as your monitor.
The resolutions allowed may vary depending on which monitor you select.
For monitors with a 16:9 aspect ratio the recommended display resolution is:
1920 x 1080 for systems with 2 GB or more of VRAM.
1280 x 720 for systems with less than 2 GB of VRAM.
or the closest matching 16:9 resolution.
For monitors with a 16:10 aspect ratio the recommended display resolution is:
1920 x 1200 for systems with 2 GB or more of VRAM.
1280 x 800 for systems with less than 2 GB of VRAM.
or the closest matching 16:10 resolution.
分辨率,按照电脑来吧
REFRESHRATE
Monitor refresh rate. This game was designed for REFRESHRATE=60.
The refresh rates allowed may vary depending on which monitor you select.
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
Please use lower performance settings if 60 FPS cannot be maintained.
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
刷新率,推荐60
BUFFERCOUNT
Number of queued display buffers.
For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
Please use lower performance settings if 60 FPS cannot be maintained.
If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
缓存数量,推荐3,若最低表现仍无法维持60FPS推荐改为1
VSYNC
Vertical refresh synchronization control.
VSYNC=0 - Do not synchronize to the REFRESHRATE.
VSYNC=1 - Synchronize frame rate to REFRESHRATE.
VSYNC=2 - Synchronize frame rate to half the REFRESHRATE.
VSYNC=3 or higher - Not recommended.
垂直同步,0为不同步,1为同步,2为同步一半,3或以上不推荐
推荐1,若最低表现仍无法维持60FPS推荐改为0
DYNAMIC_VSYNC
Control for dynamic VSYNC. Only valid when VSYNC=1
DYNAMIC_VSYNC=0 - Always use the specified VSYNC. Recommended for high-end graphics cards.
DYNAMIC_VSYNC=1 - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.
动态垂直同步,只有VSYNC=1时生效
0为高配显卡推荐,1为低配显卡推荐,若有卡顿可改为1
LETTERBOX
Aspect ratio control. This game was designed for 16:9 aspect ratio.
LETTERBOX=0 - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
LETTERBOX=1 - Maintain 16:9 aspect ratio. The remainder of the display will be black.
没意义 不用管……是控制游戏显示比例的(改为1则强制16:9其他部分黑)
CURSOR_IDLE_TIME
Number of seconds of mouse idle time before the cursor is hidden.
鼠标隐藏时间
WINDOWMODE
WINDOWMODE=0 - Full-screen. Recommended for performance.
WINDOWMODE=1 - Windowed.
WINDOWMODE=2 - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").
窗口模式,0全屏,1窗口,2最大化窗口
WINDOW_X, WINDOW_Y
Position of window when WINDOWMODE=1.
A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.
窗口模式打开时(WINDOWMODE=1)设定游戏界面出现在屏幕的何处(X,Y分别是坐标吧大概这东西有毛线用啊)
MSAA
Hardware accelerated multi-sample anti-aliasing level control.
MSAA=0 or 1 - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
MSAA=2 - 2 levels of multi-sample anti-aliasing.
MSAA=4 - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
MSAA=8 - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.
MSAA(多重采样反锯齿)0或1是不开启,推荐1GB以下内存或低配显卡使用;2开启,4推荐1GB以上内存使用,8推荐高配显卡及3GB以上内存
MSAAQUALITY
Driver specific multi-sample anti-aliasing quality level setting.
The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/ ... 9%28v=vs.85%29.aspx
MSAA质量选项,我是没太懂在干吗……
SUPERSAMPLE
Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
SUPERSAMPLE=0 or 1 - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
SUPERSAMPLE=2 - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
SUPERSAMPLE=3 - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
SUPERSAMPLE=4 - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
SUPERSAMPLE=5 or higher - Not recommended. May cause driver crash and/or stalling.
SUPERSAMPLE即超级采样 默认1或0 当修改为2至4其中任意一个数值即为开启 可解决头发虚影问题 开启x会导致游戏占用x^2倍的内存来处理渲染效果
MONITOR
Which display monitor to use. Use MONITOR=0 for the main monitor.
The resolutions allowed may vary depending on which monitor you select.
用什么显示屏(多个显示屏时使用,0默认主显示屏)
MAXANISOTROPY
Maximum number of texture anisotropic sampling levels allowed.
MAXANISOTROPY=1 - Recommended for low-end graphics cards.
