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[分享] IGN-幕府将军2:全面战争战役模式预览介绍! [复制链接]

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发表于 2010-9-10 11:32:34 |只看该作者 |正序浏览
Deception, marriage, and seppuku – these are just a few of your tools as an aspiring ruler of Japan.

The Total War franchise is known for its huge, beautiful battlefields, and our recent looks at Shogun II: Total War have shown that this game doesn't buck this trend. What we hadn't seen until now, though, was the other half of the experience – the just-as-important campaign mode. So much of being a leader in feudal Japan revolved around your family's honor, how you maintained relationships with your fellow noblemen, and, inevitably, what you did to make sure you had a leg up on your opponents when conflict was unavoidable. This has not escaped the team at Creative Assembly, as Shogun II has an intricate political and familial system that looks to be as fun, if not more so, than the act of playing out the battles themselves.




For those who've somehow missed out on the Total War series over the years, allow me to give you a brief breakdown. The campaign of Shogun II takes place on a huge, detailed map of Japan, with players taking control of one of nine playable clans in an attempt to unite Japan under their rule. Players engage in both military and political warfare with clans, going into large, real-time battles when they come to blows. It's essentially two games in one: an intense RTS, combined with a slower, turn-based game of political manipulation.

Real-time warfare is extremely important to Shogun II (and you can read more about that in our previous coverage ), but more discreet conflict is carried out in the campaign map via Agents. Agents are essentially actors you can send out into rival clans to hurt them in very specific ways. Outside of Generals, who I'll delve into more detail about later, players can use Geishas, Ninjas, Metsuke, and Monks. Ninjas and Geishas are assassins, and players can use them to take out enemy generals.

The really cool part of attempting assassination in Shogun II is that it triggers a cut-scene that adapts itself based on the skill of the agent involved. For instance a crappy ninja might trip over a sleeping soldier, while a more skilled ninja might avoid this but might be too noisy and wake the general up. These sequences were also in the original game, but Shogun II is slated to have significantly more ways for it to work out, keeping players guessing until the scene's conclusion.



If assassination is a little too bold for your clan, you can try and lure away enemy generals on the campaign map via Metsuke. These secret police will infiltrate an enemy army and attempt to lure away the general, with success yielding both the general and some of the army (depending on his men's loyalty to him). To combat Metsuke, Clans can produce Monks, who meet Metsuke and chastise them for being too worldly in hopes of convincing them to give up their sinful ways. Agents give players powerful tools to battle against one another off the battlefield, making the turn-based parts of the game much more intense than they might otherwise be.

While Agents are important, Generals are the backbone of a clan. Generals aren't simply a unit you produce who have generic traits, but a character that you can level up and build into a unique battlefield commander. Generals have talent trees with numerous branches that will give them better abilities in battle. Most importantly, choosing one path on a talent tree permanently locks out the other option, making specialization extremely important. Their loyalty to your clan affects the loyalty of the units they command, and a rogue General can become a thorn in your side if he decides he's tired of being under your control.

Once a General goes rogue he's basically lost to you, but to keep his forces your command there are a couple of preventative measures that can be taken. Generals can be married into your clan, giving them a familial bond that grants higher loyalty (marriage is also useful for inter-clan relations). If you have no relatives that are ripe for the picking, you can also ask your General to commit ritual suicide, otherwise known as seppuku. Seppuku is a double edge sword, however, because it could prevent a General from going rogue (and give you a bonus to your honor), but it might also backfire and make them go rogue on the spot.


Unexplored areas appear covered by fog.


Politics are super important, but battles are inevitable. To better represent how war was conducted in Japan, Creative Assembly has implemented a new feature: naval warfare. No, you won't be using massive sail boats (and you certainly won't be firing cannons at one another), but you will be rowing large boats full of troops at one another in order to defend or take a beach head. Naval battles are fought either via two ships meeting and troops fighting it out, or by archers shooting at incoming ships with things like flame arrows. This gives players a more realistic set of options when it comes to invasion, as naval battles were fairly common since Japan is, after all, an island.

The combat portions of the game are every bit as pretty as you'd expect from a company who has years of experience making intricate, large scale warfare on the PC, but the campaign development is also coming along well. Hopefully Shogun II's turn-based campaign gets the limelight it deserves, as casual onlookers often only see the high-resolution pictures of battlefields and assume it's simply a RTS. At least you, reader, now know better, and have some insight on just how awesome the political portions of the game are starting to look.
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苍星石 + 10 + 1 感谢分享!

