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Its been a while since I released my last blog on Gameplay innovation. I understand the lack of news that has been released has caused doem frustrations to you all. However, since then we have been working hard on improving the FIFA 10 and inparticular the gameplay engine.
从上次我在博客里写的有关游戏性革新的文章已经有一段时间了。我可以理解近来所公布的新闻那么缺少会让你们所有人觉得很泄气。然而,自从那时我们已经努力的特别在游戏性引擎方面改善FIFA10。
As I've said from day 1, I felt it has been very important for us to focus on the gameplay. So far we have brought you 360 Dribbling, 360 defensive movement and team style, all of which were introduced in the gameplay innovation blog. In addition to that we have been build the engine to allow us to give you improved Core Gameplay, this blog will introduce you to that.
就象我在第一天所说的那样,我觉得把目标放在游戏性上面是对我们相当重要的。到目前为止我们已经给你们带来360度带球,360度防守跑动以及球队风格,所有的这些都在之前的游戏性革新博客里介绍过了。除了那些以外,我们已经构建一个能够允许我们给予你们改进过的核心游戏性的引擎,这个博客将会给你们介绍它。
Before I get into details, you would have seen my 2 posts on gameplay, and this blog begins by recapping on these. At the bottom of the blog you will notice new unannouced improvements that the team have been making.
在我进入内容细节之前,你们应该已经看过我两个有关游戏性的贴子,而且这个博客会由概括这些内容而开始。博客下面的东西你们将会注意到一些我们团队正在制作的尚没有被公开的进展。
When we actually started developing our gameplay engine, our main focus was to look at all the details that had been bothering you all. We are confident that many of these have been addressed. You will also notice that many of the improvements and additions have been taken from the NG titles, 360 dribbling is an example of this one.
当我们真正的开始发展我们的游戏性引擎,我们主要的焦点是看看所有曾经让你们所有人厌烦的那些游戏细节。我们可以自信的说这些中的许多细节已经被处理好。你们也将会注意到更新中的许多部分和附加部分是已经从次世代版中转移过来的,360度带球系统就是这些中的一个例子。
Anyway, onto the details
总之,来到我们的细节中吧。
Recap of previously announced details:
之前已经公布的细节概括:
More realistic gameplay responsiveness
更真实的游戏性响应
We looked at ways to make the responsiveness of the game more realistic than before. This will see you noticing:
我们看到那些能让游戏响应性比过去更加真实的方法:
- Faster transition between control command to action, removing frustrations with waiting for things to happen.
在操控命令到动作实现之间将会更快的转换,消除等待的时间。
- 360 degree movement with improved animations 拥有改善后动态画面的360度跑动
- 360 degree dribbling 360度带球
- Improved player switching 已改善的球员切换
- Auto-Evade slide tackle system to allow players to continue dazzling runs when slide tackle come flying in
当滑铲来到时,自动躲避滑铲系统允许球员继续那些让人眼花缭乱的跑动
New GK Behavior
新的门将反应
Many requests have been made on the forums for better GK’s in FIFA 10. We are pleased to confirm the following changes:
许多人要求的更好的门将系统将会在FIFA10得到实现。我们很高兴的确认以下的改变:
-The “New” GK Distribution system see’s the goalkeeper now behaving more realistic than ever before. He will now pass the ball with a much higher level of intelligence choosing to roll the ball to his teammate, Throw or kick the the ball quickly to start a Counter-Attack, and take free-kicks from inside his half to allow his team to push forward up the pitch.
-新的门将分球系统将会看到门将现在正比过去反应的更加真实。他将会用更聪明的方法选择把球传到他的队友面前,通过快速的手抛球或者大脚开球来展开反击,而且在后场开出任意球允许他的球队全体向前压。
-“New” GK saving system will see goalkeepers palm the ball in a much more realistic manner. This will see more goals/corners and heart stopping moments coming when saves are made. Better GK’s will palm the ball to safer positions.
新的门将救球系统将会看到门将用一种更加真实的方式抱下皮球。当做出救球动作时将会看到更多的进球/角球和把球抱在怀里的时刻。更好的门将将会把球救到一个更加安全的位置上。
-The positioning of goalkeepers is now more intelligent with GK's looking to close angles down more appropriately.
门将的站位在近角度看上去更加的聪明和合理。
-1 on 1 situations are now much more realistic as the keeper will be faster of the line to close down attacks.
