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sims3WA: 代碼級去碼(新嘗試)+cmd/interact debug for WA  关闭 [复制链接]

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楼主
发表于 2009-11-21 14:44:19 |只看该作者 |正序浏览
一陣子沒關注sims的消息了.. 這些東西如果已經火星的話就當我不存在好了..==

去碼: 嘗試用core mod去碼.. 即ep1dbgenable裡改字串去碼, 下載及使用同下, 務必刪除其它去碼mod後使用.
附(嗶)體時"甜心"還在的圖一張..

command debug: 把debug命令類改成一般命令類, ctrl+shift+c後輸入使用, 詳如附表
與原版比多了幾個與visa相關的.. 我也不太懂怎麼用..
網盤 http://e.ys168.com/?akazukin >>sims3 >> yemos.rar

同裝core mod, 放到XX\The Sims 3 World Adventures\Mods下, 記得dll與cfg.

======

interactions debug:
功能很陽春, 沒有自創的功能加進去.. 不過WA自帶的debug已經很完善了, 改技能(Add skill or setlevel), 模型召喚(create object)都有了..(喵的真懷疑EA是不是抄我的 = =)
只剩脫人衣服和隨地放火這些XE的沒有..

老規矩, testingcheatsenabled true後, shift+點物件使用..

網盤shin.yemos.rar

版本問題:
小旅鼠那個是什麼版我就是什麼版.. 沒升級
有其它兼容問題請反饋..

public static void RegisterGameCommands()
{
    sGameCommands = new CommandRegistry();
    sGameCommands.Register("testingCheatsEnabled", "Usage: testingCheatsEnabled [true|false]. Enables/disables testing cheats.", 2, new CommandHandler(null, OnTestingCheats), 1);
    sGameCommands.Register("SaveSimAsLooseFile", "Sets the save sim mode. Usage: SaveSimAsLooseFile [true|false] or [1|0] (default is false)", 0, new CommandHandler(null, OnSetSaveSimMode));
    sGameCommands.Register("ExportAsEAContent", "Exports content as EA content. Usage: ExportAsEAContent [true|false] or [1|0] (default is false)", 0, new CommandHandler(null, OnSetEAExportMode));
    sGameCommands.Register("ExportAsPaidContent", "Exports content as Paid content. Usage: ExportAsPaidContent [true|false] or [1|0] (default is true)", 0, new CommandHandler(null, OnSetEAExportModeAsPaidContent));
    sGameCommands.Register("ShowInteractions", "Shows the names of the interactions above all the Sims' heads", 0, new CommandHandler(null, OnShowInteractions));
    sGameCommands.Register("Select", "Select a particular sim", 0, new CommandHandler(null, OnSelectSim));
    sGameCommands.Register("ShowMoreSocials", "Shows 'More...' socials if some do not fit on the top menu", 0, new CommandHandler(null, OnMoreSocials));
    sGameCommands.Register("quit", "Exits the game", 2, new CommandHandler(null, OnQuitGame));
    sGameCommands.Register("RefreshDnP", "Re-loads static Dreams and Promises data", 0, new CommandHandler(null, OnRefreshDreamsAndPromises));
    sGameCommands.Register("DnPOutputPrimitives", "outputs all DnP primitives so that they can be pasted into the dreamNames enum", 0, new CommandHandler(null, OnOutputDnPPrimitives));
    sGameCommands.Register("AssertOnRetestingDnPNodes", "Sets the game to assert if the DnP System removes a node when it retests the visible ones", 0, new CommandHandler(null, OnSetDnPRetestAssert));
    sGameCommands.Register("AssertOnDnPRefProblems", "Asserts when there are problems (duplicates) in the DnP reference List", 0, new CommandHandler(null, OnSetDnPReferenceListAssert));
    sGameCommands.Register("ToggleStringId", "Shows the string key after localized text", 0, new CommandHandler(null, OnToggleStringID));
    sGameCommands.Register("TriggerShareTutorial", "Triggers the sharing tutorialette", 0, new CommandHandler(null, OnTriggerSharingTutorial));
    sGameCommands.Register("RefreshOpportunities", "Re-loads static opportunities data", 0, new CommandHandler(null, OnRefreshOpportuniites));
    sGameCommands.Register("SetHouseholdName", "Sets the localization key for the active household's name", 0, new CommandHandler(null, OnSetHouseholdName));
    sGameCommands.Register("SetHouseholdDescription", "Sets the localization key for the active household's description", 0, new CommandHandler(null, OnSetHouseholdDescription));
    sGameCommands.Register("ResetLifetimeHappiness", "Resets the lifetime happiness of all the sims in the active household", 0, new CommandHandler(null, OnResetLifetimeHappiness), 1);
    sGameCommands.Register("dialogs", "Usage: dialogs [on|off]. Enables/disables dialogs, for soak testing.", 0, new CommandHandler(null, OnDialogs));
    sGameCommands.Register("spawnerwarnings", "Usage: spawnerwarnings [on|off]. Enables/disables 'spawned object proximity warning' dialogs.", 0, new CommandHandler(null, OnSpawnerWarnings));
    sGameCommands.Register("jokePlease", "Prints a random joke to the console", 2, null);
    sGameCommands.Register("BuyDebug", "Usage: buydebug [on|off]. Makes debug objects available for placement in buy mode", 1, new CommandHandler(null, OnBuyDebug));
    sGameCommands.Register("EnableLotLocking", "enables toggling lot locking in the Edit Town Info Panel. Usage: EnableLotLocking [true/false]", 1, new CommandHandler(null, OnLotLockingEnabled));
    return;
}






