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[分享] 武士崛起DLC补丁内容介绍(英文原文在1楼,部分的翻译可以移步到8楼找到) [复制链接]

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发表于 2011-9-23 19:37:40 |只看该作者 |正序浏览
本帖最后由 圣殿骑士团 于 2011-9-23 22:28 编辑

http://forums.totalwar.com/showthread.php/24419-Patch-notes-patch-accompanying-Rise-of-the-Samurai
http://store.steampowered.com/app/34344/?cc=us
补丁将于927日发布解锁,还剩3天15个小时。(有人翻译的话奖励不会少的,人妻也很多)

Free castle packThree newly-designed castles specifically for the Shogun 2 campaign map:

o 1 standard sized castle of new configuration



o 1 standard sized castle on a clifftop with limited approaches



o 1 top-tier castle, considerably larger than any other castle in Shogun 2




Each castle appears across five maps, resulting in 15 new siege battle-map variants.

These maps do not appear in the Rise of The Samurai DLC campaign.
这些地图不会出现在武士崛起战役中
Multiplayer balances and tweaks

Influence point changes:

• Corruption and logistics: clans will suffer a cumulative 5% cost in influence point gain for every province beyond 3 that they own (with a maximum penalty of 95%).
• Points loss: Every time a player loses a match-made battle, they will lose 50% of the clan influence they would have gained for a victory.
Filters:
• A number of filters have been added to help display the strategic situations of your own and other clans in the clan competition.
• You can now cycle through and view all other worlds in the clan competition as well as search for a specific clan and view the world they are operating in
• Filters have been added to sort retainers into smaller concise lists based on units and weapon restrictions.

Rewards:

There is now a series of rewards for players whose clans are promoted:

• Winner of clan competition (Mon, Crest, Helmet)
• Promotion into tier 1 (Mon, Crest)
• Promotion (Mon, Crest)

Avatar promotion and prestige:

• Upon reaching level 10, Avatars can now be promoted to a new Prestige level and re-play the avatar conquest mode.
• Coloured ranking stars are now used to define the current Prestige of an avatar: Bronze; Silver and Gold
• Upon promotion to a new Prestige level, the avatar’s skill-tree is reset, but his units retain their veterancy, and he retains any armour pieces, retainers earned through armour pieces and clan tokens
• Upon promotion to a new Prestige level, Avatars gain +10 Veteran Slots
• Higher-Prestige avatars require consequently more XP to level, and cost more to field.
Matchmaking
• Match-made battles will now prioritise avatar level when attempting to match players, taking into account ELO rating.

General UI improvements:

• The XP bar on the avatar screen now shows current and required XP for a rank increase
• Avatar rank is now shown on the pre-battle setup screen of all users
• The player’s current number of clan tokens is now displayed on the skills tree
• Locked icons have been added to retainer slots which currently can’t be used
• Units and retainers which cannot be used in the next battle have been made more visible.

Stats:

Ladder and overall stats have been rearranged for clarification and ease of use.

Battle UI:

An avatar’s primary skill-set is now displayed on the avatar’s banner in battles. This is based on the skill tree with the most skill points spent within it.

Siege Battles:

• Time limit added to siege battles (45 mins)
• The small funds bracket has been removed from match-made siege battles
• The Kyoto and Buatsui castle maps have been removed from match-making map pool

New Maps

• 11 New battle maps have been added:
• Chubu Pass

中部关隘
• Chugoku River

中国河川
• Ehime Gorge

愛媛峡谷
• Gunma Field

群马原野
• Hokuriku Crossing

北路渡口
• Kansai Wood

关西森林
• Kanto Plains

关东平原
• Koshinetsu Ridge

甲信越山脊
• Saga River

佐贺河川
• Tohoku Forest

东北树林
• Tokai Valley

东北山谷


• All non-key building maps have been removed from the match-making map pool.

