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比首页那个要更全,自己翻译,不解释。
General console commands Edit- runscript healplayer ~ Gives health to entire party
- runscript injury remparty ~ Removes all injuries from party
- runscript addmoney X ~ Adds copper in the amount of X, ie; 10000 = 1 Gold piece
- runscript killallhostiles ~ Destroys all enemies. Be careful here because this can break scripted encounters and can potentially block progress.
- runscript addxp X ~ Adds experience in the amount of X
- runscript pc_immortal ~ You will still lose health, but not die
- runscript cheat ~ Makes party temporarily invincible (needs clarification)
- runscript zz_upgrade ~ Opens the enchantment window
- runscript zz_app_debug ~ Opens the Approval debug window to set Approval rates and Romance flags
- runscript zz_supercrit player ~ Adds 1000 Stamina and Health, and 50 Dexterity and Strength (Use the gen00fl_(companion name) instead of player for companions)
- runscript dbg_setattrib [attrib] [value] ~ Gives you a 180 sec. buff where [attrib] is a number from 1 to 6 (1 being str, 2 dex, etc. in order) and [value] is the amount by which you want the buff to raise it
- runscript dbg_setattrib [attrib] [-value] ~ Same as above but subtracts from the Attribute value. (The minus sign needs to be typed in next to the number, ie; -50)
- runscript bowlingforferelden – This command surrounds you with a ball of energy and allows you to knock over incoming enemies like bowling pins. (Save before you do this. It doesnt seem to turn off. Retyping the command just turns it on. It affects your party too. Though it does damage them much.)
- runscript zz_party - Resets and adds a couple of the core party members, (Aveline, Anders, Isabella) needs further testing
- runscript chargen warrior XX ~ Changes player to a level XX warrior
- runscript chargen mage XX ~ Changes player to a level XX mage
- runscript chargen rogue XX ~ Changes player to a level XX rogue
- runscript zz_dae_debug ~ Modify your party, Act/Area/Plot jumps, and Map debugging
- Edit Party ~ you edit your party members and even bring back your long lost sibling. This seems to work so far in Act 1 just make sure you always keep the original survivor in your party so you get the various dialog cues
- runscript zz_rdr start | goto | daynight | set | get | talk
- runscript zz_rdr start 1
- runscript zz_rdr start 2
- runscript zz_rdr start 3
- runscript zz_rdr goto tavern 1
- runscript zz_rdr goto tavern 1 night
- runscript zz_rdr goto docks 1
- runscript zz_rdr goto docks 1 night
- runscript zz_rdr goto warehouse
- runscript zz_rdr goto keep 2
- runscript zz_rdr goto keep 2 night
- runscript zz_rdr goto tavern 2
- runscript zz_rdr goto tavern 2 night
- runscript zz_rdr goto docks 2
- runscript zz_rdr goto docks 2 night
- runscript zz_rdr goto ambush
- runscript zz_rdr goto hideout
- runscript zz_rdr goto stash
- runscript zz_rdr goto finale
Companion Debug Commands EditCodes below allow for approval to be added or removed, set Romance/Friendship/Rivalry Flags plus a few others.(The option to add/remove approval isn't currently working in Merril's Debug Menu)
- runscript zz_and_debug
- runscript zz_mrl_debug
- runscript zz_vrc_debug
- runscript zz_ave_debug
- runscript zz_fen_debug
- runscript zz_isa_debug
- runscript zz_bet_debug
- runscript zz_car_debug
- runscript zz_seb_debug
Talent Editing Commands EditThese commands offer the powerful ability to customize your character, your companion skill trees, and more. One of the more fun things you can do with this is turn your character into a custom class by adding and removing individual talent trees. This is recommended over using the class change codes mentioned later, as they can cause game scripting problems.
To modify a character, they must be in your party and selected under your direct control.
