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等了好久都没人发,不知道有没有人需要,怎么感觉这个区这么冷捏,不知道是大家没买游戏还是在潜水,本人DARKSPORE ID是HYAN81,如果有一起玩的朋友,加好友呗~
Accurate: +50% chance to crit.
Armored: Takes reduced damage from each attack (scaling with threat level).
Aura: Gives the ability to all nearby Darkspore. (There is a bug currently where the aura doesn't go away when the elite that has it dies, but it should.)
Carapace: Can't take more than X damage from each attack (scaling with threat level).
Deadly: Deals double damage.
Frenzied: 40% faster attack speed and reduced cooldowns.
Ghostly: 50%/70%/90% chance to dodge physical attacks (based on which mode you're in).
Persistent: Resurrects when first killed at 60% health (a crit kill will get around this).
Reflective: 50%/70%/90% chance to resist energy attacks (based on which mode you're in).
Regenerative: Heals over time.
Shielded: Damage shield that refreshes every 12/10/8 seconds (based on mode). Size of the shield scales with threat level.
Shifted: Takes 75% reduced damage from AoE attacks.
Spiky: Reflects 20%/50%/100% of melee damage back at the attacker (based on mode).
Surefooted: Can't be slowed, snared, rooted, knocked back or pulled.
Swift: Moves twice as fast.
Tough: Twice as much health.
Type Resistant: Immune to 75% of attacks from that type.
Unstoppable: Immune to stuns, terrifies, sleep, taunts, burns, poisons, diseases, and curses.
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Accurate: +50% 暴击率。
Armored: 减少受到的伤害(随着你的关卡等级而增减)
Aura: 把自己的能力给附近所有的同伴. (现在有个坑爹的BUG造成精英怪死了以后给小怪的光环不消失,本来是该消失的)
Carapace: 无法造成大于X的伤害(X的数值随着关卡等级而增减).
Deadly: 双倍伤害.
Frenzied: 加40%攻击速度并减少技能CD。
Ghostly: 有50%/70%/90%几率躲避物理攻击(跟难度有关,1-6是普通,7-12是困难,13-18是噩梦).
Persistent: 第一次被咔嚓的时候复活并回60%血(如果是被暴击杀死的话就不会复活鸟).
Reflective: 有50%/70%/90%几率抵抗法术攻击(跟难度有关,1-6是普通,7-12是困难,13-18是噩梦).
Regenerative: 会慢慢给自己回血.
Shielded: 每隔12/10/8秒会给自己回盾 (跟难度有关,1-6是普通,7-12是困难,13-18是噩梦). 盾的吸收能力跟关卡等级有关.
Shifted: 减少75%的范围伤害.
Spiky: 有20%/50%/100%反弹物理攻击(跟难度有关,1-6是普通,7-12是困难,13-18是噩梦).
Surefooted: 不能被减速,捕获,缠绕,弹开或者拉扯。
Swift: 2倍的移动速度.
Tough: 2倍血量.
Type Resistant: 免疫75%此种属性攻击. (5种属性之一)
Unstoppable: 免疫晕,恐惧,睡眠,嘲讽,灼烧,毒,疾病和诅咒。
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