Naval Battles:

• Funding bracket adjustments
• Small: 5000 (no change)
• Medium: 10,000 (down from 14,000)
• Large: 18,000 (down from 24,000)

Drop-in Battles

• Avatars now get awarded XP if the player participates in a drop-in battle
• The amount of XP awarded is double the base win/loss XP for avatar battles

Multiplayer balancing

Retainers

• Tetsu-Bishi Caltrops: spear and missile units’ bonus vs cav increased from +3 to +4
• Camp Sickness: missile units’ speed debuff increased
• Gokamon Bodyguard: avatar melee defence increased from +5 to +6
• Scroll of Inspirational verse: avatar melee attack increased from +3 to +4
• Supply Wagon: missile units’ extra ammo increased from +5 to +8
• Kacchu-Mochi Armour-Bearer: avatar armour increased from +3 to +4
• Mouldy Feed Stocks: enemy cavalry fatigue resistance debuff increased
• Uma-Jirushi Nobori Standard-Bearer: avatar morale buff increased from +2 to +3
• Lightweight Gunjingura War Saddle: cavalry speed buff increased from +5% to +10%
• Zori Tori Sandal-Bearer: avatar fatigue resistance increased
• Yabusami Master: avatar accuracy and reload speed increased from +5/+5 to +7/+7
• Untrained Fugu Cook : Effect now applies to sword infantry only
• Trading Post: cost decrease for all units reduced from -5% to -4%
• Drill Square: sword infantry melee defence bonus reduced from +3 to +2.
• Yagyu Sword Instructor: sword infantry melee attack bonus reduced from +2 to +1.
• World Weary: accuracy debuff reduced from -5 to -3, melee attack debuff reduced from -2 to -1

Multiplayer units

• Loan Sword Ashigaru: cost from 400 to 500
• Bow Warrior Monks: cost from 1000 to 1100
• Matchlock Ashigaru: cost from 400 to 500
• Great Guard: cost from 1200 to 1300
• Daiyku Samurai : cost from 1000 to 1100
• Fire Bomb Throwers: cost from 700 to 600
• Yari Hero: cost from 1550 to 1200
• Bow Hero: cost from 1650 to 1500
• Katana Hero: cost from 1600 to 1500
• Naginata Warrior Monk Hero: cost from 1700 to 1500
• Kisho Ninja: cost from 700 to 600
• Matchlock Samurai: cost from 700 to 650
• Bow Cavalry: cost from 650 to 600

Naval units:

• Bow Kobaya: cost from 850 to 500
• Fire Bomb Kobaya cost from 1050 to 700
• Medium Bune: cost from 1800 to 1550
Fire arrow ability added
• Siege Tower Bune: cost from 1550 to 3000
• Sengoku Bune: cost from 2000 to 1800
• Cannon Bune: cost from 4000 to 6000
• Heavy Bune: cost from 2400 to 2000
Fire arrow ability added
• Admiral Heavy Bune Fire arrow ability added

Unit caps introduced:

Land units

• Loan Sword Ashigaru 4
• Bow Warrior Monks 2
• Matchlock Ashigaru 3
• Matchlock Monks 1
• Matchlock Samurai 2
• Naginata Attendants 5
• Sword Attendants 6
• Great Guard 1
• Bow Cavalry 3

Naval units
• Cannon Bune 1
• Fire Bomb Kobaya 4
• Siege Tower Bune 4
• Matchlock Kobaya 6
• Medium Bune 6
• Sengoku Bune 6
• Nihon Maru 1
• O Ataka Bune 4
• Heavy Bune 6
• Bow Kobaya 6

Veteran Skills

• Matchlock Accuracy upgrades reduced
• Sword unit melee attack skill upgrades reduced
• Sword unit charge bonus upgrades reduced

Free XP weekends

The ability to run XP multiplier weekends is now in the codebase. We’re now planning a series of weekend events in which individual unit types, Avatars, specific clans and more can gain experience and veterancy at increased rates, and drop-rates for legendary items and retainers can be increased.
Keep an eye on Steam and the Total War forums for more information in coming weeks!


