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[求助] 请问那个2号升级档 更新了些什么呀 [复制链接]

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楼主
发表于 2013-9-22 19:35:14 |只看该作者 |正序浏览
就看到个100民忠时候 边上多出来个+多少的 别的还有啥呀

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6#
发表于 2013-9-23 08:49:22 |只看该作者
这个更新说明是机翻的吗?

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正六位下 能登守

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5#
发表于 2013-9-22 20:30:01 |只看该作者
78156938 发表于 2013-9-22 20:24
打了2号补丁画面好了很多.....

画面有提高吗?没怎么注意 我到是觉得速度的优化了一些 但并不是飞跃的提升
有实力才是王道
统帅:95+20(115)
武勇:97+15(112)
智略:93+10(103)
政治:79+22(101)
指挥兵力:25500

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地板
发表于 2013-9-22 20:24:32 |只看该作者
打了2号补丁画面好了很多.....

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板凳
发表于 2013-9-22 19:59:55 |只看该作者
特别说明:
〜〜〜〜 〜〜 〜 〜〜 〜〜 〜〜
我们有了这个更新修补现有的文件更新的文件占用了
10GB 。出于这个原因,它是非常重要的,你使用它的
- 我们不变的释放( Total.War.ROME.II RELOADED )添加了裂纹
安装目录。
- 我们以前的版本更新1释放( Total.War.ROME.II RELOADED )
( Total.War.ROME.II.Update.1 RELOADED )有裂纹添加到安装目录。

变更列表包含在包一如既往。享受!



这里有全面战争补丁说明:罗马II -补丁2 ( 17/09/2013 )

警告:您当前的保存游戏将与2补丁,但是保存在Patch 2中创建的游戏或覆盖全面战争:罗马II与以前的版本不兼容。


技术和性能问题

    运动性能的优化。
    运动AI回合时间的改进(在游戏初期的影响最大) 。
    一个新的“有限公司”选项已被添加到“显示AI玩家移动”设置在单人游戏,多人战役模式,这使玩家看到海上敌方派系所有的运动,球员区域内所有的运动,所有运动该播放器具有在AI轮流港口。
    改进的AI招聘决定在运动模式。进一步的改进计划后续补丁。
    战役地图上的寻路优化。
    修正为“详细程度”距离缩放时,不正确的“视野”改变的“智能变焦” [N ]键的几率降低,造成“僵尸一样低质量的纹理在战斗单位的面孔。
    已添加到加载图形时内存不足,屏幕,告知玩家新的警告消息,并且比赛被降级球员图形设置。这可以被覆盖,让游戏中使用系统内存的显卡( VRAM )选中图形菜单中的“无限的视频内存”选项。
    增加的帧速率和较低的帧,在战斗中对某些GPU的口吃。
    提高多GPU显卡的兼容性。
    新增较早多人战役resyncronisation的检测,在加载保存游戏在更多的情况下允许resyncronisation 。
    更保守的框中绘图设置和分辨率在移动GPU的DirectX 10和11
    改进的默认部署放置的处理速度,减少一些战斗地图上的战斗的加载时间。
    固定的战斗导致死机的bug默认部署的位置。
    当玩家把鼠标放在一个地区的驻军力量在运动模式下崩溃修复。
    修复崩溃加载救场“和解捕捉屏幕”运动模式上创建的。
    修复一个崩溃时,按住[ SHIFT ]和[Ctrl ]键,并选择一个单位卡,当任何单位卡以前在战役和战斗模式选择。
    修复崩溃所造成的形成在运动模式联合会。
    有些desyncronisations已固定在多人城市/港口突击战。
    崩溃修复多个AI援军到达时,在一个单一的播放器在运动模式下的攻城战斗。
    修复崩溃时选择自定义战役战斗后几个不同的多人战斗模式。
    修复一个崩溃4v4的定制或造成多人战役的战斗AI 。
    修复崩溃时取消比赛要求一个密码保护的游戏,而在多人战斗大厅。
    修正了一些崩溃在多人战役模式,一个玩家退出游戏时,它会导致其他播放器崩溃。
    修正多人发生的崩溃,当客户端加入一个大堂,被分配到了错误的插槽。
    修复了一个非常罕见的崩溃,当推出一个新的活动。
    固定罕见的战场加载死机。
    修正了一个罕见的崩溃所造成的驯兽员在战斗中。
    修复崩溃时发生的AI单元触发筹集旗帜的特殊能力时,没有人单位在战斗中选择。