- runscript addtalent XXX ~ add talent XXX to selected character
- runscript removetalent XXX ~ remove talent XXX from selected character
There are a vast number of codes that can be used to modify your character. The largest unformatted list resides in the Raw Talent Codes section, but more detailed analysis can be found further below.
To add a tree, search in the Class Talent Trees and following sections and add it to your desired character, including base talent tree specialization bonuses and any additional talents you might want. This in effect gives you bonus talent points.
There is a limit of 12 talent trees that you can have in your ability sheet before the display starts having layout problems. This limit includes your Mabari Warhound talent (700000). You can remove unwanted trees with the runscript removetalent <number> command, which can be useful to hide the tree (and stay within the 12 tree limit on your abilities screen) but allow you to continue using the talents within -- except in the case of the Mabari Warhound. If you do this, make sure you have copied the ones you want to use into your quick bar or you will have to re-add the tree to access them again.
You will be unable to drag and drop abilities onto your action bar until the removed tree is made visible again by using runscript addtalent <number> and the appropriate tree code.
If you use these codes at the beginning of the game after you generate your character, be sure to leave room for your three class specialization talents which will appear at the end of Year One. You may choose to remove them afterwards depending on your desires.
Talent Code Examples
- runscript addtalent 109000 - Show the Reaver specialization tree on your ability sheet
- runscript addtalent 109001 - Activate the Base Talent for the Reaver tree
- runscript removetalent 307000 - Hide the Force Mage talent tree from your ability sheet
- runscript addtalent 307030 - Add the Force Mage talent Fist of the Maker
Basic Talent Codes Edit- numbers 2-8 ~ add a blank command to command slot 1 so move that aside to another command slot first. It has a faint black outline and most of the time when you mouse over it it shows (null) for the command. These do various things like TEST_MELEE, TEST_SET_TRAP, etc.
- numbers 10-15 ~ seem to add injuries to your char
- numbers 100-10000 ~ have no known useful effect.
- 1 adds a funky attack command ~ if you click this in explore mode you do damage to yourself.
- 6 adds champion's refresh (behavior tbd)
- 700000 adds Summon Mabari to your first slot. Removing it removes it from both your quick bar and from your talent tree.
Raw Talent Codes Edit- /Talent codes has talent codes dumped from the 2da file
- See the below for a more human readable dissection of the codes
Class Talent Codes EditAdding a class with these codes will cause you to retain your initial talents, with access to the new class talent trees. For example, if you are a Mage and you add Rogue, you will keep your Mage spells. If you do this before the year one cut scene then it will add Rogue specialization options, allowing a type of dual-classing.
- Add Warrior Class - 100000
- Add Rogue Class - 200000
- Add Mage Class - 300000
Notes:
- You are treated as your original class with respect to plot except in the following ways:
- The brother or sister companion may not have dialog if you add the class talent, that triggers them differently than your original class. They will still be there, the one who isn't however, will have dialog even though they aren't standing there with the party.
- One can change the brother/sister command with the runscript zz_dae_debug command to modify the party but: For triggered scenes with dialog, the game seems to trigger the companion based on the last class added.
- For example, if you start off with a rogue, but add the mage class: all triggered scenes will have the brother/sister companion based on the mage class. If they aren't in your party, their dialog will still play, but they will not be physically there. This is even with using the runscript zz_dae_debug command. It seems to be hardcoded. We can only wait for people to mod the game in hopes of changing this.
- If your class change causes you to switch brother/sister you will get a minor progress blocker in the Birthright quest where you need to go back to your house and speak with your sibling to advance the quest. Use the following work around:
- Travel to the house
- Activate the console and input runscript zz_car_debug or zz_bet_debug depending on whether you need to talk to Carver or Bethany
- Choose option 2 - Set At Base
- Talk to them and it will let you advance the quest
- Classes can be removed with runscript removetalent <number>
- If you add more than one class the class with the lowest number seems to override higher number ones
- Adding classes in different orders can increase your hp and mana pool.
- If you have already changed your class, you should remove it before you add a new one.
