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Scenarios and battles
When choosing the campaigns option will have have clans. The Legendary Difficulty is an option to add realism to the gameplay experience. Legendary Difficulty will make it so when the game is paused you can't give orders to your units, you can't move your camera around, you will have no radar and so on.
There are Drop-in battles in shogun 2. The A.I. [The rest is just bs, impossible to translate]
Historical battles and others aspects of war haven't been forgotten.
剧情和战役
传奇(这个难度)能使你的游戏体验变的更加真实。在传奇难度下你将不能发号施令当你按下暂停按钮,视角不能移动,小地图无法显示等。。。
将军2将支持跳入式战斗,AI能代替掉线的玩家(参照求生之路)
当然,历史战役等旧元素依旧会保留下来
Land and Sea Battles
As far as i saw, land and sea battles combined have a total of 53 units.
Each Daimyo has its own face(maybe). It's not just a different unit card.
Resources on the battle field for soldiers, just like rome's(...wtf?)
Nearly every union has its own special power.
Area habilities can be only used once by the daimyo(bad translation... the rest makes no sense...)
Great graphics.
Spectacular animations.
Archers of very high quality bows, arrows kalıyorlar where they had fallen. Mountain stone does not matter, he personally saw a samurai saplandığını 5 arrow. I watched the moment of death...
Castle sieges are enjoyable and difficult. Difficult to conquer.
Sea battles are much more different and fun than ETW's and NTW's.
Naval units also have special powers. Instant acceleration, fire arrows, etc...
Each unit gains experience, as a result of battle, thus levelling up. When it reaches another level it is given points to upgrade its characteristics which will make it stronger and unique.
陆战和海战
可以确定将有53以上不同的海陆兵种
每个大名将有不同的脸(不确定)
战地上将会有战场资源提供给兵士们
各兵团小队将会有各式各样的特别能力
(中间几句见兰字)
游戏的整体素质将会有极大的提高,特别是在画面和人物行为动作上
城堡攻陷战将变得更加有趣且极具挑战性
海战将会比 前作更加复杂
海上单位也将拥有特殊能力,例如全速冲刺,火焰箭等
(剩下的在兰字里面,看25L)
休息下。。好久没干这活了 |
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