public static void RegisterWorldCommands()
{
    sWorldCommands = new CommandRegistry();
    sWorldCommands.Register("kaching", "Adds $1000 to active household funds", 2, new CommandHandler(null, OnKaching), 1);
    sWorldCommands.Register("motherlode", "Adds $50000 to active household funds", 2, new CommandHandler(null, OnMotherlode), 1);
    sWorldCommands.Register("enablellamas", "Usage: enableLlamas [on|off]", 2, new CommandHandler(null, OnLlamasEnabled));
    sWorldCommands.Register("hideHeadlineEffects", "Usage: hideHeadlineEffects [on|off]. Shows or hides talk/thought balloons above Sim heads", 2, new CommandHandler(null, OnHeadlineEffectsToggle));
    sWorldCommands.Register("resetDnP", "resets the dreams and promises manager of the currently selected sim, using -all will reset all sims in current house's DnP managers", 0, new CommandHandler(null, OnResetDnP));
    sWorldCommands.Register("resetSim", "Usage: resetSim <firstname> <lastname>. Returns Sim to a safe, neutral state at their home location", 2, new CommandHandler(null, ResetSim));
    sWorldCommands.Register("familyFunds", "Usage: familyFunds <household_name> <amount>. Sets family funds of named household", 1, new CommandHandler(null, OnFamilyFunds));
    sWorldCommands.Register("speed", "Usage: speed <0-4>. Sets game speed. 0 = paused, 4 = ultra speed through current action", 1, new CommandHandler(null, OnSpeedCommand));
    sWorldCommands.Register("ageuptonpc", "Usage: ageUpToNPC. Toggles option for toddler who is aging up to be a non-player-controlled Sim in the household", 1, new CommandHandler(null, OnAgeUpToNpc));
    sWorldCommands.Register("maptags", "Usage: mapTags [on|off]. Toggles map tags on and off. This is most noticeable in Map View", 1, new CommandHandler(null, OnMapTags));
    sWorldCommands.Register("cleanhouseholds", "Cleans up non-instantiated Sims in all households (except for the Service household)", 0, new CommandHandler(null, OnCleanHouseholds));
    sWorldCommands.Register("piemenu", "piemenu [head|fail|types] [on|off]: toggle pie menu head, display of all failure reasons, or definition class names", 0, new CommandHandler(null, OnPieMenu));
    sWorldCommands.Register("lifetimehappiness", "Adds 50000 spendable lifetime happiness points to the selected sim.", 0, new CommandHandler(null, OnLifetimeHappiness));
    sWorldCommands.Register("lookat", "only [on/off] - only run lookats for the actor currently selected.  scores [on/off] - display lookat scores", 0, new CommandHandler(null, OnLookAt));
    sWorldCommands.Register("killplantableobjects", "Deletes all ingredients and plantable non-ingredients in the world.", 0, new CommandHandler(null, OnKillPlantableObjects));
    sWorldCommands.Register("refreshmotives", "Refreshes motives if they have got corrupted", 0, new CommandHandler(null, OnRefreshMotives));
    sWorldCommands.Register("refreshhouseholdthumbnails", "[s,m,l,xl,all] Refreshes all of the world's household thumbnails", 0, new CommandHandler(null, OnRefreshHouseholdThumbnails));
    sWorldCommands.Register("refreshlotthumbnails", "[s,m,l,xl,all] [roof] Refreshes all of the world's lot thumbnails", 0, new CommandHandler(null, OnRefreshLotThumbnails));
    sWorldCommands.Register("refreshsimthumbnails", "[s,m,l,xl,all] Refreshes all of the world's sim thumbnails", 0, new CommandHandler(null, OnRefreshSimThumbnails));