- Through clever switching of classes you can do things like use both the tome of arcane power and tome of physical technique to add extra bonus points to your Hawke
Class Talent Trees EditFor each class, x01000 through x10000 correspond to subspecs. Advanced subclasses are from x07000 to x10000. Companion character specific subclasses are located from x11000, x12000 and above as DLC characters are added.
By default, each tree will be added without an invested specialization point. To activate the Base Talent in any given tree, change the last digit in the sequence to a 1. Doing this will allow you to spend gained ability points in it as you see fit. Be sure to read Talent Editing Commands for important information regarding usage and limitations.
Quick reference for each tree is as follows:
- Warrior: 101000 - Weapon and Shield; 102000 - Two-Handed; 103000 - Vanguard; 104000 - Defender 105000 - Warmonger; 106000 - Battle Master; 107000 - Templar; 109000 - Reaver; 110000 - Berserker
- Rogue:201000 - Dual Weapon; 202000 - Archery; 203000 - Sabotage; 204000 - Specialist205000 - Scoundrel; 206000 - Subterfuge; 207000 - Shadow; 208000 - Duelist; 210000 - Assassin
- Mage:301000 - Elemental; 302000 - Primal; 303000 - Spirit; 304000 - Arcane; 305000 - Entropy306000 - Creation; 307000 - Force Mage; 308000 - Spirit Healer; 309000 - Blood Mage
- Companion Character subclasses:111000 - Guardian (Aveline); and 112000 - Tevinter Fugitive (Fenris)211000 - Swashbuckler (Isabela); and 212000 - Marksman (Varric)311000 - Vengence (Anders); and 312000 - Dalish Pariah (Merrill)
- DLC Companion Character subclasses, currently limited to:213000 - Royal Archer (Sebastian)
See below to reference specific talents within each tree.
Warrior Talent Trees Edit
Weapon and Shield - 101000 tree (101001 base talent point)Shield Bash - 101010Pummel - 101011Assault - 101020Battery - 101021Scatter - 101030Disperse - 101031Shield Defense - 101040Shield Wall - 101041Perception - 101050Safegaurd - 101060
Two-Handed - 102000 tree (102001 base talent point)Mighty Blow - 102010Shattering Blow - 102011Killer Blow - 102012Scythe - 102020Reaper - 102021Whirlwind - 102030Tornado - 102031Cyclone - 102032Giant's Reach - 102040Sunder - 102050
Vanguard - 103000 tree (103001 base talent point)Cleave - 103010Claymore - 103011Assail - 103020Besiege - 103021Control - 103030Command - 103031Might - 103040Muscle - 103041Destroyer - 103050Massacre - 103060
Defender - 104000 tree (104001 base talent point)Stonewall - 104010Bulwark - 104011Turn the Blade - 104020Raise the Guard - 104021Steady the Foot - 104022Elemental Aegis - 104030Elemental Shroud - 104031Adament - 104040Resilience - 104050Resolute - 104060
Warmonger - 105000 tree (105001 base talent point)Taunt - 105010Bellow - 105011Pommel Strike - 105020Pommel Blow - 105021Tremor - 105030Quake - 105031Aftershock - 105032Bravery - 105040Bravado - 105041Bravura - 105042
Battlemaster - 106000 tree (106001 base talent point)Rally - 106010Unite - 106011Bolster - 106020Second Wind - 106030Last Push - 106031Deep Breath - 106032Battle Synergy - 106040Fearless Synergy - 106041Hero's Synergy - 106042Deep Reserves - 106050
Templar - 107000 tree (107001 base talent point)Holy Smite - 107010Righteous Smite - 107011Staggering Smite - 107012Cleanse - 107020Cleansing Wave - 107021Lasting Cleanse - 107022Silence - 107030Lingering Silence 107031Righteous Strike - 107040Annulment - 107050
Reaver - 109000 tree (109001 base talent point)Devour - 109010Voracious - 109011Insatiable - 109012Sacrificial Frenzy - 109020Sustained Frenzy - 109021Aura of Pain - 109030Frenzy of Pain - 109031Torrent of Pain - 109032Blood Frenzy - 109040Fervor - 109050
