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回复 ccclle 的帖子
McGee began his career at id Software,[1] working on level design, music production, sound effects development, and programming in such games as Doom, Doom II, Quake, and Quake II. In 1998, he was fired[2] from Id and joined Electronic Arts, where he worked as creative director on several projects, including American McGee's Alice (with Rogue Entertainment). After finishing Alice, McGee left EA to found his first company, The Mauretania Import Export Company.
Personal life
McGee has stated his mission is "to create a unified production method for story telling across the interactive and film industries" and of himself, he says, "I want to be the next Walt Disney, only a little more wicked."
Upon inquiry about his unusual name: "My mom was a hippie. I'm not sure how else to put that... She claims a woman she knew in college, who named her daughter 'America', inspired the name. She also tells me that she was thinking of naming me 'Obnard'. She was and always has been a very eccentric and creative person."[8]
In 2005, McGee left the United States and resided first in the city of Hong Kong
McGee是美国人谢谢
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