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[原创] DICE GDC演示战地3图片之 PS3SPU延迟渲染剔除系统&次表面散射 [复制链接]

天上天下·零zXr0·唯我独尊
圣魔王·圈圈会零zXr0·炽天使

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发表于 2011-3-9 13:20:10 |只看该作者 |正序浏览
信息来源:publications.dice.se<br>
编辑:07073 零zXr0<br>
<br>
    以下图片来自由<span href="http://bf2mod.cn/tag.php?name=DICE" class="t_tag">DICE</span>引擎/平台架构师Christina Coffin带来的《<span href="http://bf2mod.cn/tag.php?name=%D5%BD%B5%D8" class="t_tag">战地</span>风云3中PS3基于SPU来延迟渲染》(SPU-based Deferred Shading in BATTLEFIELD 3 for Playstation 3 )<br>
<br>
以下都是来自PS3平台的图像效果,主要演示了一种DICE在PS3平台借助SPU延迟渲染模式来通过区块化剔除无效渲染,增加效率的技术。<br>
<br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115756_1_lit.jpg" alt="" width="480" height="272"><br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115756_2_lit.jpg" alt="" width="480" height="270"><br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115756_3_lit.jpg" alt="" width="480" height="278"><br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115756_4_lit.jpg" alt="" width="480" height="268"><br>
<br>
    每帧1000点光源<br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115756_5_lit.jpg" alt="" width="480" height="270"><br>
<br>
    剔除<span href="http://bf2mod.cn/tag.php?name=%CF%B5%CD%B3" class="t_tag">系统</span><br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115757_6_lit.jpg" alt="" width="480" height="270"><br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115757_7_lit.JPG" alt="" width="480" height="270"><br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115757_8_lit.JPG" alt="" width="480" height="270"><br>
<br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115758_9_lit.jpg" alt="" width="480" height="270"><br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115758_10_lit.JPG" alt="" width="480" height="270"><br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309115758_11_lit.JPG" alt="" width="480" height="270"><br>
<br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309120513_1_lit.jpg" alt="" width="480" height="173"><br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309120513_2_lit.JPG" alt="" width="480" height="175"><br>
<br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309120513_3_lit.jpg" alt="" width="480" height="300"><br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309120513_4_lit.jpg" alt="" width="480" height="270"><br>
<br>
<br>
    无AA<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309120513_5_lit.jpg" alt="" width="480" height="270"><br>
<br>
    MLAA<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309120513_6_lit.jpg" alt="" width="480" height="270"><br>
<br>
<br>
    以下图片来自由EA蒙特利尔图像程序员 Colin Barré-Brisebois
带来的《为快速,低消耗,效果显著的次表面散射效果提供近似半透明印射法》(Approximating Translucency for a
Fast, Cheap and Convincing Subsurface Scattering Look)<br>
<br>
    现实<span href="http://bf2mod.cn/tag.php?name=%CA%C0%BD%E7" class="t_tag">世界</span>的半透明物体:<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309122021_1_lit.jpg" alt="" width="480" height="184"><br>
<br>
    寒霜引擎2的一种实时次表面散射/半透明印射模拟法<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309121836_1_lit.jpg" alt="" width="480" height="463"><br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309121836_2_lit.jpg" alt="" width="480" height="137"><br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309121836_3_lit.jpg" alt="" width="480" height="227"><br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309121836_4_lit.jpg" alt="" width="480" height="252"><br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309121836_5_lit.jpg" alt="" width="480" height="497"><br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309121837_6_lit.jpg" alt="" width="480" height="364"><br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309121837_7_lit.jpg" alt="" width="480" height="456"><br>
<br>
<img src="http://pc.07073.com/uploads/allimg/110309/11_110309121837_8_lit.jpg" alt="" width="480" height="228"><br>
<br>
    由于DICE在本次GDC11放出的教学文稿较多,汉化版可能要每一两周才能翻完一篇,见谅<br>
英文不错的童鞋可以到官网这里观看英文版:<br>
<a href="http://publications.dice.se/" target="_blank">http://publications.dice.se</a>

[ 本帖最后由 zhutou121 于 2011-3-9 14:47 编辑 ]

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