Berserker - 110000 tree (110001 base talent point)Adrenaline - 110010Adrenaline Rage - 110011Adrenaline Rush - 110012Barrage - 110020Unrelenting Barrage - 110021Resilient Barrage - 110022Berserk - 110030Endless Berserk - 110031Savage Berserk - 110032Death Blow - 110040 Rogue Talent Trees Edit
Dual Weapon - 201000 tree (201001 base talent point)Backstab - 201010Perforate - 201011Murder - 201012Explosive Strike - 201020Merciless Strike - 201021Twin Fang - 201030Reversed Grip - 201031Lacerate - 201040Maim - 201041Unforgiving Chain - 201050
Archery - 202000 tree (202001 base talent point)Pinning Shot - 202010Rapid Pinning Shot - 202011Disorienting Shot - 202012Bursting Arrow - 202020Shattering Arrow - 202021Smoking Arrow - 202022Archer's Lance - 202030Punishing Lance - 202031Hail of Arrows - 202040Storm of Arrows - 202041
Sabotage - 203000 tree (203001 base talent point)Rush - 203010Charge - 203011Blitz - 203012Miasmic Flask - 203020Improved Formula - 203021Fatiguing Fog - 203030Overpowering Fog - 203031Impenetrable Fog - 203032Confusion - 203040Chaos - 203041
Specialist - 204000 tree (204001 base talent point)Speed - 204010Lightening Speed - 204011Energizing Speed - 204012Precision - 204020Precise Attack - 204021Precise Criticals - 204022Power - 204030Stunning Power - 204031Slashing Power - 204032Harmony - 204040
Scoundrel - 205000 tree (205001 base talent point)Goad - 205010Corral - 205011Back-to-Back - 205020Invisible Friend - 205021Armistice - 205030Truce - 205031Brand - 205040Blindside - 205050Twist the Knife - 205060Follow-through - 205070
Subterfuge - 206000 tree (206001 base talent point)Stealth - 206010Silent Running - 206011Camouflage - 206012Evade - 206020Tactical Withdrawal - 206021Chameleon's Breath - 206030Chameleon's Cloud - 206031Ambush - 206040Lingering Shroud - 206050Subtlety - 206060
Shadow - 207000 tree (207001 base talent point)Inconspicuous - 207010Indiscernible - 207011Imperceptible - 207012Decoy - 207020Sturdy Decoy - 207021Rigged Decoy - 207022Pinpoint Precision - 207030Disorienting Criticals - 207040Predator - 207050Shadow Veil - 207060
Duelist - 208000 tree (208001 base talent point)Vendetta - 208010Blood Feud - 208011Throw the Gauntlet - 208020To the Death - 208021Cutting Barbs - 208022Parry - 208030Riposte - 208031En Garde - 208032Sure Strikes - 208040Evasive Maneuvers - 208050
Assassin - 210000 tree (210001 base talent point)Pinpoint Strikes - 210010Relentless Strikes - 210011Assassinate - 210020Annihilate - 210021Overkill - 210022Mark of Death - 210030Enduring Mark - 210031Mark of Doom - 210032Devious Harm - 210040Bloodlust - 210050 Mage Talent Trees Edit
Elemental - 301000 tree (301001 base talent point)Winter's Grasp - 301010Winter's Blast - 301011Cone of Cold - 301020Deep Freeze - 301021Fireball - 301030Searing Fireball - 301031Firestorm - 301040Apocalyptic Firestorm - 301041Pyromancer - 301050Elemental Mastery - 301060
Primal - 302000 tree (302001 base talent point)Stonefist - 302010Golem's Fist - 302011Petrify - 302020Desiccate - 302021Chain Lightning - 302030Chain Reaction - 302031Tempest - 302040Strikes Twice - 302041Rock Armor - 302050Galvanism - 302060
Spirit - 303000 tree (303001 base talent point)Spirit Bolt - 303010Spirit Strike- 303011Dispel Magic - 303020Transmutation - 303021Walking Bomb - 303030Corrosive Walking Bomb - 303031Virulent Walking Bomb - 303032Death Syphon - 303040Death Vortex - 303041Spirt Mastery - 303050
