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以下文章來自
IPvE.COM vLan 互聯對戰論壇 作者:wongkc987 發佈時間:發表於 2010-2-6 16:53
Left 4 Dead 2 and the Left 4 Dead 2 SDK Update Released
February 5, 2010, 1:00 pm -
Valve Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. XBOX 360 users will see these changes in an upcoming title update. The major changes include:
Gameplay
* Now ghost PZ's can never be staggered
* Enabled PZ bots
* PZ bots use their more aggressive survival mode behavior in versus and scavenge
* Enabled finale manual spawn by default
* Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
* Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
* Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
* Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
* Fixed issue with witch sometimes taking on uncommon common properties
* Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
* VAC banned users can now play L4D2 single-player, commentary mode and credits
Map Fixes
* Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
* Dark Carnival Fair Ground: added navigation area that was missing
* Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
* Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
* Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
* The Parish Waterfront: Fixed various navigation areas
* Mall: Tuned spawning for difficulty
SDK Content
* Added missing nature/blend tooltextures added
* Added missing cs models/textures
* Added missing acunit01 model/texture
* Added missing ammo_can_02 model/texture
* Added missing patio_chair model/texture
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February 5, 2010, 1:00 pmLeft 4 Dead 2的更新已釋出以下略。
遊戲進行
* 特感玩家在幽靈模式時無法「合體」了。
* 新增能操控幽靈模式特感的電腦人。
* 對抗和清道夫中的幽靈模式電腦人的進攻策略較偏向於生存模式的猛攻。
* 終章時的特感玩家可以手動重生了。
* 修正幽靈特感玩家死亡時會被無視,因而產生額外的電腦人特感幽靈。
* 減少近戰武器對坦克傷害的比率。(從生命最大值的10%減為5%)
* 修正當玩家死後被從密閉房間救出後,並在掛臘腸狀態下被救起時,他的次要武器會變成剛剛死掉時所持有的次要武器的狀況。
* 修正倖存者Bot有時會因為避免擊中隊友而變得沒有反應。(最常見會發生這種情況的場合應該是被Smoker拖到只能用射擊舌頭或本體的方式來解放倖存者的位置吧?)
* 修正Witch有時會帶有罕見感染者的特質(如Ceda人員感染者的防火能力)。
* 修正作弊玩家能夠在踢除他的投票完成前離開遊戲並避免被伺服器Ban掉。
* 被VAC Ban掉的玩家現在可以進行L4D2單人模式、解說模式和製作群跑馬燈了。(幹嘛對他們這麼好?)
地圖修正
* 黑暗嘉年華 第二章遊樂園:加入env_player_blocker指令避免特感被卡住。
* 黑暗嘉年華 第二章遊樂園:加入本該要有的導航點。
* 黑暗嘉年華 第二章遊樂園:移除會被柵欄頂端擋住的落下點。(?)
* 沼澤瘧疾 Plank Country(這哪關啊):移除會通過你無法經過的樹幹的兩個導航點。
* 沼澤瘧疾 第三章貧民窟:爬梯變得比較窄讓特感能爬上屋頂。
* 教區 第一章岸邊:修正一些導航點。
* 死亡都心 第三章購物中心:依照難度調整感染者出生頻率。
SDK 內容
加入以下提及的材質。
* nature/blend 工具材質。
* CS的模型和材質。
* acunit01 的模型/材質。
* ammo_can_02 的模型/材質。
* patio_chair的模型/材質。 |
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