游戏的改进

    减少步兵运行的速度,在战斗中的充电速度和加速度。
    水平低伤亡道德的惩罚已显着减少在战斗中。
    在运动模式下的食品和肮脏的改进的平衡。
    战役AI更容易做立场,捍卫其最后结算时,但仍可能寻求另一家,如果他们害怕失去的最后一战。
    营地战斗不再错误地合并与沿海战斗,导致堡垒漂浮在空气中时,一个友好的海军增强军队设防立场的。
    在战斗中提高了船舶的运动速度。
    在战斗中,骑兵冲击的运行速度和充电速度已增加。
    增加侧翼士气处罚。
    添加图标来表示在竞选活动在技术和派别屏幕。
    修复了在某些情况下,在战斗中显示不正确的状态登机/冲压按钮。
    修正了一个错误,有时不可能交换单位之间的运输的陆军和其他陆军的战役地图上。
    修正军队在海上巡逻的立场在竞选模式陷入。
    固定分裂嵌入式军队从海军有时会导致球员卡住在序言中运动。
    有些任务在单人游戏和多人战役已经修复,并,现在正确执行。
    通过攻城战,封锁其港口具有友好的海军舰队,当结算捕获端口的所有权现在改变正确的友好海军舰队捕获。
    修正AI不合适中型攻城器械上阵,当用户改变了和解墙的高度,通过地图选择设置,自定义战役模式。
    修复卫冕军AI控制下,组合在一起,在其部署区的边缘,在伏击过程中当玩家的战斗更加祈求之前要等待攻击他们。
    改进的AI和脚本在历史交锋Raphia 。
    修正了一个错误,防止玩家的入侵的序幕Samnium章进展,如果他们已经花光了所有的资金之前被指示招收一般(因此没有资金这样做) 。
    代理的属性增加伴随的军队现在激活其关联影响,军队一般在运动模式。
    改进的AI碰撞检测与Deployables在战斗中。
    在多人战役模式,一个玩家可以不再取消招聘过程中的其他球员转。
    事件导致战役的序幕Bovianum的顺序已经重新脚本。现在的球员得到多个轮流建造攻城器械。
    固定的问题,没有足够的时间给予一定的顾问线在不同的语言中发挥的序幕。
    修正为单位漂浮在空气中,而在战斗中,当塔被放置在一个斜坡上攀登攻城塔。
    攻击攻城梯子将不再通过门的房子在攻城战期间的入侵Samnium章序章运动Bovianum剪辑。
    现在在多人战役模式的胜利屏幕显示正确的标题为双方球员。
    火神宗教建筑大教堂适用于正确的奖金,在运动模式下降低招聘成本。
    添加量指标,以奥圣殿圣殿Fraujaz圣地在运动模式和百科全书。
    修复扩建定居点的捕获/阻断单元在非常罕见的情况下,在战略地图上的运动。
    改进在一个小的野蛮人城战地图的地形。
    修复了一些bug罗马和野蛮人攻城战斗地图。
    在战斗过程中,玩家不再能够取消暂停的游戏,而在选项菜单。