一对一的情况将更加逼真,门将将会更快的出击阻止进攻。
-Goalkeepers will sweep behind the defense and come out to collect balls which drop over the defenders heads.
门将将会在后卫的后面扫荡并且出击来拿那些穿过后卫的来球。
New Collision System
新的碰撞系统
The new collision system includes a new collision avoidance system to ensure players have the intelligence of where other are on the pitch.
新的碰撞系统包括一种新的碰撞躲避系统来确保球员拥有对球场上其他球员位置的理解力。
This will result in less colliding with team mates (should only happen when appropriate) and more realistic collisions with opponents.
这将会导致和队友之间的冲撞减少(只会在适当的时候发生)而且和对手的碰撞会更逼真。
Team Mate Support Logic
队友支援
The team mate support logic now has the intelligence to ensure you are never short of passing options.
队友支援有能够确保你从不会缺乏传球选择的智力。
Making a runs down the wing will now see players bursting forward into the box to get on the end of your sweeping crosses!
在边路跑动时将会看到球员快速冲到禁区里来接应你的传中球!
New Exponential Shot System
新的指数射门系统
The new exponential shot system, FIFA 10 is even harder to master.
新的指数射门系统,在FIFA10里甚至更难去掌握。
Taking quick low powered shots will be much easier to control, however, the more you hold the button the harder it is to get the accuracy required to unleash those shots into the top corner.
大力低射球将会更加容易去控制,然而,你按键时间更长的话,把球送到球门上角的准确性也会更加困难。
Heading and crossing
头球和传中球
Heading and crossing is more realistic than ever before, with the following:
头球和传中球比过去更加逼真,如下:
- Aerial Battles, battle with your opponent and win those all important headers.
与对手的空中争夺和赢得那些所有重要的头球。
- New Heading power physics see you scoring those bullet headers, making those runs down the wings all important
新的头球力量物理因素会看到那些你所作出的强力头球而得分,在边路跑动传中都是很重要的。
Set-plays
定位球
We have made many updates to the set-plays in FIFA 10, here are some highlights:
我们已经为FIFA10的定位球做了许多更新,这里有一些精华部分:
- Quick Throw-in system to allow you to catch opponents off guard with a quick throw back into play
快速边线球系统允许你抓住对手没有防守的时候进行一次快速手抛球来发动进攻。
- Quick Free-kicks allow you to get on with play.
快速任意球允许你继续进入比赛
- Quick Corners allow you to get to whip corners into the box whilst the opposition is organising its defense.
快速角球允许你在对手还在组织防守的同时突然把球传向禁区。
- More appropriate players forward at corners, seeing the big boys come up from the back.
在角球时会有更合理的前场球员,会看到大个子球员从后面冲上来。
Referees:
裁判
Referee realism is also a feature of FIFA 10, with more intelligence and realistic decision making. We have also improved the animations too. Referee’s will also make mistake so look at finding ways to take advantage of this.
裁判的真实性也是FIFA10的一大特性,他们将拥有更具智能和会做出更真实的决定。我们也改善了裁判的画面。裁判将也会犯错。
Game Settings:
游戏设置
A few additions to the gameplay settings provide a more realistic challenge:
一些新增的游戏性设置提供一种更逼真的挑战:
New Default Tele Cam.
新默认的Tele视角
New Authentic Game Speed
新的真实的游戏速度
Legendary difficulty now available from the off, giving you the ultimate challenge!
传奇难度目前已经从关闭状态中开放,给予你极限的挑战!
New Inclusions:
新包括的内容:
New Skill moves
新的技术跑动
Mastering skill moves has always been something that takes time to achieve. Take to the Practice arena and learn the skill moves. This year we have added the ability to go around your opponents with moves that will make it easier to step dummy to the side of him. Some skill moves will only be available to those top players such as Ronaldo and Messi, so make sure you learn who is capable of what.
掌握技术跑动已经成为一些需要时间去达到的事情。到达练习场和学习技术跑动。今年我们增加过人的技术能力,这会更加容易去晃过对手。一些技术跑动将只能够让那些顶级球员来运用,例如罗纳尔多和梅西,因此要确保你所练习的人是否有能力做出这些技术动作。
Improved Passing
改善的传球
We have now added new intelligence to team mate which will see them step out of the way of passes to make bypassing them and picking the pass more easy. With 360 movement, you can now also find passing angles that was never possible before, so get in the Arena and practice those all important killer passes.