Bug Fix list

Achievements:

• The Mastery of the waves achievement will no longer unlock in rare instances after a land battle

AI:

• Naval AI will now attempt to repair damaged ships
• Path finding improvements for Naval AI when near to land
• Siege Battle AI improvements, in larger games especially, the AI will be much more reactive to player actions
• Several battle AI improvements.
• Multiple Campaign AI improvements, including new AI weighting to prevent attempts at raiding when sieging castles.
• Fixed Wako Pirate fleets occasionally remaining idle after spawning in campaign

Art:
• Updated Avatar skill icons, both in UI and in battle to allow visual identification of avatar type
Improved appearance of campaign on low spec machines


Audio:

• Several voice over audio fixes for in-battle VO
• Voice over and audio fixes for Campaign map A bit too similar

Campaign

• Fixed post battle lockup
• Public order and town wealth growth penalties on High and Extortionate taxation levels were greatly reduced
• Fixed issue with religious agents incorrectly modifying chance of success of bribe actions
• Fixed rebels spawning inside zones of control
• Fixed multi-turn incite revolt orders not being cancelled when a there is a rebellion in target province
• Apprehend action now costs money
• Improved flee behaviour for bribed characters
• Fixed case where a coastal assault battle would involve the castle
• Fixed multi-turn attack orders not being invalidated by successful bribes
• Fixed being able to order more recruitment items from a general than there is room to display them
• Fixed issue where discovered characters may not update the pathfinder correctly
• Fixed issue where bribe system would incorrectly invoke diplomacy UI
• Fixed issue where flee orders would crash in some circumstances
• Fixed issue where leave settlement orders would crash in some circumstances
• Fixed several retainer and trait effects
• Several text tweaks to make the application of specific effects clear (local, global, etc.)
• Siege model have sound now
• Various AI fixes and tweaks

Combat:

• Fixed infrequent issue with projectile damage during the increased range skill for Matchlock Warrior Monks (Matchlock Warrior Monks)
• Fixed a cavalry charge bug that would allow cavalry to maintain a charge bonus despite not charging

Crashes:

• Fixed a number of Multiplayer campaign desyncs
• Fixed Crash when returning to main menu after completing a multiplayer campaign
• Fixed a rare crash on exiting a multiplayer land battle
• Fixed a crash when the user attempts to quick load whilst the game is displaying an FMV
• Fixed uncommon crash during intermediate land tutorial
• Fixed soft lock when attempting to view certain battle ranking statistics in the Multiplayer avatar system
• Fixed infrequent AI recruitment crash during the Chosokabe campaign tutorial
• Fixed soft lock during steam invites when on certain screens in the Multiplayer avatar system
• Player is no longer able to accept invites to play a Multiplayer game without creating an avatar, preventing a rare crash
• Fixed a crash that occurred in Multiplayer game when the user selects the request alliance button after breaking the alliance on the diplomacy screen
• Fixed soft lock that occurs when deleting a save game generated during a battle
• Fixed D3D graphics crash that occurred very rarely on creation of new avatar
• Fixed a soft lock that occurred when declaring war on the vassal of another player in a Multiplayer campaign

General:

• The possibility of unchecking all battle types and searching in made multiplayer battles has been removed
• Added a limit to veteran names, preventing unreadable names on the battlefield
• Avatar colour scheme now defaults to the army colour scheme when first created
• The escape button will now cancel rather than confirm skill point allocation in the campaign map
• AI will now recognise switching sides cost changes during a custom battle setup screen
• Rank differential penalty will no longer be applied to Campaign drop-in battles
• New 100% bonus modifier for winning a drop in battle
• Ikko Ikki Loan Sword Ashigaru are now fully playable as the Ikko Ikki clan in Campaign and custom battle. They are recruited from the Castle chain
• The Goldfish Scale Sashimono no longer floats above the avatar model in multiplayer battles
• Fixed a rare issue in which banners and mons would not save correctly in a multiplayer battle replay
• Avatar statistics will correctly update after playing a battle list battle in multiplayer
• Several campaign missions have had their bonuses tweaked or reworked
• Cannon Bunes are now able to fire at will correctly in all situations
• The Highlight tooltip occasionally got imposed on the campaign map when quick saving, this is now fixed
• Fixed a rare error that would cause the Leaderboard in multiplayer to not display with the message “Error: Requested Profile could not be found message when selecting Leaderboard”
• Updates to the Multiplayer avatar conquest map
• Multiplayer clan competition UI reworked to allow viewing of multiple tiers
• Multiplayer Naval fund brackets adjusted
• Fixed inability to use the cycle through generals button in campaign if more than 13 generals were available
• Multiplayer unit balancing, see multiplayer announcements for further information
• Fixed several bugs within the retainers in the Multiplayer avatar system
• Scare enemies now correctly functions at all times in Multiplayer battles
• Fixed the possibility of Multiplayer units levelling up mid battle and gaining stats in certain larger games in Multiplayer land/siege battles
• Drop in battles can no longer rarely unlock two regions from the same battle
• Fixed a server issue causing Avatar profile details to not be retrieved correctly
• Post battle xp calculations are correctly taking into account several new variables and tweaked values
• Katana of the pure land is no longer being incorrectly displayed as a legendary retainer and will drop slightly more frequently
• Fixed several hyperlink within the Encyclopaedia leading to incorrect pages
• Multiplayer army management UI now scales to display all units correctly without overlapping
• References to gold in the multiplayer system now reference Koku
• Player list in Multiplayer campaign now displays correctly if dragged across to another point on the screen
• Locked units are now viewable in the Multiplayer army management screen
• Fixed an issue when the player would be set as the attacker instead of defender when selected in custom battles
• Fixed a rare issue caused by attempting to add retainers during Multiplayer pre-battle setup
• Home key now selects and zooms to the General in battles
• Fixed a rare occurrence in multiplayer that would cause scroll bars to not appear
• Avatar rank will display correctly in stars during the post battle screen of a multiplayer match made battle
• Fixed an infrequent bug that would cause avatar competition regions to not display correctly
• UI art fix for ink blot style graphical errors appearing on unit cards in the Multiplayer army management screen
• Fixed an issue that would cause Avatar xp to display incorrectly when coming out of a match made battle
• Matchlock troops veteran skills rebalanced in Multiplayer
• Multiplayer unit caps implemented, see Multiplayer announcement for details
• UI fix to address the rare bug that would limit the amount of veterans that could be displayed
• AI players in Multiplayer and custom battles will no longer display the players steam picture and rank
• Post battle Avatar xp bar will now fill correctly if the avatar gains enough xp to gain a rank
• Rank 0 Avatars will now have the correct 0 star in pre-battle chat lobbies in Multiplayer
• Weighting for mission generation will now always correctly fire a relevant mission in Campaign
• Minor text/grammar fixes




附件: 你需要登录才可以下载或查看附件。没有帐号?注册

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一线队教练

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13#
发表于 2011-9-28 20:35:05 |只看该作者
请问这个是官方的还是自制的?

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12#
发表于 2011-9-25 14:37:23 |只看该作者
期待高手出手破解,十一能出就超棒了

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11#
发表于 2011-9-24 14:49:42 |只看该作者
不知道要多久才能破解

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10#
发表于 2011-9-24 14:34:42 |只看该作者
福利党撸过······{:2:}

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9#
发表于 2011-9-24 14:07:07 |只看该作者


怎么感觉只是个大patch呀,没有新战役么?
从《博得之门》系列开始领悟RPG的真谛……
从《暗黑2》开始爱上A-RPG……
从《地牢围攻》开始享受游戏的快乐……
从现在开始只能期待《暗黑3》……

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游侠元老版主

2013年度杰出版主勋章元老版主勋章版主勋章资深版主勋章勤劳之证

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8#
发表于 2011-9-24 10:03:50 |只看该作者
本帖最后由 圣殿骑士团 于 2011-9-23 22:27 编辑

翻译大致已经完成了,大家看看还有什么需要翻译的吧,我会根据需要,进行更多的翻译。




这次的武士崛起DLC大致的看了一下,里面关于多人部分的修正和改变占据了很大的版面。


犹豫考虑到大部分会员并没有涉及到多人部分,而且里面的内容太过复杂了,所以这次我就集中的把单机部分给翻译一下吧。

由于本人只是学生而已,所以如果有语法或者单词使用的不恰当的话,还望多多包涵了。



=========================== 好吧,下面是正文的翻译。===========================



Bug Fix list
BUG 的修正清单



Achievements:
成就

• The Mastery of the waves achievement will no longer unlock in rare instances after a land battle
  火箭达人成就将无法通过陆地战役后得到。