    sWorldCommands.Register("sacsdump", "dump managed sacs data", 0, new CommandHandler(null, OnSacsDump));
    sWorldCommands.Register("playobjectsound", "Plays the given audio clip as a positional sound on the active Sim", 0, new CommandHandler(null, OnPlayObjectSound));
    sWorldCommands.Register("stopobjectsounds", "Kills all object sounds started by playobjectsound", 0, new CommandHandler(null, OnStopObjectSounds));
    sWorldCommands.Register("esrbchecks", "[all|clothing|children] [on|off] turns periodic ESRB violation checks on or off.  Assumes all if type omitted. Toggles if on/off omitted.", 0, new CommandHandler(null, OnEsrbChecks));
    sWorldCommands.Register("loginteractions", "Logs all interactions on all Sims to the InteractionQueue channel.", 0, new CommandHandler(null, OnLogInteractions));
    sWorldCommands.Register("findsimwithoutfit", "[instanceId] Finds Sim with given outfit", 0, new CommandHandler(null, OnFindSimWithOutfit));
    sWorldCommands.Register("showbroadcast", "Toggles debug draw of all gameplay broadcasters. Usage: showbroadcast", 0, new CommandHandler(null, OnBroadcastDebug));
    sWorldCommands.Register("showwalkdist", "Toggles debug draw of walk style ranges. Usage: showwalkdist", 0, new CommandHandler(null, OnWalkStyleDebug));
    sWorldCommands.Register("zoom", "Camera zooms to the specified object id.", 0, new CommandHandler(null, OnCameraZoom));
    sWorldCommands.Register("storyprogression", "Sets the story progression mode.  Usage: storyprogression <Disabled|Enabled|Accelerated>", 0, new CommandHandler(null, OnStoryProgression));
    sWorldCommands.Register("meta", "Toggles debug display of meta/local (for autonomy debugging).  Usage: meta", 0, new CommandHandler(null, OnShowMetaAutonomyCommand));
    sWorldCommands.Register("debuglots", "Toggles debug display of lots (for meta-autonomy debugging).  Usage: debuglots", 0, new CommandHandler(null, OnDebugLots));
    sWorldCommands.Register("worldbuilderimport", "Imports character data from a spreadsheet that is passed in as the first parameter", 0, new CommandHandler(null, WorldBuilderImport));
    sWorldCommands.Register("worldbuilderoutput", "Will output the information about the current world needed for the worldbuilder spreadsheet", 0, new CommandHandler(null, WorldBuilderOutputInfo));
    sWorldCommands.Register("nukecruftysims", "As long as you have a CharacterImport.xml resource loaded, this cheat ensures that the number of sims and households in the world are consistent with the xml.", 0, new CommandHandler(null, NukeCruftySims));
    sWorldCommands.Register("SaveUniform", "Saves out parts of the current outfit", 0, new CommandHandler(null, CASController.OnSaveUniformCommand));
    sWorldCommands.Register("LoadUniform", "Overlay current sim with named uniform", 0, new CommandHandler(null, CASController.OnLoadUniformCommand));
    sWorldCommands.Register("DeleteAllObjects", "Deletes objs of given type. Use: DeleteAllObjects [FullTypeName,Assembly] Ex:DeleteAllObjects Sims3.Gameplay.Objects.Toys.Football,Sims3GameplayObjects", 0, new CommandHandler(null, OnDeleteAllObjects));
    sWorldCommands.Register("exterminate", "Kills <count> random Sims.", 0, new CommandHandler(null, OnExterminate));
    sWorldCommands.Register("spawn", "Creates <count> random Sims.", 0, new CommandHandler(null, OnSpawn));
