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我每次打开都是到了开始的时候会自动关闭的,还有问一下,玩单机的要不要升级的?升级安装的路径是什么?
都会出现这个----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 22 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 576 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 15 msec for asset '$white' of type 'image'.
Waited 97 msec for asset '$default' of type 'material'.
Waited 2 msec for asset 'clear_alpha_stencil' of type 'material'.
Waited 33 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'stencilshadow' of type 'material'.
Waited 34 msec for asset 'cinematic' of type 'material'.
------- sound system initialization -------
Loaded zone 'code_post_gfx'
Waited 75 msec for asset 'soundaliases/channels.def' of type 'rawfile'.
------- sound system successfully initialized -------
end $init 1423 ms
--- Common Initialization Complete ---
Waited 640 msec for asset 'ui/menus.txt' of type 'menufile'.
Working directory:
E:\新建文件夹\使命4\使命召唤4现代战争完整硬盘版+声音补丁+1.4升级补丁+多人联机最新服务器列表\[使命召唤4:现代战争].Call.of.Duty.4.Modern.Warfare.Full.Rip-Skullptura.[JACKPOT]\Call
of Duty 4 - Modern Warfare
Loaded zone 'ui'
Loaded zone 'common'
openmenuondvar: cannot find dvar ui_sp_unlock
unknown UI script stopRefresh in block:
"open" "main_text" ; "uiScript" "addPlayerProfiles" ; "uiScript"
"openMenuOnDvar" "com_playerProfile" "" "player_profile" ; "uiScript"
"openMenuOnDvarNot" "ui_playerProfileCount" 1 "player_profile" ; "uiScript"
"stopRefresh" ;
Save Message First Frame Shown: 18495
------ Server Initialization ------
Server: killhouse
----- R_Init -----
DirectX reports 512 MB of video memory and 545 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 23262
Unloaded fastfile ui
Loading fastfile killhouse
Waited 2205 msec for asset 'maps/killhouse.d3dbsp' of type 'col_map_sp'.
Save game build number: 525 nightly Wed Oct 03 2007 06:03:10PM
Waited 1582 msec for asset 'c4' of type 'weapon'.
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
CL_InitCGame: 2.53 seconds
Com_TouchMemory: 0 msec. Using sum: 1593228003
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
=== G_LoadGame ===
Loaded zone 'killhouse'
Waited 81313 msec for missing asset "physics_brick_bark".
WARNING: no alias prefix defined, using default
Load time: 90397 msec
G_WriteGame 'autosave\killhouse' 'AUTOSAVE_LEVELSTART'
FS_BuildOSPath: os path length exceeded
[ 本帖最后由 sudei 于 2009-7-25 23:20 编辑 ] |
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