可用性改进

    在运动模式下,豁免缴税的一个省将不再错误地调整食品的数量在全省信息面板左侧的屏幕。
    改进的多人游戏大厅发现,减少错误的战斗型找到*多人大堂的机会。
    删除红色的色调,从天空中的战斗。
    修正为“罗马不是一天建成的”成就未能解锁在某些情况下,当其要求得到满足。
    “财务官”成就现在应该正确地解锁,完成序章运动时
    修正无法选择上一个派别,当军队被自动加载,由于在战斗中建立一个战斗型的变化。
    改进奴隶经济的影响时,将鼠标放在省详细信息面板的战役地图上的“奴隶”统计显示的清晰度。
    修正罕见的情况下,在运动模式下破保存游戏。
    修复了运动模式的bug,其中一个敌对的代理和球员的船成为停留在相同的位置,既没有一个能够移动。
    修复了非常罕见的代理寻路的问题,这造成游戏进行变得不可能在运动模式。
    删除加载错误类型的单位军队从保存在自定义战役模式预先设定成一个战斗的能力。
    在多人战斗设置,单位相关的“战斗型”的限制不再之间desynchronised的主机和客户端,因此,只有正确的单位可以选择。
    卫冕军在一次伏击战中,可以不再装载军队*修正火炮等攻城器械。
    修正显示工具提示时,将鼠标放在敌人定居点驻军,而结算的围攻下。
    公安“更改现在每回合”的统计显示,作为它的“成因”省信息面板在运动模式下的总和。
    积极进取,平衡和保护的立场按钮上右击当Autoresolving在运动模式下的战斗将带玩家的百科全书,其中详细解释这些立场。
    更详细的描述添加到“侵占,哄抢,夷平”按钮后成功捕获解决的战役地图上的工具提示。
    改进图标省在运动模式的影响。
    上传统计修正了一个错误,当多人战斗提前结束。
    在战略地图上看起来像旋风“空军进行曲”运动效果现在正确地从屏幕上消失,当AI移动他们的军队。
    修正突击Hexeres单位卡在帕提亚派系战斗中,有没有颜色的面具,并出现黑色。
    排行榜“菜单中更改页面的按钮被固定的,所以更多的玩家可以在排行榜上看到。
    在运动模式下的各省列表现在可以用鼠标滚轮滚动。
    单位在招聘队列中,与它的资本在一个省的围攻下,现在有一个“无穷符号”的图标,表示“原来招”是无限的,而维持在攻城战役模式。
    在“控制”菜单,在主菜单下的“设置”选项,当玩家修改键盘控制,并保存它们,现在这些控件的新名称取代“经典全面战争”的名字。
    添加一个工具提示,说“左”删除单元“为单位,在运动模式下租用排队招聘队列。
    添加一个工具提示断垣残壁在运动模式下更为明显。
    增加“天气”和“日”设定在自定义战役菜单时间。
    已作出修正和更正文本百科全书。
    小型的文字和语法更正运动模式。
    修复了一些德语文本没有装修成可用的文字空间,在运动模式下的用户界面。
    改进的战役模式中的目标面板中的文本格式。
    新增法语,意大利语,德语,西班牙语,捷克,俄罗斯,波兰和土耳其的一些本地化的文本修复。
    修正了一些缺少外交屏幕上的文字在运动模式。
    新增白色轮廓装甲军团在战斗中的单位卡。




这里有全面战争:罗马II - 1补丁( 13年9月6日)的补丁说明:

较高的平均帧速率的箱设置(更保守的设置)
修复了DirectX 10.0的照明问题报告 - 环境地图并没有被领先的黑色反射创建。
修正了一个下沉式的萨莫色雷斯岛的寺庙复杂的世界的战役地图上的奇迹。
固定后卫能够创造参与联合战斗时的营地。
添加一些汉化补丁音频数据包,法语,俄语,意大利语,德语和西班牙语。
固定锁在多人战役战斗时出现不同步。球员现在不同步的通知,并在战斗结束。
固定多人战役战斗“溢出”的提示,这是没有被证明的球员,如果他们是加固和其他玩家旁观。
固定腐败载入画面时,一场战斗后切换全屏/窗口模式,然后进入另一场战斗。
修复无法移动相机,此役过后,在某些罕见的情况下重装保存游戏的多人战役主机。
添加,以防止安全警卫非常罕见的崩溃在沿海突击战斗。
修正游戏锁定年底期间转序/凯尔特艾派转单人战役。
改进的AI使用雅典大型定居点战斗地图的墙壁上。
改进自动决心平衡单人游戏和多人战役模式。
不结盟船单位维修费用与用地单位 - ,佣兵船舶更昂贵和更便宜的非佣兵船舶。
修正缓慢转动速率运输船舶。
改进的内战平衡运动困难。
固定车辆地面管道,防止成为不动产的时候都为空,在部署阶段的攻城战的攻城塔,然后搬进单位的战斗已经开始攻城塔。
修正了当捣闪身进入移动船舶,造成打夯船棒瞄准和扫射与它一起在战斗中。
海军部队的机会减少,有时裁剪通过地面或港口/港口在港口突击战,当试图下船。
固定的问题,军队将在那里被卡住在穆斯特立场和运动模式无法退出这一立场。
固定的情况下,间谍船队上的运动模式,可能会被卡住。
固定罕见的战斗后锁定在运动模式。
改进的单元寻路野蛮人村的战斗地图(固定不走区) 。
修复多人战役锁定当玩家强化的AI盟友是谁在战场上的胜利,使玩家成为卡住没有胜利/继续/退出战斗用户界面功能。
海王星大厦从靖国神社修复文化影响花红
修复揨一个控件隐藏军队,可见双方球员在头朝向多人战役模式,鼠标悬停。
什锦城战地图的小幅修正。
修正为“罗马不是一天建成的”成就未能解锁在某些情况下,当其要求得到满足。