    sWorldCommands.Register("debugSocial", "true/false turns social debugging on and off", 0, new CommandHandler(null, Conversation.OnDebugSocialCommand));
    sWorldCommands.Register("killobject", "Deletes a game object. Usage: killobject <object id>", 0, new CommandHandler(null, OnKillObject));
    sWorldCommands.Register("routedebuglog", "Toggles the route debug log on/off. You can also turn it off or on explictly by passing parameter \"on\" or \"off\". Usage: routedebuglog [\"on\" or \"off\"]", 0, new CommandHandler(null, OnRouteDebugLog));
    sWorldCommands.Register("DisplayLotPackageFileName", "on/off - switches lot tooltips on and off", 0, new CommandHandler(null, LotManager.OnLotTooltipsCommand));
    sWorldCommands.Register("money", "Sets family funds of the selected Sim. Usage: 'money' gives $1000000, 'money <number>' gives $number.", 0, new CommandHandler(null, OnMoney));
    sWorldCommands.Register("purgegenealogy", "Purges distant genealogy relations", 0, new CommandHandler(null, OnPurgeDistantGenealogyRelations));
    sWorldCommands.Register("logobjects", "Logs all objects on the current or specified lot. Usage: logobjects [lot]", 0, new CommandHandler(null, OnLogObjectsOnLot));
    sWorldCommands.Register("stressreset", "Stresses resetting an object.  Usage: stressreset [objectId]", 0, new CommandHandler(null, OnStressReset));
    sWorldCommands.Register("resetservicenpctraits", "Iterates through the current service NPC sims and resets their traits. Usage: resetservicenpctraits", 0, new CommandHandler(null, OnServiceNpcTraitReset));
    sWorldCommands.Register("babyboom", "Adds a baby and a toddler to every household in the world.", 0, new CommandHandler(null, OnBabyBoom));
    sWorldCommands.Register("BuildBuyEnabledForLot", "enables build buy for the current active lot or specified lot. Usage: BuildBuyEnabledForLot [true/false][lot-Optional]", 0, new CommandHandler(null, OnBuildBuyEnabledForLot));
    sWorldCommands.Register("ancientCoinCount", "Sets family ancient count total. Usage: 'ancientCoinCount' displays current amount, 'ancientCointCOunt <number>' gives $number.", 0, new CommandHandler(null, OnAncientCointCount));
    sWorldCommands.Register("worldname", "Overrides world name. Usage: worldname [" + ParserFunctions.MakeCommaSeparatedList(Enum.GetNames(typeof(WorldName))).Replace("Undefined", "off") + "]", 0, new CommandHandler(null, OnWorldName));
    sWorldCommands.Register("visalevel", "Sets the visa level for the current world. Usage: 'visalevel' displays current visa level, 'visalevel <WorldName - Optional><number>' sets $number as the visa level for the current world or specified world(optional).", 0, new CommandHandler(null, OnVisaLevel));
    sWorldCommands.Register("lights", "Sets light intensities. Usage: 'lights [all|outdoor] [intensity]'.", 0, new CommandHandler(null, OnLights));
    sWorldCommands.Register("visaPoints", "Sets the visa point for the current world. Usage: 'visapoints <WorldName - Optional><number>' sets $number as the visa points for the current world or specified world(optional).", 0, new CommandHandler(null, OnVisaPoints));
    sWorldCommands.Register("cleanUpNectarBottles", "Meant to be run from world builder- destroys all nectar bottles that are in inventories", 0, new CommandHandler(null, CleanUpNectarBottles));
    sWorldCommands.Register("removeallpuddles", "Removes all puddles in the world", 0, new CommandHandler(null, OnCleanupAllPuddles));