Arcane - 304000 tree (304001 base talent point)Mind Blast - 304010Stunning Blast - 304011Barrier - 304020Arcane Fortress - 304021Crushing Prison - 304030Paralyzing Prison - 304031Arcane Shield - 304040Arcane Wall - 304041Elemental Shield - 304042Elemental Weapons - 304050
Entropy - 305000 tree (305001 base talent point)Hex of Torment - 305010Death Hex - 305011Horror - 305020Despair - 305021Misdirection Hex - 305030Shackling Hex - 305031Sleep - 305040Coma - 305041Entropic Cloud 305050Death Cloud - 305051
Creation - 306000 tree (306001 base talent point)Glyph of Paralasys - 306010Glyph of Binding - 306011Heal - 306020Greater Heal - 306021Glyph of Repulsion - 306030Glyph of Defiance - 306031Haste - 306040Great Haste - 306041Heroic Aura - 306050Valiant Aura - 306051
Force Mage - 307000 tree (307001 base talent point)Pull of the Abyss - 307010Edge of the Abyss - 307011Telekinetic Burst - 307020Telekinetic Blast - 307021Fist of the Maker - 307030Maker's Hammer - 307031Maker's Fury - 307032Gravitic Ring - 307040Gravitic Sphere - 307041Unshakable - 307050
Spirit Healer - 308000 tree (308001 base talent point)Group Heal - 308010Unity - 308011Revival - 308020Refusal - 308021Renewal - 308022Healing Aura - 308030Faith - 308031Radiance - 308032Vitality - 308040Second Chance - 308050
Blood Mage - 309000 tree (309001 base talent point)Sacrifice - 309010Grim Sacrifice - 309011Hemorrhage - 309020Paralyzing Hemorrhage - 309021Grave Robber - 309030One Foot In - 309031Bloodslave - 309040Blood Spatter - 309041Blood Magic - 309050Bloodlust - 309051 Companion Talents Edit
Guardian (Aveline) - 111000 (111001 base talent point)Bodyguard - 111010Elite Bodyguard - 111011Retaliation - 111020Retribution - 111021Thick Skin - 111030Serve And Protect - 111040Watchful Eye - 111050Immovable - 111060Unstoppable - 111061Indomitable - 111070
Tevinter Fugitive (Fenris) - 112000 (112001 base talent point)Spirit Pulse - 112010Spirit Flux - 112011Lyrium Ghost - 112020Lyrium Specter - 112021Deflect - 112030Kindred Spirits - 112040Enemy of my Enemy - 112050Veneer of Calm - 112060Battle Tempo - 112070Inner Reserves - 112080
Swashbuckler (Isabela) - 211000 (211001 base talent point)All Hands On Deck - 211010Shore Leave - 211011Savvy - 211020Buccaneer's Savvy - 211021Sea Legs - 211030Thumbs Up - 211040Stick in the Mud - 211050Across the Bow - 211060Below the Waterline - 211061Experienced Hand - 211070
Marksman (Varric) - 212000 (212001 base talent point)Rhyming Triplet - 212010Nameless Graces - 212011Kickback - 212020Backlash - 212021Well-Oiled - 212030Authorized Biographer - 212040Unauthorized Biographer - 212050Bianca's Song - 212060Embellishment - 212061Overtime - 212070
Vengeance (Anders) - 311000 (311001 base talent point)Martyr - 311010Vengeance - 311020Wrath - 311021Swift Justice - 311030Blood of my Enemy - 311040Eye to Eye - 311050No Compromises - 311060Panacea - 311070Aid Allies - 311080Regroup - 311090
Dalish Pariah (Merrill) - 312000 (312001 base talent point)Ensnare - 312010Stone's Throw - 312020Wrath of the Elvhen - 312030Arlathan's Grace - 312031Loss of the Dales - 312032Solidarity - 312040Outcast - 312050Blood of the First - 312060Wounds of the Past - 312070 DLC Companion Talents Edit
Royal Archer (Sebastian) - 213000 (213001 base talent point)
Requires The Exiled Prince DLCArrow of Judgement - 213010Wounding Arrow - 213020Debilitating Arrow - 213021Righteous Chain - 213030Disciple's Discipline - 213040Man of the Cloth - 213050Man of the Crown - 213060Holy Precision - 213070Guardian Angel - 213080Maferath's Advance - 213090 Champion Armor and Getting it Early EditDisclaimer: The following instructions, as with all console commands, carry the risk of breaking your game.
