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[分享] IGN-E3展关于幕府将军2:全面战争的信息! [复制链接]

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楼主
发表于 2010-6-17 17:19:04 |只看该作者 |正序浏览
写的比GameSpot的好多了!

原文地址:http://pc.ign.com/articles/109/1099535p1.html

E3 2010: Shogun 2: Total War ImpressionsThe Creative Assembly brings the franchise back to where it began.June 16, 2010

The Creative Assembly brings the franchise back to where it began.June 16, 2010


by Charles Onyett
LATEST IMAGES



I know there have been a lot of Total War games in the past decade, particularly in recent years, so maybe each release version isn't quite as special as the previous one to some franchise fans out there. Personally, I've always had a soft spot in my heart for my first experiences with the franchise, which is why I'm so excited about Shogun 2: Total War, the sequel to the original released 10 years ago. Even in its early state, currently pre-alpha, I'd say it's already the best looking Total War game to date, and the back to basics philosophy developer Creative Assembly is taking with this title falls right in line with what I was hoping for.

Instead of loads of different unit types like in Empire: Total War, Shogun 2 cuts down the number dramatically. It's down to 30 different unit types for this sequel, which Creative Assembly is doing to more clearly define a rock-paper-scissors approach to battle regarding how units like cavalry, spearmen, and archers relate to each other. There's plenty that's going to change in this version, set in feudal Japan around 1545, though the most obvious thing is the graphical presentation.

The campaign map wasn't shown off in the demo, but the few battle sequences shown were extremely impressive. One took place at night as one army took positions in a field of tall grass that swayed in the wind as banks of fog swirled on all sides across forested terrain. The grass stretched into a small village at the base of a cliff, above which rose a towering multitiered castle that glittered in the distance, its yellow windows contrasted against the dark sky to make it look as though it was watching over the battlefield.

An incredible amount of detail has been packed into each individual soldier, which is shown off during the nighttime sequences as standard bearers in each group of soldiers carries a lantern that throws light across those around it. As a steady rain beats down sideways upon all those about to engage in combat, zooming the camera around lets you see as the water soaks into houses and streaks across the ground to give the appearance that everything is wet. The user interface is minimal, and while managing troops you'll find unit cards at the screen's bottom, which you must use to organize your army, are represented as hand-drawn images, lending a painterly quality to the scene.

When huge numbers of samurai finally charged toward one another, they separated into one-on-one sword fights until one overpowered the other. In a nice detail, when the lantern bearer is cut down his light is extinguished, serving as a nice metaphorical component tied to whatever actual morale the soldiers are losing as their fellow fighters fall in battle. Over and into the huge numbers of soldiers that can meet in battle – up to 56,000 – sail arrows from groups of archers positioned on high ground and behind tree cover. Special abilities can also be triggered to try and gain the advantage in a fight, such as shooting out fire arrows, whistling arrows to instill fear, and heroic charges where units surge forward recklessly but gain a bonus to morale.

Assaulting castles seems like it'll be more interesting in Shogun since Creative Assembly is making the structures more complicated. Instead of simply busting down an outer wall to infiltrate an area, there'll be a network of passageways inside the outer walls. In all there'll be three different castle types – those on land, on a coast, and near a mountain. There'll be five upgrade levels to each, so expect 15 total castle type configurations to make things varied.

The naval combat seems to be a little simpler this time around, mostly because the early ships in Shogun 2 are controlled by oars and therefore can be moved more precisely. These ships tend to be more floating fortresses filled with archers and soldiers, and you'll find 12 different types in the game.

For the main campaign, it's one turn per season, and the landscape will change dramatically from summer through winter to spring. There'll also be a family management mechanic involving your leader's offspring growing up, though specifics are still being ironed out. As for developing your important characters, Creative Assembly is saying you'll have more control over development since you can select which characteristics you'd like to equip.

The game's still got a ways to go before its 2011, but it's already looking great, especially since Creative Assembly is saying we can expect to see improvement to the artificial intelligence. Expect plenty of updates in the future.
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耶路撒冷领主

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33#
发表于 2010-8-25 11:04:49 |只看该作者
这个帖子太强啦,被那2个showgirl吓得半死!

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32#
发表于 2010-8-24 17:42:44 |只看该作者
还是季度回合制  失望啊    不过期待游戏的川中岛之战的画面

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31#
发表于 2010-7-2 22:07:53 |只看该作者
奇葩的翻译,其他的不说什么了,以下
……and heroic charges where units surge forward recklessly but gain a bonus to morale.
在收费兵种中和英雄单位中可以获得士气奖励。

应该是说当士兵不顾一切潮水式前进英雄式冲锋时会得到士气加成。

charge在这里是冲锋,不是收费……

遥想当年罗马全站骑兵重逢时喊的就是charge……

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30#
发表于 2010-6-29 20:23:36 |只看该作者
如果能把《最后的武士》里面的混战场面体现出来就爽了

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29#
发表于 2010-6-19 18:30:32 |只看该作者
哇......這裡有中文翻譯....不用自己翻譯太爽了....感謝....