MAXANISOTROPY=16 - Recommended for high-end and mid-range graphics cards.
纹理异向性采样,1低配显卡推荐,16为中高配显卡推荐(我不知道这个是1-16都可以还是只可以用1和16)
TEXTURELOD
Texture resolution detail level control.
Use of high or medium resolution textures may increase load time,
and can cause large stalls when using a setting higher than recommended.
TEXTURELOD=0 - High resolution. Recommended for systems with 3 GB or more of VRAM.
TEXTURELOD=1 - Medium resolution. Recommended for systems with 2 GB or more of VRAM.
TEXTURELOD=2 - Low resolution. Recommended for systems with less than 2 GB of VRAM.
纹理质量,0最高,推荐3GB以上内存,1推荐2GB以上,2推荐2GB以下
PLAYERLOD
Player mesh resolution detail level and cloth simulation control.
PLAYERLOD=0 - Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
PLAYERLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
PLAYERLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
PLAYERLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
球员质量,0最高,推荐四核以上处理器及高配显卡,1中配显卡,2低配显卡
CROWDLOD
Crowd mesh resolution detail level.
CROWDLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
CROWDLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
CROWDLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
CROWDLOD=3 - No crowd.
观众质量,0最高,推荐高配显卡,1中配显卡,2低配显卡,3不显示观众
EFFECTLOD
Special effects control.
EFFECTLOD=0 - Disable special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.
EFFECTLOD=1 - Enable special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
效果质量,0关闭(低配显卡推荐,需Shader Model 4.0以上,即DirectX10以上),1打开(高配显卡推荐,需Shader Model 4.1以上,即DirectX10.1以上)
SHADERLOD
Shader detail control.
SHADERLOD=0 - High detail shaders. Recommended for high-end and mid-range graphics cards.
SHADERLOD=1 - Low detail shaders. Recommended for low-end graphics cards.
着色器质量,0高1低,……
ABOVE_NORMAL_PRIORITY
Process priority control. This can also be set in the windows task manager.
ABOVE_NORMAL_PRIORITY=0 - Normal priority.
ABOVE_NORMAL_PRIORITY=1 - Above normal priority. Recommended for all systems.
ABOVE_NORMAL_PRIORITY=2 - High priority.
处理器优先级设置 效果等同于任务管理器里将2K15.exe设置为实时 0正常,1稍高(推荐),改成2即为游戏超频 可能有会破音的问题
D3D_INTERNAL_THREADING_OPTIMIZATIONS
Control for internal D3D driver threading.
D3D_INTERNAL_THREADING_OPTIMIZATIONS=0 - Disallow multi-threaded graphics driver.
D3D_INTERNAL_THREADING_OPTIMIZATIONS=1 - Allow multi-threaded graphics driver. Recommended for all systems.
D3D选项,我是不太懂干什么的,不过推荐是1,好像是多线程显示
FAST_TEXTURE_FORMAT_CONVERSION
Texture format conversion control.
For more info, see "Format Conversion Using Direct3D 10.1" http://msdn.microsoft.com/en-us/ ... 29.aspx#Differences
FAST_TEXTURE_FORMAT_CONVERSION=0 - Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
FAST_TEXTURE_FORMAT_CONVERSION=1 - Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.
快速纹理处理,0推荐(稳定运行,但可能会在载入屏幕卡住),1可能导致某些旧款显卡驱动崩溃
DYNAMIC_ENVIRONMENT_MAP
Control for dynamic environment maps.
DYNAMIC_ENVIRONMENT_MAP=0 - Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
DYNAMIC_ENVIRONMENT_MAP=1 - Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.
动态环境贴图,0禁止(若是非独显或老旧显卡推荐),1打开(会导致老旧显卡出错)
JIT_SHADER_CREATE
Shader creation control
JIT_SHADER_CREATE=0 - Create shaders on file load. May cause stuttering on loading screens.
JIT_SHADER_CREATE=1 - Create shaders on first draw. May improve load time at the cost of in-game stuttering.
JIT阴影创建,0是在游戏打开时创建文件,牺牲载入速度是游戏变流程;1是使用是创建,加快载入但可能使得游戏卡顿
ADAPTER
Which graphics adapter to use on systems with more than one graphics card.
Only graphics cards connected to a monitor are recognized.
使用哪个显卡的选项(多显卡)
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