我们已新增给队友一种理解力,这将会看到他们离开在球路让球,而且更容易的接球。有了360度跑动,你现在就能够找到过去不可能的传球角度。因此进入球场而且练习那些所有重要的威胁传球吧。
Ball Physics
皮球物理性
The ball physics in FIFA 10 have been improved. We found that the ball was not rolling as expected so we have put effort into addressing and improving this. In addition to this we have also made improvements to the weather system to ensure that the correct ball physics are being used. When Overcast or night time, it will only use the wet ball physics when its been raining or is raining. There have been other improvements made here and I think that once you play the game you will notice the difference.
皮球的物理性在FIFA10中已经得到增强。之前我们发现皮球并不是按照所期待那样滚动的,所以我们已经努力改善好这点。除了这个,我们也改善天气系统来确保正确的皮球物理性得到使用。当阴天或晚上,它将只会在下雨时使用湿的皮球物理性。这里还有一些其他的改进已经处理好了,我想你一玩上游戏的话就会注意到不一样。
Stamina
体力
The stamina system has now been updated to ensure that the stamina of players in now considered more accurately than before. Bugs with certain players not being able to finish matches or being tired to quickly have now been addressed.
体力系统已经得到更新来确保球员的体力比过去考虑的更加精确。特定球员不能完成比赛或者很快就感觉疲劳的错误已经得到处理。
Defending
防守
The Defending in-game is also much improved. This is partly due to the team styles, but also due to the updates and improvements we’ve made to player positioning and awareness of when to tackle. This will mean that the game is much more challenging as the opposition are much more intelligent when it comes to defending all situations.
游戏中的防守也大大的改善了。这一部分归功于球队风格,但也是因为我们对球员位置和球员阻截时机的意识做出更新和改善。这将意味着游戏随着对手在防守一切情况时变得更加聪明而显得更加具有挑战性。
Jostling
冲撞
The jostling of players has been improved for FIFA 10. Players with more actively hold off opponents and opponents will move closer, pull on shirts more and try to easy you off the ball with nudges of the shoulder.
FIFA10中球员之间的冲撞已经改进。球员更积极的跟对手保持距离和对手将移动的更靠近,拉扯球衣而且通过肩膀冲撞来尽力的让你离开皮球。
Low hard shots
大力低射
A request made many times has been the introduction of low hard shots. These can now be achieved in FIFA 10. To perform them sprint with the ball, hold the finesse shot and see your player unleash a hard low shot.
-一个被改进过很多次的要求是大力低射的介绍。这些在FIFA10中现在能够实现。加速带球,按着技巧射门并且看着你的球员送出一次大力低射。
Controlled 360 Dribbling
可操控的360度带球
Controlled 360 Dribbling takes full advantage of 2 systems we have in-game. The combination of 360 dribbling and the pace control system will have you performing more moves than tricks than ever before. This also allows you to quickly switch the ball from foot to foot. Hold the Pace control button and change direction (only slightly) will see the ball switch feet, hit the sprint button to burst away from your opponent and unleash a shot or a cross using the new foot.
可操控的360度带球利用好我们在游戏中拥有的两个系统。360度带球系统和步伐控制系统的结合将会让你完成比过去更多的动作和技术。这也允许你快速的在脚与脚之间转换皮球。按着步伐控制的按钮和改变方向(只是轻轻的)将会看到皮球转移到另一只脚,按加速键来甩开你的对手并利用切换脚来作出射门或传中。
We have also addressed many other issues and made some other smaller improvements. If there is something that you are aware of that has not been mentioned in this blog, please add a comment and I will try to respond.
我们已经处理好其它问题和改善好一些其他更小的细节。如果你想到一些还没有在博客里被提到的事情,请在评论出写上,我将会尽力去答复。
All of the improvements made will be in the demo release September 10th 2009, so we will be looking at your feedback from that to see where else we can improve the game.
所有做好的改进将会在2009年9月10日发布的试玩里面,因此我们将会看看你们从里面的反馈意见去看看游戏中还有哪里我们需要改进。
Look forward to reading your comments.
期待看到你们的评论。
Luke
原文转自 http://forums.electronicarts.co.uk/fifa-10-pc/787289-fifa-10-core-gameplay-blog.html
[ 本帖最后由 JS柳 于 2009-8-26 11:41 编辑 ] |
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