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游侠NETSHOW论坛 游侠NETSHOW论坛 游侠PC游戏综合讨论区 急求晴空1.5.05版可用改钱MOD。
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[求助] 急求晴空1.5.05版可用改钱MOD。 [复制链接]

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楼主
发表于 2009-7-13 21:23:50 |只看该作者 |正序浏览
身上没钱可用啊~·谁能发个改钱的MOD给我啊·~

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沙发
发表于 2009-7-13 21:59:04 |只看该作者

function tutorial_give_equipment(first_speaker, second_speaker)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "ammo_12x70_buck", 10)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "ammo_9x18_fmj", 10)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "wpn_bm16")
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "wpn_pm")
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "wpn_knife")
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "detector_simple")
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "bandage", 5)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "medkit", 2)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "antirad", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_ac_mp5", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_bd_mp5", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_a_novice_outfit", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_ac_wincheaster1300", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_bd_wincheaster1300", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_ac_ak74u", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_fh_scientific_outfit", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_aceg_scientific_outfit", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_bdfh_scientific_outfit", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_ab_svu", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_cd_svu", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_abcd_svu", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_ab_pkm", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_cd_pkm", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_abcd_pkm", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_ac_desert_eagle", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_bd_desert_eagle", 1)
        dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "flesh_up_ac_spas12", 1)
        dialogs.relocate_money(first_speaker, 10000, "in")
end

function disable_input()
        level.disable_input()
        --printf("marsh_dialogs <disable_input>")
end

function enable_input()
        level.enable_input()
        --printf("marsh_dialogs <enable_input>")
end

function disable_ui()
    get_console():execute("hud_crosshair 0")
    get_console():execute("hud_weapon 0")        
        level.disable_input()
        level.hide_indicators_safe()
        --printf("marsh_dialogs <disable_ui>")
end

function enable_ui()
        get_console():execute("hud_crosshair 1")
        get_console():execute("hud_weapon 1")        
        level.show_indicators()
        level.enable_input()
        --printf("marsh_dialogs <enable_ui>")
end

function run_tutorial()
        game.start_tutorial("part_1_pda")
end
下载附件,用记事本方式打开MOD文件
红色字那里改,想改多少就多少。
但必须从新开始游戏,在晴空基地武器商人获得
附件: 你需要登录才可以下载或查看附件。没有帐号?注册

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