总评分: 金钱 + 10  + 1   查看全部评分

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32#
发表于 2010-10-17 11:16:36 |只看该作者
看起来很灵的样子~~~~~~~~~~~~~

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31#
发表于 2010-10-17 03:41:44 |只看该作者
画面不错 挺吸引的~
大自然的风光与战争的激情~~
I Love it

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30#
发表于 2010-10-3 10:41:35 |只看该作者
将领可以诱惑,这个的成功几率会不会造成一边倒得局面
东条、西织、南武、北衫、中乌龟

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29#
发表于 2010-10-3 04:07:13 |只看该作者
大明军队的大炮把他们轰成渣。。。。。。。。。。。。。。。。

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信徒
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28#
发表于 2010-10-2 10:23:15 |只看该作者

回复 #27 tanfei37 的帖子

话里有话的话就不用这么直白的说,就算了解,老外也不会做,国人mod参考拿破仑/帝国的mod破解!

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27#
发表于 2010-10-2 09:34:19 |只看该作者
对日本的历史这么了解,那对中国的呢?非常期待三国题材的全战

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26#
发表于 2010-10-1 23:11:44 |只看该作者

回复 #12 kyozc 的帖子

你恐怕不知道一代中的艺妓是个多么恐怖的存在··一代中的高级艺妓可以轻易灭国,简直是个BUG···
昂达NF520D3
金士顿2GDDR1333
GF9600GT
西部数据820G
AMD X2 240

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25#
发表于 2010-9-19 01:52:06 |只看该作者
開發得真快....

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24#
发表于 2010-9-18 12:37:55 |只看该作者
我想CA应该会有熟悉日本史的顾问的

但忠诚值的设定,应该不会像信野一樣,每個將軍都那样细致
不过有名的将领的忠诚值,应该会比较贴近史实吧

明智光秀的忠诚怎么也不应该高过10吧

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23#
发表于 2010-9-14 15:50:38 |只看该作者
士兵部队也有忠诚度的设定很好。关于将领,关键西方老外要知道历史上哪些将领是绝对忠诚的,那些有叛变的可能,而不是随机化。

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直挂云帆济沧海

战略游戏工作组专长成就勋章

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22#
发表于 2010-9-11 12:55:57 |只看该作者
原帖由 guowei5593 于 2010-9-11 09:47 发表
又有更多的人了解 日本历史了
      要想让别人了解本国的历史   就先做出最好的历史全战哈哈哈哈


恩我觉得全战这点能多向信野、或者是很早以前的太阁立志传学一点,就是大量增加史实事件,比如三方原、本能寺之类的……甚至通过CG、短影片的方式重现一些经典的历史桥段~~~应该会带来更多乐趣
拿破仑全战应为电脑太烂没玩过 ,中二我现在只记得十字军东征、黑死病以及蒙古入侵…………感觉还是不够给力啊…………

这辈子,一定要体验一下,一次奋不顾身的爱,一次说走就走的旅行。

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21#
发表于 2010-9-11 09:47:05 |只看该作者
又有更多的人了解 日本历史了
      要想让别人了解本国的历史   就先做出最好的历史全战哈哈哈哈

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『欧美战略游戏区』
★★★

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20#
发表于 2010-9-11 08:48:55 |只看该作者
目付以及僧侣............... 感觉就是用异教徒和牧师改嘛................
刺杀小短片更加有趣了? 难道是多重线用多个小短片组成一个完整的小短片?..................
这使得特殊能力非常重要 大概是想说 因为特殊技能只能选择一条线 就使得你对手下将领的特技组合变的很重要的意思吧............ 不过也有强调由于特技无法全面发展所以每个特技都是很厉害的特技 PS:我相信游戏出来后不久就有所有将领满特技MOD...............

虽然你终将变做尘埃默默逝去....
但是你的事迹将化为歌谣世代相传............

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19#
发表于 2010-9-11 08:31:09 |只看该作者
城鎮不夠多是個遺憾啊~還有勢力><

不過到底有沒有奇襲戰之類的可以用 [伤心啊]

從羅馬我就很期待有奇襲戰之類可以發動,但埋伏還是一如往常的正面對決是殺小 [害怕]

期望除了戰略上面的改進外,戰鬥前置能夠更多才是重點!

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18#
发表于 2010-9-11 08:28:22 |只看该作者
很期待新的技能树。

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17#
发表于 2010-9-11 03:52:35 |只看该作者
看起来不错~~~~~~~~~~~~~~~~~~~~~

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16#
发表于 2010-9-10 23:08:02 |只看该作者
顶,希望有俘虏招降

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游侠光荣游戏工作组【问答】
安特卫普海上巡逻骑兵队长
正五位下 式部大辅

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15#
发表于 2010-9-10 20:22:34 |只看该作者
看到了北条领下的伊豆半岛和小田原城

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信徒
奥菲莉娅回忆中的修女

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14#
发表于 2010-9-10 19:45:45 |只看该作者
将军2恢复了中2里不少要素,这作将是集罗马中2优点的一作,虽然地方小点!

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