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『欧美战略游戏区』
★★★

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28#
发表于 2010-6-19 09:15:57 |只看该作者

回复 #26 caizheng12 的帖子

万一老外受到某些影视作品影响.......
做出什么 一群士兵围个圈 看里面2个高手在单挑这样的形式......................

虽然你终将变做尘埃默默逝去....
但是你的事迹将化为歌谣世代相传............

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天邈汉化组翻译【初级】
Δ隐されし禁断の聖域
撒丁公國科西嘉子爵

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27#
发表于 2010-6-19 08:07:34 |只看该作者
我比较关注的是士兵是否还会像以往的全战那样,站在那看前面的人战斗

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26#
发表于 2010-6-18 19:05:39 |只看该作者
5W6千人大战。。。
不知道谁的机器有这么刚健。。。

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法蘭西諾曼第總督

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25#
发表于 2010-6-18 17:45:33 |只看该作者

回复 #16 228118726 的帖子

你如果注意了话。你会发现帝以往的单挑,有时仅仅是交下手,而没有把对手杀死的事常常有。特别是帝国和拿破仑中比较明显,这次就是单挑上了后,直到对方死去。而不会出现打了几下后,又换了个对手继续打的情况了。。


我死后哪怕洪水滔天

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信徒
奥菲莉娅回忆中的修女

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24#
发表于 2010-6-18 11:11:03 |只看该作者
注意,回复内容不要偏题!

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23#
发表于 2010-6-18 11:04:33 |只看该作者

回复 #19 fy9090 的帖子

兄弟去了A片区?20万字~~~~~~~~~~~~
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22#
发表于 2010-6-18 04:30:14 |只看该作者

回复 #18 也不用真名 的帖子

兄弟,我看到的是楼下的这个啊。。。
你是不是去到魔兽世界展区啊
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21#
发表于 2010-6-18 00:57:29 |只看该作者
原帖由 秋之回忆n 于 2010-6-17 19:44 发表
色迷迷的记者只会拍两个穿和服露大腿的showgirl,showgirl背后就是单独展示幕府将军2的房间!


你说的莫非就是这个? [偶怕怕]






保家卫国农业部
指哪打哪发改委
无坚不摧城管队
捧谁毁谁JY嘴


中国政府承诺:不首先使用JY;不对无JY国家和地区使用JY;发展有限的JY报复打击能力;反对在国家领土外部署JY;主张全面禁止和彻底销毁JY。

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20#
发表于 2010-6-18 00:28:36 |只看该作者

When huge numbers of samurai finally charged toward one another, they separated into one-on-one sword fights until one overpowered the other. In a nice detail, when the lantern bearer is cut down his light is extinguished, serving as a nice metaphorical component tied to whatever actual morale the soldiers are losing as their fellow fighters fall in battle.

當大批的武士最終向敵軍發起衝鋒,他們會分成單對單的比劍直至一方擊倒另一方.有一個很美妙的細節,當燈籠手被砍倒,燈火就熄滅了,這個隱喻般的組成部分其實與真實的士氣有著關聯,也就是當身邊同伴的倒下,士兵的士氣會跟著下降.(total war不一直都是這樣子嗎??這人沒玩過total war?? )

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19#
发表于 2010-6-18 00:15:03 |只看该作者
单挑好像不是什么创新吧 全战肉搏一向单挑

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18#
发表于 2010-6-17 23:54:14 |只看该作者
广告trailer:
http://www.gamespot.com/pc/adven ... alwar/video/6264499
截图sreenshots:
http://www.totalwar.com/screenshots/7829
这里看出主要有武士,枪兵,骑兵,弓手。不知到后期有没有火枪兵。
还有将军是不是真实将军,就像拿破仑那样。
个人还是比较倾向于信长野望系列,战斗场面虽然不像全战真实,但放战法,特别是战法连锁很华丽。全战打到最后也麻木了,如果能加入多一些的信长野望元素,可能更完美些。

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天邈汉化组翻译【初级】
Δ隐されし禁断の聖域
撒丁公國科西嘉子爵

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17#
发表于 2010-6-17 22:10:19 |只看该作者

回复 #11 上帝无罪 的帖子

参考xxxHOLIC

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16#
发表于 2010-6-17 21:44:00 |只看该作者
大量的武士们决斗时很尊敬对手。且他们分成 1V1 单挑决斗,直到推倒对方。



高地上弓箭手隐藏才树木覆盖的地方,其特殊能力可以被触发从而提升自己在战斗中的优势。比如射火箭。

隐藏起来放火箭

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15#
发表于 2010-6-17 21:26:51 |只看该作者
不错,期待天守攻防战,希望不是帝国那种占个楼而已。
东条、西织、南武、北衫、中乌龟

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