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[下载] [帝国时代2高清版:被遗忘的帝国 v3.5升级档+免DVD补丁RELOADED版][227.9MB][2014] [复制链接]

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楼主
发表于 2014-4-25 12:38:49 |只看该作者 |正序浏览

使用说明:

1.解压缩
2.安装升级档
3.复制Crack目录下的文件到游戏目录覆盖
4.开始游戏

更新说明:

AOE II HD - 3.5 patchnotes Patch 3.5 Notes

New Additions:
===============

* Added Campaign 6.
* Added Intro and outro slide text for Campaign抯 1 ?4 in additional languages* .
* Added some new random map types for "capture the relic" mode.
* Speed changes through triggers are now percent based instead of absolute speed values (eg. 1 = 10%).

General Bug Fixing and features for upcoming AI adjustments:
============================================================

* Players can no longer make buildings move by increasing their speed with a trigger.
* Campaign chat dialogues no longer overflow a buffer (increased the size of the buffer).
* Text positioning on some Forgotten intro slides in various languages has been adjusted.
* AI players are now more likely to attack players that control the hill in a "King of the Hill" game.
* The AI has been reprimanded for overzealously constructing buildings in the Attila the Hun campaign.
* The "STEPPE-MAP" AI symbol is now defined when playing on a Steppe-type random map.
* Dead monks carrying a relic in "capture the relic" mode no longer have line of sight issues.
* Range change triggers now also change search radius and line of sight.
* When the host of a lobby is sent an invitation to another lobby an error message now appears to reduce dead lobies being listed.
* Dropped players are now able to join saved games that they participated in before dropping.
* Text input panels should no longer appear over the Steam interface.
* The in-game music no longer plays when saving and exiting a multiplayer game.
* Players who start a quick match lobby with the "any?size will now be matched correctly with others.
* When the AI is attacking a boar, villagers that are too low in health will not be sent.
* When the AI is attacking a boar, the villager being attacking will garrison in the nearest town center.
* Players should now see restore lobbies of games in which they participated in the lobby browser.
* AI names will now be set correctly when multiple AIs have their civilization set to "mirror".
* When AIs are assigning forward builders the game no longer crashes.
* When players spam the chat window the game no longer crashes, still, nobody likes spammers - be nice.
* The focus-player and target-player wildcards should now work correctly (in AI scripts).
* Monasteries no longer appear in capture the relic maps.
* We like people being friendly, but players no longer spawn too close together in Hill Fort capture the relic games.
* Players no longer spawn in odd places when "team together" was disabled.
* Filter dropdowns should be filled correctly when returning to the lobby after previously switching to the "skill" filter in the multiplayer lobby.
* Buildings that are marked as "invulnerable" now get unit AIs (This fixes an issue where AI players could not build monks out of monasteries in "capture the relic" mode).
* Up-pending-objects should now handle unit line types correctly (This should fix a crash players were seeing when the AI reached Imperial age).
* Dead monks carrying a relic in "capture the relic" mode will now issue a notification that the relic was dropped.
* Placing the mouse over the edge of the screen no longer causes the "resize" cursor to continue displaying until the user placed the mouse over the game world.
* Loading a saved game from a campaign with custom unit names no longer causes those unit names to become "Selec t the Outpost to fire the Trebs".
* Refreshing the lobby browser with the "friends" filter no longer displays games that are not created by their friends or that have already started.
* The game no longer receives lobby updates for lobbies that the player is no longer in (eg. renaming a quick match lobby no longer results in corrupted lobby options after starting a new lobby).
* Resolved several AI errors that caused games to crash.
* Tributes to neutral or enemy players functions properly in single player and disabled for multiplayer.

BY RELOADED


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616#
发表于 3 天前 |只看该作者

下来看看 3Q~~~~

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615#
发表于 2025-5-17 19:36:02 |只看该作者
111111111111

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614#
发表于 2025-4-9 09:46:41 |只看该作者
这是亚特兰蒂斯地图吗

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613#
发表于 2025-2-24 22:36:55 |只看该作者
下一个试试!!

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612#
发表于 2025-2-22 11:24:16 |只看该作者

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611#
发表于 2025-2-22 11:23:02 |只看该作者
dddddddddddddddddddddddddddddddddddddd

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610#
发表于 2025-2-21 11:59:43 |只看该作者
666666666666666666

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609#
发表于 2025-2-20 15:23:42 |只看该作者
看看还能用不

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608#
发表于 2025-2-19 18:08:18 |只看该作者
dddddddddd

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607#
发表于 2025-2-19 17:11:56 |只看该作者
想看一下。谢谢

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606#
发表于 2025-1-26 22:03:24 |只看该作者
感谢分享

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605#
发表于 2025-1-26 16:11:16 |只看该作者
腹股沟

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604#
发表于 2025-1-26 14:51:09 |只看该作者
下来看看 3Q~~~~

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603#
发表于 2025-1-24 11:55:55 |只看该作者
{:11_366:}{:11_366:}

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602#
发表于 2025-1-23 10:21:13 |只看该作者
丰富

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601#
发表于 2025-1-22 19:47:13 |只看该作者
123123123

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600#
发表于 2025-1-21 13:59:20 |只看该作者
好东西 支持一下

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599#
发表于 2025-1-19 17:53:34 |只看该作者
xiazxinfewnf fdsajf kldasfjas f dsa f dsafsdaf

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598#
发表于 2025-1-18 12:33:29 |只看该作者
666666666666666

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