AI:


• Naval AI will now attempt to repair damaged ships
  AI海军将会自动修理自己受损的船只。


• Path finding improvements for Naval AI when near to land
  AI海军航海路线得到改善。


• Siege Battle AI improvements, in larger games especially, the AI will be much more reactive to player actions
  在围城战役中,尤其是大型围城战役,AI将会根据玩家的作战部署,进行更加有效的部署。


• Several battle AI improvements.
  一系列的AI作战能力提升。


• Multiple Campaign AI improvements, including new AI weighting to prevent attempts at raiding when sieging castles.
  这个主要是多人模式下,AI的作战能力提升。


• Fixed Wako Pirate fleets occasionally remaining idle after spawning in campaign
  修正了"wako pirate"的舰队会偶然出现不移动。(包括作战)



Campaign
单机战役部分




• Fixed post battle lockup
  

• Public order and town wealth growth penalties on High and Extortionate taxation levels were greatly reduced
  高税率所产生的财富金额将得到有效的减少。


• Fixed issue with religious agents incorrectly modifying chance of success of bribe actions
  修正了由含有宗教性质的人员(和尚),行动时产生的问题。


• Fixed rebels spawning inside zones of control
  修正了叛军的过度募兵行为。


• Fixed multi-turn incite revolt orders not being cancelled when a there is a rebellion in target province
  修正了,当有叛军出现在附近时,无法取消对目标城市的离间行为。


• Apprehend action now costs money
  喔!注意咯!目付抓人的话,现在是要花钱滴。


• Improved flee behaviour for bribed characters
  通过贿赂收买而来的任务,将更容易叛变。


• Fixed case where a coastal assault battle would involve the castle
  修正了,登陆作战行为将不再受到附近的天守影响。(天守不会派兵增援)


• Fixed multi-turn attack orders not being invalidated by successful bribes
  修正了,城池贿赂成功后,数回合内无法进行有效进攻行为。


• Fixed being able to order more recruitment items from a general than there is room to display them
  修正了,以往可以继续从将军角色栏目里,继续添加或补充兵牌,即使已经满编。


• Fixed issue where discovered characters may not update the pathfinder correctly
  修正了,过往偶尔出现战争迷雾下的人物,当被发现后,无法更新其信息。(例如学会了新技能,或者移动去其他地方了。)PS一下,这里出现的update比较困惑。我是猜的。希望有更好的翻译,欢迎提出。


• Fixed issue where bribe system would incorrectly invoke diplomacy UI
  修正了,过往间断会出现贿赂见面和外交界面混乱出现的情况。


• Fixed issue where flee orders would crash in some circumstances
  修正了,发出撤退指令后,有可能出现的系统操作界面不稳定的因素。


• Fixed issue where leave settlement orders would crash in some circumstances
  修正了,天守有建设任务时(包括征兵)时,有可能出现的系统操作界面不稳定的因素。


• Fixed several retainer and trait effects
  修正了部分家臣的特性影响。(哈哈,不知道会不会把织田信长的魔王给抹去了。哇哈哈。我是支持今川家滴。)


• Several text tweaks to make the application of specific effects clear (local, global, etc.)
  这个对我们的影响就不大了,我们都打上中文化或者日文化补丁了。
  修正了一些单词使用的别扭。


• Siege models have sound now
  围城有音乐咯。


• Various AI fixes and tweaks
  最重要的东西!修正了一系列的AI行为。虽然内容没有详细写有什么更新,不过还是值得期待的。



Combat:
作战时的BUG修正




• Fixed infrequent issue with projectile damage during the increased range skill for Matchlock Warrior Monks (Matchlock Warrior Monks)
  修正了,火绳枪僧侣通过提升射程后,引起的伤害值计算问题。


• Fixed a cavalry charge bug that would allow cavalry to maintain a charge bonus despite not charging
  修正了,以往有可能出现,即使骑兵不在冲锋状态下,依然得到冲锋加成的问题。