[ 本帖最后由 千人斩竞争 于 2009-11-23 12:27 编辑 ]
附件: 你需要登录才可以下载或查看附件。没有帐号?注册
已有 1 人评分金钱 收起 理由
游游猪头肉 + 30 + 3 等好久了~~~急需去码补丁XD。TKS ...

总评分: 金钱 + 30  + 3   查看全部评分

世に生き様を示す為

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155#
发表于 2016-1-8 14:56:55 |只看该作者
asdawsdwa

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154#
发表于 2011-8-8 14:23:01 |只看该作者
才开始玩,发现有马赛克,马上来找了

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153#
发表于 2011-8-4 09:02:46 |只看该作者
你加我QQ把 我还有很多事不懂 想仰仗你751071606

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152#
发表于 2011-8-4 09:02:18 |只看该作者
大哥 速度啊 我急啊 求解啊

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151#
发表于 2011-8-4 09:01:58 |只看该作者
WA是什么啊 我是原版1.24我安装了这个MOD 他说我版本不符合 我用老式去码补丁 就卡进度条。

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150#
发表于 2011-7-13 00:51:44 |只看该作者
- -好东西,虽然我看的比较迷茫,但是还是支持个

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149#
发表于 2011-7-13 00:04:04 |只看该作者
ddddddddddddddddddddd

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148#
发表于 2011-5-25 18:12:35 |只看该作者
zzzzzzzzzzzzzzzzzzzzzzzz

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147#
发表于 2011-4-15 00:34:32 |只看该作者
我怎么找不到下载啊,好可怜啊

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146#
发表于 2011-1-28 21:35:54 |只看该作者
好东东啊   谢谢楼主啊

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145#
发表于 2011-1-17 19:11:16 |只看该作者
那个放置位置只用随意放置一个就可以了吗?

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144#
发表于 2011-1-11 14:19:39 |只看该作者
。。。。这个看一下。。。

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143#
发表于 2010-8-17 19:11:34 |只看该作者
hhhhhhhhhhhhggggggggggggggggggggggggggg

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142#
发表于 2010-8-14 23:53:11 |只看该作者
看看吧 我找了很久

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141#
发表于 2010-7-18 12:30:04 |只看该作者
沒補丁嗎?? ...,,,

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140#
发表于 2010-7-9 00:18:24 |只看该作者
真好 谢谢了 就是不知道有没有用

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139#
发表于 2010-6-30 20:36:08 |只看该作者
一阵子没关注sims的消息了.这些东西如果已经火星的话就当我不存在好了.==去码:由小旅鼠WA整合版抽出,参照rick的去码炮制的.WA的effect多了几个特效,所以用rick的旧版本会有新特效消失的问题,这个应该不会.同装一般mod,放到XX\The Sims 3\Mods\Packages\下bugs:
我能容忍身材是假的,脸是假的,胸是假的,臀是假的!!!但就是不容忍钱是假的!!!!

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138#
发表于 2010-6-29 09:28:42 |只看该作者
不喜欢那大方块块

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137#
发表于 2010-6-27 10:43:10 |只看该作者
haha   wo要了············

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