Known side effects include being unable to access certain specializations, having both your siblings appear in the character selection window despite the fact that one should be dead, and possibly being unable to import a Dragon Age: Origins character.
Fortunately, you can add these specializations back in using the console codes listed above. Removing Bethany or Carver isn't possible as far as I'm aware. It should be noted however that while both appear, only one sibling will exist in your home with dialogue options based on your choice of class.
This has been tested and works properly, but is not the real Champion Armor set. You will get the boots, gloves, and chest piece, the armor level stats are lower, and they won't have a set bonus. There are no fitting requirements to wear any of this armor, unlike the real set at the end of the game.
- Start a new game and pick the class you want.
- Once you have full access to your abilities during the "fake" story, pause and type runscript zz_dae_debug.
- Select Plot Jump -> Core/Critical Path -> Prologue -> Jump to Gallows
Optional: Add your Sibling(Bethany or Carver) and Aveline so you can listen to their dialogue and have them fight with you. - Save the game and reload that save.
- Run through the short Gallows quests and pick the mercs or smugglers.
- After your year is over continue through the game until you've met Varric and can begin doing quests.
- Head to Gamlen's House in lowtown and talk to your mother quickly.
- Put all your champion gear in your storage chest.
- Select Plot Jump -> Core/Critical Path -> Prologue -> Jump to real blightlands
- Now name your character, edit appearance, and pick between the 3 Ferelden backgrounds (you can't pick import)
- Start the game. You should be in the real blightlands, but they won't trigger dialogue continue the story.
- Pause and enter runscript zz_dae_debug in the console.
- Select Area Jump -> Act 1 -> Major Interiors -> Gamlen's House
- Profit! All your gear should be in the chest. Put on your sick looking armor/weapon and enjoy.
Merrill's Romance Dialog fix Edit- There is a preexisting bug in all versions, that when you get to the 3rd chapter you're unable to perform Merrill's quest as she seems to think that her teacher killed herself from the impending companion quest.
- The resolution is below.
- runscript zz_mrl_debug
- Select Main Quest
- Select Act 3
- Select 1 - Start Merrill Notify.
- Quest has officially began, and you can now contact Merrill in her home and perform the proper companion quest as normal. It is recommended that you perform 'A Talking To' and 'On The Loose' prior to using the console commands to stay with the chronology.
Isabela in Hawke estate with quest mark. Can't talk to her bug. EditThere is a relatively common bug where you don't revive the act 3 Isabella quest and she just stands idle in Hawke estate. To fix this:
- runscript zz_isa_debug
- You should find yourself in a menu. Select Plot.
- Select No rest for the Wicked. Act 3.
- Select Jump to Plot Point.
- Select First Velasco Encounter.
You miss a couple of dialogues but you jump to a point where you are able to receive the quest and continue it. Enjoy!
[ 本帖最后由 xyczbt 于 2011-3-14 10:47 编辑 ] |
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