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沙发
发表于 2013-9-22 19:58:55 |只看该作者
Special note:
~~~~~~~~~~~~~
With this update we patch existing files as the updated files take up over
10GB. For this reason, it's very important that you use it on
- our untouched release (Total.War.ROME.II-RELOADED) with crack added to
install dir.
- our previous release (Total.War.ROME.II-RELOADED) with our update 1 release
(Total.War.ROME.II.Update.1-RELOADED) with crack added to install dir.

Changelist included in the pack as always. Enjoy!



Here are the patch notes for Total War: ROME II- Patch 2 (as of 17/09/2013):

Warning: Your current Save Games will work with Patch 2, but Save Games created or overwritten in Patch 2 will be incompatible with previous versions of Total War: ROME II.


Technical and Performance Issues

    Campaign performance optimisations.
    Campaign AI round time improvements (greatest effect during early game).
    A new "Limited" option has been added to the "Show AI Player Moves" settings in Single Player an Multiplayer Campaign modes, this enables the player to see all movement of enemy factions, all movement within the players regions, and all movement within sea that the player has ports in during the AI turns.
    Improved AI recruitment decisions in Campaign modes. Further improvements planned for subsequent patches.
    Pathfinding optimisation on the Campaign Map.
    Fix for "Level of Detail" distances scaling incorrectly when the "Field of View" is changed which reduces the chance of the "Intelligent Zoom" [N] key, causing "zombie like?low quality textures on unit faces in battles.
    A new warning message has been added to loading screen to inform the player when graphics memory is running low, and the game is downgrading the players graphics settings. This can be overriden, allowing the game to use system memory for graphics (VRAM) by ticking the "Unlimited video memory" option in the graphics menu.
    Increased the frame rate and reduced frame stuttering in battles on certain GPUs.
    Improved compatibility for graphics cards with multiple GPUs.
    Added earlier Multiplayer Campaign resyncronisation detection, upon loading save games which allows resyncronisation in more cases.
    More conservative out-of-the-box graphics settings and resolution for DirectX 10 and 11 on Mobile GPUs
    Improved the processing speed of the default deployment placement, reducing battle loading times on some battle maps.
    Fixed battle crash bug caused by the default deployment placement.
    Crash fix for when the player placed the mouse over a garrison force of a region in Campaign mode.
    Fix for crash loading save games that were created on the "settlement captured" screen in Campaign modes.
    Fix for a crash when holding the [SHIFT] and [CTRL] keys down, and selecting a unit card, when no unit cards where previously selected in Campaign and Battle modes.
    Fix for crash caused by forming a Confederation in Campaign modes.
    Some desyncronisations have been fixed in multiplayer city / port assault battles.
    Crash fix for when multiple AI reinforcements arrive in a single player siege battle in Campaign mode.
    Fix for crash when selecting Custom Battle mode after fighting several different Multiplayer battles.
    Fix for a crash in 4v4 custom or multiplayer battles caused by the battle AI.
    Fix for crash when cancelling a game request for a password protected game whilst in a Multiplayer battle lobby.
    Fix some crashes in multiplayer campaign mode, when one player quit the game, it would cause the other player to crash.
    Fixed a Multiplayer crash which happened when a client joined a lobby and was being allocated to the wrong slot.
    Fix for a very rare crash when launching a new campaign.
    Fixed rare battlefield loading lockup.
    Fix for a rare crash caused by animal handlers in battles.
    Fix for crash that happens when AI unit triggers raise banner special ability when no human units are selected in battles.


Gameplay Improvements

    Reduced infantry run speed, charge speed and acceleration in battles.
    The low level casualty moral penalties have been significantly reduced in battles.
    Improved balancing for Food and Squalor in Campaign Mode.
    Campaign AI is more likely to make a stand when defending its final settlement, but may still seek out another home, if they fear losing the final battle.
    Encampments battles are no longer incorrectly merged with Coastal battles, which lead to forts floating in the air when a friendly navy reinforced an army in the Fortification stance.
    Improved ship movement speeds in battles.
    Shock cavalry run speed and charge speed have been increased in battles.
    Increased flanking morale penalties.
    Added icons to indicate activity in the Technology and Faction screens during a campaign.
    Fix for the boarding/ramming button which showed the incorrect state in certain circumstances in battles.
    Fix for a bug that sometimes made it impossible to exchange units between a transported land force and another land force on the Campaign map.
    Fix for armies on the sea getting stuck in patrol stance in Campaign modes.
    Fixed splitting an embedded army from a navy which sometimes caused the player to get stuck in the Prologue Campaign.
    Some missions in single player and multiplayer Campaign have been fixed and now execute correctly.
    When a settlement is captured via a siege battle, with a friendly naval fleet blockading its port, the ownership of the port is now changed correctly to the friendly navy fleet on capture.
    Fix for AI taking inappropriate sized siege equipment into battle when the user changed the settlement wall height, via the map selection settings, in Custom Battle mode.
    Fix for defending armies under AI control grouping together at the edge of their deployment zone, during Ambush battles when the player choses to wait before attacking them.
    Improved AI and scripting in the Raphia Historical Battle.
    Fixed a bug preventing the player from progressing in The Invasion of Samnium prologue chapter, if they had spent all of their funds before being instructed to recruit a General (and therefore having no funds to do so).
    The Attribute increases for an agent accompanying an army now activate its associated effects on the general of that army in Campaign modes.
    Improved AI collision detection with Deployables in battle.
    In Multiplayer Campaign mode, one player can no longer cancel recruitment during the other players turn.
