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[MOD] 【饥荒游戏DLC1巨人王朝】植物动物资源缓慢刷新生成mod,Nature's Wild [复制链接]

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发表于 2014-6-26 01:28:10 |只看该作者 |正序浏览
本帖最后由 fanbu 于 2014-6-26 01:29 编辑

【饥荒游戏DLC1巨人王朝】植物动物资源缓慢刷新生成mod,Nature's Wild

原发布贴:
http://steamcommunity.com/sharedfiles/filedetails/?id=240458284

Nature's Wild

版本2014jun22

分享下载
http://pan.baidu.com/s/1pJugWFT

How it works: 怎么运作的:
Every season change it will choose between 20 and 50 items from a list of objects currently existing in the world and create a new one close to it. There can be a maximum of ~100 and a minimum of ~40 spawns per year, and what it chooses to spawn is completely random. It could be 20 grass, or 1 of each pig house and merm house, or 5 birchnut trees, etc, etc.
每个季节变化时候,会选择表单中的20~50个世界中存在的物品,来刷,创造一个新的紧挨着原来的。每年刷的量,最大是100,最小是40,刷什么完全随机。而且可能会是20个草,或者猪房,鱼人房每样1个,或者5个桦木果树,等等。
Everyday you are in the caves or ruins, there is a 20% chance it will spawn one item randomly chosen from the caves/ruins list respectively. Please report if any weird bugs occur or your path gets blocked, etc.
在洞穴废墟中的每天,有20%几率随机刷一个东西,从洞穴/废墟对应列表中刷。(如果你用正版,还可以到原发布页报bug,比如刷的东西把路挡了,或者奇葩问题。)

A little more on the balance and OPness: This mod will choose everything at random. This means that even if it picks 15 grass in a row (which is highly unlikely) the actual grass it spawns by will be random as well, so you won't end up with huge fields of stuff, just more of it around the world. If it picks two beehives, they could be on opposite sides of the world and you may not even notice the change.
超越平衡,过强的地方:这个mod会随机选择每样东西。就是说甚至会一次选取15个草(当然很不可能)实际草生成位置也会随机,所以你不会最后有一大片地面全是东西,只是全世界算更多点。如果选取了2个蜂巢,可能会是世界完全相反的2个地方,可能你都不会注意到改变。
This mod will also turn pinecones into evergreens when left on the ground for ~ 2 days. (Caution: A stack of pinecones will only turn into one tree, so be careful when leaving large stacks for too long.)
这个mod也会把松塔变成常青树,如果放地上超过2天。(警告:一捆松塔只会变成1颗树,所以当你把大量堆叠的放地上太久时候要小心)
****TIP**** Chop a lot of trees, then leave the wood (or not pickup any pinecones) for a day or two and each pinecone will plant a new tree, saving planting any at all.
××××提示××××砍老多树,木头留地上(或者不捡取任何松塔)等1~2天,每个松塔会变成一棵新树,最终保护种植。

The list of possible spawns are as follows:可能的生成物列表:

Berry bushes浆果丛
Birchnut Trees桦木果树
Evergreens常青树
Grass草
Spiky Bushes尖刺丛
Green/Red/Blue Mushrooms绿/红/蓝蘑菇
Saplings树枝苗
Beehives蜂巢
Hound Mounds猎狗堆
Merm Houses鱼人房
Molehills鼹鼠丘
Pig Houses猪房
Rabbit Holes兔子洞
Tall Bird Nests高鸟巢
Catcoon Dens猫浣熊巢
Reeds芦苇
Tentacles触手
Carrots胡萝卜
Wasp Hives杀人蜂巢
Rabbit Houses兔人房
Nightmare Cracks噩梦裂隙
Cave Ferns洞穴蕨草
Lichen地衣
Light Flower发光花
Mushroom Trees蘑菇树
Cave Spider Den洞穴蜘蛛巢
Slurtle Mound岩蜗牛冢
Cave Banana Tree洞穴香蕉树
Tentacle Pillar触手柱
Mandrakes曼德拉草
Lumpy Evergreens糙老常青树
Fireflies萤火虫
Spiky Trees尖刺树
Totally Normal Trees完全正常的树(一圈恶魔花,一个魔鬼脸那个秃树干)

If there are no objects of that type left, this will not spawn new ones (ie all the tentacles are killed, no more will spawn).
如果没有留下那类别的道具,这不会生成一个新的(就是说所有触手要是都杀了,不会刷生成)
Please feel free to leave comments, crits, suggestions, and ideas to be added.
正版玩家可以到英文原发布页留下评论,建议什么的。
I just made this to make the world a little more expansive, less of me being the only one having an impact.
作者弄这个是为了让世界更有扩展性,而不是让他自己一个感受冲击。

=-=-=-=-=-
实际感觉生成不快。如果你需要大量资源一时刷。不如用too many items等mod。这个mod明显作者不想破坏原游戏玩法平衡。所以适合常年原版玩法的玩家玩,特别是不喜欢特逆天的那种。

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沙发
发表于 2014-7-18 16:12:21 |只看该作者
这个我喜欢1!!

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