Crashes:
系统崩溃的修正




• Fixed a number of Multiplayer campaign desyncs
  多人模式下,部分战役修正。


• Fixed Crash when returning to main menu after completing a multiplayer campaign
  修正了,从多人战役界面返回主菜单可能出现的系统崩溃。


• Fixed a rare crash on exiting a multiplayer land battle
  修正了,多人模式下,从陆地战斗退出的系统崩溃。


• Fixed a crash when the user attempts to quick load whilst the game is displaying an FMV
  修正了,当玩家从快速存档读取时,卡死在读取画面的情况。


• Fixed uncommon crash during intermediate land tutorial
  修正了,极少情况下,当玩家进行陆地战役教学章程时,出现的系统崩溃。


• Fixed soft lock when attempting to view certain battle ranking statistics in the Multiplayer avatar system
  没有玩过这个多人模式。大概就是战斗后,浏览作战统计数据时,可能出现的崩溃。


• Fixed infrequent AI recruitment crash during the Chosokabe campaign tutorial
  修正了,在长宗我部教学章程事,AI募兵时,可能出现的系统崩溃。


• Fixed soft lock during steam invites when on certain screens in the Multiplayer avatar system
  没有玩过这个多人模式。


• Player is no longer able to accept invites to play a Multiplayer game without creating an avatar, preventing a rare crash
  在ACATAR模式中,如果你没有创建一个属于自己的角色,玩家讲不能够再被邀请去玩多人游戏。


• Fixed a crash that occurred in Multiplayer game when the user selects the request alliance button after breaking the alliance on the diplomacy screen
  修正了多人模式下,当玩家在外交界面里,取消同盟后,再次点击要求同盟时,可能出现的系统崩溃。


• Fixed soft lock that occurs when deleting a save game generated during a battle
  修正了,在战斗模式时,删除存档可能引发的系统崩溃。


• Fixed D3D graphics crash that occurred very rarely on creation of new avatar


• Fixed a soft lock that occurred when declaring war on the vassal of another player in a Multiplayer campaign
  修正了,当玩家对其他玩家的附属国宣战后,出现卡死现象。

已有 1 人评分金钱 荣誉 人气 收起 理由
秋之回忆n + 50 + 2 + 2 感谢分享~

总评分: 金钱 + 50  荣誉 + 2  人气 + 2   查看全部评分


处理器:   Inter 第二代酷睿 i7 - 2600K @ 3.40GHz 四核
主板:      Alienware Aurora R3
内存:   8GB 镁光 DDR3 1333MHz
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7#
发表于 2011-9-24 02:58:10 |只看该作者
新城堡占地更大了啊~

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6#
发表于 2011-9-23 22:43:02 |只看该作者
看半天怎么都是讲多人游戏的?
{:24:}

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5#
发表于 2011-9-23 21:33:53 |只看该作者
说的不少啊,还是期待着翻译吧,不然自己看太痛苦了

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地板
发表于 2011-9-23 21:33:31 |只看该作者
说的不少啊,还是期待着翻译吧,不然自己看太痛苦了

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板凳
发表于 2011-9-23 21:14:31 |只看该作者
本帖最后由 小希望 于 2011-9-23 21:15 编辑

新·城堡,新·地图,新·多人模式中的一些变化以及奖励,新·界面改进,新·网战界面改进,新·攻城战时间变更,新·的11张地图,新·海战资金调整,新·一些多人模式中兵种价格更改或平衡,新·士兵三个技能更改,新·在周末增加活动,新·成就部分修改,新·战役模式中AI改进,新·低配置优化,新·音频修复,新·一些战役模式的修改、改进,新·修正部分会导致游戏崩溃的BUG,不翻译了....
PS:灰常期待……

唉……

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游侠UNI宣传部【组员】

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沙发
发表于 2011-9-23 20:39:47 |只看该作者
抢个沙发,哈哈,完全看不懂啊,求翻译
AMD X4 965黑盒   九州风神 冰刃至尊版  
蓝宝石HD4890白金版    黑海超三频散热器
芝奇DDR3 1600 4G X2
斯巴达克黑潮BA-210
希捷 500G
先马冰麒麟I9
振华 冰蝴蝶  450W

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