    The order of events leading up to the Battle of Bovianum in the prologue have been re-scripted. The player now gets multiple turns to construct siege equipment.
    Fixed issues with not enough time being given for certain advisor lines to play in different languages in the prologue.
    Fix for units floating in the air while climbing siege towers in battle, when the tower is placed on a slope.
    Attacking siege ladders will no longer clip through the gate house in the siege on Bovianum battle during The Invasion of Samnium chapter in Prologue Campaign.
    The victory screen in Multiplayer Campaign mode now shows the correct title for both players.
    The Basilica of Vulcan religious building now applies the correct bonus to recruitment cost reduction in Campaign Mode.
    Added level indicators to the Sanctuary of Austro & Sanctuary of Fraujaz shrines in Campaign mode and the Encyclopaedia.
    Fix for settlement expansion trapping / blocking units movement on the campaign map in very rare cases.
    Improved the terrain in a small Barbarian city battle map.
    Minor bug fixes for Roman and Barbarian siege battle maps.
    During battles, players are no longer able to un-pause the game while in the options menus.


Usability improvements

    In Campaign mode, exempting a province from tax will no longer incorrectly adjust the food number in the province info panel left side of the screen.
    Improved multiplayer lobby discovery, reducing the chance of finding *multiplayer lobbies with the wrong battle type.
    Removed the red tint from the sky in battles.
    Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.
    The "Quaestor" achievement should now unlock correctly, when completing the Prologue campaign
    Fixed the inability to select the previous faction, when an army is automatically loaded due to a battle type change during battle setup.
    Improved the clarity of stats displayed for Slaves Economic Effect when placing the mouse over "Slaves" in the Province Details panel on the Campaign map.
    Fix for rare cases of broken save games in Campaign mode.
    Fix for Campaign mode bug, where a hostile agent and the players' ship became stuck in the same position, with neither one able to move.
    Fix for very rare agent pathfinding issue, which caused the game progression to become impossible in Campaign modes.
    Removed the ability to loading the wrong type of units into a battle from a saved army pre-set in Custom Battle mode.
    In Multiplayer battle setup, unit restrictions related to "Battle type" are no longer desynchronised between the host and client, so only the correct units can be chosen.
    Defending armies in an Ambush Battle can no longer load an army containing *Fixed Artillery and other Siege Equipment.
    Fixed the tooltip displayed when placing the mouse over the garrison in enemy settlements, while the settlement is under siege.
    The Public Order "Change per turn" stat is now displayed as the sum of all of its "Contributing Factors" on the Province Info panel in Campaign mode.
    Right-clicking on the Aggressive, Balanced and Protective stance buttons when Autoresolving a battle in campaign mode will now take the player to the Encyclopedia, where these stances are explained in more detail.
    More detailed descriptions added to the tooltips for the "Occupy, Loot and Raze" buttons after successfully capturing a settlement on the Campaign map.
    Improved icons for Province Effects in Campaign mode.
    Fixed an error with uploading stats when a multiplayer battle was ended prematurely.
    The "Force March" movement effect on the campaign map (looks like a whirlwind) are now correctly removed from the screen when the AI move their army.
    Correction to the Assault Hexeres unit card in the Parthia faction during battles, which had no colour mask and appeared black.
    The buttons to change pages in the Leaderboards menu have been fixed, so more players can be seen on the Leaderboards.
    The Provinces list in Campaign mode can now be scrolled with the mouse wheel.
    Units in a recruitment queue, in a province with its capital under siege, now have an "infinity sign" icon to indicate that the "turns to recruit" is infinite while the siege is maintained in Campaign mode.
    In the "Controls" menu under the "Settings" option in the main menu, when the player modifies the keyboard controls, and saves them, the new name for these controls is now replaces the "Classic Total War" name.
    Added a tooltip to say "Left-click to remove unit from recruitment queue" for units that are queued for hire in Campaign mode.
    Added a tooltip to make ruined buildings more obvious in Campaign mode.
    Added tooltips to "Weather" and "Time of Day" settings in the Custom Battle menu.
    Fixes and corrections for text in the encyclopaedia have been made.
    Minor text and grammar corrections in Campaign Modes.
    Fix for some German text not fitting into the available text space in the campaign mode user interface.
    Improved text formatting in the Objectives panel in Campaign mode.
    Added some localisation text fixes for French, Italian, German, Spanish, Czech, Russian, Polish and Turkish.
    Fixed some missing text on the Diplomacy screen in Campaign modes.
    Added white outline to Armoured Legionaries unit cards in battle.




Here are the patch notes for Total War: ROME II- Patch 1 (06.09.13):

Higher average frame rates with out-of-the-box settings (more conservative settings)
Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.
Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
Fixed defender being able to create encampments when involved in a combined battle.
Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
Safe guards added to prevent a very rare crash in coastal assault battles.
Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
Improved AI use of walls on Athens large settlement battle map.
Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.
Fixed slow turning rates for transport ships.
Improved civil war balancing in relation to campaign difficulty.
Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.
Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
Fixed case where spies could get stuck on top of fleets in Campaign modes.
Fixed rare post battle lockup in Campaign modes.
Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.
Fix for cultural influence bonus from the Shrine of Neptune building
Fix for 揨one of Controls?of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
Assorted minor fixes to city battle maps.
Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.

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